6th generation Pokemon games have moved from pixel to 3D graphics. For CAP 18, the first project of Gen 6, we did not attempt to change our usual procedure to include 3D models, since PS was still using sprites and the XY sprite project was in full swing. Now, though, animated gifs of these models have been extracted from the games and are the default for PS. There is a definite interest in making models for our CAPs, and if we did, we could potentially create animated gifs in the same style to be used alongside those in PS. We have adopted all other mechanics changes in Gen 6, so it seems only right that we should at least open the discussion for creating rendered images made from models of our CAP to mimic the graphics of real in-game Pokemon.
Thanks to Chaos Wolf and Yveltal, who are both in school for 3D modeling, for helping me with this OP. They're the resources for information in this thread and should be able to help us get started with this project if we decide to go forward with it, as well as with the policy.
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Proposals:
Sprites: Keep the current sprite contest as it is, as long as we have willing participants. Making 3D models will NOT affect the Sprite submissions or polls.
3D Option 1: We will hold a contest for fully finished 3d models, submitted as transparent gifs of the rendered model with a front view and a back view. It will take place immediately after the art poll (same timeline as the Sprite contest currently has).
3D Option 2: We will open a thread for collaboration on a 3D model with an unrestricted deadline, but a goal of finishing at least a static rendered pose by the start of the Playtest.
3D Option 3: We will open a general collaborative thread with no particular timeline with the goal of modelling all CAPs, with priority on the newest ones.
3D Option 4: No 3D models for CAP. Sprites only.
edit: Clarification: the Sprites proposal is separate from the 3D proposals. The 3D proposals are all alternatives for each other.
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Modeling Information/FAQ:
What does 3D modelling entail?:
How long will it take to create a model?
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What we need to address in this topic to inform our decision and to expand on the above proposals:
- Should we collaborate? Wireframe modeling is not inherently collaborative, but rough work can be passed along for approval and tweaks like in the XY sprite project. Once a wireframe is finished, the rigging and UV map steps can be completed concurrently.
- Should lighting be standardized? If we want to mimic the Pokemon style, some experienced modelers can set up a standard CAP lighting environment for us to use. This would require that people submit their models in a standard format and the modeling team finalizes with our standard lighting setup , or that we make the environment preset available if possible.
> Yveltal: "it's smart to have preset lighting and shading modifiers in a specific program, if you want everyone to have the same kind of cel-shaded plus an outline look to their finished product"
> Chaos Wolf: "should be usable across models so long as models are all placed in same spot." "once we have lighting already set up, it's just a matter of putting the model in the center of that, it's like having a backdrop and light set for photos, just need to adjust for height."
- Do we need anything new from art submissions?
>Yveltal: "It would help to have multiple views for modellers to use as reference: a neutral-positioned front view and side view."
>Chaos Wolf: "Supplimentary material is very important (..) i.e. front T pose, Side w/o arm, back T pose. This is so you can model based on a static position."
Should this be up to the artists, or be assigned to a skilled volunteer just before starting 3D modelling? Or is it up to the modellers to create these?
- 3D models for previous CAPs:
How necessary is this? Do we feel that we can't move forward with CAP models without a commitment to make old CAPs? Or can we just start now and have old CAPs be done as personal projects by people who want to do them?
- Recruitment:
A few of our current CAP artists have expressed interest in learning Blender for this project. The learning curve on these programs is quite high, so it may take a few attempts for new modelers to be able to produce something of a high enough standard quickly enough for a submisson/poll type format. We may want to consider how we can advertise this to outside sites such as DeviantArt. We can also start a thread in Smeargle's Studio - a type of 3D modeling bootcamp to train interested artists up on Blender.
- Submission format:
This depends on how we decide to proceed with collaboration vs submission/poll. The contest could have people submit finished animated gifs. If we plan to use a standardized lighting setup, a standard file type that can be used by various kinds of 3D software would need to be used (.obj for example) as a submission format. This could also work if we want people to submit wireframes or wireframes + UV maps. In the case of 3D filetype submission, people would need to create previews to show people in the thread - this could be by screenshots or by exported rendered images.
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Okay, this is a lot to take in, so feel free to focus on small pieces at a time. We should start from a basic overview of how we'd like to do this (see: Proposals) and afterwards gradually work through the details. The details are included in the OP now to inform your decision on the proposals and to give you an idea of the implications involved in the various proposals.
Thanks to Chaos Wolf and Yveltal, who are both in school for 3D modeling, for helping me with this OP. They're the resources for information in this thread and should be able to help us get started with this project if we decide to go forward with it, as well as with the policy.
------------------------------------------
Proposals:
Sprites: Keep the current sprite contest as it is, as long as we have willing participants. Making 3D models will NOT affect the Sprite submissions or polls.
3D Option 1: We will hold a contest for fully finished 3d models, submitted as transparent gifs of the rendered model with a front view and a back view. It will take place immediately after the art poll (same timeline as the Sprite contest currently has).
3D Option 2: We will open a thread for collaboration on a 3D model with an unrestricted deadline, but a goal of finishing at least a static rendered pose by the start of the Playtest.
3D Option 3: We will open a general collaborative thread with no particular timeline with the goal of modelling all CAPs, with priority on the newest ones.
3D Option 4: No 3D models for CAP. Sprites only.
edit: Clarification: the Sprites proposal is separate from the 3D proposals. The 3D proposals are all alternatives for each other.
------------------------------------------
Modeling Information/FAQ:
What does 3D modelling entail?:
- 3D software (Blender - blender.org - is one that's freely available)
- Making a wireframe model in 3 dimensional space according to a concept drawing
- Creating a coloured texture layer (called UV map or UV grid)
- Setting up the light source / light environment and surfacing
- Rigging the model (basically - give the wireframe a skeleton)
- Animating the model
- Rendering the model, exporting to transparent gif at an appropriate viewing angle (front and back)
How long will it take to create a model?
- The wireframe step is strongly dependent on experience and design complexity. As little as a few hours, up to 30 hours.
- The UV map stage is much quicker. Pokemon use basic flat colours with little or no texture and little detail. 2-6 hours
- Rigging can involve a lot of trial and error and may take a few days to complete
- Animating can be tedious and also involve trial and error. Can also take a few days.
- For reference, one spriter estimated 2-10 hours to make a CAP sprite. Animating a sprite also takes about this long again. Modeling will likely require more work hours than spiriting.
------------------------------------------
What we need to address in this topic to inform our decision and to expand on the above proposals:
- Should we collaborate? Wireframe modeling is not inherently collaborative, but rough work can be passed along for approval and tweaks like in the XY sprite project. Once a wireframe is finished, the rigging and UV map steps can be completed concurrently.
- Should lighting be standardized? If we want to mimic the Pokemon style, some experienced modelers can set up a standard CAP lighting environment for us to use. This would require that people submit their models in a standard format and the modeling team finalizes with our standard lighting setup , or that we make the environment preset available if possible.
> Yveltal: "it's smart to have preset lighting and shading modifiers in a specific program, if you want everyone to have the same kind of cel-shaded plus an outline look to their finished product"
> Chaos Wolf: "should be usable across models so long as models are all placed in same spot." "once we have lighting already set up, it's just a matter of putting the model in the center of that, it's like having a backdrop and light set for photos, just need to adjust for height."
- Do we need anything new from art submissions?
>Yveltal: "It would help to have multiple views for modellers to use as reference: a neutral-positioned front view and side view."
>Chaos Wolf: "Supplimentary material is very important (..) i.e. front T pose, Side w/o arm, back T pose. This is so you can model based on a static position."
Should this be up to the artists, or be assigned to a skilled volunteer just before starting 3D modelling? Or is it up to the modellers to create these?
- 3D models for previous CAPs:
How necessary is this? Do we feel that we can't move forward with CAP models without a commitment to make old CAPs? Or can we just start now and have old CAPs be done as personal projects by people who want to do them?
- Recruitment:
A few of our current CAP artists have expressed interest in learning Blender for this project. The learning curve on these programs is quite high, so it may take a few attempts for new modelers to be able to produce something of a high enough standard quickly enough for a submisson/poll type format. We may want to consider how we can advertise this to outside sites such as DeviantArt. We can also start a thread in Smeargle's Studio - a type of 3D modeling bootcamp to train interested artists up on Blender.
- Submission format:
This depends on how we decide to proceed with collaboration vs submission/poll. The contest could have people submit finished animated gifs. If we plan to use a standardized lighting setup, a standard file type that can be used by various kinds of 3D software would need to be used (.obj for example) as a submission format. This could also work if we want people to submit wireframes or wireframes + UV maps. In the case of 3D filetype submission, people would need to create previews to show people in the thread - this could be by screenshots or by exported rendered images.
------------------------------------------
Okay, this is a lot to take in, so feel free to focus on small pieces at a time. We should start from a basic overview of how we'd like to do this (see: Proposals) and afterwards gradually work through the details. The details are included in the OP now to inform your decision on the proposals and to give you an idea of the implications involved in the various proposals.
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