5v5 Strongmon Doubles; Frosty on Fire versus Geodude6 the Osbourne

5vs5 Strongmons Doubles
Arena: Teleportation
DQ: 2 Days (3 Days for refs)
Abilities: All
Switch: OK
Item: Yes
2R/5C
Subs: 3
Mega Evos: 1

Frosty
143.png

Snorlax [King Bulblin] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Abilities: Immunity/Thick Fat/Gluttony(Unlocked)

Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 0
AC:5/5

Moves (105/118+X):
After You
Amnesia
Belch
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bulldoze
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Defense Curl
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Head
Incinerate
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Rock Slide
Rock Smash
Rollout
Round
Sandstorm
Screech
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solarbeam
Stockpile
Strength
Substitute
Sunny Day
Superpower
Surf
Tackle
Thunder
Thunderbolt
Thunderpunch
Toxic
Water Pulse
Wild Charge
Whirlpool
Whirlwind
Yawn
Zap Cannon
Zen Headbutt
477.png

Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type: Ghost

Abilities:
Pressure/Frisk (H) [UNLOCKED]


Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (100/100 - MOVEPOOL COMPLETED!):
Astonish (*)
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray (*)
Counter
Curse
Dark Pulse
Destiny Bond (*)
Disable (*)
Double-Edge
Double Team
Dream Eater
DynamicPunch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight (*)
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power Water
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison (*)
Infestation
Leer (*)
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud Slap
Natural Gift
Night Shade (*)
Nightmare
Ominous Wind
Pain Split (*)
Payback
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit (*)
Rain Dance
Rapid Spin
Return (*)
Rest
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Trick
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
Wonder Room

Shadow Mend
6.png

Charizard [M] [Argorok]

Types: Fire/Flying

Abilities: Blaze/Solar Power (U)

Nature: Lonely (+1Atk, -1Def)

Stats:
HP: 100
Atk: 4 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

charizard-mega-x.png

Type: Fire / Dragon

Abilities: Blaze / Solar Power (U) / Tough Claws

Stats (Mega Charizard X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
SC: 3
WC: 5
BRT: 24

charizard-mega-y.png

Type
: Fire / Flying

Abilities: Blaze / Solar Power (U) / Drought
Stats (Mega Charizard Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 3
Spe: 100
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5


Moves (52/??):

Level Up:

Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Fire Spin
Flame Burst
Slash
Inferno
Wing Attack
Flare Blitz
Heat Wave
Dragon Claw
Shadow Claw
Air Slash

Egg:
Counter
Dragon Dance
Focus Punch
Beat Up
Outrage
Belly Drum
Dragon Pulse

TM:
Toxic
Protect
Substitute
Dig
Overheat
Rest
Endure
Fly
Hyper Beam
Earthquake
Fire Blast
Sleep Talk
Iron Tail
Roar
Aerial Ace
Solar Beam
Brick Break
Rock Tomb
Roost
Focus Blast
Will-o-Wisp
Rock Slide
Sky Drop
Dragon Tail
Hidden Power (Ice)
Bide
dragalge.png

Dragalge [F] [Phytops]
Types: Dragon/Poison

Abilities::
Poison Point/Poison Touch/Adaptability (H) [UNLOCKED]

Nature: Relaxed (+1 Def, -Spe, -10% evasion)

Stats:
HP: 100
Atk: 3
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 38 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (36/??):
Acid
Acid Armor
Aqua Tail
Bubble
Camouflage
Double Team
Draco Meteor
Dragon Pulse
Dragon Tail
Faint Attack
Focus Blast
Haze
Hydro Pump
Play Rough
Poison Tail
Protect
Rest
Scald
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smokescreen
Substitute
Surf
Tackle
Tail Whip
Thunder
Thunderbolt
Toxic
Toxic Spikes
Twister
Venom Drench
Venoshock
Water gun
Water Pulse
500.png

Ganon (M) Emboar

Type: Fire/Fighting
Nature:Quiet
(Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Abilities: Blaze/Reckless (H) [UNLOCKED]

EC 9/9
MC 1
AC 5/5

Stats
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

Attacks (75/79+X):

Arm Thrust
Assurance
Attract
Blast Burn
Block
Brick Break
Body Slam
Bulk Up
Bulldoze
Covet
Curse
Defense Curl
Double Team
Earthquake
Echoed Voice
Ember
Endeavor
Facade
Fire Blast
Fire Pledge
Fire Punch
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hammer Arm
Head Smash
Heat Crash
Heat Wave
Heavy Slam
Helping Hand
Hidden Power Rock
Hyper Beam
Incinerate
Iron Head
Iron Tail
Low Kick
Low Sweep
Magnitude
Odor Sleuth
Overheat
Poison Jab
Protect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Scald
Sleep Talk
Smack Down
Smog
Snore
Solarbeam
Stone Edge
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thrash
Thunderpunch
Toxic
Wild Charge
Will-o-Wisp
Yawn

Geodude6
AurumothFrontAni-2.gif

Mothra [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:
bug.gif
psychic.gif

bug.gif
: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
psychic.gif
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (HA unlocked, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3+
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Tail Glow
Healing Wish
Reflect
Light Screen
Zen Headbutt

Bug Buzz
Close Combat
Counter
Disable
Feint
Fell Stinger
Hydro Pump
Megahorn
Wing Attack

Psyshock
Toxic
Hidden Power [Ground]
Ice Beam
Blizzard
Hyper Beam
Protect
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Overheat
Ally Switch
Steel Wing
Focus Blast
Giga Impact
Retaliate
X-Scissor
Infestation
Substitute
Dazzling Gleam
Surf

Electroweb
Helping Hand
Icy Wind
Magic Coat
Skill Swap
Sleep Talk
Trick

===

Yet to get:

1 MC: TBD

2 MC: TBD

3 MC: TBD

Total: TBD MC
248.gif

Goji [Tyranitar] (F)
Nature: Rash
Type:
rock.gif
dark.gif

rock.gif
: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
dark.gif
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Sand Stream: (Trigger) When entering into battle, this Pokemon summons a massive Sandstorm that lasts for 4 rounds (6 with Smooth Rock), expending 10 EN to do so.
Unnerve: (DW, Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4+
SpD: Rank 3-
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23

tyranitar-mega.png

Nature: Rash
Type:
rock.gif
dark.gif

Abilities: Sand Stream, Unnerve
Item: Tyranitarite (Allows Tyranitar to Mega-Evolve into Mega Tyranitar. A Sand Stream summoned by Mega Tyranitar will last indefinitely until the weather is changed.)

Stats:
HP: 110
Atk: Rank 7
Def: Rank 6
SpA: Rank 4+
SpD: Rank 4-
Spe: 71
Size Class: 4
Weight Class: 6
Base Rank Total: 28

EC: 9/9
MC: 0
AC: 5/5
KOC: 1

Moves: (63/114)
Fire Fang
Ice Fang
Thunder Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Earthquake
Dark Pulse
Crunch
Stone Edge
Hyper Beam
Giga Impact

Ancient Power
Assurance
Curse
Dragon Dance

Focus Energy
Iron Head
Iron Tail
Outrage
Pursuit
Stealth Rock
Stomp

Focus Punch
Hone Claws
Dragon Claw
Water Pulse
Roar
Toxic
Hidden Power [Poison]
Sunny Day
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration

Smack Down
Thunderbolt
Thunder
Dragon Breath
Return

Dig
Brick Break
Double Team
Shock Wave
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Torment
Façade
Detect
Secret Power

Rest
Attract
Round

Focus Blast
Fling
Endure
Incinerate
Shadow Claw

Retaliate
Rock Polish
Avalanche
Thunder Wave
Bulldoze
Captivate
Dragon Tail
Natural Gift
Swagger

Sleep Talk
Substitute
Rock Smash
Snarl
Power-up Punch
Confide
Cut
Surf
Strength

Whirlpool
Rock Climb

Aqua Tail
Block
Body Slam
Counter
Double-Edge
Dragon Pulse

Dynamic Punch
Earth Power
Fire Punch
Foul Play
Fury Cutter
Headbutt
Ice Punch

Iron Defense
Low Kick
Mega Kick
Mega Punch
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore

Spite
Superpower
Thunder Punch
Uproar
006.gif

Angel [Charizard] (F)
Nature: Hasty (+15% Spe, -1 Def, +15% Acc)
Type:
fire.gif
flying.gif

fire.gif
: Fire STAB; immune to burn status. Brighten Command.
flying.gif
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

<Pwnemon> can i claim .2 uc for geodude's prize claim for "emotional trauma"

Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Solar Power: (Passive) (H unlocked) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 3
Weight Class: 4
Base Rank Total: 20

charizard-mega-x.png

Nature: Hasty (+15% Spe, -1 Def, +15% Acc)
Type:
fire.gif
dragon.gif

dragon.gif
: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities: Blaze, Solar Power (H), Tough Claws (MEvo)
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3-
SpA: Rank 5
SpD: Rank 3
Spe: 115+
Size Class: 3
Weight Class: 5
Base Rank Total: 24

charizard-mega-y.png

Nature: Hasty (+15% Spe, -1 Def, +15% Acc)
Type:
fire.gif
flying.gif

Abilities: Blaze, Solar Power (H), Drought (MEvo)
Drought: (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2-
SpA: Rank 7
SpD: Rank 4
Spe: 115+
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Air Slash
Heat Wave
Dragon Claw
Scratch
Leer
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Slash
Wing Attack
Inferno
Flare Blitz

Ancientpower
Beat Up
Counter
Crunch
Dragon Dance
Focus Punch

Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Solarbeam
Earthquake
Dig
Brick Break
Double Team
Reflect
Bide
Fire Blast
Rest
Attract
Overheat
Steel Wing
Focus Blast
Endure
Sky Drop
Incinerate
Giga Impact
Bulldoze
Will-O-Wisp
Rock Slide
Dragon Tail
Shadow Claw
Fly

Blast Burn
Body Slam
Dragon Pulse
Dynamic Punch
Fire Pledge
Iron Tail
Outrage
Roost
Sleep Talk
Tailwind
Thunderpunch

===

2 MC: Hone Claws, Frustration, Return, Rock Tomb, Aerial Ace, Facade, Flame Charge, Round, Echoed Voice, Fling, Swords Dance, Swagger, Substitute, Rock Smash, Power-Up Punch, Confide, Cut, Strength

3 MC: Belly Drum, Bite, Dragon Rush, Air Cutter, Defense Curl, Double-Edge, Fire Punch, Fury Cutter, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Ominous Wind, Seismic Toss, Snore, Swift, Twister, Curse, Take Down, Submission, Dragon Breath, Rage, Fissure, Sandstorm, Secret Power, Skull Bash, Captivate, Natural Gift, Defog

Total: 129 MC
094.gif

Gengar (F)
Nature: Timid (+15% Spe, +19% Acc, -1 Atk)
Type:
ghost.gif
poison.gif

ghost.gif
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
poison.gif
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 3
Base Rank Total: 19

gengar-mega.png

Nature: Timid (+15% Spe, +26% Acc, -1 Atk)
Type:
ghost.gif
poison.gif

Abilities: Levitate, Shadow Tag (MEvo only)
Shadow Tag: Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150+
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC: N/A

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Nightmare

Disable
Haze
Perish Song
Reflect Type
Smog

Toxic
Venoshock
Hidden Power [Ground]
Taunt
Hyper Beam
Protect
Thunderbolt
Thunder
Psychic
Double Team
Bide
Sludge Bomb
Torment
Focus Blast
Endure
Will-O-Wisp
Embargo
Thunder Wave
Infestation
Substitute
Trick Room
Dazzling Gleam

Counter
Foul Play
Giga Drain
Knock Off
Pain Split
Self-Destruct
Skill Swap
Snatch

Sludge Wave
373.gif

Salamence (M)
Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)
Type: Dragon/Flying
Abilities: Intimidate, Moxie (HA unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Dragonbreath
Scary Face
Zen Headbutt
Fly
Dragon Claw
Crunch
Double-Edge
Dragon Tail

Dragon Dance
Dragon Rush
Endure
Hydro Pump
Thrash

Roar
Toxic
Sunny Day
Hyper Beam
Rain Dance
Earthquake
Brick Break
Double Team
Fire Blast
Aerial Ace
Rest
Incinerate
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Substitute
Strength

Air Cutter
Aqua Tail
Draco Meteor
Heat Wave
Hyper Voice
Iron Defense
Iron Tail
Mimic
Outrage
Roost
Sleep Talk
Tailwind

Wish

Frosty sends out and equips
Geodude6 sends out, equips, and orders
Frosty orders
ref

Missed the Teleportation Rules. Curse IAR for creating it while not having an easy method to manage tracking down the arenas (Can't go by hide tags, because some are just parts of other arenas and others are just "WIP").

Arena Roll: 140 (LouisCyphre's Harmony - Order's Sanctuary)
Order's Sanctuary
Cosmos_Throne.jpg

Field Type: Neutral
Complexity: Moderate
Format: All
Traits: Artificial Field, No Digging, No Swimming, No Seismic Attacks

Description:
A simple arena, consisting of a flat, ankle-deep water plain with large arching grind beams players can Quickmove on. In the center is a large, white, low-sitting chair flanked by two shell like structures.

Omega Cosmos - Instead of dealing additional damage, Critical Hits (other than Frost Breath/Storm Throw) restore HP to the attacker equal to the damage dealt.
 
Last edited:
Oh hey I'm up in this.

Gengar @ Link Cable
Salamence @ Expert Belt

Gengar: Psychic Emboar~Shadow Ball Emboar~Psychic Emboar
IF Emboar uses Smack Down targetted at you AND you do not have a substitute up THEN use Substitute (15) and push actions back.
IF Emboar uses Flare Blitz targetted at you AND you do not have a substitute up THEN use Counter and push actions back.


Salamence: Earthquake~Earthquake~Earthquake
 
Snorlax: Snatch - COMBO (Focus Punch + Ice Punch) at Salamence - cooldown

Emboar: Smack Down (Gengar) - Helping Hand (Snorlax's Focus Punch) - Heat Wave
[PRIORITY] IF Salamence has more than 25.25hp when Emboar is to attack A3 THEN Flare Blitz Gengar A3
IF
Salamence gets a critical hit A1, A2 or A3 THEN Stone Edge (Salamence)
 
477.png

Dusknoir
90
100
5/5/3/5/39|21|S4W5
Status: Pressure, Frisk
???
-10% EVA

6.png

Charizard
100
100
4/2/4/3/100|20|S3W4
Status: Blaze, Solar Power
???

dragalge.png

Dragalge
100
100
3/4/4/5/38|20|S3W3
Status: Poison Point, Poison Touch, Adaptability
???
-10% EVA


AurumothFrontAni-2.gif

Aurumoth
110
100
5/4/5/3/81|23|S4W5
Status: Weak Armor, No Guard, Illusion
???
-10% EVA

248.gif

Tyranitar
110
100
5/4/4/3/61|23|S4W6
Status: Sand Stream, Unnerve
???

006.gif

Charizard
100
100
3/2/4/3/115|20|S3W4
Status: Blaze, Solar Power
???
+15% ACC

143.png

Snorlax
130
100
4/3/4/4/26|23|S4W9
Status: Immunity, Thick Fat, Gluttony
Expert Belt
-10% EVA

500.png

Emboar
110
100
5[6]/3/5/3/56|22|S3W5
Status: Blaze, Reckless
Rare Candy
-10% EVA


094.gif

Gengar
90
100
2/2/5[6]/3[4]/127|19|S3W3
Status: Levitate
Link Cable
+19% ACC

373.gif

Salamence
100
100
5/2/4/3/115|22|S4W5
Status: Intimidate, Moxie
Expert Belt
+15% ACC

Salamence's Intimidate lowers Emboar's Atk
Salamence's Intimidate lowers Snorlax's Atk

Action 1
Snorlax's Snatch on Gengar's Substitute
EN Check: 4 + 12 = 16

Gengar's Substitute
EN Check: 12

Salamence's Earthquake
-On Emboar
Crit Check (625): 3347 (NO)
Damage: (10 * 0.75 + 2 + 7.5 - 4.5) * 1.5 = 18.75

-On Snorlax
Crit Check (625): 5734 (NO)
Damage: (10 * 0.75 + 7.5 - 6) = 9
EN Check: 7

Emboar's Smack Down on Gengar
Crit Check (625): 1233 (NO)
Damage: (5 + 9 - 3) - 2 * 1 = 9
EN Check: 4

Action 2
Emboar's Helping Hand on Snorlax
EN Check: 4 + 30/2 = 15

Gengar's Psychic on Emboar
Crit Check (625): 4370 (NO)
Effect Chance (1000): 8435 (NO)
Damage: (6 + 5 + 9 - 4.5) * 1.5 = 23.25
EN Check: 5 + 5/2 = 7.5

Salamence's Earthquake
-On Gengar
Crit Check (625): 1431 (NO)
Damage: (10 * 0.75 + 2 + 7.5 - 3) * 1.5 = 21

-On Emboar
Crit Check (625): 9421 (NO)
Damage: (10 * 0.75 + 2 + 7.5 - 4.5) * 1.5 = 18.75

-On Snorlax
Crit Check (625): 9800 (NO)
Damage: (10 * 0.75 + 7.5 - 6) = 9
EN Check: 7 + 4 = 11

Snorlax's Focus Punch + Ice Punch on Salamence
Crit Check (625): 338 (CRIT)
Effect Chance (1000): 132 (FREEZE)
Degree: 6254 (DEEP)
Damage: (15 * 2 + 8 + 2 + 6 - 3) * 2.25 = 96.75
Heal: 96.75
EN Check: (10 + 6) * 1.5 = 24

Action 3
Gengar's Shadow Ball on Emboar
Crit Check (625): 1766 (NO)
Effect Chance (2000): 7767 (NO)
Damage: (8 + 3 + 6 - 4.5) = 12.5
EN Check: 6 - 1 = 5

Salamence is frozen solid

Emboar's Heat Wave
-On Gengar
Accuracy Check (9000): 1858 (HIT)
Crit Check (625): 9402 (NO)
Effect Chance (1000): 6748 (NO)
Damage: (10 * 0.75 + 3 + 1 + 7.5 - 6) = 13

-On Salamence
Accuracy Check (9000): 6843 (HIT)
Crit Check (625): 6045 (NO)
Effect Chance (1000): 10000 (NO)
Damage: (10 * 0.75 + 3 + 1 + 7.5 - 4.5) * (2/3) = 9.66667
EN Check: 7 - 1 = 6

Snorlax cools down

143.png

Snorlax
130 - 15 + 96.75 = 130
100 - (16 + 24) = 60
4/3/4/4/26|23|S4W9
Status: Immunity, Thick Fat, Gluttony
Expert Belt
-10% EVA
Substitute (15) - (9 + 9) = gone

500.png

Emboar
110 - (18.75 + 23.25 + 18.75 + 12.5) = 36.75
100 - (4 + 15 + 6) = 75
5[6]/3/5/3/56|22|S3W5
Status: Blaze, Reckless
Rare Candy
-10% EVA
1 KOC


094.gif

Gengar
90 - (9 + 21 + 13) = 47
100 - (12 + 7.5 + 5) = 75.5
2/2/5[6]/3[4]/127|19|S3W3
Status: Levitate
Link Cable
+19% ACC
Smacked Down for 3 actions

373.gif

Salamence
100 - (96.75 + 9.66667) = -6.41667
100 - (7 + 11) = 82
5/2/4/3/115|22|S4W5
Status: Intimidate, Moxie
Expert Belt
KO

143.png

Snorlax
130
60
4/3/4/4/26|23|S4W9
Status: Immunity, Thick Fat, Gluttony
Expert Belt
-10% EVA

500.png

Emboar
67
75
5[6]/3/5/3/56|22|S3W5
Status: Blaze, Reckless
Rare Candy
-10% EVA
1 KOC


094.gif

Gengar
47
75
2/2/5[6]/3[4]/127|19|S3W3
Status: Levitate
Link Cable
+19% ACC
Smacked down for 3 action

373.gif

Salamence
-6
82
5/2/4/3/115|22|S4W5
Status: Intimidate, Moxie
Expert Belt
1 KOC

Arena RNG: 294; Chi-Fii's Legend's Lair

I hope you both are real fucking happy.

Name: Mystic Lagoon
Field Type: Dragon
Complexity: Intense
Format: All
-An isolated grassy knoll by a small but deep lagoon, perfect for swimming or diving. Trees wave in the distance (hi, trees!). No restrictions on move usage.
-Due to the mystical forces at play here, all Dragon-type moves are powered up by 3 (or 2?) base attack power. Dragon-type pokemon only get a 2 (1?) BAP boost, because they already have STAB.
-This quiet spot also represents a meeting place for many of the world's legendary Pokemon. None of them can be captured here, of course, but they gather to watch, and their powers greatly influence the battle (for example, if Groudon, Kyroge, Landorus, or Tornadus are present, then the arena experiences permanent Sun, Rain, Sandstorms, or Hail, respectively). The legendary pokemon that appears is decided by a dice roll made by the ref. The pokemon all have the same probability of appearing; their form (if they have one) is decided by a dice roll once they've been picked (ie, if Arceus is picked, roll out of 18 to decide its type. If Kyurem is picked, roll out of 3 to see if it's Black, White, or Grey (normal)). Basically, this is to prevent Arceus from being 18 times as common as any other legendary.
-Also, some pokemon can be beseeched to change form, use a special ability, or use a move (for example, Ho-oh can revive a fainted Pokemon, and Celebi can turn back time). Each player can only do this once per legendary, this command can't be Taunted/Encored, and there's a 1-round cooldown time before your opponent or ally (in multi-battle) can use it. Whoever moves first gets to claim it first (So you use it Round One, Round Two is cooldown, and your opponent or ally can use it Round Three). It's similar to Unown Soup; for example, Request; Fist Plate, or Request[Arceus]; Fist Plate, or whatever. I don't know how that stuff works, so long as the ref knows what you're talking about. Transformations and moves can be used in the same command (ie, Request: Fist Plate => Judgement or Request: Black Form [Kyurem]/Fusion Bolt). You can flip flop the order (as in Request; Fusion Flare => Grey Kyurem), just so long as the legendary can use that move in the form it's in.
-Below is a list of all the abilities and moves of each legendary that can be observing. Many of these are subtly or substantiall different from the in-game abilities of the pokemon, so read carefully.
-Groudon can use Earthquake, and locks in sun for the entire battle; the weather cannot be switched through any means. Kyroge can use Surf and locks in rain for the entire battle; the weather cannot be changed through any means except by bringing in another legendary that affects the weather. Rayquaza can use Hyper Beam and prevents any weather from being applied except by a Legendary. Reshiram's TurboBlaze removes the Dragon BAP boost and replaces it with a Fire BAP boost of the same magnitude, and it can use Fusion Flare. Zekrom's TeraVolt does the exact same thing, but for Electric moves, and this increases the power of its move Fusion Bolt. Kyurem can either do the same with Ice-type moves in its normal form and use Glaciate or turn into its Black and White forms to copy Reshiram and Zekrom's abilities and their signature moves. Arceus's plates give +1 priority to all moves that match the plate type (this means that Normal-type moves can never get this boost), and it can use Judgement. Giratina's normal form screws with the phazing properties of ghost pokemon, allowing them to get hit by Fighting and Normal moves and for ghost moves to affect Normal types; its Origin form causes a permanent Wonder Room effect that can't be removed except by Requesting it to change forms, and it can use Shadow Force to strike a target a round later. Mew is the only pokemon that can use any move in its entire learnpool when Requested (since it's the only pokemon that can learn every TM, HM, and Move Tutor move). Ho-oh can revive one pokemon on your team when asked to do so, or use Sacred Fire. Lugia can use Aeroblast on a pokemon or on the weather to remove it. Celebi will rewind the entire battle to a previous post once per game (it reverts the health, energy, status effects, and such of all pokemon, plus outside effects like weather, to the way it was at the end of any previous round besides the first two), or it can use Heal Bell on your entire team. Jirachi can use Wish to heal a pokemon other than the active one on your team, or it can use that Wish to inflict any status condition, stat change (to +-3), weather, arena effect, or miscellaneous effect (like Encore or Taunt) for two rounds, including the one you use it on. Dialga can use Roar of Time. Palkia can use Spacial Rend. Darkrai's Bad Dreams makes pokemon wake up easier. Victini's Victory Star increases the accuracy of all moves used by all Pokemon, and it can use V-Create. Tornadus causes permanent hail to fall that can't be turned off. Thundurus causes a storm that randomly switches the weather effects every round (1 in 5 chance that any weather will be chosen, including clear skies). Landorus makes sandstorms that can't be turned off by any means. Meloetta can requested to use Relic Song (which has 10 BAP instead of 8); this switches her form (there is no separate command to make her switch forms). In Aria form, all special attacks are given a power-up; Piroette form boosts the power of physical attacks. Xerneas's Fairy Aura replaces the arena's Dragon-type-boosting with Fairy-boosting. Yvetal does the same, but gives Dark-type moves a boost instead. Zygarde wipes out the Dragon-type boost entirely with its Aura Break. [Insert other legendaries, like the birds and the beasts, here. There's fifty *&%#in' legendaries, haven't figured out how they all work yet.]
-For Legendaries who have special, non-passive powers (like Ho-oh's Sacred Ash or Celebi's Rewind), you can't ask them to use the power and the move at the same time.
-Mew is capable of learning Transform, and can Transform into any pokemon in the entire ASB Pokedex. If Mew transforms into a non-legendary pokemon, than the effects of that pokemon's abilities come into play, and Mew can use all the moves learned through level up (no egg moves, and Mew can use any TM/HM or move tutor move anyway) by that pokemon. Request only works once per legendary per battle, so you can't Request Mew to use a move again during the battle, nor can you Request it to use Transform and a move from its new movepool in the same action. If Mew Transforms into a legendary pokemon, then that legendary effectively replaces Mew for the rest of the battle (so Request Transform => Zekrom makes Mew boost Electric moves instead of giving it a Mold Breaker clone, and it can only use Fusion Bolt). Mew can Transform into any form regardless of the limitations in the cartridge games (so Mew can Transform into Origin form Giratina despite the fact that it's not holding a Griseous Orb, or any Arceus type despite not holding a plate).
-Legendaries CAN be hit by attacks, though doing so aggros them against that pokemon and they will keep attacking it every action until it switches out or faints. They can also be Switcheroo'd or Trick'd.
-If a legendary has a signature item (like Soul Dew or Lustrous Orb), it holds it in battle, and its effects are used in the damage calculations. Tricking an item away from a legendary aggros the legendary and makes it loose its item and any boosts that item would have given it. You don't get to keep the item after the battle is over, however.
-Because the legendaries aren't affiliated with any particular side, any attacks that would hit all opponents but not teammates (like Rock Slide or gen III Surf) instead hit everyone on the field. Groudon's Earthquake and Grey Kyurem's Glaciate both work like this. Telepathy doesn't allow a pokemon to escape this, as it only works on allies.
-There is nothing limiting multiple legendary pokemon from observing a match, though since most legendaries are solitary, you'll usually only have one [Basically, if you want to have more than one legendary, it's up to you, though it's not recommended to battle with more than one. You could potentially battle with all of them active at the same time]. You can Request aid from each observer seperately. In these formats, if you Request aid from a legendary, your opponent cannot counter-Request the following turn, and you cannot Request again for two turns.
--In Multi-Legendary or Brawl Legendary formats, Mew can Transform into any Legendary, including one that's already been used.
-If a player brings a member of a legendary duo or trio here, then there is a much greater chance (25% chance) that another member of that duo or trio will show up too. It is also impossible that the same legendary pokemon will show up to influence the match (If you bring a Lugia, there won't be a wild Lugia coming to help you). If the abilities of the two legendaries conflict, the ability of the visiting legendary overrides the ability of the captured legendary (ie, if you have Groudon and Kyroge or Tornadus shows up to observe the match, then Groudon's Drought is suppressed in favor of either permanent rain or permanent hail. But Zekrom's Teravolt isn't canceled by Reshiram's Turboblaze because Legendary Teravolt isn't the same as normal Teravolt).
-If you decide to have two or more observing legendaries in the arena at one time, the legendaries are rolled separately. What this means is that the ref first rolls to figure out the first legendary, then he rolls again for the subsequent ones. When rolling for the second or subsequent legendaries, the same rules apply as if you were rolling when a player has a legendary (ie, 25% chance that a member of that mon's lineage will be selected). If you decide to include at least three observers and you roll two of a trio, the third has to be the third pokemon in that trio. If you roll two of a quartet, there is a 60% chance of bagging one of the other two, and if you have three of four, the fourth is guaranteed to show (provided there's room in the format).
--Manaphy and Phione are a duo for these purposes. Regigiggas and the other Regis, Lugia and the Birds, Ho-oh and the Beasts, and Keldeo and the other Swords of Justice count as quartets.
-If the effects of these pokemon conflict, then the ability of the first Pokemon rolled takes priority over all the others (so if you got first Zekrom, then Reshiram, and Black Kyurem, you start out with Teravolt). There are a few exceptions to this; No matter where in the line-up it is, Rayquaza's Air Lock takes precedence over any weather effect (like Groudon's or Landorus's), and Zygarde's Aura Break cancels out Fairy Aura, Dark Aura and the Tao Trio's abilities, but not Arceus's Multitype (which increases the priority of moves, not their power) or Meloetta's forms (which increase the power of either physical or special moves, rather than a particular type like Dragon).
--If you have Brawl Legendaries (every single legendary is observing), then these cancellations don't come into effect unless Rayquaza or Zygarde are within five spots of the leader pokemon or are themselves leading (#6 or less).
-You can use a Request to move one pokemon or the other to the front (so with Zekrom/Reshiram/Black Kyurem, you could Request Reshiram or Request Fusion Flare (Reshiram) or Request Form Change (Black Kyurem => White Kyurem) or Request Form Change (Black Kyurem => Grey Kyurem) to get rid of TeraVolt. In most instances, you can request a form change and a move at the same time, as in Request Fusion Bolt (Black Kyurem => White Kyurem) or Request (Black Kyurem => White Kyurem) Fusion Flare, but this is not legal if you're changing the priority of legendaries at the same time (so with just Kyurem, or if Kyurem is in the front, the above requests are legal; if Kyurem is behind another legendary, they aren't).
-Arceus's priority boosts go off of the stated type of the move, not its effective type. So if Insect Plate Arceus is in play and you have a pokemon with the ability Normalize and the move X-scissors (not sure if this is legal, but whatever), then X-scissors gets the +1 priority despite the fact it's treated as a Normal-type move during damage calculations. This applies for any ability or move that changes the type of a move.
-If Reshiram, Zekrom, Kyurem, or any other legendary that changes the type of the arena is present, then STAB Pokemon who also get a BAP boost from the arena only get a 2 BAP boost instead (so Charizard using Flamethrower with Reshiram active gets only a 2 BAP boost from the field, because he already has a 3 BAP boost from his STAB. Remember, these pokemon wipe out the Dragon bonus the arena ordinarily gives).
-Jirachi's Make-a-Wish can give any one pokemon any status, stat boost or drop up to +- three (3), Taunt, Encore, Torment, Disable any move that pokemon knows, and any other effects a move might incur on a pokemon besides direct damage or healing (just to cover all my bases). It can also put Lightscreen, Reflect, Safeguard, or any entry hazard onto either side, cast any weather as if it used the appropriate move (the weather isn't infinite, like Groudon's Drought. If Legendary Drought is in effect, then using Jirachi to cause rain will make it rain as normal, but Drought will return once the rain runs out), apply Wonder Room, Trick Room, Magic Room, Block, Heal Block, or any other arena effect triggered by a move or ability.

Geodude6 sends out Salamence's replacement
 
Chifii needs to learn concision...

I think you need to roll for a legendary, akela . Out of groudon, kyogre, rayquaza, reshiram, zekrom, kyurem, arceus, giratina, mew, ho-oh, lugia, celebi, jirachi, dialga, palkia, darkrai, victini, tornadus, thundurus, landorus, meloetta, xerneas, yvetal, zygarde, who have effects listed.

And may god have mercy on our souls >_<
 
SWITCH PHASE INITIATED!
Snorlax OUT
Argorok the Charizard with Charizardite X IN
Emboar OUT
Phytops the Dragalge with Enigma Berry (Poison Point ON) IN



6.png
dragalge.png


Counterswitch?
 
Argorok/Charizard: [MegaEvolve] Dragon Claw (Charizard) - Dragon Pulse (Charizard) - Dragon Claw (Charizard)
ONLY ONCE
IF Gengar is to use Pain Split AND Argorok is the target THEN Protect and push back
IF Charizard is under P/E THEN Redirect towards Gengar
IF Charizard is on the semi-vulnerable state of a damaging evasive move THEN Redirect towards Gengar
KO Sub: IF Charizard is KO'd THEN redirect towards Gengar
Phytops/Dragalge: Dragon Pulse (Charizard) - Draco Meteor (Charizard) - Dragon Pulse (Charizard)
ONLY ONCE
IF Gengar is to use Pain Split AND Phytops is the target THEN Protect and push back
IF Charizard is under P/E THEN Shadow Ball towards Gengar
IF Charizard is on the semi-vulnerable state of a damaging evasive move AND Phytops is to attack it THEN Shadow Ball towards Gengar
KO Sub: IF Charizard is KO'd THEN redirect towards Gengar
 
-________________________________-

"Charizard:" Light Screen~Blizzard~Blizzard

Gengar: Taunt Charizard~Substitute (15)~Pain Split Charizard
 
143.png

Snorlax
130
60
4/3/4/4/26|23|S4W9
Status: Immunity, Thick Fat, Gluttony
Expert Belt
-10% EVA

500.png

Emboar
67
75
5[6]/3/5/3/56|22|S3W5
Status: Blaze, Reckless
Rare Candy
-10% EVA
1 KOC

477.png

Dusknoir
90
100
5/5/3/5/39|21|S4W5
Status: Pressure, Frisk
???
-10% EVA


373.gif

Salamence
-6
82
5/2/4/3/115|22|S4W5
Status: Intimidate, Moxie
Expert Belt
1 KOC

006.gif

Charizard
100
100
3/2/4/3/115|20|S3W4
Status: Blaze, Solar Power
???
+15% ACC

248.gif

Tyranitar
110
100
5/4/4/3/61|23|S4W6
Status: Sand Stream, Unnerve
???


6.png

Charizard
100
100
4/2/4/3/100|20|S3W4
Status: Blaze, Solar Power
Charizardite X

dragalge.png

Dragalge
100
100
3/4/4/5/38|20|S3W3
Status: Poison Point (On), Poison Touch, Adaptability
Enigma Berry (2/2)
-10% EVA


094.gif

Gengar
47
75
2/2/5[6]/3[4]/127|19|S3W3
Status: Levitate
Link Cable
+19% ACC
Smacked down for 3 action

006.gif

Charizard
100
100
3/2/4/3/115|20|S3W4
Status: Blaze, Solar Power
Charizardite X
+15% ACC

F.Charizard Mega Evolves!

Action 1
Gengar's Taunt on Mega Charizard X
EN Check: 10

Mega Charizard X's Dragon Claw on G.Charizard
Crit Check (625): 1946 (NO)
Damage: (8 + 2 + 3 + 9 - 6) = 16
EN Check: 6 - 1 = 5

G.Charizard's Light Screen
EN Check: 10 - 1 = 9

Dragalge's Dragon Pulse on G.Charizard
Crit Check (625): 1968 (NO)
Damage: (9 * (2/3) + 2 + 3 + 6 - 4.5) = 12.5
EN Check: 7 - 1 = 6

G.Charizard is revealed to be an Aurumoth!

Action 2
Gengar's Substitute (15)
EN Check: 12

Mega Charizard X's Dragon Pulse on Aurumoth
Crit Check (625): 2188 (NO)
Damage: (9 * (2/3) + 3 + 7.5 - 4.5) = 12
EN Check: 7 - 1 = 6

Aurumoth's Blizzard
-On Mega Charizard X
Crit Check (625): 3845 (NO)
Damage: (11 * 0.75 + 7.5 - 4.5) = 11.25

-On Dragalge
Crit Check (625): 3457 (NO)
Effect Chance (1000): 3055 (NO)
Damage: (11 * 0.75 + 7.5 - 7.5) * 1.5 = 12.375
EN Check: 8

Dragalge eats its Enigma Berry
Heal: 10

Dragalge's Draco Meteor on Aurumoth
Crit Check (625): 7990 (NO)
Damage: (13 * (2/3) + 2 + 3 + 6 - 4.5) = 15.16667
EN Check: 10 - 1 = 9

Action 3
Gengar's Pain Split on Mega Charizard X
Damage: ((100 - 11.25) - (47 - 15)) / 2 [Max 25] = 25
Heal: 25
EN Check: 6 + ((100 - 11.25) - 47) / 3 = 24.91667

Mega Charizard X's Struggle
Target: 1 (Aurumoth)
Crit Check (625): 13 (CRIT)
Damage: (5 + 2 + 3 + 9 - 6) = 13
Recoil: 13 * 0.4 = 5.2
EN Check: 5

Aurumoth's Blizzard
-On Mega Charizard X
Crit Check (625): 4853 (NO)
Damage: (11 * 0.75 + 7.5 - 4.5) = 11.25

-On Dragalge
Crit Check (625): 5339 (NO)
Effect Chance (1000): 8490 (NO)
Damage: (11 * 0.75 + 7.5 - 7.5) * 1.5 = 12.375
EN Check: 8 + 4 = 12

Dragalge eats its Enigma Berry
Heal: 10

Dragalge's Dragon Pulse on Aurumoth
Crit Check (625): 14 (CRIT)
Damage: (9 + 2 + 3 + 3 + 6 - 4.5) = 18.5
EN Check: 6 - 1 = 5

charizard-mega-x.png

Mega Charizard X
100 - (11.25 + 25 + 5.2 + 11.25) = 47.3
100 - (5 + 6 + 5) = 84
6/3/5/3/100|24|S3W5
Status: Blaze, Solar Power, Tough Claws
Charizardite X
Taunted for 3 actions

dragalge.png

Dragalge
100 - 12.375 + 10 - 12.375 + 10 = 95.25
100 - (6 + 9 + 6) = 79
3/4/4/5/38|20|S3W3
Status: Poison Point (On), Poison Touch, Adaptability
Enigma Berry (0/2)
-10% EVA
-1 SpA for 1 round


094.gif

Gengar
47 - 15 + 25 = 57
75 - (10 + 12 + 24.91667) = 28.08333
2/2/5[6]/3[4]/127|19|S3W3
Status: Levitate
Link Cable
+19% ACC
Substitute (15)
Light Screen Position for 3 actions

AurumothFrontAni-2.gif

Aurumoth
110 - (16 + 12.5 + 12 + 15.16667 + 13 + 18.5) = 22.83333
100 - (9 + 8 + 12) = 71
5/4/5/3/81|23|S4W5
Status: Weak Armor, No Guard, Illusion
Charizardite X
-10% EVA
Light Screen Position for 3 actions

charizard-mega-x.png

Mega Charizard X
47
84
6/3/5/3/100|24|S3W5
Status: Blaze, Solar Power, Tough Claws
Charizardite X
Taunted for 3 actions

dragalge.png

Dragalge
95
79
3/4/4/5/38|20|S3W3
Status: Poison Point (On), Poison Touch, Adaptability
Enigma Berry (0/2)
-10% EVA
-1 SpA for 1 round


094.gif

Gengar
57
28
2/2/5[6]/3[4]/127|19|S3W3
Status: Levitate
Link Cable
+19% ACC
Substitute (15)
Light Screen Position for 3 actions

AurumothFrontAni-2.gif

Aurumoth
23
71
5/4/5/3/81|23|S4W5
Status: Weak Armor, No Guard, Illusion
Charizardite X
-10% EVA
Light Screen Position for 3 actions


Changing the method to determine the arena, since counting each arena takes too long and can result in horrible arenas (or WIP arenas containing less than the ASB Arena) way too easily.
Post Number: 58
Arena: 8: Akela's Sound Stadium
Sound Stadium

Field Type: Neutral
Complexity: Moderate
Format: All
Resrictions: No Weather


Welcome to the sound stadium. This is the birth place of everyone favorite songs like "I Want To Pikachu Up", "Kroko-Rock!", and "Grizabella: The Glameow Cat" as well as the favorite recording studio of The Kricketots, The New Elekids on the Pokeblock, and Mar!ll. Speakers are set-up all over the building to create the perfect sound. The echoes are divine. The building itself was designed to naturally amplify all forms of sound. The only failure of the Sound Stadium, and we all feel horrible about it, is that Soundproof Pokemon are still tone deaf. It is our goal to bring the joy of music to their ears.

Summary:
Sound Based moves target all pokemon on the field.

Soundproof will also lower the total EN cost of all sound based moves by half.
EN Formula: (Base EN Cost + Ability Effect + Consecutive Use Penalty - STAB) / 2

Geodude6 is up
 
(Check LOA, my internet was out; I did say that today was my designated catch-up day.)

Aurumoth OUT
Tyranitar @ Tyranitarite IN

Counterswitch?
 
Geodude6, you have been reminded numerous times about this battle, by both me and Frosty. You are DQed. Not too happy you cost me 9 UC.

Frosty is the victor!

Frosty: 2 CC
-Snorlax: 3 MC
-Charizard: 3 MC
-Dragalge: 3 MC
-Emboar: 3 MC + 1 KOC
Geodude6: Jack squat
akela: ((7/2 + 1) * (7/2 +2)) / 2 [Floored] = 12 UC
 
Last edited:
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