5 Pals and a Porygon2

I've made this team on PO, and have made a few adjustments. While not as awesome as 5 Guys and a Gigalith, I think it's fairly good.
Edits in BOLD.
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@ Black Sludge Ability: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Synthesis
- Aromatherapy
- Spikes
- Toxic Spikes
Support Roserade; Spikes, Toxic Spikes, and Aromatherapy. It has EVs in HP and Special Defense so that is can take hits and switch in more than once. It doesn't really have any reason to be at the front, other than getting up Spikes and Toxic Spikes as soon in the battle as possible. Synthesis is new, just because of how many times I switch in Roserade. It usually ends up dieing before I can get up many hazards, so I put on synthesis so it can last longer in the battle. Energy Ball isn't too much of a loss, because it wasn't dealing much damage in the first place. I like the addition, I actually stalled a Raikou with Synthesis until it was killed by its Life Orb recoil.

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@ Leftovers Ability: Prankster
EVs: 252 HP / 128 Def / 128 SDef
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Recover
- Taunt
- Night Shade
Every time I've used Prankster Sableye, it leaves serious holes in teams; this one being no exception. Will-O-Wisp to cripple physical sweepers, Taunt to stop support Pokes, and Recover for obvious reasons, and Night Shade for good fixed damage. Its only purpose is to cripple things, and it does that well.

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@ Choice Scarf Trait: Levitate
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Overheat
- Shadow Ball
- Trick
Replacement for Slowbro; and a lot better if you ask me. Being Scarfed, it makes a potent revenge killer and has the ability to cripple walls with Trick. It's also faster, making it a better revenge killer than Slowbro could ever hope to be.



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@ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Stealth Rock
- Rapid Spin
- Earth Power
- Ice Beam
Replacement for Registeel; I feel it does its job better and does more things in the process. I use it on my other UU team (yes, I have two), and it does do an adequate job in each battle. Having both Stealth Rock and Rapid Spin and combining it with Roserade makes both of them a great support combo, and Claydol has good coverage with Earth Power and Ice Beam.


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@ Normal Gem Trait: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Close Combat
- Stone Edge
- Earthquake
My replacement for Sharpedo, with a different move set suggested Arterial. I think it's a lot better than the other one, with a lot more potential to sweep. I'm much happier with the replacement of Hi Jump Kick with Close Combat, because Hi Jump Kick missing has cost me matches. Thank you, Arterial, I much prefer this set to my old one.



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@ Eviolite Trait: Trace
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Tri Attack
- Recover
- Thunderbolt
- Ice Beam


A complete copy of the Duck Tank set. PORY2.EXE will usually come in late-game and use its Bolt-Beam combo to take out Pokemon if I don't have a counter or if my counters have fainted. Recover has made it last to the end of most battles, and Tri attack is just a good STAB move.

And that's my team. Other than ratings on my team, I would appreciate replacement recommendations for Slowbro and perhaps a suggestion for a different lead. Thank you!
 
4/6 of your Pokemon have a weakness to a Fire/Electric Combo and 4/6 of them have a Bug/Fighting problem.

Zapdos/rotom-H and Heracross just seem like they would make your life miserable, Heracross even more so since Sableye burning him is the last thing you'd want to do.

Not really sure what I'd do to replace them off the bat, but I'll play around with it and Edit this message if I come up with a Cunning Plan.
 
I would replace Energy Ball with Giga Drain on Roserade. Since you don't have Rest or Synthesis, you need some type of health regeneration, and IIRC, Giga Drain is only 5 base power weaker.

A note on the Hitmonlee.
I agree that it is quite overlooked, and I always use it in my UU teams.
Why doesn't anyone consider this moveset? (Well, this is the one that I use.)
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@ Normal Gem
- Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Jolly or Adamant (+Spd, -SAtk)/(+Atk, -SAtk)
- Close Combat
- Fake Out
- Stone Edge
- Earthquake
Normal Gem Fake Out does quite a lot, and after the Fake Out, you outspeed the entire tier (with Jolly, I think you outspeed the entire tier with scarf). With the Unburden boost, I think it reaches 600 speed (yes, 600). Other moves for coverage, and since Hitmonlee won't be surviving a hit/will be switching out, Close Combat doesn't miss, and even if it misses (for some odd reason), it won't result in dealing damage to yourself.
 
I actually made a quick change to Roserade's move set, I'll edit the thread about that soon. As for Hitmonlee, I think that's probably a better idea than the one I have now. Hi Jump Kick missing has cost me games, and I'm uncomfortable with it taking recoil after every move because of how frail it is. I'll change my Hitmonlee's set to that, thanks a bunch.
 
Why don't you try Rest > Synthesis on Roserade? Since he has Natural Cure you switch out afterwards and next time you'll have a brandnew Roserade!
Btw wasn't Roserade banned OU in PO?
 
I never thought of that, but I think it would probably be better than synthesis. Thanks!
And Roserade is only OU on the PO server of PO. On the Smogon server, it's UU.
 
Id replace synthesis with rest, seeing as sand is pretty common now in UU and it makes synthesis basically useless. Also, the move has pretty low PP. You can use rest, which because of natural cure will be cured of the sleep upon switching.
 
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