12 Days of Likeshop - 2024 - it's time to go

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Dear gambling council
I am writting here to complain for the potential lost caused by the unprofessional work performance by your gambling officer UT.
On Monday 15:22 GMT +8 I have ordered a gamble of 1200 of my reaction score for a short-term speculation based on my recent analysis on global economics. Yet my order did not executed even I have urged your officer UT numerous time and the guy who ordered a gamble of 4900 reaction score was instead executed and was rewarded a return of 75%. Today I was suspected that I am banned from gambling and ask if I can have a proof of me getting banned from gambling, and your officer UT denied that but doing a gamble for me instead which supposed to be done 2 hours before, that is not my intended gamble time and the gamble caused me losing 66% of my reserves. I am very unpleasant with my lost due to your officer's mistake.

I am asking for a refund of 3000 reaction score, or a legal action maybe taken with regarding to the issue.

KEKKKER

UT Have fun :worrywhirl:



:Talonflame: well now everyone knows why Nevada is investigating…
I asked some of my friends and they say they are willing to contribute for making kaiju draw the para hooh things, I have 450 in the pockets 691 zuzhouwawa Nihilslave
Eledyr entrocefalo RichardMillePlain your poor little begger kekkker kindly ask for your little help and much appreciated for every single hundreds of likes :3

LouisIX 450
cscl 500
691 500
burstbean 600
KanzakiHAria 400
HydreigonTheChild 550
3000/3000 done:3 UT

:talonflame: fully funded, added to the list
 
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WHY DOES SOLGALEO SUCK ? (AND THUS SHOULD BE UNBANNED)
Despite being one of the box legendaries for Sun and Moon, I have the utter conviction that Solgaleo would be completely fine in Gen 9 OU, and not even just that, I believe it wouldn't even be that good in OU (UUBL AT BEST !!!!!). You may think I'm crazy, and you may be right about that, but not for the reasons you might imagine. Let's take a closer look at Iron Mufasa over here.

View attachment 696359

At first glance, this mon has great stats ! Amazing bulk and pretty great attack, with meh speed, but still usable, after all you're faster than landorus-therian and kyurem, which are both OU mainstays ! Sounds good for our glorified metagross, right ? But those stats mean nothing if you don't have the tools to use them.

1. Typing

Let's start with Solgaleo's typing. Steel + Psychic is a notoriously terrible stab combination, leaving you unable to neutrally hit Steel types (Dengo, Kingambit, Corv, Iron Treads for example who are all meta defining mons) or H-Samurott without slotting a coverage move. This effectively means that your stabs are never really free to click, leaving you in an awkward spot of always trying to guess the switch or be forced out, either by a bulky support threatening status (Alomomola for example completely walls Solgaleo) or an offensive pokemon coming on a resisted hit to force you out (Dengo or Gambit). And while Solgaleo does possess great coverage options in Close Combat, Earthquake, Flare Blitz, Knock Off or Wild Charge, it suffers from heavy 4MSS. But we'll get back to that later.

Solgaleo's typing is downright TERRIBLE defensively, which severely undermines his natural bulk. Being weak to ground, fire, ghost and dark which are some of the most common offensive types effectively means that you can't leverage his tankiness too well against common meta threats such as Dengo (again!!), Kingambit, Cinderace, Landorus, Great Tusk, etc...

Now you might wanna say, Steel/Psychic is also the typing of Iron Crown, and it is doing just fine in OU despite having overall lower stats and less coerage options ! So what sets Solg appart from Iron Cornelius? The first thing is its inability to run an AV pivot set (as it lacks any pivoting attacks, teleport being unusable with AV), meaning that an AV set, while good into an offense matchup, would give up a ton of momentum versus balance or fat, (and be completely useless into stall.) as your unboosted attacks can't force through many defensive pokemons. The second thing that sets you apart from crown is the inability to inhale some fucking quantum drugs to increase its speed (ban booster!!). It's also much worse to be a Steel/Psychic physical attacker than a Special one: crown gets some great stabs in Tachyon Cutter which is a multihit, breaking through subs and sashes and Psyshock/Psynoise who both have their own utility, while Solgaleo gets Sunsteel Strike, which is admitedly pretty good but makes contact and thus makes you vulnerable to Moltres, Zapdos, or Helmet Corv, and also has half the pp of Tachyon (hello corv again!!), making it difficult to leverage in some matchups, and for psychic stab you're stuck with Psychic Fangs which has mid base power (252 Atk Choice Band Solgaleo Psychic Fangs vs. 252 HP / 0 Def Great Tusk: 342-404 (78.8 - 93%) -- guaranteed 2HKO) and is also a contact move.

But there is still far more to hate about this cat...

2. The speed tier

97 is not an horrible speed tier per se, but it's not great at all in today's standards (especially for an offensive pokemon) just missing the golden mark of base 100s. But don't let this vague and outdated hallmark convince you: Let's take a look about every offensive/similar OU mon that's slower/as fast as SolG and draw a comparison ! Perhaps then you'll understand why Solgaleo is unviable trash while they flourish despite their speed tier.

:Samurott-Hisui: Has the most broken move in the game in Ceaseless Edge, two priority options (Solgaleo has none), Swords Dance (Solgaleo can't setup raise his attack), Encore and Taunt (Solgaleo), effectively higher attack when using it's stabs due to Sharpness, better typing offensively and defensively, gets flip turn to pivot (solg has tp but pivot attacks are better for offensive mons)

:Gholdengo: Incredible ability that enables disgusting hstack structures, better typing offensively (and kinda similar defensively, but still better due to fighting immunity), better stab options with similar offensive stat, thunder wave, can run specs scarf defensive offensive balloon etc etc

:Dragonite: Broken ability in multiscale giving it a free turn vs almost anything, better coverage options with
similar offensive stat
(ground ice normal or dragon fire normal hits everything), can raise its speed anyways with dragon dance (still no set up moves for solg), amazing prio in espeed, can run bulky sets with roost (solg can do the same with morning sun but we'll get to why that isnt good later)

:Gliscor: Broken ability in poison heal which makes it effectively way more durable over the course of the game despite having lower bulk, amazing defensive double typing giving you a double immunity to help patchup your other mon's weaknesses (whereas solgaleo gives you more weaknesses to patch up), swords dance and agility, gets stealth rock and spikes while solg can't set up hazards, toxic while solg has 0 moves to inflict status, gets uturn (can use both fast or slow depending on set, while solg can only slow pivot and doesnt have ability that lets him heal for free after taking dmg to pivot)

:Rillaboom: Sets up grassy terrain for himself which makes it effectively WAY stronger offensively than Solg when using grass moves, absurdly strong priority, can set up with swords dance too, gets uturn

:Raging bolt: Similar attacking stat but gets to snort booster energy to push it way past, great priority option in thunderclap, almost perfect neutral coverage with elec + dragon so no need for coverage, can set up with calm mind (solg also gets calm mind but it has no prio and much lower special attack which means its not really comparable, although solg could set up and heal which bolt cant do), can pivot with (an absurdly strong) volt switch

:Kyurem: Similar offenses to Solgaleo's attack in both physical and special, making it able to run terryfing mixed sets with a MUCH MUCH MUCH better offensive type and perfect Ice/ground coverage (only walled by cryogonal and levitate bronzong kekw), can set up with dd, can be a fuckign bitch with subtect pressure lefties, AND has lower but similar bulk


:Kingambit: Bro do I even need to say anything?????

I think you'll find it clear now that all these mons slower or with similar speed to Solgaleo all have some incredible traits that stand out and make them worth running that go beyond simply having "great overall stats" on paper, like Solgaleo.

And that's only including mons with roles that could be at least similar to Solgaleo, as I'd find it pointless to compare it with Slowking-G for example.... UNLESS ??????

3. The stupid fucking futureport argument
I don't wanna spend too much time on this part, but yes Solgaleo does have the combination of Future Sight + Teleport, which means some people think he could be the new Slowking-G. I'll give you a very subtle visual clue as to why that couldn't possibly be the case.

View attachment 696370 View attachment 696371

When seting up future sight then teleporting away, you're gonna take at least one hit. That means you'll have to recover that health if you wanna do it again. Slowking-Galar gets the privilege of doing it for free, simply by clicking Chilly Reception, which makes it extremely durable and annoying to deal with as it applies offensive and defensive pressure all in one turn. If you want Solgaleo to do the same, you'd have to come back in later (at probably low health after taking a likely supereffective hit due to having a TERRIBLE defensive typing unlike the goat up there), and somehow find space to click Morning Sun and heal back up before trying to futureport again. In practice this gives your opponent more than enough turns to switch in something that threatens Solg/can set up on it, making it impossible to actually pressure anything (except me into shooting myself if I hear this godforsaken argument one more time) with it while future porting.

Let's move on.

4. The movepool / 4MSS problem (why Solgaleo can't use any of its good moves effectively)

Ok, now this is interesting. Solgaleo has a pretty good movepool in theory. Its main stab is Sunsteel Strike, a steel-type earthquake that ignores all abilities à-la mold breaker. In theory this would make it good at pressuring unaware mons... except Solgaleo can't increase his attack (yes, he doesn't even get howl). It also makes contact, unlike earthquake, but still, pretty strong main stab. Its other stab (psychic fangs) is mid, but Solgaleo gets great coverage moves: Close Combat, Flare Blitz and Earthquake are all very strong both in BP and in the typing coverage they offer! It also gets Knock Off to force progress ! You even have morning sun à-la gouging fire with a similar stat profile ! What's not to like?

Well, in practice, dropping one of your coverages to fit in morning sun is very tough on a physical set. For example, Sunsteel Strike/Psyfangs/CC is HARD walled by gholdengo and corv (252 Atk Solgaleo Close Combat vs. 248 HP / 252+ Def Corviknight: 95-112 (23.8 - 28%) -- possible 5HKO), + not running Wild Charge also means you can't hurt Alomomola (252 Atk Solgaleo Psychic Fangs vs. 252 HP / 252+ Def Alomomola: 120-142 (22.4 - 26.5%) -- 25.1% chance to 4HKO, and that's not even mentioning Dondozo).

Dropping CC for Sunsteel/Psyfangs/Fblitz to hit dengo and corv means you're now walled by H-Samurott and you also can't ohko Kingambit which threatens back hard (252 Atk Solgaleo Flare Blitz vs. 252 HP / 4 Def Kingambit: 232-274 (57.4 - 67.8%) -- guaranteed 2HKO after Leftovers recovery) and could come in on a predicted recovery turn to force you out. If you drop psyfangs, you are now walled by Pex... and it gets even worse if you try to run both morning sun and knock off. So you can pretty much write off 3 attacks + msun as a cheese pick vs offense which might not even work that well as a lot of mons can actually deal a shitton of dmg to this despite its natural bulk, for example:

252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 0 HP / 0 Def Solgaleo: 408-482 (98.3 - 116.1%) -- 87.5% chance to OHKO
+1 252+ Atk Dragonite Earthquake vs. 0 HP / 0 Def Solgaleo: 346-408 (83.3 - 98.3%) -- guaranteed 2HKO
32 Atk Cinderace Pyro Ball vs. 0 HP / 0 Def Solgaleo: 288-338 (69.3 - 81.4%) -- guaranteed 2HKO (+ ace also threatens with willo)
252 Atk Great Tusk Headlong Rush vs. 0 HP / 0 Def Solgaleo: 372-440 (89.6 - 106%) -- 37.5% chance to OHKO

This comes back around to Solgaleo's defensive typing and midling speed being a huge hurdle when trying to use it offensively.

So then you could try to run an All-out-Attacker set ! Surely this way you can threaten defensive mons and at worst trade with an offensive mon ! But then what item are you running ?

5. Item options (and why they all suck)

- Band hits hard in theory, but because your stabs are extremely bad typing wise, in practice you can never click them so you can't actually break effectively. Getting a wrong predict and clicking Sunsteel Strike into corv/mola is much worse when running band than lefties or something else. And even nailing the correct move doesn't always reward you :
252 Atk Choice Band Solgaleo Wild Charge vs. 252 HP / 252+ Def Alomomola: 254-300 (47.5 - 56.1%) -- 84% chance to 2HKO

- Scarf can fix your offense matchup, but then you become even more hardwalled by all the common ou goons (mola corv dengo etc), and you also become a huge liability vs setup mons (dnite or gambit)

- Expert Belt or LO lets you make good use of your coverage, but then you become very prone to chip from hazards/your own LO and as you're not that fast, in practice you'll get maybe one big chunk of damage (if that) vs a defensive pivot then get forced out by a faster attacker and have to take hazards again when coming back in.

- Boots fixes the problem from above but again goes back to being unthreatening vs any good defensive core.

As you can see, none of these options seem really satisfying.

6. Conclusion

Solgaleo, while scary in appearance with its big stats and shiny signature move, is in reality nothing more than a cowardly cat and he could roam free in the land of OU without making much impact in my opinions. This post might not be perfect; after all, Solgaleo has so many flaws that's there's probably a dozen more I could have pointed out ! But I do believe it makes a clear point of why we should use our points to retest Iron Mufasa !

TL;DR: SOLGALEO IS WORTHLESS AND I INVITE YOU ALL TO PLEDGE LIKES TO START A SOLGALEO SUSPECT! (I'm pledging all of my likes)

Ps: Shoutouts blunder for correctly identifying solgaleo as a fraud in your vid about potential drops to OU. You a real one

Pps: for all the CALM MIND SOLGALEO fans out there: compare it to raging bolt for 5 seconds. Better typing defensively and offensively, access to prio, booster energy makes it an immediate threat which actually gives it room to set up... Yeah solg can't compete.

:talonflame: I ain't reading all that chief
Alright, your arguement is cringe and imma about to lay down some facts.
Firstly, solgeleo doesn't have to run stabs on its set. You can prob drop psychic stab as everything that it hits doesn't like to take knock off. Sunsteel, morning sun, knock, e-quake/cc would prob be enough.
Secondly, steel/psychic has some useful traits. It is has multiple resistances in grass, ice, quad psychic resist, dragon resist, steel resist and fairy resist. This means a lot of mons in the tier it can soft check really easily. Kyurem is setup fodder, hatterene is setup fodder, valiant is food, glowking is food etc.
Solgeleo sets itself apart from crown by the fact that it has reliable recovery, meaning it can keep itself healthy over the course of a game and can run boots, meaning its a lot less chip weak. It also can run knock to make progress against fatter builds or just be a wallbreaker itself with future sight, knock, sunsteel and e-quake just off the top of my head.
97 speed is mid, yes, but it outspeeds a lot of shit. Kyurem specifically, which is a really good mon in the tier. No base 100s (zapdos doesn't go max), meaning that it doesn't matter too much. Solgeleo's main draw is that you don't know wtf the set is, as it can run physical, special or mixed, while having reliable recovery in morning sun.
Solgeleo's main reason to use it over glowking is that it has such a great defensive typing, glowking's typing isn't bad by any means, but it can wall a lot more mons a lot easier, such as raging bolt and glimmora. Knock off already means that it is never going to be passive as nothing besides maybe gliscor likes taking it.
Dondozo HATES taking knock off, which means it is never switching into solgeleo. Walled by pex for dropping psyfangs is a meme, that mon is limited to stall and you can easily run e-quake as that also hits ghold for big damage after knock off. Tusk and zama don't like taking knock off.
Band would be mid, I agree, but idt this would be a good set. Solgeleo's main thing is that it has insane coverage/utility options. Scarf is also a meme, you simply just trade with offense because not much OHKO's you. Expert belt/LO would def be better, but it stil hits decently hard. With morning sun, it can alleviate some of the recoil, so it would be so much less of an issue. Boots would prob be the best set, it has knock to threaten defensive teams at least a bit (reminder, clef is never switching into you cause of sunsteel).
CM solegeleo has one big thing over raging bolt, recovery. This is MASSIVE as it can get multiple opportunities to set up. A simple set of cm, morning sun, psychic and flamethrower would prob wreck the tier as only hamurott, moon, latios, ttar and boulder resist the combo. Or you could drop flamethrower for focus blast (because it gets that for some forsaken reason), which yes is now walled by dengo but you just tera on that mf and chip it down with psychic and your absurd bulk.
Finally, some calcs to show how absurd its bulk truly is.
All these calcs are without any investment, though it would likely use some hp investment because of how good its stats are.
252+ Atk Kingambit Kowtow Cleave vs. 0 HP / 0 Def Solgaleo: 296-350 (71.3 - 84.3%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Protosynthesis Raging Bolt Thunderbolt vs. 0 HP / 0 SpD Solgaleo: 241-285 (58 - 68.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Kyurem Earth Power vs. 0 HP / 0 SpD Solgaleo: 216-256 (52 - 61.6%) -- 98% chance to 2HKO after Leftovers recovery
252 Atk Sharpness Samurott-Hisui Ceaseless Edge vs. 0 HP / 0 Def Solgaleo: 264-312 (63.6 - 75.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Darkrai Dark Pulse vs. 0 HP / 0 SpD Solgaleo: 296-350 (71.3 - 84.3%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Weavile Knock Off (97.5 BP) vs. 0 HP / 0 Def Solgaleo: 284-336 (68.4 - 80.9%) -- guaranteed 2HKO
These are all incredibly strong moves that are usually able to delete offensive mons. Solgeleo has the power already, so the fact that its fast enough and bulky enough to take these WITHOUT investment is absurd. Just max hp would probably turn a lot of these to 2hit kos, meaning it can actually beat them.
 
I would like to contribute 1,851 of my likes to MrSoup 's pursuit of a custom banner. If my math is correct, that would put him at 4,990 likes, so if he can get 10 more of his posts liked before the shop closes it's all his.

Please note I do have the other 10 likes to potentially give, but I think it'd build more personality for him to try to obtain the extra 10 likes himself.
 
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did you know playing showdown feels better when you use ninjask in adv ou, the suffering it brings to others and the helplessness they feel when they inevitably get sand attacked and baton pass speed to a SD marowak or a metagross and you are staring down impending doom

this is how it feels when they took away our gambling permissions, its only been a few hours D:

app we are also donating to Lousx to art sooo all my points to it i guess
 
I don't feel like I'm understating solgaleo's bulk; It is really bulky, but the calcs I've shown in the post speak volumes. Despite it's bulk, it can barely live hits from some of the most common attackers in the tier. I legit can't think of a single offensive mon that this guy actually roadblocks at all. Although he's hard to ohko, he's not bulky enough to actually stay around for long without morning sun, and running morning sun is asking to be walled by everything as you have to drop invaluable coverage (as explained in parts 1 and 4 of the post).

cm solgaleo takes too long to setup to be threatening (113 spatk is not that much). besides what are you actually running? cm/morning sun + dual stabs is walled by crown, samu-h, corv, dengo and a lot of other mons, psy + focus blast is walled by dengo, psy + fire is walled by samu... etc. it can't effectively run this set at all.

again, solgaleo's supposed ability to come in easily is deterred by hazards and its bad defensive typing means it can't come in on a lot of hits in practice. boosts can come in more often but is also much less scary. and running teleport, again, means dropping coverage, and while it could create opportunity for teammates by doing so, Mola or Slowking-G outclass it in this role as they have regen, and pecha also does as it has better typing + parting shot, the ultimate pivot move. (this was also explained in the post btw)
please look at mix and mega's history as to why freeing solg is a bad idea, every reason it was banned from holding stones there is present here and more (seriously look at its coverage on both sides + movepool). also if you think that its defensive typing is bad then thats speaking volumes here. and no, mola and glowking dont outclass it; if anything it outclasses them.
 
did you know playing showdown feels better when you use ninjask in adv ou, the suffering it brings to others and the helplessness they feel when they inevitably get sand attacked and baton pass speed to a SD marowak or a metagross and you are staring down impending doom

this is how it feels when they took away our gambling permissions, its only been a few hours D:

app we are also donating to Lousx to art sooo all my points to it i guess
Thanks so much for your kindness , but we don't need that much :3
 
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