ORAS OU ✧✧✧Hero Of Heroes: Mega Gallade's Bizarre Offence (Elo 1521 / GXE 76.2% / Glicko 1721)✧✧✧

tumblr_o4ormuP8Qe1r8sc3ro1_400.gif
tumblr_o4ormuP8Qe1r8sc3ro4_400.gif

tumblr_o4ormuP8Qe1r8sc3ro6_400.gif
tumblr_o4ormuP8Qe1r8sc3ro5_r1_400.gif

tumblr_o4ormuP8Qe1r8sc3ro2_400.gif
tumblr_o4ormuP8Qe1r8sc3ro3_400.gif

Play:

"Hello this is my second RMT. I've been trying to use Mega Gallade for many months now, and this is the closest I've come. Below are the scores this team has gotten me over the past few days..."

232952.png

Hello everyone, Light Yagami here to write a thread featuring Mega Gallade. First things first, the number of losses I experienced (as evidenced above) were mostly due to hax and bad luck e.g. burns from fire blast, crits, losing speed ties etc (lol). I've spent roughly 3 months trying to make Mega Gallade work, because as much as I love Mega Gallade, it's completely outclassed my Mega Medicham. I've tired almost everything, from switching movesets and play-styles, to watching videos that featured team building with Mega Gallade. Eventually my efforts were rewarded and I was able to [not only] create a study team, but I also found a plausible niche for Mega Gallade over Mega Medicham!

In any case, without any further ado, let's get begin!

About Mega Gallade:
Upon Mega evolution, Gallade gains a crucial Speed boost and a huge Attack increase which works well with its expansive movepool. This makes Mega Gallade a worthy addition to any offensive team. Mega Gallade's is incredibly versatile and it boasts two useful boosting moves in the form of Swords Dance and Bulk Up. It has great utility options as it's capable of learning Will-O-Wisp and Skill Swap. Mega Gallade's well-rounded stats allow it to take some hits with its respectable bulk and hit incredibly hard even without an attack boost.

Team building:

475-mega.png
[Utility and Wall Breaker]
This Mega Gallade is somewhat special i.e. in the sense that it doesn't need to be paired up with anything. With Sword Dance and Skill Swap, this Mega Gallade has both versatility and utility on its side. The moves Drain Punch and Knock Off grants it all the coverage it needs.

Note: Skill Swap makes Gallade incredibly useful in many situations i.e. it counters Volcanion (a would-be threat to my team) and slaughters Mega Medicham by stealing its Pure Power.

talonflame.png
[Stall Breaker]
This Talonflame functions as the team's stall breaker, utilizing Taunt, Bulk Up and Roost, this allows Talonflame to easily break through stall. Talonflame also has access to Will-o-Wisp which allows it to cripple common switch-ins, thereby making them useless e.g. Landorus-T and opposing Tyranitar.

tyranitar.png
+
amoonguss.png
+
rotom-wash.png
[Stealth Rock, Defensive Core and Pivot]
Amoonguss and Tyranitar form a great defensive core as they have excellent type synergy. This allows them to act as pivots who successfully cushion attacks directed at Mega Gallade (after a close combat). Amoonguss boast the best sleeping type move in the game, whilst Tyranitar summons Sandstorms, thereby giving Excadrill an opening to cause a lot of damage. Rotom Wash benefits this core by being an additional pivot, plus it comes with a slow Volt Switch which benefits Mega Gallade and other fragile Pokemon on my team.

excadrill.png
[Late Game Sweeper]
Choice Scarf Excadrill is an excellent late game sweeper. With access to Rapid Spin, it provides a means of discarding Entry Hazards. Its steel typing makes it useful for tanking special, fairy type attacks.

Team members:
tyranitar.gif

Dustdevil (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

This set focuses on supporting its team even further with the utility of Stealth Rock. Tyranitar makes for a great user of the move due to its ability to threaten Defog users. Pursuit traps Latios and Latias, which allows Stealth Rock to stay on their side of the field for the remainder of the match. Stone Edge is a secondary STAB move that lets Tyranitar KO Zapdos, Mandibuzz, Kyurem-B, and Talonflame. Ice Beam KOes Garchomp, Landorus-T, and Gliscor. Fire Blast is an option to OHKO Ferrothorn and Scizor, and Crunch can be used for a stronger hit on Slowbro and Celebi. Thunder Wave can also be used to cripple an offensive threat such as Mega Gardevoir. Roar can be used to prevent Pokemon such as Azumarill and Keldeo from setting up on Tyranitar. Finally, Earthquake is an option to allow Tyranitar the ability to check Heatran.
amoonguss.gif

Funguy (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]

Spore is a must-have on Amoonguss to cripple one Pokemon on the opposing team, and Giga Drain allows Amoonguss to stay somewhat healthy, while threatening Water-types it naturally checks. Clear Smog removes stat boosts from Pokemon such as Clefable and Serperior, and Hidden Power Fire is an option to hit Ferrothorn and Scizor, both of which can otherwise wall Amoonguss

rotom-wash.gif

Waterhazard (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 56 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Volt Switch is Rotom-W's Electric STAB move that allows it to regain momentum after pivoting into a threat. Hydro Pump is Rotom-W's secondary STAB that allows it to beat some of the Pokemon it checks, most notably Ground-types such as Landorus-T and Mamoswine, which are immune to Volt Switch. Will-O-Wisp allows Rotom-W to inflict burns on the foe and deter physical attackers. Pain Split can be used when Rotom-W's HP is low to regain some HP, but it tends to be very inconsistent overall due to being dependent on the foe's HP.

talonflame_by_n_kin-d7w1ym4.png

Birdamon Talonflame (M)
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Will-O-Wisp / Taunt

Acrobatics is Talonflame's main STAB move, and it is powerful, has priority, and comes with no drawbacks. Roost is needed for Talonflame to consistently wall the threats it needs to. Thanks to its priority, it also lets Talonflame take Volt Switches from Pokemon such as Rotom-W and Raikou. Bulk Up increases both Talonflame's damage output and bulk, not just enabling it to sweep but also preventing it from being stopped by physical attackers that can survive a boosted Acrobatics. Will-O-Wisp cripples the physically offensive Rock- and Ground-type Pokemon that tend to switch into Talonflame. Combined with Will-O-Wisp, it can enable Talonflame to set up on physical attackers that should be able to beat it such as Hippowdon, Azumarill, and defensive Landorus-T, though the latter can hit Talonflame with Earthquake while it Roosts, so be wary. Taunt stops Toxic, Whirlwind, Roar, and Taunt users from phazing Talonflame or preventing it from sweeping. Running Taunt alongside Will-O-Wisp over a setup move is an option; however, it leaves Talonflame walled by Mega Sableye, which it can otherwise beat without too much difficulty.


gallade-mega.png

Supersaber (Gallade) @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch / Close Combat
- Knock Off
- Skill Swap / Zen Headbutt

Skill Swap In Action:
http://replay.pokemonshowdown.com/ou-192640991

Swords Dance is used to boost Mega Gallade's Attack, making it even harder to switch into. Drain Punch is Mega Gallade's main STAB attack, providing it with both offensive presence and longevity. Knock Off gives Mega Gallade decent coverage by hitting Psychic-types and is a good move to spam in general. As for Skill Swap, you simply switch into something that's scared of Mega Gallade, like Heatran, and use SD. The opponent will most likely switch in a wall e.g. Mega-Sableye (they most likely won't try to deal with a +2 Gallade with an attacking move; 99% of the time, he/she will use Will-o-Wisp). At this point, use Skill Swap, and reflect the burn. Thanks to burns damages, +2 Knock Off becomes a 2HKO. Since most Pokemon rely on their abilities, Skill Swap will be more useful than you expect e.g. it deals with Volcanion so it can not spam Steam Eruption (lol).

Note:
Skill swap works through substitute.

Skill Swap Targets:
- Quagsire: Without its Unaware ability, you can easily set up and KO it.
- Magic Bounce Sableye: With Magic Bounce you reflect its willowisp back at its face and can proceed to set up (hope it doesn't have Foul Play).
- Huge/Pure Power Pokemon: Without their abilities they fail to 1HKO Mega Gallade (http://replay.pokemonshowdown.com/ou-364358210).
- Pixilate and Aerilate using Pokemon: It isn't beneficial for Mega Gallade, it does make Pokemon that rely on these abilities completely useless.
- Gliscor: If you predict the use of Toxic you're fine.
- Medicham and Diggersby: Same as Azumarill.
- Scolipede: Sword Dance and Speed Boost? Yes please! #RIP Opponent.
excadrill.gif

Drillbill (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Earthquake and Iron Head are Excadrill's STAB moves, sporting high power and fantastic coverage. Life Orb-boosted Earthquake is extremely powerful, 2HKOing standard Ferrothorn and generally pummeling pretty much any Pokemon that does not resist it. Iron Head has a useful chance to flinch and hits most non-grounded foes, such as Latios, Landorus-T, and Gengar, for a high amount of damage. Rock Slide is Excadrill's best coverage move, hitting Flying-types such as Thundurus, Talonflame, and Mega Pinsir super effectively. It is also Excadrill's best option against Rotom-W and Skarmory. Rapid Spin provides the team with a means to depose of all entry hazards.

Threat List:

1)
075757.png
1iftdf.png

Weavile
It's a huge pain in *** and I have no reliable switch-ins as all of my Pokemon are 2HKO'd by Weavile's STAB Dark and Ice type attacks (this is made worse if it has a fighting type move). On the bright side, I have do [however] have counters to threaten Weavile. The combination of my counters, Stealth Rocks and Weavile's Life Orb quickly makes short work of the little pest.

2)
075757.png
black_kyurem_by_br0de0-d519i2z.gif

Kyruem-Black
This thing should be banned for multiple reasons. Minor rant aside, Kyruem -Black is in the same position as Weavile i.e. it 1-2HKO's all members of my team. A side from that [like Weavile] it's countered and KO'd fairly easily by Mega Gallade or Excadrill.
3)
075757.png
medicham-mega.png
+
gallade-mega.png

Fighting and Psychic type Pokemon.
Mega Medicham and opposing Mega Gallade's are some of the biggest threats to my team. They can easily find an opportunity to come into play and wreck havoc to my defensive cores and pivot. Rotom Wash is bulky enough to act as a one-time only counter, where it can burn these Pokemon, essentially neutralizing them.

Conclusion:
Stealth Rocks is very important (lol). Mega Gallade is a great and incredibly versatile Pokemon that easily earns itself a spot on any offensive team. Thanks to Skill Swap, Mega Gallade now has a niche over Mega Medicham.

Import Team:
Sandy (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Rock Tomb

Funguy (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

Birdramon (Talonflame) (M)
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Roost
- Will-O-Wisp / Taunt

Supersaber (Gallade) @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch / Close Combat
- Knock Off
- Skill Swap

Drillbill (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

I got the Nicknames here:
http://pokemonname-rater.tumblr.com/

The Team in action:
http://replay.pokemonshowdown.com/ou-364474952
http://replay.pokemonshowdown.com/ou-364681521
http://replay.pokemonshowdown.com/ou-364685603
 
Last edited:
1. I don't see the point of Rock Tomb on your Hippo, considering the fact that your Hippo isn't going to outspeed anything and your water hard check, Amoonguss, isn't going to outspeed anything as well. Your Raikou outspeeds Manaphy/Keldeo without a speed drop as well.

Besides that, I can not really find anything else wrong with the team (cuz i'm not a team rater), since your offensive mons set at a sufficient speed tier to check threats you may not have good counters for. Well done, I guess
 
Heyo~ This team is really solid, I really like the idea of Skill Swap Gallade (Take an Excadrill's Sand Stream or something? :o). But anyways, there are a few things that could be addressed.

1. I don't really know why you have both a Hippowdon and an Excadrill on the same team, yet not abusing sand with them. I feel like the ability to outspeed stuff while being able to freely choose moves will greatly improve your match up against things like Tornadus, which with Scarf, would require prediction to kill, especially if your locked into Earthquake. Because of this, I recommend Sand Stream Hippowdon and Sand Rush Excadrill>Current Sets.
450.png
Hippowdon @ Leftovers / Smooth Stone
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge
530.png
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

2. Because of the slight weakness to Weavile and Kyurem-B, as well as the Lati Twins being somewhat of a nuisance to deal with, I would recommend running a CM+MG Clefable>Raikou. Despite weaknening the matchup against Tornadus-T, I feel like between Excadrill, Hippo, and strong priority in the form of Talonflame, you can handle it pretty well. Besides, the only set that REALLY threatens you is the Life Orb one, as other wise Hippo tanks hits from it can retaliates with Stone Edge. If it's the Life Orb set, Talonflame and Excadrill handle it fine, since Talonflame lives a hit and kills with 2 Acros at +0.
036.png
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

3. Oh yeah, just a small nitpick, because I'm picky like that, run 0 ATK IVs on your Amoonguss/other special attackers to minimize the amount of random residual damage like Foul Play and Confusion.

Summary of Changes

243.png
-->
036.png

530.png
-->Sand Rush
450.png
-->Sand Stream

591.png
-->0 ATK IVs

Hope I helped, I really liked the team~ n_n. Good luck with it.
 
Heyo~ This team is really solid, I really like the idea of Skill Swap Gallade (Take an Excadrill's Sand Stream or something? :o). But anyways, there are a few things that could be addressed.

1. I don't really know why you have both a Hippowdon and an Excadrill on the same team, yet not abusing sand with them. I feel like the ability to outspeed stuff while being able to freely choose moves will greatly improve your match up against things like Tornadus, which with Scarf, would require prediction to kill, especially if your locked into Earthquake. Because of this, I recommend Sand Stream Hippowdon and Sand Rush Excadrill>Current Sets.
450.png
Hippowdon @ Leftovers / Smooth Stone
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge
530.png
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

2. Because of the slight weakness to Weavile and Kyurem-B, as well as the Lati Twins being somewhat of a nuisance to deal with, I would recommend running a CM+MG Clefable>Raikou. Despite weaknening the matchup against Tornadus-T, I feel like between Excadrill, Hippo, and strong priority in the form of Talonflame, you can handle it pretty well. Besides, the only set that REALLY threatens you is the Life Orb one, as other wise Hippo tanks hits from it can retaliates with Stone Edge. If it's the Life Orb set, Talonflame and Excadrill handle it fine, since Talonflame lives a hit and kills with 2 Acros at +0.
036.png
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

3. Oh yeah, just a small nitpick, because I'm picky like that, run 0 ATK IVs on your Amoonguss/other special attackers to minimize the amount of random residual damage like Foul Play and Confusion.
Summary of Changes
243.png
-->
036.png

530.png
-->Sand Rush
450.png
-->Sand Stream

591.png
-->0 ATK IVs
Hope I helped, I really liked the team~ n_n. Good luck with it.

http://replay.pokemonshowdown.com/ou-364358210

Hello Futatsuiwa of Sado thank you so much for evaluating my team, your suggestions were spot-on and thanks to you, I believe my team has gotten to the next level (lol).

I had originally considered changing my Excadrill and Hippowdon set, but I'd quickly write them off as a bad idea (before I'd even tired them lol).
But yeah, it's always great when someone else comes to the same conclusion as you, so [once again] thank you. Your suggestion were equally as good i.e. Clefable covered the oversights I was missing in a status absorption.

...And as for the final nitpicking (lol), don't worry about, after all handling minors errors is a step closer towards perfection! ;)

PS: If you don't mind, I'll be updating the tread according to your suggestions. Thanks again Futatsuiwa of Sado, much appreciated! ^^
 
Last edited:
3)
075757.png
tornadus-therian.gif

Tornadus.
And finally, in regards to the regenerating bird, I only have counters for it, no real switch-ins, so it gets to spam Hurricane on my team and that's enough to 1-2KO all of my Pokemon. However there is a bright side, since my team utilizes Sand Storm, this reduces Hurricane's accuracy down to 50%. From here, Excadrill can either revenge kill it or Clefable can choose to set up.

Hurricane's accuracy's still 70%

http://bulbapedia.bulbagarden.net/wiki/Sandstorm_(weather_condition)
 
Skill Swap Gallade is a really mediocre set tbh. I remember it got hyped up in, like, week 1 of ORAS for its ability to steal Mega Sableye's Magic Bounce and reflect the burn back. The issue is that Gallade still can't really touch Mega Sableye and still gets blown back by Foul Play after a boost if it uses it as opposed to Wisp on the turn you Skill Swap it or if you have set up to +4 or +6–meaning that it isn't actually a very good option on it unlike with something like Azelf, who can use it to lay hazards against Mega Sableye and Mega Diancie outside of some funky dual Magic Bouncer team. As such, I'd suggest using Zen Headbutt>Skill Swap so that you aren't complete bait for non-Unaware Clefable builds, allowing it to be a much more consistent cleaner in general.

Also your team lacks any way of really touching Landorus-T, and DD variants just kinda blow you back in general due to using Hippo as setup bait and concequentially beating you. In addition, Rock Tomb doesn't achieve much on Hippo due to its brutally low speed whereas the low power that Rock Slide has versus neutral targets is a very easy thing to abuse as well as it not OHKOing max HP Talonflame 100% of the time, making it a pretty suboptimal choice of Rock-type move in general. With both of these things in mind, I suggest running Stone Edge>Rock Slide/Tomb on Hippo and Ice Punch>Knock Off on Mega Gallade, as the former is just that little bit harder to take advantage of for neutral targets, being able to guarantee the OHKO on Talonflame while generally being that little bit harder to abuse for weakened 'mons, whereas Ice Punch allows you to lure out and deal heavy damage to Lando-T, OHKOing PhysDef variants after an SD and making you that little bit less reliant on the boost to deal with it.
 
Ehy man :3
The team has potential but I think that are things to improve: Tornadus-Therian is really annoying for this team, you haven't a safe switch in for it and the team is passive, your only mode to kill it is with Excadrill or Talonflame after some damage but they can't switch in. Another problem is Heatran: if it is Lava Plume / Magma Storm you haven't switch in for it, Hippodown can switch but Heatran can burn it wih lava plume or give big damage with Magma Storm. Outside of Hippodown your only mode to kill it is with Excadrill and Gallade but aren't a switch in and Heatran stop many pokemon of your team like Amoongus Clefable and Talonflame. Landorus is another annoying presence for this team: the only really switch in is Hippodown but Landorus can easily setup against it. Will-o-Wisp Talonflame is another problem because you haven't switch in for it: Excadrill can revegekill it but can't switch, Talonflame also stop Clefable Sweep or Gallade really easily. Skermory is the last problem of this team: Skermory can stop really easily Clefable and Excadrill Sweep also is annoying for Gallade. Also Kyurem is another problem because excadrill is your only "switch in" against and break this build relatively easily.

My suggest to improve this build is to try Tyranitar > Hippodown: Hippodown is a good pokemon, but I think that Tyranitar is the best option in this team for many reasons: outside to gives you a Stealth Rock and Sand support, check Charizard X and gives you a "good defensive core" with Amoongus gives you a good check to Kyurem that is annoying for this team, also gives you a pursuit users that helps to break Latios/Tias that helps Excadrill and Gallade, also with Chople Berry helps you against Charizard Y that is another problem for this team because you haven't solid switch in to it. With Ice Beam lure things like Landorus-T and Garchonp that are the principal Gallade, Excadrill and Talonflame check in many team. Another suggest is to use Zen Headbutton > Knock Off on Gallade, because gives you a neutral Stab that helps you against fight resistor also helps against Venusaur that is annoying for the team because yeah you have Talonflame but isn't a good switch in and with Stealth Rock can't switch. Another suggest is to use Rotom-W > Clefable Rotom helps you against many pokenon: gives you a second ground immunity (because the team is pretty weak at other Sand Teams) gives you a switch in to Heatran, kill Skermory, gives you a good switch in to Tornadus and check Weavile (the particular spread 56 EVs in Speed are to outspeed Volcanion and things like Landorus-T and KO. The bulk drop isn't really noticeable). Last advice is to use Bulk Up on Talonflame, because Sablaye is annoying for this team, Bulk up talonflame outside to gives you a second win-con gives you an important check to Seblaye.


Set Complete:
Supersaber (Gallade) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutton
- Skill Swap

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 56 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Will-O-Wisp
Hope I help :3
 
Last edited:
Ehy man :3
The team has potential but I think that are things to improve: Tornadus-Therian is really annoying for this team, you haven't a safe switch in for it and the team is passive, your only mode to kill it is with Excadrill or Talonflame after some damage but they can't switch in. Another problem is Heatran: if it is Lava Plume / Magma Storm you haven't switch in for it, Hippodown can switch but Heatran can burn it wih lava plume or give big damage with Magma Storm. Outside of Hippodown your only mode to kill it is with Excadrill and Gallade but aren't a switch in and Heatran stop many pokemon of your team like Amoongus Clefable and Talonflame. Landorus is another annoying presence for this team: the only really switch in is Hippodown but Landorus can easily setup against it. Will-o-Wisp Talonflame is another problem because you haven't switch in for it: Excadrill can revegekill it but can't switch, Talonflame also stop Clefable Sweep or Gallade really easily. Skermory is the last problem of this team: Skermory can stop really easily Clefable and Excadrill Sweep also is annoying for Gallade. Also Kyurem is another problem because excadrill is your only "switch in" against and break this build relatively easily.

My suggest to improve this build is to try Tyranitar > Hippodown: Hippodown is a good pokemon, but I think that Tyranitar is the best option in this team for many reasons: outside to gives you a Stealth Rock and Sand support, check Charizard X and gives you a "good defensive core" with Amoongus gives you a good check to Kyurem that is annoying for this team, also gives you a pursuit users that helps to break Latios/Tias that helps Excadrill and Gallade, also with Chople Berry helps you against Charizard Y that is another problem for this team because you haven't solid switch in to it. With Ice Beam lure things like Landorus-T and Garchonp that are the principal Gallade, Excadrill and Talonflame check in many team. Another suggest is to use Zen Headbutton > Knock Off on Gallade, because gives you a neutral Stab that helps you against fight resistor also helps against Venusaur that is annoying for the team because yeah you have Talonflame but isn't a good switch in and with Stealth Rock can't switch. Another suggest is to use Rotom-W > Clefable Rotom helps you against many pokenon: gives you a second ground immunity (because the team is pretty weak at other Sand Teams) gives you a switch in to Heatran, kill Skermory, gives you a good switch in to Tornadus and check Weavile (the particular spread 56 EVs in Speed are to outspeed Volcanion and things like Landorus-T and KO. The bulk drop isn't really noticeable). Last advice is to use Bulk Up on Talonflame, because Sablaye is annoying for this team, Bulk up talonflame outside to gives you a second win-con gives you an important check to Seblaye.


Set Complete:
Supersaber (Gallade) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutton
- Skill Swap

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 56 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Will-O-Wisp
Hope I help :3
Hello _Astral_,

Thanks a lot for the detailed evaluation. I appreciate it.
Your recommendations are spot on and not only do they enhance my team, but they also covered oversights I accidentally looked over. And yes, Sand Support Tyranitar does bring more to the table (at least for this team anyway lol); Pursuit support is always a bonus, and the defensive core in Tyranitar and Amoonguss is remarkable. Another thing I noticed is that, since I'll be replacing Clefable with Rotom W, shorter Sand Storm durations would also be appreciated. I like this. Thanks again, I'll be updating my team according to your changes as soon as possible.

Thanks again Astral, have a great day ~and see ya :)
 
Back
Top