Switching the attacker and defender is kinda pointless now that the calc shows results for both sides at the same time...please bring back the switcheroo! button! That was one of my favorite features of Honkalculator
But I wanna waste more bandwidth :'CSwitching the attacker and defender is kinda pointless now that the calc shows results for both sides at the same time...
Where is Arm Thrust on the move list?
I'm not sure why people keep asking for this...there is no "attacker" or "defender" on this calculator. You can already see the results for all of A's attacks vs. B and B's attacks vs. A at any time, and you can click on any of the 8 moves' buttons at the top to see the detailed result for that move. You're the third or fourth person to ask this though so I guess it's not clear enough in the interface right now. I'll try to make it more intuitive. Good feedback.Also (and I don't know how hard it is), but if there was an option that allowed you to switch the two mons there with each other (i.e. A vs. B becomes B vs. A, with B now being the Attacker) that would be phenomenal.
I'm not sure why people keep asking for this...there is no "attacker" or "defender" on this calculator. You can already see the results for all of A's attacks vs. B and B's attacks vs. A at any time, and you can click on any of the 8 moves' buttons at the top to see the detailed result for that move. You're the third or fourth person to ask this though so I guess it's not clear enough in the interface right now. I'll try to make it more intuitive. Good feedback.
Multi-hit moves are on the TODO list. Missing moves will be added soon.
Fixed Stored Power (and Punishment, which had the same problem). I also upped the manual BP limit to 999, so you can create an 860 BP custom attack if you really want to simulate a +6 in everything (including accuracy/evasion) Stored Power.Stored Power retains 20 BP regardless of how many boosts are entered. Trying to set it manually doesn't let you go over 250 either (and the manual entry won't override the 20BP calculation anyway, unless you change to a different attack and modify that). There should probably be fields for the stage of accuracy/evasion boosts, since they affect Stored Power.
As has been said like three times before itt, the switcheroo function is no longer necessary, as you can immediately see all four moves for both Pokemon and the damage they do to each other. For example:I would love it if the Switcheroo option would make a return. Saves so much time. :(
Also, is it possible to just type a Pokemon's name instead of having to scroll to find a certain pokemon?
right click, save page as (complete files)Is there a way to implement this offline? was a big fan of the masara calculator because I didn't have to use the web to do calcs.
Done.I have one minor issue, though. When you select a Mega Pokemon, it would make sense if they automatically had their ability filled in, since they only have 1 ability.
Good suggestion. I'll add it to my list.Could you set up an option that would make level 50 the default, though? I'm a VGC player, and it's annoying to have to change levels to level 50 every time I change a Pokemon.