Hello RMT so i have seen multiple teams here and i decided that i suck enough at this game to need help so i choose to build around Crawdaunt because look at him.
The Craw @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 152 SpD / 104 Spe
Adamant Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet
Speaking of him let me talk about the Craw. So i wanted to build around one of my favorite pokemon of all time and The Craw was a pokemon that i liked and had a use in OU that wasnt me just trying to get a gimmick to work. With Swords Dance and Life Orb it poses a threat to most Defensive teams and Aqua Jet gives him utility against more Offensive styles of team while not making him worse against Defense. I have a bit more bulk then most Craws for not getting 2hko by Dragapults Shadow Ball W/O rocks while still outspeeding 60 Speed Clefable and 0 Speed Corviknight.
Some Calcs:
252 SpA Choice Specs Dragapult Shadow Ball vs. 0 HP / 152 SpD Crawdaunt: 105-123 (39.3 - 46%) -- guaranteed 3HKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Clefable: 515-608 (130.7 - 154.3%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Toxapex: 304-359 (100 - 118%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Ferrothorn: 338-400 (96 - 113.6%) -- 75% chance to OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Tangrowth: 354-416 (87.6 - 102.9%) -- guaranteed OHKO after Stealth Rock

Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Roost
Tapu Koko helps Craw in making a good Offensive core as it can usually beat some pokes that Craw struggles with like Buzzwole, Tapu Fini and Urshifu-Water while baiting switches like Heatran, Glowking and Blissey and U-turning for Crawdaunt to abuse them. The set isnt anything revolutionary but theres a reason why its not because Koko still does its job fine even with this basic ass set.

Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 156 Def / 16 SpA / 88 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Roost
- Fiery Dance
- Giga Drain
Honestly Volcarona was added to this team just becausei was having alot of problems with Grass types while testing because stuff like Rillaboom was recking my team before, yeah sure its not a perfect check to Rillaboom or Kartana but it was doing the job of checking them, killing Ferrothorn and acting as a pseudo-speed control with Quiver Dance. The choice of Fiery Dance just came because i didnt found out calcs where Flamethrower did anything that FD didnt and Giga Drain is for Bulky waters like Swampert, Tapu Fini and Gastrodon. The evs dont really mather as i just wanted to have Bulkyrona to deal with Ofensive Grasses.
Some calcs:
16 SpA Volcarona Giga Drain vs. 252 HP / 252+ SpD Gastrodon: 232-276 (54.4 - 64.7%) -- guaranteed 2HKO
16 SpA Volcarona Giga Drain vs. 252 HP / 252+ SpD Swampert: 220-260 (54.4 - 64.3%) -- guaranteed 2HKO after Leftovers recovery
+1 16 SpA Volcarona Giga Drain vs. 252 HP / 0 SpD Tapu Fini: 170-200 (49.4 - 58.1%) -- 64.5% chance to 2HKO after Leftovers recovery

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 128 Def / 128 SpD
Careful Nature
- Stealth Rock
- Knock Off
- Leech Seed
- Power Whip
Ferro acts as my Rocker and as a Defensive backbone for my Ofensive Pokemon to fall on agaisnt threats that outspeed them and threaten them out while there are alot of Mons that also threaten lando with fire moves like Volcanion, Victini and Heatran they usually get checked by other team members and fear Ferros Knock on the switch. The moveset is mostly regular except for the Power Whip which is a move to hit Tapu Fini that would otherwhise get 6 Calm Minds and sweep me, all tho i could also go for Gyro Ball to hit Fairys harder. The evs where just an attempt at making a mixed wall so i made him have the same stat for both sides of the Defensive spectrum.
Some calcs
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 128+ SpD Ferrothorn: 118-139 (33.5 - 39.4%) -- 17.4% chance to 3HKO after Leftovers recovery
+2 252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 128 Def Ferrothorn: 270-318 (76.7 - 90.3%) -- approx. 2HKO after Leftovers recovery

Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 68 Def / 188 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Future Sight
- Teleport
- Slack Off
Slowbro works as my pivot to get my Offensive Mons in the field without having to worry about taking heavy damage and also just scouting for what is the opponent going to do specially The Craw who need heavy help getting into the field. The moveset is really nothing special just what a regular Bro usually is except have a Colbur which helps my team have to deal with knocks less then usual. The heavy Spdef investment works for tanking moves from Volcanion and other fires much easier while still having that defense investment to be a Slowbro.
Some calcs:
252 SpA Choice Specs Volcanion Sludge Wave vs. 252 HP / 188 SpD Slowbro: 151-178 (38.3 - 45.1%) -- guaranteed 3HKO
252 Atk Choice Band Victini Bolt Strike vs. 252 HP / 68+ Def Slowbro: 280-330 (71 - 83.7%) -- guaranteed 2HKO
252 Atk Choice Band Urshifu-Rapid-Strike U-turn vs. 252 HP / 68+ Def Slowbro: 180-214 (45.6 - 54.3%) -- 53.1% chance to 2HKO

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 248 SpD / 8 Spe
Careful Nature
- Earthquake
- U-turn
- Defog
- Toxic
I guess i just cant escape him... Landorus-Therian is my defoger in this team and ground type to block Volt-Switch and check Electricks like Zeraora and Eleki even tho its not invested in Ofense it still does alot of damage with STAB Earthquake. The moveset as i said Lando is my defoger for the team and i went with Toxic right now because it does seem to be better at hitting stuff like other grounds which Lando checks but doesnt threaten imediatly. Im running Spdef on this one because it allows it to check ghosts and things like Tapu-Koko better.
Some calcs:
+1 252 SpA Volcarona Flamethrower vs. 252 HP / 248+ SpD Landorus-Therian: 189-223 (49.4 - 58.3%) -- 68.4% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Blacephalon Overheat vs. 252 HP / 248+ SpD Landorus-Therian: 297-349 (77.7 - 91.3%) -- guaranteed 2HKO after Leftovers recovery
Watch List:
Offensive Grasses: While yes i did pretty much add Volc to the team for this reason grasses still threaten the entire rest of the team nailing Volc with a Knock and getting lucky by not getting burned these grasses become a pain to deal with when they have rocks.



Specs Tapu Lele: The moment that gets on the field the game becomes a massive 50/50 and it gets even worse if its Calm Mind because then my theoredical check Spdef Slowbro becomes setup fodder.

Blacephalon: No matter the set if this thing gets in something is either dying or pretty much dying the only thing i can do is cut my losses sack something and try to revenge with Craw or go Lando and take big damage from pottential specs.

Things id say kinda need change:
Ferro: Just doesnt setup rocks consistently enough and most of the time i dont feel like its doing much outside of checking somethings for a few turns.
Volc: Its really the same thing that Ferro had but now i feel like it doesnt really do its purpose.
Please id love help for this team because i love The Craw and i love Pokemon and i suck at endings thx RMT.
The Craw @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 152 SpD / 104 Spe
Adamant Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet
Speaking of him let me talk about the Craw. So i wanted to build around one of my favorite pokemon of all time and The Craw was a pokemon that i liked and had a use in OU that wasnt me just trying to get a gimmick to work. With Swords Dance and Life Orb it poses a threat to most Defensive teams and Aqua Jet gives him utility against more Offensive styles of team while not making him worse against Defense. I have a bit more bulk then most Craws for not getting 2hko by Dragapults Shadow Ball W/O rocks while still outspeeding 60 Speed Clefable and 0 Speed Corviknight.
Some Calcs:
252 SpA Choice Specs Dragapult Shadow Ball vs. 0 HP / 152 SpD Crawdaunt: 105-123 (39.3 - 46%) -- guaranteed 3HKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Clefable: 515-608 (130.7 - 154.3%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Toxapex: 304-359 (100 - 118%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Ferrothorn: 338-400 (96 - 113.6%) -- 75% chance to OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Tangrowth: 354-416 (87.6 - 102.9%) -- guaranteed OHKO after Stealth Rock

Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- U-turn
- Roost
Tapu Koko helps Craw in making a good Offensive core as it can usually beat some pokes that Craw struggles with like Buzzwole, Tapu Fini and Urshifu-Water while baiting switches like Heatran, Glowking and Blissey and U-turning for Crawdaunt to abuse them. The set isnt anything revolutionary but theres a reason why its not because Koko still does its job fine even with this basic ass set.

Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 156 Def / 16 SpA / 88 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Roost
- Fiery Dance
- Giga Drain
Honestly Volcarona was added to this team just becausei was having alot of problems with Grass types while testing because stuff like Rillaboom was recking my team before, yeah sure its not a perfect check to Rillaboom or Kartana but it was doing the job of checking them, killing Ferrothorn and acting as a pseudo-speed control with Quiver Dance. The choice of Fiery Dance just came because i didnt found out calcs where Flamethrower did anything that FD didnt and Giga Drain is for Bulky waters like Swampert, Tapu Fini and Gastrodon. The evs dont really mather as i just wanted to have Bulkyrona to deal with Ofensive Grasses.
Some calcs:
16 SpA Volcarona Giga Drain vs. 252 HP / 252+ SpD Gastrodon: 232-276 (54.4 - 64.7%) -- guaranteed 2HKO
16 SpA Volcarona Giga Drain vs. 252 HP / 252+ SpD Swampert: 220-260 (54.4 - 64.3%) -- guaranteed 2HKO after Leftovers recovery
+1 16 SpA Volcarona Giga Drain vs. 252 HP / 0 SpD Tapu Fini: 170-200 (49.4 - 58.1%) -- 64.5% chance to 2HKO after Leftovers recovery

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 128 Def / 128 SpD
Careful Nature
- Stealth Rock
- Knock Off
- Leech Seed
- Power Whip
Ferro acts as my Rocker and as a Defensive backbone for my Ofensive Pokemon to fall on agaisnt threats that outspeed them and threaten them out while there are alot of Mons that also threaten lando with fire moves like Volcanion, Victini and Heatran they usually get checked by other team members and fear Ferros Knock on the switch. The moveset is mostly regular except for the Power Whip which is a move to hit Tapu Fini that would otherwhise get 6 Calm Minds and sweep me, all tho i could also go for Gyro Ball to hit Fairys harder. The evs where just an attempt at making a mixed wall so i made him have the same stat for both sides of the Defensive spectrum.
Some calcs
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 128+ SpD Ferrothorn: 118-139 (33.5 - 39.4%) -- 17.4% chance to 3HKO after Leftovers recovery
+2 252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 128 Def Ferrothorn: 270-318 (76.7 - 90.3%) -- approx. 2HKO after Leftovers recovery

Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 68 Def / 188 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Future Sight
- Teleport
- Slack Off
Slowbro works as my pivot to get my Offensive Mons in the field without having to worry about taking heavy damage and also just scouting for what is the opponent going to do specially The Craw who need heavy help getting into the field. The moveset is really nothing special just what a regular Bro usually is except have a Colbur which helps my team have to deal with knocks less then usual. The heavy Spdef investment works for tanking moves from Volcanion and other fires much easier while still having that defense investment to be a Slowbro.
Some calcs:
252 SpA Choice Specs Volcanion Sludge Wave vs. 252 HP / 188 SpD Slowbro: 151-178 (38.3 - 45.1%) -- guaranteed 3HKO
252 Atk Choice Band Victini Bolt Strike vs. 252 HP / 68+ Def Slowbro: 280-330 (71 - 83.7%) -- guaranteed 2HKO
252 Atk Choice Band Urshifu-Rapid-Strike U-turn vs. 252 HP / 68+ Def Slowbro: 180-214 (45.6 - 54.3%) -- 53.1% chance to 2HKO

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 248 SpD / 8 Spe
Careful Nature
- Earthquake
- U-turn
- Defog
- Toxic
I guess i just cant escape him... Landorus-Therian is my defoger in this team and ground type to block Volt-Switch and check Electricks like Zeraora and Eleki even tho its not invested in Ofense it still does alot of damage with STAB Earthquake. The moveset as i said Lando is my defoger for the team and i went with Toxic right now because it does seem to be better at hitting stuff like other grounds which Lando checks but doesnt threaten imediatly. Im running Spdef on this one because it allows it to check ghosts and things like Tapu-Koko better.
Some calcs:
+1 252 SpA Volcarona Flamethrower vs. 252 HP / 248+ SpD Landorus-Therian: 189-223 (49.4 - 58.3%) -- 68.4% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Blacephalon Overheat vs. 252 HP / 248+ SpD Landorus-Therian: 297-349 (77.7 - 91.3%) -- guaranteed 2HKO after Leftovers recovery
Watch List:
Offensive Grasses: While yes i did pretty much add Volc to the team for this reason grasses still threaten the entire rest of the team nailing Volc with a Knock and getting lucky by not getting burned these grasses become a pain to deal with when they have rocks.



Specs Tapu Lele: The moment that gets on the field the game becomes a massive 50/50 and it gets even worse if its Calm Mind because then my theoredical check Spdef Slowbro becomes setup fodder.

Blacephalon: No matter the set if this thing gets in something is either dying or pretty much dying the only thing i can do is cut my losses sack something and try to revenge with Craw or go Lando and take big damage from pottential specs.

Things id say kinda need change:
Ferro: Just doesnt setup rocks consistently enough and most of the time i dont feel like its doing much outside of checking somethings for a few turns.
Volc: Its really the same thing that Ferro had but now i feel like it doesnt really do its purpose.
Please id love help for this team because i love The Craw and i love Pokemon and i suck at endings thx RMT.