7* Raid Event: Tera Dragon Sceptile (June 28th - 30th, July 5th - 7th)

This is the Azumarill set I use to consistently solo. Works really well with Intimidate support, especially Arcanine since it has Leer:

:Azumarill:
Azumarill @ Shell Bell
Ability: Sap Sipper
Tera Type: Fairy
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Charm
- Chilling Water
- Belly Drum
- Play Rough

Charm once. Build tera with Chilling Water, then Tera immediately. Charm one more time. Belly Drum after stat reset, then Play Rough to victory. +6 Thunder Punch crit should never take you out from full.
 
:sv/torkoal:
Torkoal @ Leftovers
Ability: Shell Armor
Bold Nature
EVs: 252 HP / 252 Def
- Lava Plume
- Clear Smog
- Will-o-Wisp
- Iron Defense
I recommend using Inferno over Lava Plume since it has a 50% chance for burn, factoring in accuracy
I would run zoom lens inferno for 60% burn chance. I’d also see if you can drop Iron Defense in favor of Helping Hand to swing for game, given you’re so bulky.
 
2024062806252200_s.jpg


not too tough and it's HP EV
 
If you have access to Burning Jealousy, it works perfectly for this raid, especially in tandem with Clear Smog.

:torkoal:
Torkoal @ Sitrus Berry
Ability: Shell Armor
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Burning Jealousy
- Clear Smog
- Helping Hand
- Iron Defense

Burning Jealousy has a 100% burn chance on the target if they boosted their stats on the same turn, which you can easily make happen with Clear Smog.

Works on Godcargo, as well:

:magcargo:
Magcargo @ Light Clay
Ability: Flame Body
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Clear Smog
- Recover
- Burning Jealousy
 
If you have access to Burning Jealousy, it works perfectly for this raid, especially in tandem with Clear Smog.

:torkoal:
Torkoal @ Sitrus Berry
Ability: Shell Armor
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Burning Jealousy
- Clear Smog
- Helping Hand
- Iron Defense

Burning Jealousy has a 100% burn chance on the target if they boosted their stats on the same turn, which you can easily make happen with Clear Smog.

Omg, that is a great suggestion! I totally forgot about Burning Jealousy and I agree it fits perfectly onto Torkoal for this raid. Definitely changing my set to match yours, thanks!
 
Omg, that is a great suggestion! I totally forgot about Burning Jealousy and I agree it fits perfectly onto Torkoal for this raid. Definitely changing my set to match yours, thanks!
1) The AI isn’t super consistent. It feels like a 50/50, at which point I’ll take my chances with inferno.
2) I tried removing Iron Def for HH. Bad idea. Died twice.
3) Zoom lens very good. Makes wisp very consistent to have a good start as well.
 
The Sap Sipper OHKO was not working out due to taking too much time to set up after the buff reset, and the AI doing too much damage and activating the shield past 70% HP, so I decided to go with the classic Huge Power instead to work at double time for a minimal* 3-turn OHKO clear, setting up Attack Cheer/Belly Drum and relying on Sceptile's habit of using Dragon Dance and locking in AI Arcanine for Leer (slot 2/3 required to not cheer T1). I noticed Weavile tended to prefer attacking with Ice Punch more than Leer when I had it in attempts so I don't think it's as reliable.

+6 252+ Atk Life Orb Huge Power Azumarill Atk Cheer Play Rough vs. -2 0 HP / 0- Def Tera Dragon Sceptile: 8859-10427 (90 - 106% of 35x hp boss) -- 37.5% chance to OHKO

Possible damage amounts: (8859, 8963, 9070, 9174, 9275, 9382, 9486, 9593, 9694, 9798, 9905, 10008, 10110, 10216, 10320, 10427)

vlcsnap-2024-06-28-15h25m21s774.png
vlcsnap-2024-06-28-15h25m18s188.png
vlcsnap-2024-06-28-15h30m16s912.png

2024062815153500_s.jpg


Chances of success:

25% * 90% = 22.5% chance Leaf Storm targets Azumarill T1 and hits to end the run.

Giving a random estimate of a 50% chance each for Arcanine to choose Leer 2 times (seems more consistent T1 than T2) and for Sceptile to Dragon Dance 3 times (less consistent over Leaf Blade, but possible for all 3 to happen) for 5 coinflips of about a 3% success rate. It is possible to survive Leaf Blade at -1 + Belly Drum, though I think it's more likely to actually attack seeing a kill at red HP. This could be more consistent with another major Attack dropper like Sylveon or Staraptor allowing me to survive Leaf Blade on T3 or bait more Dragon Dances, Scary Face users to bait Dragon Dance, or reliable paralysis from Umbreon/Dudunsparce to avoid it altogether. Also Arcanine has a chance to get killed before it can get Leer 2 off, like if it gets Leaf Stormed T1 or crit, which can lower the chance of success. So overall this is pretty unlikely, but it only takes 3 turns of doing the exact same inputs. Also I may have needed luck here with Sceptile not Dragon Dancing in AI lanes at all, but I'm not sure if that's actually more consistent than not with Azumarill.

Hitting the final Play Rough is a 90% chance * 37.5% (6/16) chance to roll high enough for the kill (9835 HP) for a 33.75% OHKO even after the AI makes all the right moves, but if not then it's pretty much dead anyway. The 9798 roll might be possible with just 37 damage of AI chip, making it 43.75% (39.38% after accuracy).

This took about an hour of passive attempts after locking in Arcanine, with 3 failed takes choking at the last hit. It is disheartening to see Play Rough proc and know it lived.

1719602813358.jpeg
1719602819182.jpeg

1719602827215.jpeg


EDIT: Also I guess Cetitan can do pretty much the same thing but not weak to Leaf Blade. I guess you could get Breaking Swiped before your final hit though, but I wouldn't know if it actually goes for it.

+6 252+ Atk Life Orb Sheer Force Cetitan Atk Cheer Icicle Crash vs. -2 0 HP / 0- Def Tera Dragon Sceptile: 8948-10528 (90.9 - 107% of 35x hp boss) -- 43.8% chance to OHKO

*I guess technically you can get a 2-turn clear if you had Arcanine and Weavile in slots 2/3, both using Leer T1, and getting a 1/24 crit to make up for the attack cheer, but that is outside my range of tolerance.
 
Last edited:
Actually, never mind Ice, Tera Dragon Malamar. Breaking Swipe does less than Leaf Blade and you won't have to worry about that high crit chance. Plus since Breaking Swipe will be the only attack that does anything more than resisted damage, you can capitalize on it with Contrary.

0 Atk Tera Grass Sceptile Breaking Swipe vs. 6 HP / 252 Def Tera Dragon Malamar: 66-78 (21 - 24.8%) -- guaranteed 5HKO
0 Atk Tera Grass Sceptile Leaf Blade vs. 6 HP / 252 Def Tera Ice Malamar: 98-116 (31.2 - 36.9%) -- 73.2% chance to 3HKO
 
Ohhh yeahhh, now we're cooking! I have found a promising overall heavyweight for this raid that just soloed easily with about 30% of the timer remaining! This gunslinger is the real deal in this Sceptile raid....


:sv/slowbro-galar:
Slowbro-Galar @ Leftovers
Tera Type: Poison
Ability: Quick Draw
Bold Nature
EVs: 252 SpAtk / 252 Def
- Shell Side Arm
- Acid Spray
- Nasty Plot
- Iron Defense

This is taking advantage of several factors that, in combination, are virtually unique to Slowbro. First and foremost is that, other than Mew, the Galar Slowpoke evos are the only mons in the dex that get the awesome triple whammy of Acid Spray, Nasty Plot, and Iron Defense. This combo is wicked powerful in this raid, particularly considering the timing of the Player and Boss stat resets (see below). In addition, Bro is a great natural physical fatmon, so it's perfect to face Sceptile's physical onslaught. Bro's Poison typing means that Sceptile only uses Breaking Swipe instead of Leaf Blade, so Bro worries less about those terrible crits busting through its Iron Defense boosts and doing huge chunks of damage. Breaking Swipe is a relatively low-BP move to begin with, and the secondary effect of lowering Bro's Attack is meaningless, since Bro is going all in on hitting with its Special Attack. And the move it is using (Shell Side Arm) is a tasty 90 BP move so it packs some real punch. Even the debuff move it uses (Acid Spray) is nothing to sneeze at, particularly considering it is coming from a fully boosted Bro Special Attack stat, and lowering the boss SpDef every time. And to top it all off, even though Bro is one of the slowest mons in the dex, going against a Hasty boss that boosts its speed to insane levels -- Galar Bro gets Quick Draw, which gives it a 30% chance to move first every turn anyway. It's just icing on the cake!

The solo battle plan is super-straightforward:

- Open the battle and basically just sit there and wait 90 seconds, which is when Sceptile resets the players stats.
Since Bro is going to first build up defense with Iron Defense boosts, there's not much reason to eat any more attacks than absolutely necessary. I think I might do one Iron Defense boost at the start of battle, because I wasn't sure what triggers the Defense Cheer from the NPC's. But regardless, just chill out for a minute and a half before you get into it with Bro.
- After the reset, do 3 Iron Defenses in a row and get to +6 Defense. At that point, Breaking Swipes are barely doing anything to you barring a crit. And because Sceptile likes to do lots of Dragon Dances anyway, you get numerous free healing turns along the way.
- After your Def is fully boosted, proceed to Nasty Plot 3 times and get to +6 SpAtk.
- Right about the time that your Nasty Plots are done, Sceptile will reset its debuffs, which means you can proceed to do 3 consecutive Acid Sprays. This takes the boss down to -6 SpDef and primes you to go Tera with your next attack, which is...
- Go full-on gunslinger and start mowing Sceptile down with Shell Side Arm (hehe, see what I did thar? "mow down"... grass type pokemon boss... hehe)
- The double whammy of +6 vs -6 results in massive amounts of damage to the boss health bar. The battle ends quickly from here, and it's even more satisfying if you get the attacks off ahead of Sceptile due to Quick Draw, lol

I can't say I'm sure the build is perfectly optimal, but I didn't want to go max def and hp, since that puts a huge damper on Shell Side Arm hits, since everything is so magnified at +6 vs -6. On the other hand, going Modest instead of Bold makes a significant difference in how much damage you eat in the case of a Breaking Swipe crit, depending on how boosted Sceptile is at that point. In solo, I had an Intimidator NPC that was helping prevent Sceptile from getting all the way to +6, and that also meant I got free healing turns as Sceptile would re-boost with DD as its attack was being lowered. But even if you have to do a heal cheer or two along the way, it shouldn't be too scary unless you get a really bad string of crits against you.

I didn't want to go with Shell Bell on this build, only because Bro spends so many turns at the beginning just boosting and debuffing, and getting that incremental healing offsets the risks of eating a bad crit and fainting while you are doing all the setup. But maybe you prefer to go a different way with healing. The only thing I wouldn't do is remove a move for Slack Off, since every move in the set plays a specific role in getting to the big wincon.

Overall, I am really loving this Galarian Slowbro as a power puncher to carry the offensive load against 7* Sceptile. In fact, even if it has 3 other support teammates in online randoms that do NOTHING but support moves -- this Bro will STILL easily clear the raid offensively by itself with tons of time remaining, if teammates don't burn timer on fainting and such. This mon is realllly good at what it does!
 
Last edited:
Best Pokemon to solo this raid is Magearna by far

Magearna@ Shell Bell
Tera Type: Fairy
Ability: Soul-Heart
Modest Nature
EVs: 252 SpAtk / 252 Def or 252 HP
- Dazzling Gleam
- Iron Defense
- Reflect
- Tera Blast

NPC will keep dying and activating Soul-Heart, boosting your SpAtk. One of your allies with Intimidate will be very helpful so Sceptile waste one turn using DD.

Start with Iron Defense and the use Reflect (so the Reflect will be up when he resets your stats). Then use 2 Iron defenses after Sceptile resets your stats and keep using Dazzling Gleam till Tera. Tera Blast in case you run out off PP. Very easy win
 
Don't know how consistent it will be, but I cleared my first solo attempt with Unaware Clefable. Tera Fairy with Shell Bell, considered a Covert Cloak but Sceptile basically only used Leaf Blade, so no use for Covert Cloak.

EVs were something like 252 hp, 200 defense and the rest special attack (not optimized).

Moonblast (PP max)
Cosmic Power
Calm Mind
Moonlight

Built Tera for 3 turns, took an untimely crit and fainted once. Revived and went +2 on Cosmic Power, then +3 on Calm Mind and Moonblast away. Getting a Life Dew partner would've made setting up a bit easier, and I might trade a Cosmic Power turn for an extra Calm Mind to make it go faster. A single crit won't end the run, but two in a row probably would.
 
Was planning to build whatever was necessary to get my favourite starter...but it wasn't needed. The usual Tera Fighting Corviknight did the job with body Press. I got paired with another Corviknight, a Polchageist and an Iron Hands of all things, and we won pretty comfortably. I was expecting it to be way harder, I had more trouble with Emboar.
 
Going with randoms has been extra chaotic for me this time around. No one knows what to do, very few people bring Malamar, even less bring an attack-lowering move, Azumarill is not as popular as I expected... I've been very entertained by this insanity though, and I'm sure I've added to the chaos for others by trying out a few strange Pokemon. My favorite raid story so far is starting with Sylveon, Florges and Arceus for teammates, with myself as Serperior, trying to see if Breaking Swipe+Taunt might be usable on it here. Raid was going fine, people were setting up and such, untill Florges used Metronome and rolled Simple Beam on unshielded boss. I've made a mistake of skipping Breaking Swipe and we didn't last after that... That said, I admit, I feel like I should apologise to these people for bringing a Serperior of all things haha...
 
Clefable seems to be the meta for random play. Annihilape's good with support. Quite a few Azumarill, but way too many that aren't Sap Sipper. Seen a few Tera Fairy Skeledirge with Torch Song + Alluring Voice, which comes with the benefit of confusion chance. I've been running Torkoal as my support of choice, and I opted for flamewizzy's Zoom Lens set and it's proven to be much more consistent. As supports go, if you don't have a Malamar, I think having at least one Clear Smog spammer is the play, as it semi-consistently forces Sceptile to DD and dish out no damage for a while.
 
Cleared with Bronzong like I have most of the other raids, basically just the Iron Defence/Body Press/Reflect set I've been using against physical attackers. Didn't even bother needing a fourth move.

Took me three tries, but I left way too many lobbies which had Baxcalibur in them! Tried a raid with one and it went as well as you could expect.

First try was with Clefabe/Magearna/Tinkaton - thought it was going to be an easy clear, but the Tink just kept getting smacked and dying which meant we ran out of time. I got paralyzed a whole bunch in this raid. To the point i thought about swapping from Light Clay to Covert Cloak.

Left a few lobbies before I tried again. One lobby with a Charizard and Miraidon and another with Baxcalibur and Rayquaza to name some highlights - both i knew had no chance. Second try was with Annihilape, Baxcalibur and Alolan Ninetales, which went better than I expected until the defence buffs ran out and Bax got murdered repeatedly.

Third try was Annihilape, Clefabe and Alolan Ninetales again, this was just the trick. Annihilape got a tonne of boosts from Breaking Swipe and got to the point where it wiped out the last 1/3rd of its HP in one smack. It was however a genned Mon which was a shame, but the whole squad did work. Alolan Ninetales seems to be a bit frail here, but it got off a few Nasty Plots and moon blasts to help whittle down HP.

Not too bad of a raid, but randoms are still as bad as always.
 
Also I've come across an odd bug with SV raids, Zacian and Zamazenta will always appear to be their regular forms models until they get knocked out once, then they appear as the proper Crowned version after being sent back out.
 
Also I've come across an odd bug with SV raids, Zacian and Zamazenta will always appear to be their regular forms models until they get knocked out once, then they appear as the proper Crowned version after being sent back out.
That's weirdly been the case for a while. I'm not really sure what causes it but honestly the raids are held together by duct tape so a small graphic bug is the last of our worries xd

As for the raid, I've opted for Malamar, the room i was in had 2 calm mind clefable, and a Corviknight who honestly could have not been there at all and we'd have been done faster since he actually screeched into my Skill Swap and gave it a +2 def (luckily, he only did once, and didn't really matter as i had a pure support set so i'd have done 0 damage anyway).

Calm Mind and Cosmic Power Clefable are relatively safe to "carry" as damage dealers in room.
 
Speaking of Zacian, out of the 3 times I've played with random Zacian players, none of them used Play Rough. They all used Moonblast and just kept dying. Even had a player set up Swords Dance before spamming Moonblast :zonger:
 

I wanted to shout out this 2-turn clear with Anger Point Avalanche Crabominable, saving a turn getting to +6 on enemy phase. I guess it's slightly more likely to crit with Leaf Blade, but it seems like Sceptile has a good chance of going for Breaking Swipe instead. I forgot that Avalanche is probably the best Ice attacking option in this scenario, just requires Sceptile to not Dragon Dance for the power boost.

+6 252+ Atk Choice Band Crabominable Atk Cheer Avalanche vs. -1 0 HP / 0- Def Tera Dragon Sceptile: 9326-10974 (94.8 - 111.5% of 35x hp boss) -- 68.8% chance to OHKO
 
Been enjoying Zamazenta as a Coaching support.

:zamazenta: / :zamazenta-crowned:
Zamazenta @ Light Clay / Rusted Shield
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD or 252 HP / 208 Def / 48 Spe
Impish Nature
IVs: 0 Atk
- Reflect
- Coaching
- Iron Defense
- Body Press / Helping Hand

The choice between Hero and Crowned comes down to a few things. Hero has the benefit of holding Light Clay for extra Reflect turns, and Impish is naturally faster than Sceptile on the first turn, next to a Clear Smog spammer, and/or a Taunt user. However, you're prone to the occasional Leaf Blade crit. Crowned gives you the Steel-type to resist the STABs, a stronger Body Press, and force Sceptile to use Thunder Punch, but you'll always be slower than Sceptile unless you run 48 Speed EVs, no Light Clay, and repeated Thunder Punches have a good chance of paralyzing you. Despite the Para chances, I think Crowned performs better just because of those Leaf Blade crits. I'd rather deal with Thunder Punch para than that tbh.

Body Press lets you help offensively, especially if your DPS isn't pulling their weight, or you can go full support with Helping Hand.

:cobalion:
Cobalion @ Light Clay
Ability: Justified
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Taunt
- Coaching
- Reflect
- Iron Defense

Cobalion is a frailer version of Zama-C, but has the benefit of Taunt.
 
Last edited:
1719803105284.jpeg
1719802938102.jpeg

Surprise, Azurill solos! This was going to be a Marill run, but I did not want to build a new tera Fairy Sap Sipper Marill just to do the exact same thing as Azumarill, and was thinking about making it work with Huge Power. Then I realized Azurill basically has the same offense as Marill but slightly worse bulk and movepool, so I may as well do that with it instead and brought out my Huge Power one back from the Palkia fight. The main difference is that Azurill's only physical Fairy STAB is tera Tera Blast, so any death post-tera basically ends the run. Also it doesn't get nice physical buffers like Defense Curl or Chilling Water, but those end up irrelevant to this particular strategy.

Azurill's path to victory is to wait 210 seconds for Sceptile to reset its debuffs, then go all in on Mud-Slap during the initial Dragon Dances, and then Belly Drum, tera, and hope to get all its Tera Blasts done in time while dodging the rest of the fight, where I noticed he generally starts attacking after 3 Mud-Slaps for coinflip odds of success. My item of choice was Bright Powder just for more dodging chances during those early turns. Technically dying to the initial Leaf Storm can be a real life time saver in this case, though it gives a 5 second longer respawn time later.

A late addition was a key move which I've never used before. Substitute allows Azurill to take an extra hit which would usually OHKO it, and means Sceptile has to succeed consecutively to actually end a run. Though sometimes it can use Thunder Punch and not kill, and in this case I used a couple heal cheers to make up for it, since I think it's still faster to live than die. Another option I considered was Body Slam for paralysis, but it was too unreliable compared to just spamming Mud-Slap for the same odds.

Generally my plan was to Mud-Slap to the max then Substitute, but I guess you could also just Substitute at the start of the battle too if you have Intimidate users, since the Dragon Dance will be at a net loss. Also I think technically an HP not divisible by 4 (mine is max HP so it could be max Defense anyway) would be more optimal for this set to be able to substitute twice after Belly Drum, or just running Gardevoir's Life Dew or Sitrus Berry/Leftovers. So there's plenty of room for Azurill optimization beyond what I have here, but I ended up with a fortunate win from what I did anyway.

EDIT: I guess Lansat Berry for crits could also be viable for pure DPS while I'm setting up Substitute, since winning in less turns probably raises the chance of success overall.

As you can see it didn't take too many hits to actually finish the job once I started, though I got a lucky critical hit after breaking the shield that probably saved a turn or two.

1719803082322.jpeg
1719803088484.jpeg


Incidentally, in my first failed attempt I took a screenshot immediately after I fainted and uploaded it, and while the raid was running in the background I came back to a negative revival timer while Azurill respawned, and the tens digit became a ? when it hit -100.

1719803195382.jpeg
1719803182506.jpeg
1719803187875.jpeg
 
Last edited:
Back
Top