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"Hello this is my second RMT. I've been trying to use Mega Gallade for many months now, and this is the closest I've come. Below are the scores this team has gotten me over the past few days..."

Hello everyone, Light Yagami here to write a thread featuring Mega Gallade. First things first, the number of losses I experienced (as evidenced above) were mostly due to hax and bad luck e.g. burns from fire blast, crits, losing speed ties etc (lol). I've spent roughly 3 months trying to make Mega Gallade work, because as much as I love Mega Gallade, it's completely outclassed my Mega Medicham. I've tired almost everything, from switching movesets and play-styles, to watching videos that featured team building with Mega Gallade. Eventually my efforts were rewarded and I was able to [not only] create a study team, but I also found a plausible niche for Mega Gallade over Mega Medicham!
In any case, without any further ado, let's get begin!
About Mega Gallade:
Upon Mega evolution, Gallade gains a crucial Speed boost and a huge Attack increase which works well with its expansive movepool. This makes Mega Gallade a worthy addition to any offensive team. Mega Gallade's is incredibly versatile and it boasts two useful boosting moves in the form of Swords Dance and Bulk Up. It has great utility options as it's capable of learning Will-O-Wisp and Skill Swap. Mega Gallade's well-rounded stats allow it to take some hits with its respectable bulk and hit incredibly hard even without an attack boost.
Team building:

This Mega Gallade is somewhat special i.e. in the sense that it doesn't need to be paired up with anything. With Sword Dance and Skill Swap, this Mega Gallade has both versatility and utility on its side. The moves Drain Punch and Knock Off grants it all the coverage it needs.
Note: Skill Swap makes Gallade incredibly useful in many situations i.e. it counters Volcanion (a would-be threat to my team) and slaughters Mega Medicham by stealing its Pure Power.

This Talonflame functions as the team's stall breaker, utilizing Taunt, Bulk Up and Roost, this allows Talonflame to easily break through stall. Talonflame also has access to Will-o-Wisp which allows it to cripple common switch-ins, thereby making them useless e.g. Landorus-T and opposing Tyranitar.



Amoonguss and Tyranitar form a great defensive core as they have excellent type synergy. This allows them to act as pivots who successfully cushion attacks directed at Mega Gallade (after a close combat). Amoonguss boast the best sleeping type move in the game, whilst Tyranitar summons Sandstorms, thereby giving Excadrill an opening to cause a lot of damage. Rotom Wash benefits this core by being an additional pivot, plus it comes with a slow Volt Switch which benefits Mega Gallade and other fragile Pokemon on my team.

Choice Scarf Excadrill is an excellent late game sweeper. With access to Rapid Spin, it provides a means of discarding Entry Hazards. Its steel typing makes it useful for tanking special, fairy type attacks.
Team members:

Dustdevil (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam
This set focuses on supporting its team even further with the utility of Stealth Rock. Tyranitar makes for a great user of the move due to its ability to threaten Defog users. Pursuit traps Latios and Latias, which allows Stealth Rock to stay on their side of the field for the remainder of the match. Stone Edge is a secondary STAB move that lets Tyranitar KO Zapdos, Mandibuzz, Kyurem-B, and Talonflame. Ice Beam KOes Garchomp, Landorus-T, and Gliscor. Fire Blast is an option to OHKO Ferrothorn and Scizor, and Crunch can be used for a stronger hit on Slowbro and Celebi. Thunder Wave can also be used to cripple an offensive threat such as Mega Gardevoir. Roar can be used to prevent Pokemon such as Azumarill and Keldeo from setting up on Tyranitar. Finally, Earthquake is an option to allow Tyranitar the ability to check Heatran.

Funguy (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Spore is a must-have on Amoonguss to cripple one Pokemon on the opposing team, and Giga Drain allows Amoonguss to stay somewhat healthy, while threatening Water-types it naturally checks. Clear Smog removes stat boosts from Pokemon such as Clefable and Serperior, and Hidden Power Fire is an option to hit Ferrothorn and Scizor, both of which can otherwise wall Amoonguss

Waterhazard (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 56 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Volt Switch is Rotom-W's Electric STAB move that allows it to regain momentum after pivoting into a threat. Hydro Pump is Rotom-W's secondary STAB that allows it to beat some of the Pokemon it checks, most notably Ground-types such as Landorus-T and Mamoswine, which are immune to Volt Switch. Will-O-Wisp allows Rotom-W to inflict burns on the foe and deter physical attackers. Pain Split can be used when Rotom-W's HP is low to regain some HP, but it tends to be very inconsistent overall due to being dependent on the foe's HP.

Birdamon Talonflame (M)
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Will-O-Wisp / Taunt
Acrobatics is Talonflame's main STAB move, and it is powerful, has priority, and comes with no drawbacks. Roost is needed for Talonflame to consistently wall the threats it needs to. Thanks to its priority, it also lets Talonflame take Volt Switches from Pokemon such as Rotom-W and Raikou. Bulk Up increases both Talonflame's damage output and bulk, not just enabling it to sweep but also preventing it from being stopped by physical attackers that can survive a boosted Acrobatics. Will-O-Wisp cripples the physically offensive Rock- and Ground-type Pokemon that tend to switch into Talonflame. Combined with Will-O-Wisp, it can enable Talonflame to set up on physical attackers that should be able to beat it such as Hippowdon, Azumarill, and defensive Landorus-T, though the latter can hit Talonflame with Earthquake while it Roosts, so be wary. Taunt stops Toxic, Whirlwind, Roar, and Taunt users from phazing Talonflame or preventing it from sweeping. Running Taunt alongside Will-O-Wisp over a setup move is an option; however, it leaves Talonflame walled by Mega Sableye, which it can otherwise beat without too much difficulty.

Supersaber (Gallade) @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch / Close Combat
- Knock Off
- Skill Swap / Zen Headbutt
Skill Swap In Action:
http://replay.pokemonshowdown.com/ou-192640991
Swords Dance is used to boost Mega Gallade's Attack, making it even harder to switch into. Drain Punch is Mega Gallade's main STAB attack, providing it with both offensive presence and longevity. Knock Off gives Mega Gallade decent coverage by hitting Psychic-types and is a good move to spam in general. As for Skill Swap, you simply switch into something that's scared of Mega Gallade, like Heatran, and use SD. The opponent will most likely switch in a wall e.g. Mega-Sableye (they most likely won't try to deal with a +2 Gallade with an attacking move; 99% of the time, he/she will use Will-o-Wisp). At this point, use Skill Swap, and reflect the burn. Thanks to burns damages, +2 Knock Off becomes a 2HKO. Since most Pokemon rely on their abilities, Skill Swap will be more useful than you expect e.g. it deals with Volcanion so it can not spam Steam Eruption (lol).
Note:
Skill swap works through substitute.
Skill Swap Targets:
- Quagsire: Without its Unaware ability, you can easily set up and KO it.
- Magic Bounce Sableye: With Magic Bounce you reflect its willowisp back at its face and can proceed to set up (hope it doesn't have Foul Play).
- Huge/Pure Power Pokemon: Without their abilities they fail to 1HKO Mega Gallade (http://replay.pokemonshowdown.com/ou-364358210).
- Pixilate and Aerilate using Pokemon: It isn't beneficial for Mega Gallade, it does make Pokemon that rely on these abilities completely useless.
- Gliscor: If you predict the use of Toxic you're fine.
- Medicham and Diggersby: Same as Azumarill.
- Scolipede: Sword Dance and Speed Boost? Yes please! #RIP Opponent.
Skill swap works through substitute.
Skill Swap Targets:
- Quagsire: Without its Unaware ability, you can easily set up and KO it.
- Magic Bounce Sableye: With Magic Bounce you reflect its willowisp back at its face and can proceed to set up (hope it doesn't have Foul Play).
- Huge/Pure Power Pokemon: Without their abilities they fail to 1HKO Mega Gallade (http://replay.pokemonshowdown.com/ou-364358210).
- Pixilate and Aerilate using Pokemon: It isn't beneficial for Mega Gallade, it does make Pokemon that rely on these abilities completely useless.
- Gliscor: If you predict the use of Toxic you're fine.
- Medicham and Diggersby: Same as Azumarill.
- Scolipede: Sword Dance and Speed Boost? Yes please! #RIP Opponent.

Drillbill (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Earthquake and Iron Head are Excadrill's STAB moves, sporting high power and fantastic coverage. Life Orb-boosted Earthquake is extremely powerful, 2HKOing standard Ferrothorn and generally pummeling pretty much any Pokemon that does not resist it. Iron Head has a useful chance to flinch and hits most non-grounded foes, such as Latios, Landorus-T, and Gengar, for a high amount of damage. Rock Slide is Excadrill's best coverage move, hitting Flying-types such as Thundurus, Talonflame, and Mega Pinsir super effectively. It is also Excadrill's best option against Rotom-W and Skarmory. Rapid Spin provides the team with a means to depose of all entry hazards.
Threat List:
1)


Weavile
It's a huge pain in *** and I have no reliable switch-ins as all of my Pokemon are 2HKO'd by Weavile's STAB Dark and Ice type attacks (this is made worse if it has a fighting type move). On the bright side, I have do [however] have counters to threaten Weavile. The combination of my counters, Stealth Rocks and Weavile's Life Orb quickly makes short work of the little pest.
2)


Kyruem-Black
This thing should be banned for multiple reasons. Minor rant aside, Kyruem -Black is in the same position as Weavile i.e. it 1-2HKO's all members of my team. A side from that [like Weavile] it's countered and KO'd fairly easily by Mega Gallade or Excadrill.
3)



Fighting and Psychic type Pokemon.
Mega Medicham and opposing Mega Gallade's are some of the biggest threats to my team. They can easily find an opportunity to come into play and wreck havoc to my defensive cores and pivot. Rotom Wash is bulky enough to act as a one-time only counter, where it can burn these Pokemon, essentially neutralizing them.
Conclusion:
Stealth Rocks is very important (lol). Mega Gallade is a great and incredibly versatile Pokemon that easily earns itself a spot on any offensive team. Thanks to Skill Swap, Mega Gallade now has a niche over Mega Medicham.
Import Team:
Sandy (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Rock Tomb
Funguy (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Birdramon (Talonflame) (M)
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Roost
- Will-O-Wisp / Taunt
Supersaber (Gallade) @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch / Close Combat
- Knock Off
- Skill Swap
Drillbill (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Rock Tomb
Funguy (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Birdramon (Talonflame) (M)
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Roost
- Will-O-Wisp / Taunt
Supersaber (Gallade) @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch / Close Combat
- Knock Off
- Skill Swap
Drillbill (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
I got the Nicknames here:
http://pokemonname-rater.tumblr.com/
The Team in action:
http://replay.pokemonshowdown.com/ou-364474952
http://replay.pokemonshowdown.com/ou-364681521
http://replay.pokemonshowdown.com/ou-364685603
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