Don't think I'm jumping down your throat, I just get fired up when defending my shitmons ;)
Didn't feel that way at all, appreciate your thoughts.
Don't think I'm jumping down your throat, I just get fired up when defending my shitmons ;)
If you want to do some practice, you could check out some of the QR teams linked in the main post, and see if there's any you like, and try to replicate some.
While the "failproof" cores of aegimence and TruAnt are extremely strong, they require one to know what he's doing and have a lot of patience, so I recommend you to check out some of the hyperaggressive setups with fast & strong pokemon.
I have a streak going with a variant Aegimence team and I’ve found there can be certain leads that can cause trouble if not played carefully. The last leads that gave me trouble were Malamar-4 though it thankfully didn’t have its Contrary ability (I could have lost against that due to lead Intimidate) and a Thundurus-3 that got a Defiant boost (nothing in the team wants to take a boosted Wild Charge).
While the TruAnt team may be more reliable, I’ve been frustrated with poor Moody boosts too often to continue with it - which may cost me, of course.
Same goes for DurAnt/Mimi/Glalie, the idea is very simple, but certain enemy leads CAN completely demolish the unexperienced player. Like someone found out recently that Sheer Force attacks don't trigger Red Card.
Thanks for that. :)Contrary Malamar: Mega, DD once and KO.
Defiant Thundurus: Switch to Chansey, switch to Aegislash, King's Shield, Shadow Sneak, 3-2 lead
The problem is likely in the 'variant' part. With Chansey, you pretty much automatically win against anything that can't boost its attack or outspeed and hit it with a OHKO (actually that's underselling it as Chansey can set up against a lead that doesn't boost its attack and then defeat subsequent stat boosters/OHKO users with Sub + evasion) so it's not a big deal to use the other two team members to defeat the rare attack boosters as quickly as possible without needing to set up.
Thanks for that. :)
My variant is simply that it uses your Chansey and Aegislash sets, but RInanimates Salamence set. I find, probably due to my lack of experience, that the extra bulk on Salamence is useful in sticky situations.
Yeah I tried Agimence Core yesterday w Blissey without looking at this thread, it does take some time to get used to. I lost in 20 battles to M-Garchomp.
Mega Gengar
This thing can 1HKO both leads and carries thunderbolt for your backup. It can also lead alongside dangerous things like crobat. If it leads turn one, detect with Sceptile(do not mega evolve), go for discharge and hope you win the speed tie or it targets Sceptile. If koko dies instead, go into gyarados turn 2. Now mega evolve Sceptile to eat the thunderbolt and double target Gengar. Mega Gengar can't 1HKO Gyarados without Tbolt so use your Z move on it.
Scarf or Mega Manectric
Double protect the turn it switches in to scout it. Mega Sceptile has a 69% chance to survive a crit overheat from the Mega so double target it or use Hydro vortex. If that isn't possible then double target if Sceptile is not on the field. For scarf, switch to gyarados or switch Sceptile back in. Use protect as needed and watch out for the base forms lightning rod.
Fake out users
This move disrupts your generic turn 1 play which opens up the potential to lose a lead turn one. This is especially threatening when its Raichu. An example of this is in a battle video below.
Scarf Entei/Typhlosion/Heatran/Darmanitan
Use protect, switch to gyarados and/or celesteela. Mega Sceptile and Koko can survive non crit eruption from Typhlosion and Entei. So either sack them if they are low on health and kill next turn with Hydro Vortex or make sure it dies in one turn. depending on what Heatran gets locked into, switch to an appropriate answer. For Darmanitan, protect with either Sceptile or celesteela and switch to gyarados next turn and finish it off with your teammate.
Scarf Staraptor/Scarmory
Seeing a pattern yet? Just detect with Sceptile and use discharge, or switch to Gyarados.
Scarf Garchomp and Terrakion
Scout the set with double protect, then switch and use an appropriate counter. Not difficult if they lock themselves into outrage or earthquake.
Accelgor and crobat
Detect on Sceptile, use discharge, or/then switch to celesteela.
Mega Loppuny
Double protect to avoid the fake out, then switch Sceptile to gyarados or celesteela to avoid the ice punch. If your leads are dead, try to get it to kill itself with HJK or double target it.
Hello everybody again! My last team didn't help me take the first 50 victories in doubles, so I decided to start a new core:
Tapu Koko @ Fairium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Thunderbolt
- Protect
- Volt Switch
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bullet Punch
- Iron Head
- Earthquake
- Zen Headbutt
This 2 as leads could work, but I don't know what else use in this team. Any ideas pls?