Metagame National Dex Metagame Discussion

Rather would talk about Roaring Moon more, because even though it got unbanned (albeit by like 62%) there’s still some controversy around it. Some say it has the potential to do what Darkrai did and eventually be discovered to be unhealthy; is this true?

I do not think Roaring Moon will be unhealthy, it has very significant weaknesses and a way less versatile movepool. Darkrai had all the coverage in the world, Ice Beam, Sludge Bomb, Psyshock, Focus Blast, etc., there was no limit to the combination of moves you can run. Moon is severely limited by its movepool, and Choiced sets are very simple to play around. Moon hates having to lock into Outrage or suffer a damage drop off from Knock Off, whereas Darkrai could spam Specs Dark Pulse and Focus Blast into 99% of teams and get away with it, or even Trick the Choice item to something like a Toxapex when it doesn't need it anymore. There were also the Z sets that Darkrai had, Z Fight easily blasted through stuff like Ting-Lu and Z Hypnosis was the most annoying thing I've ever faced because it could just run away with the game if it landed at the right time. Moon also has Z sets but I don't think that they are nearly as potent. Unlike Darkrai, Moon is constantly menaced by stuff like Wisp and Intimidate, stuff like Landorus can easily force Moon to blow the Z early, then be forced to risk locking into Outrage to defeat an opposing Dark resist. Darkrai on the other hand, didn't care about Intimidate, and had the coverage to blast away many common checks that it had. I don't think Roaring Moon will ever turn out to be a truly unhealthy presence in the format, it just has too many flaws weighing it down.

I use Dudunsparce, Arctozolt, Overqwil, Mgarde, Orthworm and Buzzwole.

Anyways, I found the reason as to why you're struggling to beat Roaring Moon! Instead of using these guys, use something that can punch Moon's face in like Valiant or a clever lure like Colbur T-Wave/Body Press Slowbro! Or just run Physically defensive U-Turn Lando/Corviknight/Zapdos, the second one beats like 70% of common Moon sets!
 
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For me and many others in the Anti-Tera crowd there are a combination of 3 things that make Tera broken.

1. Unpredictability

Sure you can guess what Tera’s your opponent can be. But each mon usually has 2-4 options and guessing wrong could lose you the game. This is even worse if you’re fighting something like an Iron Moth where it flips it’s defensive matchup and then can hit you with a Terablast to destroy your check. Even with open team sheets, you still can’t predict when they Tera. They may expect you to go for a resisted or neutral coverage move that hits the Tera type, instead of the super effective one that bounces off the Tera type.
If you viewed my post above you will know what i am calling for is Tera Type Preview instead of BAN.
2. It unfairly favors offensive threats

Tera tends to often favor offensive mons rather than defensive ones. The power provided by gaining an extra stab or doubling the power of your current stab is insane. It are out ways the benefits of a defensive mon teraing to better check something. Getting Tapu Lele’s psychic to so that much more to blow by a check is far more valuable the teraing a pex to not lose to bolt, especially when it’s considered that the pex likely now just loses to another mon on your opponent’s team. This as you can imagine makes teams on ladder far more offensively leaning which is good or bad depending on your opinion on that.
There were dr's&ezra's balance,hainiu's stall,glimmora ho on ladder?what about now?balance,balance and balance.
the lack of tera force stall to add Tang instead of just run T dragon donzo,Tera is still useful for defensive.
3. It causes to many mons to be banned

Tera has been the reason why many mons to be banned. Roaring Moon, Kingambit, Pult(kinda), Terapagos, Gholdengo, Regieleki, Shedinja, Zamazenta, Espathra and Melmetal. In addition to this it stopped the inevitable Wellspring and Kyruem suspects. When you have a list of 11 mons(of the top of my head) that were made broken by Tera, it seems more like Tera is the problem.



Just wanna second this. This meta is SO much better without Tera and FAR more enjoyable to play. I’ve been having a blast with it.
Again.If you view my post above,I have ALREADY proved about this.
rmoon,KGB,dengo,Zama are banned not only because Tera but also Z.No one calling for Z-banning just because Tera comes later.
Espathra is still broke without Tera.
About shed,melm,terap and liki...
shed and terap are banned because of their special abilities.
 
Runo “Stallsworth” Sich said:
I don't want to entertain why Tera would be good or bad for the tier right now but the arguments used to indicate that the post-tera metagame is worse are incredibly opinionated and not grounded in reality. Not sure if there is some misinterpretation here but aspects such as Shedinja and Regieleki being legal again, Stall & HO being worse, this tier being closer to SV OU now, they are not considered bad things to most of the community. As hidin said it would be a really poor look to retest something after only 3 months of its removal, I would take it a step further and call it tier suicide from an administrative pov. After a year maybe we could discuss Tera again like we did with past tests but a retest in such a short amount of time passed is kneejerk and asinine.
Forever1507 We get that you don’t agree but maybe you should listen to the moderator here and call it a day, nothing productive or tangible is coming out of Tera discussion.
 
Don’t think Tera will be on the next survey after a pretty daunting two years of dealing with it, that seems pretty unwise to undo something that the community strived to be removed. This metagame is pretty good to me and it’s okay that others don’t agree but please don’t entertain unrealistic tiering stuff :<
Then before the third test I think Tera will be on the next survey after a pretty daunting two Suspect Tests of dealing with it, that seems pretty unwise to undo something that the community strived to be saved.
Then you set the third.
 
You just let me listen to you without any proof that what I say are wrong?


Its not about whether you are right or wrong, the factor is timing. It is a beyond awful look to resuspect Tera only 3 months after its ban, thats why i gave a minimum waiting period of a year, just like the pro-ban side had to suffer twice. Please move on to another point of discussion for right now.
 
Its not about whether you are right or wrong, the factor is timing. It is a beyond awful look to resuspect Tera only 3 months after its ban, thats why i gave a minimum waiting period of a year, just like the pro-ban side had to suffer twice. Please move on to another point of discussion for right now.
then about later?How long do you think is enough?
I can stand waiting,but i CANT stand not taking any actions.
I will stop if you tell me Tera can be re-tested later.
Also,personally,can you tell me why you chose ban instead of Tera Type Preiview?I found no reason about this.
 
holy shit this thread is insufferable every time i look at it. Palafin this Tera this AGAIN chi yu??????? There are some... #UsualSuspects in this thread that need to understand that a forum board isnt the spot for one liners beyond special circumstances of clowning and these admittedly awful posts need to get handled in some fashion, ideally from the posters themselves. Stop this shit or I'm specifically name dropping on some of you guys.

Anyways, to actually make a CONSTRUCTIVE, AND USEFUL post I'll just highlight some random mons I've been enjoying in NDBD.

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Hot take I know but, Zamazenta is absurdly good in the tier, and imo belongs in S- along with pult and Lando-T, if not Top 1. Pult is dumb but its admitted pursuit weakness leaves a bad taste in my mouth for consistency. What zamazenta provides; specifically z move variants (I think boots is just far too weak, same with AV but I'd be willing to hear AV out. IDBP is fine enough I guess) provide amazing utility vs offensive stuff and you can just kinda pick any combo of 3.. or even 4 moves if your willing to abandon howl to get rid of a check. Rockium Z handles molt and Zapdos, Icium Z can be run for Lando-T Gliscor and the aforementioned Zapdos, electrium handles Pex, Mola (kinda, you rlly need howl for that), and slowbro. Darkinium can handle mega latios and Ghold list goes on. I think its an irreplaceable pillar of the tier and its got enough checks and counters on various styles that it's a massively healthy and welcomed presence.

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I expected its return to make me hate its presence more; but truthfully I think its nice. Sets like AV H-Samu, the newly re-added Roaring Moon, Ting lu, Clod, Molt and even more "fringe" options like SpDef HB DNite make handling it more palatable than I expected. When it cant change its type on a dime removing vs it is made alot easier and while I've seen some takes that spikestack is the best style I think regular Offense is in the forerunning style. For the people that complain on it; I would suggest trying more out-there sets to shore up the mu. Week 6 of NDBD I loaded a more tanky Defog Zard-Y; playing like a more aggressive Molt that exchanges its boots and tanking for more fire power and a better fit on some offenses.

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Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Dragon
EVs: 248 HP / 4 Atk / 116 SpD / 140 Spe
Adamant Nature
- Dragon Tail
- Earthquake
- Heal Bell
- Roost
Taking a degree of inspiration from older gens or lower tiers is a fantastic way to find new ways to build squads; and taking the fat dnite sets on some SS OU squads has made building way more fun for me in NDBD. This thing functions as a Yard check, Wellspring check, heatran check, gholdengo check list goes on. Heal bell utility on BO/Offense structures is a novelty and with mons like Twave gholdengo to worry about this frees up teambuilding for some options who hate that set like H-Samu or the aforemention Tank Zard-Y I brought. People complaining about Zard-Y should give this thing a shot; Zard-Y is exceptionally good and I think the drop to A is blasphemous but its more certainly not the broken juggernaut I was seeing it get accused of in this thread.

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This one for a long time; its just budget lele with a mega slot restriction. However, I think it matches up into the meta in a way where its tools it has over Lele lets it have a niche Lele doesn't replicate. Firstly, the speed tier nets you scarfless rapid strikes, opposing Leles and a tie on Zard-Ys and Flyinium Zaps. All of which are noteworthy enough. The fact its spammable nuke button is a fairy move is a boon in Kingambit and Ttar central, and its bonus coverage lets it bring valuable utility. Psychic Noise access lets it perform nicely in the stall matchup; as shown in my game vs runo (Unfortunately i got caught lacking by payapa pex and it held a tox too early but it still forced heavy pressure and let me bring the game very close). Mystical fire lets you hit Gambit/M-Sciz/Ghold in one slot and for far better than lele's HP Fires can accomplish. Another aspect is a more accurate fighting stab with choice no less. Vacuum wave does less but you can skirt past any pursuit/sucker 50/50s with Kingambit while having priority on a mon this naturally strong. Aura Sphere lets you abandon the priority aspect for stronger hits on Gambit and Heatran but personally I prefer Wave. It's niche, but looking at some of the mons in C- or C on the VR... Enamorus... Nidoking.. Tinkaton.. Regular mence?? I'd sooner use this over most of these, and I'd say its worth further testing

and for last, a mostly speculator piece. But I think it has more than enough merit to warrant some discussions on its applications.
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This thing has some potential. I've been dabbling at the idea of LO Pain split sets taken from UU, and it holds promise. Pex aside, this thing poses problems to structures that rely on Alo and Pult to handle offensive waters like Rapid Strike, which is its main competition. However, Keld does bring superior Z-Move compatibility, special fighting-type priority which assist vs the likes of Zama, Kingambit or things like M-Lopp. With split sets, you can actually treat it like an offensive check to Gambit with split off-setting chip in shorter games. Longer games its a bit harder and I wouldn't use this as your only form of Gambit counterplay; that said what it can boast is pex aside; longevity of its checks are suspect. Wellspring; spikes synthesis sets aside, Pult, Raging Bolt. None of them have particularly praiseworthy longevity and pairing it with some pursuit support shores up the Pult problem comfortably. With M-Tar, add bolt to that list too. Which segways nicely into Flip Turn Z-sets. What this lacks in longevity it makes up for in superior defensive integrity into Gambits as well as the benefits of flip turning into partners, like say... Mega Ttar. You can probably make arguments for specs sets but I'm more cautious on that; changing moves and the speed tier is a massive part of Keldeo's game and forfeiting that for greedier power when z-moves or plates can suffice at that job isnt something I'd do willy-nilly.
 
Hot take I know but, Zamazenta is absurdly good in the tier, and imo belongs in S- along with pult and Lando-T, if not Top 1.
S- is a bit much in my opinion, but A is low. A+ would probably be best. One type of Zama sets that feel under explored are Z sets.

I’ve personally been using Electrium Z on howl Zama and it’s great for blowing past the birds, pex, mola, and other random monsters you need to nuke. Icium Z helps to deal with the trio of quad ice weak ground types. You could run Rockium Z if you really need to kill the birds, and volc or don’t wanna miss a stone edge. Darkium Z allows you to ohko bulkier gholds, hits Pult well if you live a hit or don’t get burned. And finally Fightium Z to hit hard against neutral targets you wouldn’t normally ko.

The insane variety of Z sets Zama can run allows you to have great coverage on a set up howl set, or be able to better wallbreak/sweep. Boots/Band are definitely better due to not taking your z move from mons that want it more, but if nothing else on your team is using a Z move I’d definitely take a look at Z Zama.
 
Don’t think Tera will be on the next survey after a pretty daunting two years of dealing with it, that seems pretty unwise to undo something that the community strived to be removed. This metagame is pretty good to me and it’s okay that others don’t agree but please don’t entertain unrealistic tiering stuff :<

Rather would talk about Roaring Moon more, because even though it got unbanned (albeit by like 62%) there’s still some controversy around it. Some say it has the potential to do what Darkrai did and eventually be discovered to be unhealthy; is this true?

Darkrai is faster than Roaring Moon and has much better coverage. Roaring Moon defensive profile is atrocious and was far more reliant on tera to be good than Darkrai ever was.

Roaring Moon likely won't even be that good. It has several crippling weaknesses that it can't fix.
 
I don’t miss Tera that much but people saying that Tera Preview (and complexing Z crystals) is out of the book just comes across as a little…. Lazy.

Maybe it’s just cause I’m playing draft now and Tera preview is a thing there. And it can be accounted for pretty well. Maybe the council just doesn’t want to do it cause it takes a lot of work. But that’s only speculation on my end.

At minimum, once a year has passed, why don’t we suspect Tera Preview before just suspecting Tera again? That seems totally fair in my eyes. This is simply to have that democratic element many were spewing about earlier. Cause it could be argued that democracy was allowed for two years with people being so mad they had to basically rig the vote to go a certain way until they were happy. And again I don’t even like Tera that much. I’m happy it’s gone, but the arguments presented right now just make me not want to agree with their perspective.
 
I beg everyone in this thread to read Tiering Policy Framework. Just take a few minutes out of your day, read the foundation of tiering that all tiers are held to, to some extent, and then to stop suggesting things that are in direct counter to it without any justification beyond "well I don't like it". You don't even have any community support, stop dragging this thread in circles over and over again about proposals that will get no where. This thread is in no obligation to convince you your stance is wrong: you are not the majority here. You are the ones trying to convince the playerbase to support your proposals, and right now, these arguments are doing a damn good job of the opposite.

Moving on from this stupid Tera conversation, how is everyone feeling on Melmetal right now? After the initial splash of its re-introduction, I haven't seen much discussion around it, overshadowed by the more controversial threats of Kingambit and Dragapult. What sets/teams are you guys running it with?
 
Since everyone talks about Roaring Moon and what mons counter it or don't counter, imma leave the best Moon counters, both meta and non meta picks that i found while laddering.

First up, the bulky steel types.

:sm/corviknight:

Only attack rmoon can hit this with is Knock Off, but only the first hit, as after that u can just roost off that damage. I also see corviknight running bpress a lot for gambit, so hitting moon with it is a bonus. U can also just raw brave bird moon since it has shit physical defense.

:sm/ferrothorn:
Basically the same story as corv, but Ferro can continously punish it for making contact. Moon also gets chipped like crazy from ferro's hazzards unless its running boots.

:sm/scizor-mega:

Moon is never doing anything to this. It just endlessly u turns on it or sets up an sd and goes to town doing usual mciz business.

:sm/Iron-valiant:

Knock does 0 damage to this, Val has some nice physical def so its also not dropping to moon's other moves like eq and rmoon has no chance of taking any of val's stabs ever.

:sm/great-tusk:

Big bro Tusk has enough time to get some toast ready, put rmoon on the toast and eat it for breakfast. Any tusk set takes on rmoon with 0 problems.
These two fuckers are like Madara and Hashirama, in any tier i have played that has Roaring Moon legal, Tusk is there to stop it.

:sm/Urshifu-Rapid-Strike:

Again, moon does not have the tools to take this mon down before it kills it.
:sm/moltres:
:sm/zapdos:
They dont really like losing their boots but in return they can leave rmoon crippled with status for the rest of the game. Not the most ideal answers per se, but they work great in a pinch.

:sm/lopunny-mega:
Close Combat is easy game against moon and also it can u turn on it for momentum.

:sm/zamazenta:
You know, im repeating myself a bit but fighting stab= dead moon.

:sm/Landorus-Therian:
You lower its attack by just coming in and also rhelm chip hurts like a bitch, same with u-turn.

Now to the more niche but still great rmoon counters:

:sm/weezing-galar:
I have been a huge galar weez fan for a long time, and in all honesty, it should be used more. Back to the topic, gweez is basically the greatest rmoon answer you could have. Takes 0 from knock and also has Levitate for eq, so u basically force rmoon out every time. You can use a lot of utility on this mon, so weez can fs take advantage of the fact that rmoon has to switch out everytime it comes in.

:sm/Pecharunt:
The first knock hurts a bit but then it just tickles blud pecha. Also that 50% poison change that comes with a confusion also disruppts it a lot.

:sm/buzzwole:
Buzz sets up bu on this or just drain punches it for big damage.

:sm/skarmory:
Corv if it wasnt mid and also can set up spikes as rmoon switches out.

:sm/mandibuzz:
Punishes the poor fucking thing if tries setting up via foul play and also has the perfect type combo for it.

:sm/Tapu-Fini:
Fairy type that shits on moon any day, any night. Also a great mon we should be using more.

Now granted, some of these depend a bit on the mu. Dd acro, although not that good or worth running imo, can somewhat circumvent moon's innability to hit the fighting types for meaningful damage, however dd acro imo is just very mid compared to the other sets it can run like dd z.

Take a shot every time you read "moon" in this post.
 
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Since everyone talks about Roaring Moon and what mons counter it or don't counter, imma leave the best Moon counters, both meta and non meta picks that i found while laddering.

First up, the bulky steel types.

:sm/corviknight:

Only attack rmoon can hit this with is Knock Off, but only the first hit, as after that u can just roost off that damage. I also see corviknight running bpress a lot for gambit, so hitting moon with it is a bonus. U can also just raw brave bird moon since it has shit physical defense.

:sm/ferrothorn:
Basically the same story as corv, but Ferro can continously punish it for making contact. Moon also gets chipped like crazy from ferro's hazzards unless its running boots.

:sm/scizor-mega

Moon is never doing anything to this. It just endlessly u turns on it or sets up an sd and goes to town doing usual mciz business.

:sm/Iron-valiant:

Knock does 0 damage to this, Val has some nice physical def so its also not dropping to stuff to moon's other moves like eq and rmoon has no chance of taking any of val's stabs ever.

:sm/great-tusk:

Big bro Tusk has enough time to get some toast ready, put rmoon on the toast and eat it for breakfast. Any tusk set takes on rmoon with 0 problems.

:sm/Urshifu-Rapid-Strike:

Again, moon does not have the tools to take this mon down before it kills it.

:sm/zapdos & :sm/moltres:
They dont really like losing their boots but in return they can leave rmoon crippled with status for the rest of the game. Not the most ideal moon answers per se, but they work great in a pinch.

:sm/loppuny-mega:
Close Combat is easy game against moon and also it can u turn on it for momentum.

:sm/zamazenta:
You know, im repeating myself a bit but fighting stab= dead moon.

:sm/Landorus-Therian:
You lower its attack by just coming in and also rhelm chip hurts like a bitch, same with u-turn.

Now to the more niche but still great rmoon counters:

:sm/weezing-galar:
I have been a huge galar weez for a long time, and in all honesty, it should be used more. Back to the topic, gweez is basically the greatest rmoon answer you could have. Takes 0 from knock and also has Levitate for eq, so u basically force rmoon out every time. You can a lot of utility on this mon, so weez can fs take advantage of the fact that rmoon has to switch out everytime it comes in.

:sm/Pecharunt:
The first knock hurts a bit but then it just tickles blud pecha. Also that 50% poison change that comes with a confusion also disruppts moon a lot.

:sm/buzzwole:
Buzz sets up bu on this or just drain punches it for big damage.

:sm/skarmory:
Corv if it wasnt mid and also can set up spikes as rmoon switches out.

Now granted, some of these depend a bit on the mu. Dd acro, although not that good or worth running imo, can somewhat circumvent moon's innability to hit the fighting types for meaningful damage, however dd acro imo is just very mid compared to the other sets it can run like dd z.

Take a shot every time you read "moon" in this post.
23 times. If you take that many shots, you probably be long dead.

But anyways, yes, moon has a lot of checks. It can sometimes cheese through some, but generally teams have multiple answers.
I beg everyone in this thread to read Tiering Policy Framework. Just take a few minutes out of your day, read the foundation of tiering that all tiers are held to, to some extent, and then to stop suggesting things that are in direct counter to it without any justification beyond "well I don't like it". You don't even have any community support, stop dragging this thread in circles over and over again about proposals that will get no where. This thread is in no obligation to convince you your stance is wrong: you are not the majority here. You are the ones trying to convince the playerbase to support your proposals, and right now, these arguments are doing a damn good job of the opposite.

Moving on from this stupid Tera conversation, how is everyone feeling on Melmetal right now? After the initial splash of its re-introduction, I haven't seen much discussion around it, overshadowed by the more controversial threats of Kingambit and Dragapult. What sets/teams are you guys running it with?
I've been running it a bit, but personally I enjoy AV sets. Its able to tank special hits pretty well while being offensively threatening. Toxic-tect is an interesting set I think, which with e-quake only really stuffs into corv. But if you have teammates to counter it, then it could be good.
 
I beg everyone in this thread to read Tiering Policy Framework. Just take a few minutes out of your day, read the foundation of tiering that all tiers are held to, to some extent, and then to stop suggesting things that are in direct counter to it without any justification beyond "well I don't like it". You don't even have any community support, stop dragging this thread in circles over and over again about proposals that will get no where. This thread is in no obligation to convince you your stance is wrong: you are not the majority here. You are the ones trying to convince the playerbase to support your proposals, and right now, these arguments are doing a damn good job of the opposite.

Moving on from this stupid Tera conversation, how is everyone feeling on Melmetal right now? After the initial splash of its re-introduction, I haven't seen much discussion around it, overshadowed by the more controversial threats of Kingambit and Dragapult. What sets/teams are you guys running it with?
Do not allow me to give questions,then why do you set this METAGAME DISCUSSION?
 
I beg everyone in this thread to read Tiering Policy Framework. Just take a few minutes out of your day, read the foundation of tiering that all tiers are held to, to some extent, and then to stop suggesting things that are in direct counter to it without any justification beyond "well I don't like it". You don't even have any community support, stop dragging this thread in circles over and over again about proposals that will get no where. This thread is in no obligation to convince you your stance is wrong: you are not the majority here. You are the ones trying to convince the playerbase to support your proposals, and right now, these arguments are doing a damn good job of the opposite.

Moving on from this stupid Tera conversation, how is everyone feeling on Melmetal right now? After the initial splash of its re-introduction, I haven't seen much discussion around it, overshadowed by the more controversial threats of Kingambit and Dragapult. What sets/teams are you guys running it with?
Melm is definetely a good mon, works best with stuff like Latios since it takes care of the fairies while latios clears out the fighting types, rilla+melm is one of the most frustrating cores to deal with and its also crazy good no matter the set, toxic tect is my fav tho. T wave sets with pads are good in their own way since they can mow down pex and get good chip on the kanto birds and rhelm lando. I think its not used that much since people gravitate towards the other more shinier and cool options like gambit and dengo for their steel types, but i think in time melm is defo gonna see more usage. This year's WC and other big tourneys are gonna be hella interesting with all the new tools we have
 
Do not allow me to give questions,then why do you set this METAGAME DISCUSSION?
Because ultimately, you’re acting like a stubborn mule who refuses to concede your point no matter how many times people tell you that, no, three months to retest Tera after over a year of it being legal and three separate suspect tests is fucking stupid. It’s fucking redundant at this point and honestly man just fucking quit it I’m sick of seeing this bullshit



:melmetal: anyways melm

My stance on Melm is that I’ve seen mostly AV on the ladder last I’ve played (I’ve been dealing with exams for the last couple weeks), which tbh doesn’t really feel like the optimal set for the current metagame since you’re not only still taking truckloads of damage from Focus Blast on the mons you try to switch into eg Ghold, Lele; you’re also giving up recovery for not nearly enough breaking power, and almost every all forms of contact are turbo-screwed by the rising prevalence of Moltres, Zapdos and Ferro, as well as Lando-T pretty much being a staple Helmet glue mon atp.

I’m honestly more intrigued by SubMelm, as it’s able to lure in the aforementioned switch-ins + Alo and snatch a Toxic on them, or a free DIB if those aren’t on the opposing team (which fwiw is stupid why would you not)


:raging-bolt:

People have gone to hell and back about how incredible this mon is and I’m inclined to agree; however, I’ve been finding a LOT of enjoyment running an AV set that’s built to take 4 Scorching Sands from Yard while being able to take advantage of the Proto boost to turbonuke whatever comes in with dual STABs. It’s also just really good as a destroyer vs Alo/Molt/Pex despite not having the sheer wallbreaking capacity of Draconium.
 
Because ultimately, you’re acting like a stubborn mule who refuses to concede your point no matter how many times people tell you that, no, three months to retest Tera after over a year of it being legal and three separate suspect tests is fucking stupid. It’s fucking redundant at this point and honestly man just fucking quit it I’m sick of seeing this bullshit
I see nobody trying to point out what I am saying is wrong but keep telling me I can not succeed or I am a stupid stubborn blockhead.
I've already said I can stand waiting for a whole year,but I can not stand taking no actions and telling no truth.
You can call for the Third sus and I can call for the fourth,although I should wait for a whole year.
 
I see nobody trying to point out what I am saying is wrong but keep telling me I can not succeed or I am a stupid stubborn blockhead.
I've already said I can stand waiting for a whole year,but I can not stand taking no actions and telling no truth.
You can call for the Third sus and I can call for the fourth,although I should wait for a whole year.
My brother in Christ, please stop. This conversation is going nowhere. People waited a long while between the tera suspects. If you want tera back, Cool. That's your opinion. But idk, maybe aimlessly saying to bring it back while people are telling you why that isn't possible yet is a tad annoying and clogs up the thread. You are honestly at this point trying to be infracted. Move on, it ain't that deep bro.
 
My brother in Christ, please stop. This conversation is going nowhere. People waited a long while between the tera suspects. If you want tera back, Cool. That's your opinion. But idk, maybe aimlessly saying to bring it back while people are telling you why that isn't possible yet is a tad annoying and clogs up the thread. You are honestly at this point trying to be infracted. Move on, it ain't that deep bro.
In fact,NO people are telling me why that isn't possible.Most of things they said are just the things I'v proved we should rejudge(such as they keep telling me Tera caused a lot of bans with no more proof other than things I've just talked about).
If possible,plz view my first post under this discussion.
And I am not aimless,my aim is always clear:Tell me will it be possible to re-sus it when the gap time is long enough,and clear my questions.
 
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