Completed /_\

ROUND 4
Team Doduodrio
:ss/rhydon:
HP: 100/100
EN: 100/100
Item: Eviolite
Stats: 9/14/4/6/40
Abilities: Lightningrod, Rock Head, Reckless
SC/WC: 4/5
Status: OK

Team HydrogenHydreigon
1665525513453.png

HP: 95/95
EN: 100/100
Item: Wise Glasses
Stats: 6/6/9/6/110
Abilities: Volt Absorb, Lightningrod, Cursed Body
SC/WC:4/4
Status: OK​

crit rolls (5d24): 15, 9, 20, 18, 20 (no crits)

Action 1

Voodoom used Aura Sphere! (-5 EN)
(8+3+3+1)*1.5=23 damage

Rhydon used Body Press! (-6 EN)
(8+8)*1.5=24 damage
Cursed Body? (6/10) nope

Rhydon took the Future Sight attack!
12+3-6=9 damage

Action 2

Rhydon used Protect! (-7 EN)
Rhydon protected itself!

Voodoom used Focus Blast! (-7 EN)
hit? (6/10) hit!
(12+3+3+1)*1.5=29 damage
Rhydon protected itself! (-12 EN)

Action 3

Voodoom used Aura Sphere! (-5 EN)
(8+3+3+1)*1.5=23 damage

Rhydon used Body Press! (-6 EN)
(8+8)*1.5=24 damage
Cursed Body? (6/10) nope

Team Doduodrio
:ss/rhydon:
HP: 45/100
EN: 69/100
Item: Eviolite
Stats: 9/14/4/6/40
Abilities: Lightningrod, Rock Head, Reckless
SC/WC: 4/5
Status: OK

:slowbro: perfect condition blablabla
:jumbao: KO

Team HydrogenHydreigon
1665525513453.png

HP: 47/95
EN: 81/100
Item: Wise Glasses
Stats: 6/6/9/6/110
Abilities: Volt Absorb, Lightningrod, Cursed Body
SC/WC:4/4
Status: OK

perfect condition blablabla:rotom:
HP: 2/100 | EN: 19/100 | Item: Life Orb | Status: OK :reuniclus:

Alright, so HH takes first order with Vox instead of sacking Hypnos for guarenteed second order, although this way HH gets second order against a weakened Donna next round and retains Hypnos as a sack to get first order at a convenient time. Aside from that, both Pokemon just slug it out this round, with Donna somehow doing more damage than Vox per hit thanks to its jacked up defense.

Doduodrio orders
HydrogenHydreigon orders
I ref​
 
Last edited:
1665530983695.png

"Continue with the attacks! Our opponent is weakening!"

:ss/rhydon:
"Yes. I shall forge a path to victory."

Body Press - Body Press - Body Press
[CASOT] IF Voodoom was to use Focus Blast this action AND Voodoom's EN is less than Voodoom's EN at the start of this action, use Metal Burst
[CASOT] IF Voodoom was to use Aura Sphere this action AND Voodoom's EN is less than Voodoom's EN at the start of this action, use Metal Burst
[CASOA] IF Voodoom is to use a damaging Fighting-type combo this action AND you have less than 32 HP, use Protect

Edit: shadowpea profiles pls thx
 
profiles


Team Doduodrio

:SS/Slowbro:
Slowbro: Sheldon - Male - Stage 3
Types: Water/Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.

Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.

How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.

Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Hidden Power: Electric
Nature: Hardy (+10% Atk, -10% Atk)
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30

Size Class: 3
Weight Class: 4
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
:SS/Rhydon:
Rhydon: Donna - Female - Stage 3
Types: Ground/Rock
Abilities: Lightningrod / Rock Head / (Unlocked) Reckless
Profile:
Donna has fought in countless battles in the past, and her tough hide is extremely difficult to scratch, especially when she holds her precious Eviolite. She is very serious and rarely smiles or cracks jokes when she's around others which is why she and Sam get along so well. Hefty limbs and a powerful horn allow Donna to truly shine in physical combat, but she can't stand up to Water- or Grass-type attacks at all.

How They Met:
Doduodrio accidentally stumbled upon Donna's lair one day while hiking through the mountains and was promptly charged at. Donna chased him down the mountain, but luckily, he caught her before anything else was destroyed. Their relationship could still use a lot of work, though.

Name Origins:
Rhydon. Donna. If you still don't get it, I'm sorry, but I can't help you there.
Hidden Power: Flying
Nature: Serious (+10% Spe, -10% Spe)
HP: 100
Atk: 9
Def: 9
SpA: 4
SpD: 4
Spe: 40

Size Class: 4
Weight Class: 5
Attract
Avalanche
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Crush Claw
Curse
Cut
Dig
Double Team
Double-Edge
Dragon Pulse
Dragon Rush
Dragon Tail
Drill Run
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Guard Split
Hammer Arm
Headbutt
Heat Crash
Heavy Slam
Helping Hand
Hidden Power (Flying)
High Horsepower
Horn Attack
Horn Drill
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Tail
Leer
Magnitude
Mega Kick
Mega Punch
Megahorn
Metal Burst
Mimic
Mud Shot
Mud-Slap
Natural Gift
Outrage
Pay Day
Payback
Poison Jab
Power-Up Punch
Protect
Pursuit
Rage
Rain Dance
Rest
Return
Reversal
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Rototiller
Round
Sandstorm
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Smart Strike
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Tackle
Tail Whip
Take Down
Thief
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Whirlpool
Zap Cannon
:SS/Jumbao:
Jumbao: Taro - Female - Stage 3
Types: Grass/Fairy
Abilities: Drought / Trace / (Unlocked) Overcoat
Profile:
Taro likes to dance happily, shaking her hefty limbs and spinning to create a maraca sound that would rival Maractus. The dance can strengthen the sunlight which lets her fire off powerful Solarbeams. Her large size can be a bit difficult when navigating tight spaces, but it also lends her enormous strength, although Taro prefers to use special moves over physical moves. Despite her extreme weakness in Poison-type attacks, she and Node are good friends since they are both very energetic.

How They Met:
On a trip through Alola, Doduodrio met Taro in the lush jungle filled with tropical trees and plants. Being a jungle, it was quite difficult to navigate, so he asked Taro for assistance and they've been friends ever since!

Name Origins:
Jumbao's limbs are visually very similar to the taro root.

Side Note:
Since Taro does not seem to have an obvious mouth to talk with, she communicates through :blobsad: and :bloblul: .
Hidden Power: Ground
Nature: Docile (+10% Def, -10% Def)
HP: 95
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96

Size Class: 4
Weight Class: 10
Arm Thrust
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Seed
Confide
Dazzling Gleam
Detect
Double Team
Draining Kiss
Endure
Energy Ball
Explosion
Facade
Fake Out
Flame Burst
Flower Shield
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gyro Ball
Healing Wish
Heavy Slam
Helping Hand
Hidden Power (Ground)
Hyper Beam
Ingrain
Leaf Storm
Leafage
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Metronome
Misty Terrain
Moonblast
Natural Gift
Play Rough
Protect
Psych Up
Rest
Return
Rototiller
Round
Safeguard
Sandstorm
Seed Bomb
Self-Destruct
Shadow Ball
Shore Up
Sleep Talk
Smelling Salts
Snore
Solar Beam
Solar Blade
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Tackle
Toxic
Wish
Wonder Room
Wood Hammer
Worry Seed

Team HydrogenHydreigon
:ss/voodoom:
Vox the Voodoom (M)
Stage 3*
Hidden Power Type: Ground
Typing: Fighting/Dark
Abilities: Volt Absorb/Lightning Rod/Cursed Body (HA, Unlocked)
Nature: Quirky (no change)
Stats:
HP: 95
Atk: 6
Def: 6
SpA: 9
SpD: 6
Spe: 110
Size Class: 4
Weight Class: 4
Moves:
Acupressure
Astonish
Attract
Aura Sphere
Baton Pass
Beat Up
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Captivate
Charge
Close Combat
Confide
Copycat
Counter
Dark Pulse
Double Team
Drain Punch
Dream Eater
Earthquake
Echoed Voice
Eerie Impulse
Endure
Facade
Feint Attack
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Giga Impact
Grudge
Hex
Hidden Power (Ground)
Hyper Beam
Ice Punch
Imprison
Infestation
Low Sweep
Mach Punch
Magic Room
Memento
Metronome
Mimic
Nasty Plot
Natural Gift
Night Slash
Pain Split
Payback
Perish Song
Pin Missile
Play Nice
Play Rough
Power Trip
Power-Up Punch
Protect
Psychic
Psycho Cut
Pursuit
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Round
Screech
Secret Power
Shock Wave
Sleep Talk
Smart Strike
Smelling Salts
Snarl
Snatch
Snore
Spite
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Taunt
Tearful Look
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Wild Charge
Work Up
Wrap
:ss/rotom:
Impulse the Rotom (M)
Stage 3*
Hidden Power Type: Ground
Typing: Electric/Ghost
Abilities: Levitate
Nature: Quirky
Stats:
HP: 80
Atk: 4
Def: 6
SpA: 7
SpD: 6
Spe: 91
Size Class: 1
Weight Class: 1
Stats:
HP: 80
Atk: 5
Def: 8
SpA: 8
SpD: 8
Spe: 86
:ss/rotom-heat:
Type: Electric/Fire
Size Class: 2
Weight Class: 3
Learned Move: Overheat
:ss/rotom-wash:
Type: Electric/Water
Size Class: 3
Weight Class: 4
Learned Move: Hydro Pump
:ss/rotom-frost:
Type: Electric/Ice
Size Class: 4
Weight Class: 5
Learned Move: Blizzard
:ss/rotom-fan:
Type: Electric/Flying
Size Class: 1
Weight Class: 2
Learned Move: Air Slash
:ss/rotom-mow:
Type: Electric/Grass
Size Class: 2
Weight Class: 3
Learned Move: Leaf Storm
Moves:
Ally Switch
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Eerie Impulse
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hex
Hidden Power (Ground)
Hyper Voice
Light Screen
Nasty Plot
Natural Gift
Ominous Wind
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp
:ss/reuniclus:
Hypnos the Reuniclus (M)
Stage 3*
Hidden Power Type: Ice
Types: Psychic
Abilities: Overcoat/Magic Guard/Regenerator (HA, Unlocked)
Nature: Serious (no change)
Stats:
HP: 100
Atk: 5
Def: 6
SpA: 9
SpD: 6
Spe: 30
Size Class: 2
Weight Class: 2
Attacks (84):
Acid Armor
Ally Switch
Astonish
Attract
Calm Mind
Charm
Confide
Confuse Ray
Confusion
Dizzy Punch
Double Team
Drain Punch
Dream Eater
Embargo
Encore
Endeavor
Endure
Energy Ball
Explosion
Facade
Fire Punch
Flash
Flash Cannon
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Gyro Ball
Hammer Arm
Heal Block
Helping Hand
Hidden Power (Ice)
Hyper Beam
Ice Punch
Imprison
Infestation
Iron Defense
Light Screen
Mega Punch
Night Shade
Pain Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rain Dance
Recover
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Strength
Substitute
Superpower
Swagger
Telekinesis
Thunder
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
 
ROUND 5


Team Doduodrio
:ss/rhydon:
HP: 45/100
EN: 69/100
Item: Eviolite
Stats: 9/14/4/6/40
Abilities: Lightningrod, Rock Head, Reckless
SC/WC: 4/5
Status: OK

Team HydrogenHydreigon
1665525513453.png
HP: 47/95
EN: 81/100
Item: Wise Glasses
Stats: 6/6/9/6/110
Abilities: Volt Absorb, Lightningrod, Cursed Body
SC/WC:4/4
Status: OK​
crit rolls (5d24): 19, 8, 20, 5, 2 (nope)

Action 1

Rhydon used Body Press! (-10 EN)
(8+8)*1.5=24 damage
Cursed Body? (6/10) nope

Voodoom used Counter! (-17 EN)
24*1.5=36 damage

Action 2

Voodoom used Aura Sphere! (-5 EN)
(8+3+3+1)*1.5=23 damage

Rhydon fainted!
Team Doduodrio
:ss/rhydon:
HP: KO/100
EN: 59/100
Item: Eviolite
Stats: 9/14/4/6/40
Abilities: Lightningrod, Rock Head, Reckless
SC/WC: 4/5
Status: KO

:slowbro: perfect condition blablabla
:jumbao: KO

Team HydrogenHydreigon
1665525513453.png
HP: 23/95
EN: 59/100
Item: Wise Glasses
Stats: 6/6/9/6/110
Abilities: Volt Absorb, Lightningrod, Cursed Body
SC/WC:4/4
Status: OK

perfect condition blablabla:rotom:
HP: 2/100 | EN: 19/100 | Item: Life Orb | Status: OK :reuniclus:
Counter. Oof.

Doduodrio sends out Slowbro (automatic) and equips
HydrogenHydreigon orders
Doduodrio orders
I ref​
 
:ss/voodoom::wise glasses:
Dark Pulse ~ Dark Pulse ~ Dark Pulse
IF Bide A1 THEN change orderset to Nasty Plot ~ Chill ~ Dark Pulse
IF Slowbro is under P/E when you are to act THEN Chill odd instances, Nasty Plot even instances
IF Dark Pulse is disabled AND you are to use Dark Pulse THEN Snarl
 
1666058624047.png

"Oof, you'll have to hang in there, Sheldon."

:ss/slowbro:
"...i can handle it... i think..."

Body Press - Body Press - Body Press
 

Attachments

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ROUND 6
Team Doduodrio
:ss/slowbro:
HP: 95/95
EN: 100/100
Item: Leftovers
Stats: 6/8/7/6/30
Abilities: Oblivious, Own Tempo, Regenerator
SC/WC: 3/4
Status: OK

Team HydrogenHydreigon
1665525513453.png

HP: 23/95
EN: 59/100
Item: Wise Glasses
Stats: 6/6/9/6/110
Abilities: Volt Absorb, Lightningrod, Cursed Body
SC/WC:4/4
Status: OK
crit rolls (6d24): 15, 7, 7, 11, 21, 14 (nope)

Action 1

Voodoom used Dark Pulse! (-5 EN)
flinch? (3/10) nope
(8+3+1+3)*1.5=26 damage

Slowbro used Body Press! (-6 EN)
(8+2)*1.5=15 damage

Slowbro restored a little of its HP with its Leftovers! (+2 HP Slowbro)

Action 2

Voodoom used Dark Pulse! (-9 EN)
flinch? (6/10) nope
(8+3+1+3)*1.5=26 damage

Slowbro used Body Press! (-10 EN)
(8+2)*1.5=15 damage

Voodoom fainted!

Slowbro restored a little of its HP with its Leftovers! (+2 HP Slowbro)
Team Doduodrio
:ss/slowbro:
HP: 47/95
EN: 84/100
Item: Leftovers
Stats: 6/8/7/6/30
Abilities: Oblivious, Own Tempo, Regenerator
SC/WC: 3/4
Status: OK

:jumbao:KO
:rhydon:KO

Team HydrogenHydreigon
1665525513453.png

HP: KO/95
EN: 45/100
Item: Wise Glasses
Stats: 6/6/9/6/110
Abilities: Volt Absorb, Lightningrod, Cursed Body
SC/WC: 4/4
Status: KO

perfect condition blablabla:rotom:
HP: 2/100 | EN: 19/100 | Item: Life Orb | Status: OK :reuniclus:

Both Pokemon trade blows before Vox finally goes down, but now Sheldon has to face a fully healthy Rotom with a potential sack in the back.

Doduodrio orders
HydrogenHydreigon orders
I ref (don't draw this out please tyvm)​
 
1666418342840.png

"I think we're pretty much done here. Good game!"

:ss/slowbro:
"...i ate something spicy..."

Fire Blast - Flamethrower - Fire Blast
IF Rotom is under the effects of a Protective move when you are to act, use Slack Off and restart queue
 
ROUND 7

Team Doduodrio
:ss/slowbro:
HP: 47/95
EN: 84/100
Item: Leftovers
Stats: 6/8/7/6/30
Abilities: Oblivious, Own Tempo, Regenerator
SC/WC: 3/4
Status: OK

Team HydrogenHydreigon
:ss/rotom-mow:

HP: 80/80
EN: 100/100
Item: Life Orb
Stats: 5/8/8/8/86
Abilities: Levitate
SC/WC: 2/3
Status: OK​
crits dont matter

Action 1

Rotom used Thunderbolt! (-6 EN)
paralysis dont matter
(9+3+3+2)*1.5=26 damage
Rotom was hurt by its Life Orb! (-3 HP Rotom)

Slowbro used Fire Blast! (-8 EN)
lets just assume it hits and doesnt burn
(11-1)*1.5=15 damage

Slowbro restored a little HP with its leftovers! (+2 HP Slowbro)

Action 2

Rotom used Thunderbolt! (-10 EN)
paralysis dont matter
(9+3+3+2)*1.5=26 damage
Rotom was hurt by its Life Orb! (-3 HP Rotom)

Slowbro fainted!
Team Doduodrio
:ss/slowbro:
HP: KO/95
EN: 76/100
Item: Leftovers
Stats: 6/8/7/6/30
Abilities: Oblivious, Own Tempo, Regenerator
SC/WC: 3/4
Status: KO

Team HydrogenHydreigon
:ss/rotom-mow:

HP: 59/80
EN: 84/100
Item: Life Orb
Stats: 5/8/8/8/86
Abilities: Levitate
SC/WC: 2/3
Status: OK​

And that's a wrap! HydrogenHydreigon wins! Thank you both for playing! (and bearing up with my ludicrously slow reffing)

Doduodrio and HydrogenHydreigon: +4 RC, +3 TC, -2 RC
me: +4 RC, +6 JC

(i remembered to mark this thread as complete lets go)
 
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