This is my first time reffing, so go easy if I make mistakes...
The Pokemon...
SubwayJ sends out, Pwnemon sends out and orders, SubwayJ orders, I try not to make a mistake reffing.
OPEN CHALLENGE:
1v1 LC
1 Day DQ
two recover/five chill
Arena: Unown Soup
Dropping my battle with Orcinus Duo. And accepting Pwnemon`s
Abilities=One
Items = On
2 Substitutions
The Pokemon...
Pwnemon said:Pokemon:
Embirch(*) Hot Potato (M)
Nature: Rash (+ SpA, - SpD)
Types: Grass / Fire
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 2/9
MC: 4
DC: 2/5
Attacks:
Sweet Scent (*)
Growth (*)
Absorb (*)
Ember (*)
Leech Seed (*)
Bullet Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin(*)
Earth Power(*)
Counter(*)
Dragonbreath(*)
Sunny Day (*)
SolarBeam (*)
Fire Blast (*)
Will-O-Wisp
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Porygon (N) MegaHurtz
Nature: Modest (+ SpA, - Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Conversion2
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Magnet Rise
Endure
Ice Beam
Swift
SolarBeam
Thunder Bolt
Hyper Beam
SubwayJ said:Is it all right if you refrain from posting the thread until my DeepSeaTooth is approved please?!?!
Anyways my team is
and![]()
Nature: Rash (+SpAtk, -SpDef)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled: (DW-LOCKED) (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats: (Rash Nature)
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 1 (-)
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Moves:
Clamp
Water Gun
Whirlpool
Iron Defense
Aqua Ring
Brine
Confuse Ray
Ice Beam
Rest
Scald
Don't know if you know this (since it's your first reffing) but, since it's less then 3v3 I can send up to 3 mons and decide when the battle starts who to send out...![]()
Nature: Naive (+Spe, -SpDef)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW locked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats: (Naive Nature)
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110(+) (+28%ACC)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/6
MC: 0
DC: 0/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Metronome (*)
Me First (*)
Counter (*)
Sheer Cold
Ice Beam (*)
Thunderbolt (*)
Scald (*)
Again PLEASE don't put up the thread until my DeepSeaTooth is approved (it increases my chances of winning greatly)
SubwayJ sends out, Pwnemon sends out and orders, SubwayJ orders, I try not to make a mistake reffing.