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1v1 - The Old Repository

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Lastly, the VR Council is now in control of determining what can and cannot become a sample team! Submit sample teams here for us to analyze them and make a judgment call!
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Osra Bulky Offense
Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Calm Mind
- Reflect
- Moonblast

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 HP / 160 SpD / 96 Spe
Jolly Nature
- Will-O-Wisp
- Flame Charge
- Flare Blitz
- Outrage

Pheromosa @ Fightinium Z
Ability: Beast Boost
EVs: 160 Def / 188 SpA / 160 Spe
Modest Nature
- Bug Buzz
- Ice Beam
- Focus Blast
- Lunge
Tapu Lele and Charizard act as the main core of the team, covering a majority of the metagame between just the two of them, while Pheromosa handles a good number of Pokemon that would otherwise counter the main core. Only downside is that you end up having to make a lot of guesses at team preview.
  • Tapu Lele covers: Charizard-X/Y, Dragonite, Gyarados, Porygon-Z, Zygarde, Greninja, Altaria, Donphan, Kommo-o, Primarina, Tapu Fini, Venusaur, and more
  • Charizard-X covers: Charizard-Y, Dragonite, Magearna, Metagross, Greninja, Jumpluff, Lopunny, Magnezone, Meloetta, Mew, Aegislash, Gardevoir, Genesect, Kommo-o, Naganadel, and more
  • Pheromosa covers: Porygon-Z, Slowbro, Zygarde, Greninja, Jumpluff, Landorus, Donphan, Naganadel, Tyranitar, and more.
Tapu Lele's spread is built to withstand a Charizard-Y's Blast Burn, while at the same time giving it as high of a chance at living a Charizard-X Flare Blitz as possible (just under 20% KO chance vs 252 atk). Its move composition is focused on its high power STAB moves, as well as setting up with the moves Calm Mind and Reflect, thus allowing it to handle just about anything that doesn't outspeed and nuke or hit super effectively.
Charizard-X's spread is tailored to outspeed even max speed Dragonite, so that way it can cut Dragonite's Atk with Wisp before Mega evolving and finish it off with Mega Outrage on the next turn. The spread also withstands a Greninja Specs Hydro Cannon, in addition to Lopunny-Mega's combination of Fake Out and Giga Impact. The moveset is pretty straightforward with Flare Blitz and Outrage acting as its main STABs, as well as Wisp being a useful utility for physical attackers. Flame Charge, however, is a bit more of a niche move, being mostly for the sake of breaking Jumpluff's Substitute and outspeeding on the next turn to avoid autolosing to it, though it also helps for SubFlail Lopunny and Pinsir, and a few other matchups. You can realistically replace Flame Charge with other options like Dragon/Sword Dance, Belly Drum, Counter, etc, and still be fine, I just find that Flame Charge has the broadest niche of all its potential filler moves.
Pheromosa is the main Pokemon that saves the core from being broken down as easily, particularly against Slowbro, Landorus-Therian, Porygon-Z, Greninja, Tyranitar-Mega, Aggron-Mega, and Garchomp. The Spa is to make sure it 2HKOs Slowbro with Bug Buzz no matter what (with Modest over Rash, because a Scald could OHKO you otherwise), the Speed is to just barely outspeed Greninja, and the Defense is to withstand a hit from Aggron (among other Pokemon) after Lunge, so that it can follow up with the Z-Focus Blast to KO.
Regarding Sample Teams:
  • Descriptions are mandatory. This is not meant to be a team dump, we're looking for strictly the best, most well-rounded teams that can be used to at least moderate success by just about anyone. If you aren't willing to tell us what the team does, then we more than likely won't even consider it for a sample team. This includes explaining EV spreads, move selection, what can be swapped around, metagame coverage, etc.
  • Please only make one submission at a time (don't make multiple posts, either). You will be contacted and informed either why your submission didn't make it in, or that you did in fact make it in. Once contacted, you may make another submission for the VR Council to vote on (though you probably won't get another one in if you've already gotten one in).
  • Sample team submissions will be voted on and picked apart by the VR Council as soon as the submissions are posted, no waiting for cycles!

Umm idk how to put pictures but here is a good team.

Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 248 HP / 44 Atk / 40 Def / 32 SpD / 144 Spe
Adamant Nature
- Waterfall
- Dragon Dance
- Outrage / Taunt
- Earthquake

Magearna @ Fairium Z
Ability: Soul Heart
EVs: 248 HP / 20 SpA / 24 SpD / 216 Spe
Bold Nature
- Fleur Cannon
- Calm Mind
- Iron Defense
- Pain Split

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 232 HP / 220 SpD / 56 Spe
Jolly Nature
- Flame Charge
- Flare Blitz
- Outrage
- Will-O-Wisp
At first look this looks like I slapped together using the 3 best 1v1 pokemon into a team. This is false. The gyarados + magearna core is known for being ridiculously strong. It beats almost everything together, but what the core is weak to are speed traps (pluff, viv, smeargle), and Charizard-Y. And all of these pokemon are beat by Flame Charge Zard-X. A ridiculously strong team, and with very easy-to-use pokemon this is definitely worth using.
Note: Without taunt on gyarados you might lose to stallmons.
Overall a strong team, very well rounded, couldnt find any 3-0s. Ridiculously and surprisngly strong. Arguably the 3 best mons in a well rounded team.

This team loses to modest specs HP Fire greninja

EDIT: I replaced Char-X (jolly 252/252) with a more bulky one. NO LONGER 3-0d BY GRENINJA. Still is a very strong team.
Charizard outspeeds smeargle.
No 3-0s but some custap users might 50/50. Oh, and quick claw smeargle obv wins.
 
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Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 248 HP / 44 Atk / 40 Def / 32 SpD / 144 Spe
Adamant Nature
- Waterfall
- Dragon Dance
- Outrage / Taunt
- Earthquake

Magearna @ Fairium Z
Ability: Soul Heart
EVs: 248 HP / 20 SpA / 24 SpD / 216 Spe
Bold Nature
- Fleur Cannon
- Calm Mind
- Iron Defense
- Pain Split

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Flare Blitz
- Dragon Dance
- Flame Charge
Ree greninja

Ice Fang Gyara does not beat specs gren
 
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Nomming
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UR -> C/C+

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Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Giga Impact
- Ice Punch
- Laser Focus/Taunt/Dig/Fire Punch/Low Kick/Grass Knot?/Substitute?

Why use this over Lopunny-Mega? Ambipom reliably beats Charizard-Mega X & Y, Tapu Lele, most of the time, Primarina, and Tapu Fini with one set. I opted to run Life Orb over Normalium Z because Life Orb + Fake Out + Giga Impact do roughly 4-5% more damage than Fake Out + Z-Giga Impact. In my opinion there is a better set to run Normalium Z Ambipom with then the one listed above. Ambipom basically Fake Outs then kills something with one of its moves. Fake Out hit surprisingly hard with Technician and helps add extra damage while the opponent cannot do anything. Giga Impact is for a hard hitting STAB, that combined with Fake Out, lets it OHKO a lot of Pokemon. I find Ice Punch essential as it lets you kill Dragonite (non-Scarf/~~Protect~~) and Landorus-T (non-Scarf), two very prominent Pokemon in 1v1. Ice Punch can be subbed for one of the filler moves above. The last spot if filler. Personally, I like Laser Focus and Taunt the best. Laser Focus lets you beat Venusaur-Mega (non-Sleep Powder or Sub), Chansey, Stall Necrozma, Blissey, Clefable, 50/50 Deoxys-S, Kyurem (non-Icium), and so on. Taunt allows you to beat Jumpluff (non-Grassium + Infestation), Stall Mew, Chansey (as long as you don't get really bad rolls. Counter + SToss wins most of time), Stall Necrozma, Blissey (same deal with Chansey), 50/50 Clefable, 50/50 Deoxys-S, Whimsicott, and so on. Dig lets it beat Magnezone, Magneton, Heatran, Nihilego (non-Timid or Scarf), Fire Punch lets it beat Genesect, Stall Ferrothorn (Gyro Ball + Barbs kills Ambipom and Z-Move kills Ambipom). The last fillers are pretty niche. Low Kick lets you beats Tyranitar-Mega, Grass Knot lets you beat Golem, and Substitute could maybe provide some use, but I have yet to test it.

Jolly nature can be added to beat Pokemon like Jumpluff, Garchomp (non-Scarf), Pinsir-Mega, Durant, Kartana (non-Scarf or Def) and even Latios/as (non-Scarf). However, running Jolly greatly reduces the amount of Pokemon Ambipom beats.

Notable wins S-C with Laser Focus set: Zards, Dnite (non-Scarf and Protect), non-Scarf P-Z, non-scarf Lele, Melo, most of the time, Gardevoir-Mega, Lando-T, Mew Altaria-Mega (non-DD or Beam), Donphan, most of the time, Spdef Kommo, Prima, Fini, Venu (non-Sleep or Sub), Chansey, Stall Necrozma, Victini (non-Scarf or massive phy def investment), Volcarona, good rolls vs max hp Blastoise-Mega, Blissey, Clefable, 50/50 Deoxys-S, Haxorus (non-Scarf), Hoopa-U (non-Scarf), Kyurem (non-Icium), Manaphy (non-Custab endure), Medicham-Mega, Vivillon, Heracross-Mega (needs a decent amount of def), Rotom-Heat, Sawk (non-Scarf or ``Protect~~), and Tapu Bulu (non-Scarf), Entei, Pyukumuku, Thundurus-T (non-Timid), Umbreon (no Protect, which I don't think is common), and Volcanion (non-anti Donphan set).

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Ambipom @ Normalium Z
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Tickle
- Low Sweep
- Giga Impact
- Fake Out

Z-Tickle Ambipom makes use of the neat move Tickle while also being able to take advantage of a 200 Base Power Z-Move. I think CallMeJJok3R was the creator of this set. One distinct difference between this set and the Life Orb set is that this set beats Gyarados-Mega! To beat it you would want to Fake Out turn 1, Tickle turn 2, Z-Tickle or Low Sweep (If Gyara uses DD then you Low Sweep, if it attacks then Z-Tickle), if Gyara used DD then just Z-Giga Impact this turn. If Gyara attacked then used DD, you have to Low Sweep then kill with Giga Impact. That should work for offensive or defensive Gyara. The set is mainly for beating Gyara, so not too much to explain about the moves. You can ev it to allow it to beat Lando-T.

Notable wins S-C: Zards, sometimes phy Dragonite (Fake Out, Z-Tickle, Giga Impact. It has to get some lucky rolls to live), Gyarados-Mega, non-Scarf P-Z, non-Scarf Lele, good rolls vs Meloetta, Gardevoir-Mega, good rolls vs Offensive Mew, Altaria-Mega (no Beam or DD), fast Donphan, bad rolls vs Kommo, decent rolls vs bulky Prima, Fini (non-Waterium, but decent rolls vs pretty bulky Fini), can beat some physical Victini, Volcarona, Haxorus (non-Scarf), Hoopa-U (non-Scarf), Manaphy, Medicham-Mega, Vivillon, Sawk (non-Scarf or ~~Protect~~), Tapu Bulu (non-Scarf).

With all that in mind, Ambipom certainly beats some top threats in 1v1. It can beat both Zards, Tapu Lele, Primarina, and Tapu Fini, something Lopunny-Mega cannot do with one set or at all. It definitely deserves a spot on the vr.
 
nomming buzzwole C --> C-/D

noting that it has an analysis, Buzzwole can really do nothing against competent zards, most Dragonites, and every Fairy- and Psychic-Type Pokemon, as well as any special attacker in general, which seriously hinders its viability. I think its been going under the radar simply because its an Ultra Beast with scary Attack and neat utility, but the reality is that it loses to so much of whats currently in right now
 
BIG NOM
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Togekiss B > A/A+

Ok hear me out- Togekiss is not something you might've thought about before now, but I'd like to bring attention to a set concept made originally by AllFourtyOne.
Togekiss @ Electrium Z
Ability: Serene Grace
EVs: 252 HP / 120 SpD / 136 Spe
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Roost
- Air Slash
- Charm
Basically, the crux of the set is using Z-Thunder Wave to get a nifty +1 boost to Special Defense, while at the same time slicing through the opponent's speed, in addition to that nifty 25% immobilization chance. The immobilization combined with Togekiss' own Serene Grace Air Slash makes it so that doing anything is basically no longer an option. Roost is necessary for sustain, as you would expect, while Charm is an interchangeable move with other options like Encore, Nasty Plot, or w/e you might want to cteam people with, I just find Charm the most useful for things like Golem.

EV-wise, the Speed is the bare minimum for outspeeding paralyzed Porygon-Z after it uses Z-Conversion (or is Scarf), while the bulk is for making it take as many hits as possible on both physical and special fronts, namely Charizard-Y Blast Burn, Porygon-Z-Hyper Beam, Tapu Lele Shattered Psyche, Pinsir-M Giga Impact, etc.

Now, before I get into matchups, let's just make it clear what the odds of all the RNG we've got going here are, for those who want to use Togekiss, but are uncertain about how lucky you need to be in order to reliably win with it.
Getting a flinch with Serene Grace: (95% Accuracy, 60% Flinch) = 57% Overall Flinch chance
Paralysis immobilization = 25% Paralyze chance
ParaFlinch: (57% Flinch chance, 25% Paralyze chance) = 67.75% Overall immobilization chance
A bit lower than I thought it was going to be, actually-

With all that said, now let's take a look at what this Togekiss takes on.
https://pastebin.com/raw/4W2K7v2H pastebins are easier to look at tbh
S Rank: 3.5/4
A+ Rank: 2.5/3
A Rank: 3.5/5
A- Rank: 2/5
B+ Rank: 8.5/11
B Rank: 6.5/16
B- Rank: 12/21
C+ Rank: 10/17
C Rank: 9.5/18
C- Rank: 7.5/20
D Rank: 11/16
As you can see, Togekiss punches through over half of almost every rank, in addition to almost demolishing the upper ranks completely! It's for this reason, in addition to the fact that Togekiss can still also run Scarf or Fairium sets, that I believe Togekiss deserves either A or A+ Rank, in addition to Togekiss' Z-Thunder Wave set being ranked to A- or A Rank.
 
^^ these better all be darling references

anyway id like to make another large nom (its a someone large mon)

EMBOAR UR -> UT / C
(s/o to silduck for making me think about this so much)

after some thought, I came to realize that Emboar actually can deal with a significant chunk of the top tier VR, but its still unfortunate in that like magearna, it still underspeeds timid greninja by .5 when scarfed because thats just how life is and gamefreak likes greninja way too much.

252 Atk Reckless Emboar Head Smash vs. 252 HP / 144 Def Charizard-Mega-X: 304-358 (84.4 - 99.4%) -- guaranteed 2HKO

Set:

Emboar @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Earthquake
- Head Smash
(Wild Charge can also be run over EQ)
On paper, Emboar should deal with a fair amount of top threats. Unfortunately, gamefreak decided to give it horribly low attack and speed that you can either choose to kill things easily or outspeed about the important things it needs to. It was honestly disappointing theorymoning and then finding that it can't kill anything *cough gyarados*
Onto calcs / vr matchups for B- and up:
W = win for Emboar
L = Loss for Emboar
S = Set dependent

Char-X: S Defensively bulky Char-X can win either through rolls or bulking.
252 Atk Reckless Emboar Head Smash vs. 252 HP / 144 Def Charizard-Mega-X: 304-358 (84.4 - 99.4%) -- guaranteed 2HKO <- needs this much bulk to 100% live
252 Atk Reckless Emboar Head Smash vs. 252 HP / 0 Def Charizard-Mega-X: 346-408 (96.1 - 113.3%) -- 75% chance to OHKO generic specially defensive Char-X runs 252 HP with 0 def.
252 Atk Reckless Emboar Head Smash vs. 0 HP / 0 Def Charizard-Mega-X: 346-408 (116.4 - 137.3%) -- guaranteed OHKO
Char-Y: W
Dragonite: L
Gyarados: L If Gyarados does not mega and emboar has Wild Charge it can kill sometimes. -1 252 Atk Reckless Emboar Wild Charge vs. 252 HP / 0 Def Gyarados: 368-436 (93.4 - 110.6%) -- 62.5% chance to OHKO
Magearna: W (most of the time)
252 Atk Reckless Emboar Flare Blitz vs. 252 HP / 252+ Def Magearna: 296-350 (81.3 - 96.1%) -- guaranteed 2HKO
252 Atk Reckless Emboar Flare Blitz vs. 252 HP / 252 Def Magearna: 324-384 (89 - 105.4%) -- 31.3% chance to OHKO
252 Atk Reckless Emboar Flare Blitz vs. 252 HP / 0 Def Magearna: 402-474 (110.4 - 130.2%) -- guaranteed OHKO
Porygon-Z: S Beats Normalium (the more common one), loses to scarf.
Tapu Lele: L Beats no bulk, loses to scarf and somewhat bulky.
252 Atk Reckless Emboar Flare Blitz vs. 252 HP / 0 Def Tapu Lele: 288-339 (83.7 - 98.5%) -- guaranteed 2HKO
252 Atk Reckless Emboar Flare Blitz vs. 0 HP / 0 Def Tapu Lele: 288-339 (102.4 - 120.6%) -- guaranteed OHKO
Greninja: L man this is annoying but it underspeeds by .5 speed points... beats modest though
Meloetta: L
Metagross-Mega: S Loses to defensive, beats zero bulk, and struggles vs. Spdef
252 Atk Reckless Emboar Flare Blitz vs. 0 HP / 0 Def Metagross-Mega: 320-378 (106.3 - 125.5%) -- guaranteed OHKO
252 Atk Reckless Emboar Flare Blitz vs. 252 HP / 0 Def Metagross-Mega: 320-378 (87.9 - 103.8%) -- 25% chance to OHKO
252 Atk Reckless Emboar Flare Blitz vs. 252 HP / 48 Def Metagross-Mega: 306-362 (84 - 99.4%) -- guaranteed 2HKO
Slowbro: L
Zygarde-C: L
Gardevoir-Mega: S, but general W Beats 0 bulk, has a favorable roll vs 252 hp, and loses to very defensive.
252 Atk Reckless Emboar Flare Blitz vs. 0 HP / 0 Def Gardevoir-Mega: 322-379 (116.2 - 136.8%) -- guaranteed OHKO
252 Atk Reckless Emboar Flare Blitz vs. 252 HP / 0 Def Gardevoir-Mega: 322-379 (94.7 - 111.4%) -- 68.8% chance to OHKO
252 Atk Reckless Emboar Flare Blitz vs. 252 HP / 80 Def Gardevoir-Mega: 288-339 (84.7 - 99.7%) -- guaranteed 2HKO
Jumpluff: W
Landorus-T: L
Magnezone: L
Mew: L
Aegislash: L assuming they KS t1
Altaria-M: L
Donphan: L
Genesect: W, unless hyper beam scarf
Kommo-o: L
Lopunny-Mega: L
Primarina: L
Tapu Fini: L
Tyranitar-Mega: W
Venusaur-Mega: L
Zeraora: L, but has a low chance to beat Band
252 Atk Choice Band Zeraora Plasma Fists vs. 0 HP / 0 Def Emboar: 313-369 (86.7 - 102.2%) -- 18.8% chance to OHKO
252 Atk Reckless Emboar Flare Blitz vs. 0 HP / 0 Def Zeraora: 288-339 (90.8 - 106.9%) -- 43.8% chance to OHKO
Aggron: L
Celesteela: W, unless Cele is 252 / 252 bold with airslash, and high rolls both recoil and air slash.
Chansey: L, Chansey can live and press counter or softboil after Superpower (if emboar doesnt flareblitz)
Crustle: L
Ferrothorn: W
Garchomp: L
Heatran: W
Kartana: W
Mawile-Mega: S, loses to bulky, but beats 0 bulk
Naganadel: W (68.8% chance to kill)
Necrozma: L
Pinsir-M: W
Sableye-Mega: W, needs to run 252 / 252 bold to live flare blitzes and reliably recover off of them, while also not being crit / burned / consistently highrolled 252 Atk Reckless Emboar Flare Blitz vs. 252 HP / 252+ Def Sableye-Mega: 139-165 (45.7 - 54.2%) -- 50% chance to 2HKO
Victini: S, Wins vs no bulk non-scarf and has a positive roll vs 252 hp, loses to defensive
252 Atk Reckless Emboar Head Smash vs. 0 HP / 0 Def Victini: 378-446 (110.8 - 130.7%) -- guaranteed OHKO
252 Atk Reckless Emboar Head Smash vs. 252 HP / 0 Def Victini: 378-446 (93.5 - 110.3%) -- 62.5% chance to OHKO
252 Atk Reckless Emboar Head Smash vs. 252 HP / 100 Def Victini: 340-402 (84.1 - 99.5%) -- guaranteed 2HKO
Volcarona: W
Archeops: W (Lives scarf aerial ace, loses to fly)
Blastoise: L
Blaziken-Mega: L
Blaziken: S, loses if fightinium / band, wins if not
Blissey: W
Clefable: W (should be, assuming I got the set right but I probably didn't)
252 Atk Reckless Emboar Flare Blitz vs. 252 HP / 0 Def Clefable: 294-346 (74.6 - 87.8%) -- guaranteed 2HKO
252 Atk Reckless Emboar Flare Blitz vs. +1 252 HP / 0 Def Clefable through Reflect: 97-115 (24.6 - 29.1%) -- 99.9% chance to 4HKO
Deoxys-S: L
Durant: W
Golem: L
Haxorus: L
Hoopa-U: Can beat non-scarfed / non-very defensively bulky
Incineroar: W
Krookodile: L assuming its TDA's set
Kyurem: S, basically entirely rolls i believe unless theres a lot of physical bulk and its groundium.
Latias-Mega: L
Manaphy: L
Medicham-Mega: W unless defensive
Salamence: L, can beat 0 bulk but loses to defensive
Swampert-M: L unless you meme and run Grass Knot
Vivillon: W
Whimsicott: W, unless occa berry


I also made a choice banded version too that lives adamant gyarados waterfall / jolly metagross zen headbutt and can ohko back, but it also loses a lot more matchups due to underspeeding.

Emboar @ Choice Band
Ability: Reckless
EVs: 252 HP / 36 Atk / 220 Def
Impish Nature
- Flare Blitz
- Superpower
- Wild Charge
- Head Smash

252 Atk Tough Claws Metagross-Mega Zen Headbutt vs. 252 HP / 220+ Def Emboar: 356-422 (83.9 - 99.5%) -- guaranteed 2HKO

poor emboar man, it just wanted to be viable but its attack and speed are just too low to contest withthe big boys, if it had a better attacking stat it could 50/50 gyarados and deal with so much more :(
 
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also nomming Mega Altaria B+ --> B

It has neat utility and deals with S ranks pretty well, but what is really bringing it down is the overabundance of Fairies like Magearna Mega Gardevoir and Tapu Lele and other special attackers such as Z-Conv Porygon Z and Meloetta. It also struggles to set itself apart from mega gardevoir as a pixilate special attacker, and can't run utility and a physical set at the same time, as dragon dance is required to make physical sets work, alongside the mandatory recovery, making it choose between utility and coverage. Like, why would you run Mega Altaria when you can run Tapu Lele or Magearna?
 
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also nomming Mega Altaria B+ --> B

It has neat utility and deals with S ranks pretty well, but what is really bringing it down is the overabundance of Fairies like Magearna Mega Gardevoir and Tapu Lele and other special attackers such as Z-Conv Porygon Z and Meloetta. It also struggles to set itself apart from mega gardevoir as a pixilate special attacker, and can't run utility and a physical set at the same time, as dragon dance is required to make physical sets work, alongside the mandatory recovery, making it choose between utility and coverage. Like, why would you run Mega Altaria when you can run Tapu Lele or Magearna?
because lele and gear lose to stuff that’s popular right now, malt doesn’t... like dnite can switch things up and beat them but it’s not getting past malt. Beating all s ranks and a solid portion of everything else is, believe it or not, a good thing. Didn’t mace get like fucking barbaracle to b- off the sole fact that it beat kyub and gyara? malt can beat more than that, it’s got sound for Jumpluff, it can go spdef and beat gren, and be the floofy birb we always wanted but never deserved. I would even be fine with a ride to a-, but that ain’t gonna happen. Simply put, malt beats more popular stuff than lele and to some extent gear (hell, malt can even beat mmeta with the right evs) right now.
 
Sorry, Mega Altaria is a pet peeve of mine....

because lele and gear lose to stuff that’s popular right now, malt doesn’t... like dnite can switch things up and beat them but it’s not getting past malt. Beating all s ranks and a solid portion of everything else is, believe it or not, a good thing. Didn’t mace get like fucking barbaracle to b- off the sole fact that it beat kyub and gyara? malt can beat more than that, it’s got sound for Jumpluff, it can go spdef and beat gren, and be the floofy birb we always wanted but never deserved. I would even be fine with a ride to a-, but that ain’t gonna happen. Simply put, malt beats more popular stuff than lele and to some extent gear (hell, malt can even beat mmeta with the right evs) right now.
About Barbaracle, it not only beat Mega Gyarados and Kyurem-B, but also Porygon Z and Mega Charizard X, which were (and are) huge forces in the 1v1 metagame. MAlt isn't as anti-meta or good as other A- rank Pokemon like Mega Gardevoir, Mew or Jumpluff, while Lele can eat many top tier threats, and Gear does just about the same. So, there is no comparison between the roles of Lele/Gear, and Mega Altaria. A well-placed Dragonite can kill Mega Altaria, a decently built Mega Zard Y can finish Mega Altaria off, Porygon Z, Tapu Lele, Magearna, Tapu Fini, Primarina, Aegislash, Magnezone, Meloetta, Mega Slowbro, all of these demolish Mega Altaria. So, what Mega Altaria beats is limited to some sets of physical DNite, Pluff(I think it loses to Zleep PowderSeed Infestation, but I'm not sure), Mega Gyarados(no idea about Taunt MDos Vs MAlt match-up). It has tremendous opportunity cost between running coverage and utility, like TDA mentioned. So, I support the drop of Mega Altaria to B (¹* edit), or at least stay in the its current B+ (¹*/edit)

¹* AttiEdit : Got to say that it need not necessarily be a fall, but it definitely shouldn't be a rise....
 
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About Barbaracle, it not only beat Mega Gyarados and Kyurem-B, but also Porygon Z and Mega Charizard X, which were (and are) huge forces in the 1v1 metagame. MAlt isn't as anti-meta or good as other A- rank Pokemon like Mega Gardevoir, Mew or Jumpluff, while Lele can eat many top tier threats, and Gear does just about the same. So, there is no comparison between the roles of Lele/Gear, and Mega Altaria. A well-placed Dragonite can kill Mega Altaria, a decently built Mega Zard Y can finish Mega Altaria off, Porygon Z, Tapu Lele, Magearna, Tapu Fini, Primarina, Aegislash, Magnezone, Meloetta, Mega Slowbro, all of these demolish Mega Altaria. So, what Mega Altaria beats is limited to some sets of physical DNite, Pluff(I think it loses to Zleep PowderSeed Infestation, but I'm not sure), Mega Gyarados(no idea about Taunt MDos Vs MAlt match-up). It has tremendous opportunity cost between running coverage and utility, like TDA mentioned. So, I support the drop of Mega Altaria to B....

Gonna have many edits, coz I'm GPing my own post
About MAlt, it not only beat Mega Gyarados and Zard X, but also Zard Y and Dragonite (with its better optimised SpD set) which are huge forces in the 1v1 metagame. MAlt is arguably as antimeta as the A- rank pokemon a tier above it, as it beats out all of the s tier pokemon and walls most physical attackers in the metagame. Thus there is some comparison between it and the likes of Lele/Gear (two A+ ranked pokemon). A well-placed MAlt can kill dragonite and zard y. Tapu Lele, Magearna, Tapu Fini, Primarina, Meloetta, Slowbro however do demolish MAlt (special defense invest can allow it to beat or at least 50/50 PZ, Aegislash so its unfair to say they demolish MAlt). So what MAlt beats is extended to all the s tier mons, and the overwhelming majority of physical attackers. (I believe that jumpluff matchup is more of a 50/50 but iirc its somewhat slanted in MAlt's favor). It has tremendous options in coverage allowing it to beat a good proportion of the metagame albeit with various sets.

It is unfair to compare MAlt to Tapu Lele or Magearna and say that it isn't as strong, or to say that its weaker than A- mons. MAlt is a B+ tier mon and imo deserving of that spot and unless you can show that its worse than the tier its in, as opposed to the tiers above it, it should not be considered for a drop.
 
As another side note, as it's come up multiple times, new months start after the 1:00 AM GMT tour on the last day of the month. For example, January's tournament cycle ends after the scheduled ADV tour on Thursday, from this schedule:
1548947669507.png

and will then begin the new tour cycle, beginning with UU on Friday at 9:00 AM GMT.
 
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I’d like to nominate Luxray to Untested

It has a lot of great tools, such as Eerie Impulse, Intimidate, and Baby Doll Eyes. I made a few sets that could be of note.

Luxray @ Electrium Z
Ability: Intimidate
EVs: 152 HP / 4 Def / 192 SpD / 100 Spe
Timid Nature
IVs: 0 Atk
- Charge Beam
- Eerie Impulse
- Rest
- Laser Focus / Charge

Luxray @ Fairium Z
Ability: Intimidate
EVs: 160 HP / 252 Def / 96 Spe
Impish Nature
- Baby-Doll Eyes
- Rest
- Magnet Rise
- Ice Fang

It is held back by relatively poor stats and lack of recovery.
 
edit: Close Combat beats Heatran, fire punch also helps against Whimsicott and Serperior (not makes you instawin but helps), and I didn't include the steel types that overlap between the two, being stuff like non scarf Kartana, Magnezone, non scarf Excadrill, and Lucario. Also fire punch beats Durant.

I just realized scarf Kartana can't win anyway; it doesn't ohko. Oops.
 
I would like to nominate Chesnaught to Untested.

It's a thicc boy with 88 HP and 122 Def and has the ability to wall a lot of popular mons in the meta, namely Gyarados-Mega, Donphan, Mega Lop, Zeraora and Crustle (lol Bulletproof). It also has unique access to moves that slowly chip away at the opponent such as Leech Seed, Spiky Shield and Super Fang, which is only compounded when Rocky Helmet is added to the mix.

At the moment I've just been using this trash set:

Chesnaught (M) @ Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Drain Punch
- Leech Seed
- Spiky Shield
- Super Fang

The downsides are pretty obvious though; I can't imagine it beating any Special attacking mon or most Ghost/Fire/Flying/Ice/Grass/Psychic mons. Some matchups like Dnite, Lando-T, Zygarde, Aegislash, Garchomp and Mawile-Mega can be won through smart play on your part and stupid play on your opponent's part and Megagross is a win if they don't run Zen Headbutt (lol) but it also just loses to Zard.

I'm sure somebody leagues more competent than me can fully realize the potential of this mon but I've been enjoying play with it ever since deg gave it to me in Degmons lol. Also thanks TDA for guiding me through this process, blame him for this mess.
 
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A very vocal minority of people want Magearna to S. Let's see if it's worthy:

W = Win
MW = Mostly Win
(by the nature of being a mon that sets up defensively for wins, it's often going to suffer from scenarios where it can be dicked over by multiple consecutive turns of potential hax)
L = Lose
ML = Mostly Lose
U = Uncertain

Charizard-Mega-X L1
Charizard-Mega-Y L2
Dragonite W1
Gyarados-Mega MW1 (mostly win because tauntquake can 50/50 otherwise, and both aren't overly common)

A+ Rank
Magearna U1
Porygon-Z W2
Tapu Lele W3

A Rank
Greninja MW2 (only mostly because hp fire and torrent strats exist at a point of usage beyond 25%)
Meloetta L3 (The L standing for Laser focus, in this case)
Metagross-Mega MW3 (cba to calc the odds of mash boosts or crits not stealing the game over 4 or so turns, but it's definitely over 25%)
Slowbro-Mega W4 (Pain Split and the threat of Z-Fleur basically hold slowbro hostage, forcing it to use up all its heals or risk dying)
Zygarde-Complete L4 (replay)


A- Rank
Gardevoir-Mega MW4 (Taunt and CM can win, and both are used pretty frequently, it's just hard to pull off)
Jumpluff ML1 (get them dodges)
Landorus-Therian ML2 (would be an L, but apparently Groundium is 39% usage nowadays, though Sub also gives you a rough time)
Magnezone L5 (hitting one Metal Sound isn't too difficult)
Mew ML3 (Overheat with Taunt or Nasty Plot is a 50/50, and Amnesia Taunt just wins)


B+ Rank
Aegislash ML4 (You have to hit Metal Sound twice to win, which is a 72.25% chance or use the much better Laser Focus)
Altaria-Mega W5
Donphan MW5 (EQ into Z-EQ forces a 50/50, as long as you have minimum HP for Pain Split. Choice Band also needs low HP, but outright wins with how much extra damage it deals. I only put this as a Majority Win because neither low HP nor Choice Band are that common yet.)
Genesect L6
Kommo-o W6
Lopunny-Mega W7
Primarina W8
Tapu Fini U2 (GoA 50/50s. A well-played Waterium wins as long as it hits multiple Pumps, though idk if people know how to make it win yet)
Tyranitar-Mega W9
Venusaur-Mega U3 (Apparently a lot of people are running Leech Seed, Sleep Powder, HP Fire, and Max Spa nowadays)
Zeraora MW6 (mixed Charge wins, but isn't used enough)


B Rank
Aggron-Mega U4 (With Taunt and Metal Burst, Aggron can very feasibly dance around Magearna Taunt Rest also wins but nobody uses that tech)
Celesteela ML5 (A lotta people run Metal Sound Z-move/SubSeed)
Chansey W10 (nobody uses Confide/CM anymore)
Crustle W11
Ferrothorn W12 (Confide isn't ran enough for me to make it MW, imo)
Garchomp ML6 (Though Groundium and Choice Band are the top two items on it, they only combine to about 62% usage)
Heatran L7
Kartana W12
Mawile-Mega MW7 (generic max hp max atk is top usage, though spdef is at a decent 40% usage)
Naganadel MW8 (modest at 20% and firium at 7%)
Necrozma W13 (People don't seem to run berry as much anymore)
Pinsir-Mega W14
Sableye-Mega W15
Togekiss U5 (Z-Thunder Wave is rising, and apparently Nasty Plot is used quite a bit)
Victini L8
Volcarona L9


B- Rank
Archeops W16
Blastoise-Mega W17
Blaziken L10
Blissey W18 (same as chansey)
Clefable W19 (I'm not actually sure who wins this matchup, but Magearna has more PP so I'm assuming it does)
Deoxys-S L11 (last month's usage is clouded with Z-Detect which also won, but the regular double setup stall wins)
Diancie-Mega W20
Durant MW9 (I've seen too many flinches happen to ignore that they exist)
Golem MW10 (same deal as Donphan, but with less HP for Magearna to heal off of)
Haxorus W21
Hoopa-Unbound W22
Incineroar W23
Krookodile L12
Kyurem ML7 (Noble Roar sets have solid rolls to live vs Magearna's most common spreads, in addition to Groundium existing)
Latias-Mega MW11 (only because Reflect Type isn't at majority usage 45% tho)
Manaphy L13 (Tail Glow Waterium is like, all of them-)
Medicham-Mega MW12 (Fake Out + HJK rolls are in your favor, so long as you're Bold/bulked)
Salamence W24
Swampert-Mega U6 (Sleep Roll dependent)
Vivillon L14
Whimsicott L15 (Sub twice and Fleur can't kill you anymore)

C+ Rank
Avalugg W25
Blacephalon L16
Carracosta ML8 (mixed Waterium is about 70%)
Gallade-Mega W26
Gengar-Mega ML9
Heracross-Mega W26
Latios W27
Nihilego W28
Pheromosa W29
Porygon2 W30
Rotom-Heat L17
Sawk ML10 (apparently Groundium is hot these days? also choice band)
Scizor-Mega W31
Skarmory MW13 (Taunt Roost wins, but Taunt is only 30%)
Tapu Bulu W32
Terrakion W33
Zapdos ML11 (stats are muddied by Z-Detect usage which also won, Metal Sound and Charge present issues)

C Rank
Buzzwole W34
Camerupt-Mega L18
Empoleon ML12 (Laser Focus is below 80% usage)
Entei L19
Excadrill L20
Infernape L21
Keldeo W35
Lycanroc-Dusk W36
Magneton L22
Marowak-Alola L23
Pidgeot-Mega W37
Pyukumuku L24
Raikou L25
Rhyperior W38
Serperior MW14 (SubSeed wins, but is only 30%)
Thundurus-Therian W39
Umbreon W40
Volcanion L26


C- Rank
Alakazam MW15 (Sub Encore Disable is gonna ruin your day, but that's about it)
Chandelure L27
Cloyster W41
Darmanitan L28
Hydreigon MW16 (Specs and Firium are scary, but not over 50% usage)
Illumise L29 (In this case it would be the Volbeat set with Z-Confide, but Volbeat is Unranked because Illumise literally does the same thing, but also with Charm)
Landorus L30
Lucario-Mega W42 (SD Sub Reversal wins, but it's hardly used at all anymore)
Muk-Alola W43 (Confide Spite isn't used much at all)
Ninetales-Alola W44
Quagsire L31 (Unlike Clefable, Quagsire has passive damage going for it with Scald burns)
Salazzle L32
Sceptile W45
Slaking W46
Staraptor W47
Steelix-Mega L33 (surprisingly, it has the bulk to eat Z-Cannon, as well as the power to KO after a few Curses)
Suicune L34 (Pressure Substitute is an oof)
Talonflame L35 (Flare Blitz 2HKOs, and Taunt Roost is a hard L)
Type: Null L36 (Confide)
Xurkitree L37 (Z-Zap Cannon is just a clean KO)


D Rank
Abomasnow-Mega W48
Araquanid W49
Arcanine W50
Aron W51
Azumarill W52
Bellossom W53
Breloom L38
Dhelmise W54
Gigalith W55 (My set with Laser Focus and EQ wins, but nobody uses it so eh)
Hawlucha W56
Rampardos W57
Relicanth W58
Smeargle L39
Stakataka W59
Sylveon MW17 (Yawn Fake Tears can win with a non-one-turn sleep roll, though that itself is roll-based, and not majority usage)
Togedemaru W60
Wins = 60
Mostly Wins = 17
Losses = 39
Mostly Losses = 12
Uncertain = 6


W = +1 ||| MW = +.66 ||| U = +.5 ||| ML = +.33 ||| L = +0

S rank wins = 1.66/4
A+ rank wins = 2.66/3
A rank wins = 2.33/5
A- rank wins = 1.66/5
B+ rank wins = 7.66/11
B rank wins = 10/16
B- rank wins = 12.5/21
C+ rank wins = 12/17
C rank wins = 8/18
C- rank wins = 8.33/20
D rank wins = 13.66/16
While Magearna does have very similar totals to Gyarados-Mega, you also have to consider that Gyarados is getting more wins against the upper VR, versus Magearna moreso cleaning out the lower VR. That said, though, these matchups were also done while only taking Magearna's regular CM/ID/Pain Split/Fleur Cannon set into account. Choice Specs gives Magearna an edge over Aegislash, Genesect, Aggron, Celesteela, and more, in addition to other sets and items that Magearna can run, thanks to not being tied down to a Mega Stone like Gyarados is. While none of these sets alone beat more than Gyarados does, I do believe that all of them combined make Magearna as a whole possibly worthy of S Rank.
 
A very vocal minority of people want Magearna to S. Let's see if it's worthy:

W = Win
MW = Mostly Win
(by the nature of being a mon that sets up defensively for wins, it's often going to suffer from scenarios where it can be dicked over by multiple consecutive turns of potential hax)
L = Lose
ML = Mostly Lose
U = Uncertain

Charizard-Mega-X L1
Charizard-Mega-Y L2
Dragonite W1
Gyarados-Mega MW1 (mostly win because tauntquake can 50/50 otherwise, and both aren't overly common)

A+ Rank
Magearna U1
Porygon-Z W2
Tapu Lele W3

A Rank
Greninja MW2 (only mostly because hp fire and torrent strats exist at a point of usage beyond 25%)
Meloetta L3 (The L standing for Laser focus, in this case)
Metagross-Mega MW3 (cba to calc the odds of mash boosts or crits not stealing the game over 4 or so turns, but it's definitely over 25%)
Slowbro-Mega W4 (Pain Split and the threat of Z-Fleur basically hold slowbro hostage, forcing it to use up all its heals or risk dying)
Zygarde-Complete L4 (replay)


A- Rank
Gardevoir-Mega MW4 (Taunt and CM can win, and both are used pretty frequently, it's just hard to pull off)
Jumpluff ML1 (get them dodges)
Landorus-Therian ML2 (would be an L, but apparently Groundium is 39% usage nowadays, though Sub also gives you a rough time)
Magnezone L5 (hitting one Metal Sound isn't too difficult)
Mew ML3 (Overheat with Taunt or Nasty Plot is a 50/50, and Amnesia Taunt just wins)


B+ Rank
Aegislash ML4 (You have to hit Metal Sound twice to win, which is a 72.25% chance or use the much better Laser Focus)
Altaria-Mega W5
Donphan MW5 (EQ into Z-EQ forces a 50/50, as long as you have minimum HP for Pain Split. Choice Band also needs low HP, but outright wins with how much extra damage it deals. I only put this as a Majority Win because neither low HP nor Choice Band are that common yet.)
Genesect L6
Kommo-o W6
Lopunny-Mega W7
Primarina W8
Tapu Fini U2 (GoA 50/50s. A well-played Waterium wins as long as it hits multiple Pumps, though idk if people know how to make it win yet)
Tyranitar-Mega W9
Venusaur-Mega U3 (Apparently a lot of people are running Leech Seed, Sleep Powder, HP Fire, and Max Spa nowadays)
Zeraora MW6 (mixed Charge wins, but isn't used enough)


B Rank
Aggron-Mega U4 (With Taunt and Metal Burst, Aggron can very feasibly dance around Magearna Taunt Rest also wins but nobody uses that tech)
Celesteela ML5 (A lotta people run Metal Sound Z-move/SubSeed)
Chansey W10 (nobody uses Confide/CM anymore)
Crustle W11
Ferrothorn W12 (Confide isn't ran enough for me to make it MW, imo)
Garchomp ML6 (Though Groundium and Choice Band are the top two items on it, they only combine to about 62% usage)
Heatran L7
Kartana W12
Mawile-Mega MW7 (generic max hp max atk is top usage, though spdef is at a decent 40% usage)
Naganadel MW8 (modest at 20% and firium at 7%)
Necrozma W13 (People don't seem to run berry as much anymore)
Pinsir-Mega W14
Sableye-Mega W15
Togekiss U5 (Z-Thunder Wave is rising, and apparently Nasty Plot is used quite a bit)
Victini L8
Volcarona L9


B- Rank
Archeops W16
Blastoise-Mega W17
Blaziken L10
Blissey W18 (same as chansey)
Clefable W19 (I'm not actually sure who wins this matchup, but Magearna has more PP so I'm assuming it does)
Deoxys-S L11 (last month's usage is clouded with Z-Detect which also won, but the regular double setup stall wins)
Diancie-Mega W20
Durant MW9 (I've seen too many flinches happen to ignore that they exist)
Golem MW10 (same deal as Donphan, but with less HP for Magearna to heal off of)
Haxorus W21
Hoopa-Unbound W22
Incineroar W23
Krookodile L12
Kyurem ML7 (Noble Roar sets have solid rolls to live vs Magearna's most common spreads, in addition to Groundium existing)
Latias-Mega MW11 (only because Reflect Type isn't at majority usage 45% tho)
Manaphy L13 (Tail Glow Waterium is like, all of them-)
Medicham-Mega MW12 (Fake Out + HJK rolls are in your favor, so long as you're Bold/bulked)
Salamence W24
Swampert-Mega U6 (Sleep Roll dependent)
Vivillon L14
Whimsicott L15 (Sub twice and Fleur can't kill you anymore)

C+ Rank
Avalugg W25
Blacephalon L16
Carracosta ML8 (mixed Waterium is about 70%)
Gallade-Mega W26
Gengar-Mega ML9
Heracross-Mega W26
Latios W27
Nihilego W28
Pheromosa W29
Porygon2 W30
Rotom-Heat L17
Sawk ML10 (apparently Groundium is hot these days? also choice band)
Scizor-Mega W31
Skarmory MW13 (Taunt Roost wins, but Taunt is only 30%)
Tapu Bulu W32
Terrakion W33
Zapdos ML11 (stats are muddied by Z-Detect usage which also won, Metal Sound and Charge present issues)

C Rank
Buzzwole W34
Camerupt-Mega L18
Empoleon ML12 (Laser Focus is below 80% usage)
Entei L19
Excadrill L20
Infernape L21
Keldeo W35
Lycanroc-Dusk W36
Magneton L22
Marowak-Alola L23
Pidgeot-Mega W37
Pyukumuku L24
Raikou L25
Rhyperior W38
Serperior MW14 (SubSeed wins, but is only 30%)
Thundurus-Therian W39
Umbreon W40
Volcanion L26


C- Rank
Alakazam MW15 (Sub Encore Disable is gonna ruin your day, but that's about it)
Chandelure L27
Cloyster W41
Darmanitan L28
Hydreigon MW16 (Specs and Firium are scary, but not over 50% usage)
Illumise L29 (In this case it would be the Volbeat set with Z-Confide, but Volbeat is Unranked because Illumise literally does the same thing, but also with Charm)
Landorus L30
Lucario-Mega W42 (SD Sub Reversal wins, but it's hardly used at all anymore)
Muk-Alola W43 (Confide Spite isn't used much at all)
Ninetales-Alola W44
Quagsire L31 (Unlike Clefable, Quagsire has passive damage going for it with Scald burns)
Salazzle L32
Sceptile W45
Slaking W46
Staraptor W47
Steelix-Mega L33 (surprisingly, it has the bulk to eat Z-Cannon, as well as the power to KO after a few Curses)
Suicune L34 (Pressure Substitute is an oof)
Talonflame L35 (Flare Blitz 2HKOs, and Taunt Roost is a hard L)
Type: Null L36 (Confide)
Xurkitree L37 (Z-Zap Cannon is just a clean KO)


D Rank
Abomasnow-Mega W48
Araquanid W49
Arcanine W50
Aron W51
Azumarill W52
Bellossom W53
Breloom L38
Dhelmise W54
Gigalith W55 (My set with Laser Focus and EQ wins, but nobody uses it so eh)
Hawlucha W56
Rampardos W57
Relicanth W58
Smeargle L39
Stakataka W59
Sylveon MW17 (Yawn Fake Tears can win with a non-one-turn sleep roll, though that itself is roll-based, and not majority usage)
Togedemaru W60
Wins = 60
Mostly Wins = 17
Losses = 39
Mostly Losses = 12
Uncertain = 6


W = +1 ||| MW = +.66 ||| U = +.5 ||| ML = +.33 ||| L = +0

S rank wins = 1.66/4
A+ rank wins = 2.66/3
A rank wins = 2.33/5
A- rank wins = 1.66/5
B+ rank wins = 7.66/11
B rank wins = 10/16
B- rank wins = 12.5/21
C+ rank wins = 12/17
C rank wins = 8/18
C- rank wins = 8.33/20
D rank wins = 13.66/16
While Magearna does have very similar totals to Gyarados-Mega, you also have to consider that Gyarados is getting more wins against the upper VR, versus Magearna moreso cleaning out the lower VR. That said, though, these matchups were also done while only taking Magearna's regular CM/ID/Pain Split/Fleur Cannon set into account. Choice Specs gives Magearna an edge over Aegislash, Genesect, Aggron, Celesteela, and more, in addition to other sets and items that Magearna can run, thanks to not being tied down to a Mega Stone like Gyarados is. While none of these sets alone beat more than Gyarados does, I do believe that all of them combined make Magearna as a whole possibly worthy of S Rank.

Absolutely agree with the nom of S Rank. The regular standard set alone forces a huge shift in the 1v1 Metagame for mons to maintain relevance, whereas other specialized sets can often round out many of the weaknesses a regular Magearna has, making it an excellent lure as well.

One thing I would change from this MU list, Deoxys Speed, although having usage data clouded by Z-Detect, has had a preference towards Choice Specs in the last few months. Before the suspect I recall a 1630 usage stat had offensive moves like Psycho Boost and Ice Beam at around a 70% usage. I would therefore make that MW or U instead of L
Also, (this is aimed for the general community, not just Osra) lets not forget that these matchups are designed around one specific variation of the main set. Even if you still run the standard moves of Fleur, Calm Mind, Iron Defense, and Pain Split, Pokemon such as Choice Band Garchomp and Krookodile can still be beaten by different ev spreads
 
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Also, (this is aimed for the general community, not just Osra) lets not forget that these matchups are designed around one specific variation of the main set. Even if you still run the standard moves of Fleur, Calm Mind, Iron Defense, and Pain Split, Pokemon such as Choice Band Garchomp and Krookodile can still be beaten by different ev spreads
I went with usage over variability specifically because of this, since a lot of things can easily force wins or 50/50s against Magearna with the change of a set, such as Confide Ferrothorn, Choice Band Dragonite, Substitute + Recover Porygon-Z, Taunt + CM Tapu Lele, Adamant Medicham-Mega, etc.

In my opinion, matchups should be done with the most overall meta-optimal set of each mon involved in mind (Which is now something that can be much more easily done, with the Sets VR officially existing). Exceptions to this would be mons with multiple, extremely different sets, such as Scarf Porygon-Z versus Specs, Charizard-X vs Y, Choice item Dragonite versus Z-move, etc.

Hence why I used usage instead of doing that...
I didn't think of that until just now, okay? ;n;
 
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