Ok guys, as long as there is the new "point out redeeming qualities about Pokémon" trend, let me show you the offensive force Medicham.
Let's start with the bad. It lost physical Shadow Ball and didn't get any move to take its place (Shadow Claw would have been nice GameFreak!). It didn't get Stone Edge or Close Combat, leaving only one of its moves breaking 75 Base Power without STAB (this is probably a good thing, the metagame would be ripped to shreds if Medicham had Close Combat). Combining this with Cresselia, a very popular physical sponge, and Medicham falls over crying. At least initially. Tying in its incredibly low stats (Base 70 Defenses, 80 Speed), and you might wonder if he even has a chance.
Then Medicham stopped and realized what it had gained and what it still had. Pure Power is still and always will be the best ability in the game; EVs count double in Attack, making it hit 480, a number most things would love to reach with Choice Band. It also gained a fair number of DP benefits. Choice Scarf is the best thing to happen to Medicham, as it can reach phenomenal 412 Speed combined with 426 (when Jolly) Attack and be a great sweeper and (non-Hippowdon-countering) lead. The Elemental Punches are his without breeding; Fire/Thunder/Ice giving great coverage alongside Fighting. And... that's really about it.
Well, a ballsy 480 Attack stat is nice, yeah. But how does it do compared to Heracross? Despite Heracross getting Cress-raping accessory Megahorn, they actually both do pretty well against walls. Damage calcs below:
252/252 Skarmory
The best wall in RS is still good in DP, but Heracross, with Choice Band, notoriously 2HKO's the Steel beast with Close Combat, doing 53.89% - 63.47%. Medicham can reply to that with a Choice Band Thunderpunch doing 42.51% - 50.30% when Adamant (keep in mind it 2HKO's any standard Skarmory most of the time).
252/252 Gliscor
If you rely on Gliscor to stop Heracross, your team will have Medicham problems. While Choice Band Heracross manages 30.79% - 36.16%with Stone Edge (EG a 4HKO with Lefties), Medicham, even without a Choice Band, easily OHKO's with Ice Punch (for obvious reasons).
Cresselia
Heracross has the clear upper hand here. While Medicham can manage a 3HKO with Double Edge (28.38% - 33.33% to max/max/no one runs this), Heracross can do 90.54% - 106.53% with Megahorn (or a OHKO on any normal set)
Hippowdon
If Medicham's CBing, it will dent the fat hippo (38.33% - 45.00% max/max). If Hera is, it will just miss 2hko. (48.33% - 56.90% with Megahorn).
So Heracross is slightly better at beating the Standard walls of hell. I thought Medicham's hippo calcs were low though.
Now on to badassery. Heracross is a blue bug. Medicham is a ninja. Medicham wins.
Finally, pure numbers. Medicham's Attack stat is mind boggling (720 with Choice Band is just incredible). Heracross's isn't. Medicham has a nerfed movepool. Heracross doesn't. Medicham can take Dragons, Gyara, Gliscor, and the like. Hera can't. I'd say they're about even.
Since both can run Choice Scarf and Choice Band very well, the only thing left is to figure out which to put in your team. Medicham can do a few things very well (Choice Scarf lead Medicham is what I currently run). Heracross can do Choice Scarf and Choice Band differently, which, if CB'd against a Wall, it does better. I personally think it entirely depends on your team. Need lots of Super Effective coverage while still scaring the shit out of things with your STAB? Medicham is your man. Want an almost as powerful sweeper with possibly the most deadly STAB combination ever thought of (realistically, guys. You're not getting Electric/Ice or Ghost/Fighting)? Heracross.
tl;dr: Stop debating if bad UU things like Pinsir really suck when you have an awesome not-Hera poke waiting to be used.
Let's start with the bad. It lost physical Shadow Ball and didn't get any move to take its place (Shadow Claw would have been nice GameFreak!). It didn't get Stone Edge or Close Combat, leaving only one of its moves breaking 75 Base Power without STAB (this is probably a good thing, the metagame would be ripped to shreds if Medicham had Close Combat). Combining this with Cresselia, a very popular physical sponge, and Medicham falls over crying. At least initially. Tying in its incredibly low stats (Base 70 Defenses, 80 Speed), and you might wonder if he even has a chance.
Then Medicham stopped and realized what it had gained and what it still had. Pure Power is still and always will be the best ability in the game; EVs count double in Attack, making it hit 480, a number most things would love to reach with Choice Band. It also gained a fair number of DP benefits. Choice Scarf is the best thing to happen to Medicham, as it can reach phenomenal 412 Speed combined with 426 (when Jolly) Attack and be a great sweeper and (non-Hippowdon-countering) lead. The Elemental Punches are his without breeding; Fire/Thunder/Ice giving great coverage alongside Fighting. And... that's really about it.
Well, a ballsy 480 Attack stat is nice, yeah. But how does it do compared to Heracross? Despite Heracross getting Cress-raping accessory Megahorn, they actually both do pretty well against walls. Damage calcs below:
252/252 Skarmory
The best wall in RS is still good in DP, but Heracross, with Choice Band, notoriously 2HKO's the Steel beast with Close Combat, doing 53.89% - 63.47%. Medicham can reply to that with a Choice Band Thunderpunch doing 42.51% - 50.30% when Adamant (keep in mind it 2HKO's any standard Skarmory most of the time).
252/252 Gliscor
If you rely on Gliscor to stop Heracross, your team will have Medicham problems. While Choice Band Heracross manages 30.79% - 36.16%with Stone Edge (EG a 4HKO with Lefties), Medicham, even without a Choice Band, easily OHKO's with Ice Punch (for obvious reasons).
Cresselia
Heracross has the clear upper hand here. While Medicham can manage a 3HKO with Double Edge (28.38% - 33.33% to max/max/no one runs this), Heracross can do 90.54% - 106.53% with Megahorn (or a OHKO on any normal set)
Hippowdon
If Medicham's CBing, it will dent the fat hippo (38.33% - 45.00% max/max). If Hera is, it will just miss 2hko. (48.33% - 56.90% with Megahorn).
So Heracross is slightly better at beating the Standard walls of hell. I thought Medicham's hippo calcs were low though.
Now on to badassery. Heracross is a blue bug. Medicham is a ninja. Medicham wins.
Finally, pure numbers. Medicham's Attack stat is mind boggling (720 with Choice Band is just incredible). Heracross's isn't. Medicham has a nerfed movepool. Heracross doesn't. Medicham can take Dragons, Gyara, Gliscor, and the like. Hera can't. I'd say they're about even.
Since both can run Choice Scarf and Choice Band very well, the only thing left is to figure out which to put in your team. Medicham can do a few things very well (Choice Scarf lead Medicham is what I currently run). Heracross can do Choice Scarf and Choice Band differently, which, if CB'd against a Wall, it does better. I personally think it entirely depends on your team. Need lots of Super Effective coverage while still scaring the shit out of things with your STAB? Medicham is your man. Want an almost as powerful sweeper with possibly the most deadly STAB combination ever thought of (realistically, guys. You're not getting Electric/Ice or Ghost/Fighting)? Heracross.
tl;dr: Stop debating if bad UU things like Pinsir really suck when you have an awesome not-Hera poke waiting to be used.