As we go into the break between the first run of Torterra and the second run next weekend, I want to give some more love to the
Brute Bonnet set posted by
Arcticblast earlier, because it has been the all-star of this raid for me so far. It solos much faster than Orthworm and arguably with less risk, if played correctly. And when it comes to random online play, Brute Bonnet is really the ONLY option that truly increases the win rate with teammates of almost anything not named Orthworm.
In online play, there are not many options that are serviceable, and Orthworm is really the only thing you can count on not dying in the hands of the average online noob. But with Brute Bonnet in the mix, it expands the common playable noobmons to Serperior, Arboliva, and Decidueye. All of these are popular choices for many randos, even though they die all the time and lose the raid if Brute isn’t there to save their ass with Clear Smog.
The simple fact is that Torterra Shell Smashing twice and accumulating a total of +12 in meaningful boosts is just too much for anything but Brute Bonnet’s Clear Smog to handle. Decidueye can usually be counted on to throw out a Haze at the start, but that screws many Orthworms that like to lead with Iron Defense. And Haze screws everybody if used after the second Shell Smash, because everybody is boosted in one way or another at that point. So if you are running Decidueye you neuter the entire team, or you leave everyone to find out first hand that they can’t actually handle a +2/+2 Torterra that is faster than everything on the field. No thanks. OR, you can run Brute Bonnet and do a Clear Smog that leaves everyone blissfully unaware of how incompetent their lovingly trained grassmons are, and you all win the raid and collect the loot. Yes, I’ll take door number two, thank you very much.
I can’t overstate the importance of Brute Bonnet’s Clear Smog. Although there are many other mons with Clear Smog, everything else gets obliterated by Torterra’s Ground/Grass/Rock coverage. And if you don’t do Clear Smog, every other debuff move is just not enough to deal with two Shell Smashes, because it double boosts Attack, Special Attack and Speed. With other mons, for example, you can lead off with Charm to neutralize EQ, but still have to eat +2 Earth Power. And after the second Shell Smash, you’re screwed because you can’t Charm through the shield. You can Breaking Swipe if you want, but you’ll quickly discover that it’s just not enough, unless you have multiple coordinated teammates doing it in unison. And even then, you still have to deal with the aforementioned boosted Earth Power. And on top of all that, you have to deal with the fact that without Clear Smog, everybody has to be slower than Torterra for the entire battle, which just isn’t tenable for anything except Orthworm. I’ve tried the rest, and now I go with the best — Brute Bonnet with Clear Smog for the win.
For those of you that haven’t seen it, here’s the all-star Brute Bonnet set that works in all situations (again credit to
Arcticblast for originally posting). I’ll give a detailed playbook, with hopes this gains some more popularity with others in raids on the second go-round.
Brute Bonnet @ Clear Amulet / Metronome
Tera Type: Grass
Ability: Protosynthesis
Modest Nature
EVs: 252 Def / 252 SpAtk
- Giga Drain
- Clear Smog
- Sunny Day
- Growth
Lead off with Clear Smog in all solos, and most randoms. In online play with Decidueye, Haunter, or other Brute Bonnets, you may want to wait a few seconds before moving and see if they do a Clear Smog or Haze themselves. Otherwise, just Clear Smog to guarantee that first Shell Smash is eliminated and you are well on your way to victory.
After the Clear Smog (by you or someone else) the next thing is to set Sunny Day. Sunny Day will proc your Protosynthesis to boost your Defense, because that is your highest stat at this point in the battle (more on this later). The Defense boost helps you deal with the Earthquakes you will likely receive at this stage. And because you are now faster than Brave unboosted Torterra, you get the defense boost before you take the second EQ hit. Niiiice. Many common online teammates will also set Sunny Day (lots of Arbolivas do it turn 1), so they might save you the trouble at the start.
After your Defense is boosted, Torterra will probably move to using Earth Power against you. That’s why I prefer to run Clear Amulet as my hold item, because it eliminates the possibility of getting Special Defense drops, which can ruin you quickly if you get unlucky. Others like to run Metronome to make the endgame faster and are willing to risk it against the SpDef drops.
After Torterra’s boosts are eliminated and sun is up (sometimes both are done by others before your first move), go straight to Giga Drain to build tera and restore health. If you are playing with Arboliva (online or AI solo) then your Giga Drains are gonna have some extra oomph because of the Grassy Terrain. It also means Torterra might choose to hit you with boosted Wood Hammers, but it’s still not much against Brute Bonnet with resistance and boosted Defense.
Get as many Giga Drains that you can before the player stat reset. If you can tera before the reset, do so. If the reset happens before you can tera then I prefer to wait to tera, and I do as many Growths as I can while sun is still up and as long as my health is in decent shape. It’s important to do at least one Growth before the sun goes down. This is because after a Growth, your Special Attack stat is higher than your Defense, which means when you set sun the second time, you’ll get a Special Attack boost from Protosynthesis, which makes you do more damage for the endgame and also heal more with Giga Drain. Now you’re getting the hang of it…. Play like a pro and get the pro perks, lol ;-)
After you have gone Tera and you’ve done some sun-boosted Growths, you can easily recover to full with every Giga Drain even if you eat some big crits. Around this time, Torterra is going to do a second scripted Shell Smash and you want to squash that quickly with another Clear Smog. From there, you are doing huge chunks of damage to the boss, so the endgame will go fast. In solo, I usually Growth all the way to +6 for the endgame. In online play, because Brute Bonnet makes everyone’s life so easy in this raid, normally its a dogpile on the boss after the second Shell Smash. I don’t want to let everyone else have the fun of KO’ing the boss, so I typically jump into the gang tackle even though I’m only at +4 or less.
Enjoy the fast clear and collect all the prime goodies afterwards!