I agree with Bandit in the sense that GSC should not be excluded purely for RNG. Like I mentioned in my post, my argument against GSC (as of now) is unrelated to metagame health or enjoyability. It's clear that there are several GSC players who really enjoy the tier, and I'm not trying to undermine that enjoyment.
My argument was about the playerbase. I understand that tiers need representation in order to grow, but OGPL is a trophy-tour (in the HOF, at least) hosting an underplayed and often unenjoyed tier. Its place as a flex slot does very little to solve this issue (I'd argue it exaggerates it) due to an increased incentive to pick GSC as a flex each week due to most teams being unable to invest in a mainer (of which there are like 4). This issue is further compounded by it only being a flex slot, because if both teams matched up don't have a dedicated GSC player, they won't pick it. That means a GSC mainer on team A is playing every week (sorta defeating the purpose of one of the flex slots being flexible), while a GSC learner on team B is only getting slotted two/three times in the tour. That's really not enough games to teach someone the tier.
The only way I could see it included was as a permanent slot, which means we need >6 players in the tour to support, but realistically between 6 and 18 because each team can double up on their GSC by picking it for their flex slot. We do not have 18 GSC players, or even close to it, and that's assuming they are all evenly distributed across all teams. I support development for GSC, it should get played if people like playing it, but it doesn't make sense as only a flex slot in OGPL and would be an unviable addition as a permanent one. I suggest continuing unofficial GSC tours, or working hard otherwise to gain a larger playerbase, until it would be a valuable addition to official tours.
My argument was about the playerbase. I understand that tiers need representation in order to grow, but OGPL is a trophy-tour (in the HOF, at least) hosting an underplayed and often unenjoyed tier. Its place as a flex slot does very little to solve this issue (I'd argue it exaggerates it) due to an increased incentive to pick GSC as a flex each week due to most teams being unable to invest in a mainer (of which there are like 4). This issue is further compounded by it only being a flex slot, because if both teams matched up don't have a dedicated GSC player, they won't pick it. That means a GSC mainer on team A is playing every week (sorta defeating the purpose of one of the flex slots being flexible), while a GSC learner on team B is only getting slotted two/three times in the tour. That's really not enough games to teach someone the tier.
The only way I could see it included was as a permanent slot, which means we need >6 players in the tour to support, but realistically between 6 and 18 because each team can double up on their GSC by picking it for their flex slot. We do not have 18 GSC players, or even close to it, and that's assuming they are all evenly distributed across all teams. I support development for GSC, it should get played if people like playing it, but it doesn't make sense as only a flex slot in OGPL and would be an unviable addition as a permanent one. I suggest continuing unofficial GSC tours, or working hard otherwise to gain a larger playerbase, until it would be a valuable addition to official tours.