So this is my first RMT this generation and I have no idea what I'm doing!
Ive been away from the game for a while so I don't know what the current big threats are or what new moves are available that I haven't even thought of yet! Any help would be much appreciated!
Also... yes I know... Flygons not any more bulky then my Crobat... I just liked the name :P
Crobat@ChoiceBand
Ability: Infiltrator
EVs: 252 atk / 252 spe / 4 Def
Adamant Nature
-Brave Bird
-Cross Poison
-U-turn
-Hypnosis / Defog (?)
My lead going in, depending on what my opponent brings out first I can stay in and hit hard or u-turn out into one of my big guys to take the hit and go from there. He's always been a great Scout for me and people are usually surprised by how well this guy can pack a punch. With Ferries being weak to poison, I'm hoping his adamant nature will help to 1 hit knock out these guys. Not sure if Defog or Hypnosis would be more useful??
Venusaur @Venusaurite
Ability: Overgrow --> Thick Fat
EVs: 252 HP / 124 sp. def / 124 def / 8 spD
Calm Nature
-Leech Seed
-Synthesis
-Giga Drain
-Sludge Bomb
My very first pokemon back in the day! Glad to see him get a much needed boost with his mega evolution. Pretty standard set from what I can see.
Metagross@Assault Vest
Ability: Clear Body
EVs: 228 HP / 252 Atk/ 28 Spd
Adamant Nature
-Stealth Rock
-Bullet Punch
-Earthquake
-Meteor Mash
This guy can take a punch and dish one out just as bad. Goal is to get him in, set up rocks and then use when necessary.
SuicuneLeftovers
Ability: Water Absorb
EVs: 4 hp / 252 speed / 252 sp. atk
Timid Nature
-Calm Mind
-Scald
-Rest
-Sleep Talk
I use to run this set back in heart gold with hydro pump where Scold is. This way I can hopefully get the burn and pester with sleep talk and added calm minds/attacks.
Flygon@Choice Scarf
Ability: Levitate
EVs: 4 hp / 252 atk / 252 spe
Jolly Nature
-U-turn
-Earthquake
-Outrage
-Toxic
This guy is my back up Scout and heavy hitter to deal with other dragons/steel types that may pop up.
I know Garchomp is probably a better option but I like that he has levitate and you don't seem him too often. Not sure if toxic is necessary twice or is there's something else new I should have in that place?
Heatran@Leftovers
Ability: Flash Fire
EVs: 128 HP / 168 sped / 212 Sp. Atk
Modest Nature
-Magma Storm
-Toxic
-Protect
-Taunt
Last but not least Heatran! This guy can trap your blisseys and what not, then continue to be a pest with leftovers/protect/toxic stalling.
I've only done this once before so you'll have to excuse me if I made any whacky choices!
Your help is honestly MUCH appreciated and I'm open to suggestions changes!
Ive been away from the game for a while so I don't know what the current big threats are or what new moves are available that I haven't even thought of yet! Any help would be much appreciated!
Also... yes I know... Flygons not any more bulky then my Crobat... I just liked the name :P

Crobat@ChoiceBand
Ability: Infiltrator
EVs: 252 atk / 252 spe / 4 Def
Adamant Nature
-Brave Bird
-Cross Poison
-U-turn
-Hypnosis / Defog (?)
My lead going in, depending on what my opponent brings out first I can stay in and hit hard or u-turn out into one of my big guys to take the hit and go from there. He's always been a great Scout for me and people are usually surprised by how well this guy can pack a punch. With Ferries being weak to poison, I'm hoping his adamant nature will help to 1 hit knock out these guys. Not sure if Defog or Hypnosis would be more useful??

Venusaur @Venusaurite
Ability: Overgrow --> Thick Fat
EVs: 252 HP / 124 sp. def / 124 def / 8 spD
Calm Nature
-Leech Seed
-Synthesis
-Giga Drain
-Sludge Bomb
My very first pokemon back in the day! Glad to see him get a much needed boost with his mega evolution. Pretty standard set from what I can see.

Metagross@Assault Vest
Ability: Clear Body
EVs: 228 HP / 252 Atk/ 28 Spd
Adamant Nature
-Stealth Rock
-Bullet Punch
-Earthquake
-Meteor Mash
This guy can take a punch and dish one out just as bad. Goal is to get him in, set up rocks and then use when necessary.

SuicuneLeftovers
Ability: Water Absorb
EVs: 4 hp / 252 speed / 252 sp. atk
Timid Nature
-Calm Mind
-Scald
-Rest
-Sleep Talk
I use to run this set back in heart gold with hydro pump where Scold is. This way I can hopefully get the burn and pester with sleep talk and added calm minds/attacks.
Flygon@Choice Scarf
Ability: Levitate
EVs: 4 hp / 252 atk / 252 spe
Jolly Nature
-U-turn
-Earthquake
-Outrage
-Toxic
This guy is my back up Scout and heavy hitter to deal with other dragons/steel types that may pop up.
I know Garchomp is probably a better option but I like that he has levitate and you don't seem him too often. Not sure if toxic is necessary twice or is there's something else new I should have in that place?

Heatran@Leftovers
Ability: Flash Fire
EVs: 128 HP / 168 sped / 212 Sp. Atk
Modest Nature
-Magma Storm
-Toxic
-Protect
-Taunt
Last but not least Heatran! This guy can trap your blisseys and what not, then continue to be a pest with leftovers/protect/toxic stalling.
I've only done this once before so you'll have to excuse me if I made any whacky choices!
Your help is honestly MUCH appreciated and I'm open to suggestions changes!
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