Tera stellar: 1.2x boost to non-stab moves, 2x boost to stab moves, only once per type per battle (aka, after the first use of a move of each type, non stab moves get no boosts n' stab moves get the regular 1.5x boost). Base type of stellar tera'd mon, for defensive purposes, doesn't change
Terablast stellar:100bp non-stab (~120bp the first time of use), se against tera'd mons, neutral against all others, always drops attack n' spa.
Terapagos-stellar:2x boost to normal type moves (e.g.double edge), 1.2x boost to all other moves (tera starstorm including).the boost is permanent. Tera starstorm is neutral against targets, se against tera'd mons. Normal type remains for terapagos, as far as defensive attribute is concerned, after tera stellar
Set that might brake terapagos-stellar: rest,calm mind, tera starstorm,rapid spin (for utility), item:leftovers
It was only on switch when you asked but right now YES, DLC IS LIVE ON SHOWDOWNIs the Indigo Disk ready to play on Showdown? My team with Ho oh or Venusaur is still illegal and I'm very confused with the metagame thread saying Indigo Disk released
Simple question as a new switch player. How will work Home ?
I know you can bring pokemons but is it possible to bring back something like Kartana ingame ? (Which doesn't come back in SV)
If it's the case guess it's time to grind shield again for thoses guys.
Oh thanks for the answer ! Was indeed a little confusing but do we know if more pokemon might come back or are they done with it ?Pokemon can only be moved into SV if they exist in the games coding. So for example no Ultra Beast can be moved up on account of them just not being in the game. Also of note with Gen 9 you can no longer move up certain moves on Pokemon. In Gen 9 the game loads the learnable move set for a Pokemon and if a Pokemon gets moved up with Toxic but the move doesn't appear in its learn set it will no longer have access to the move.
Oh thanks for the answer ! Was indeed a little confusing but do we know if more pokemon might come back or are they done with it ?
Do we know how temper flare works yet?
What are the best sets for deoyx speed ATM?
Life Orb and Modest nature patch up the power, and ensure you OHKO Dragapult at +0 special attack and OHKO Gholdengo at +2 special attack. Tera Fighting grants a Sucker Punch resistance and a boost to Focus Blast, with Tera Fighting and +2 special attack Deoxys will OHKO specially defensive Ting Lu.
What set do people run on DD Kyurem? Been having a tough time figuring out the best tera type
Junior already said it's a fire type Stomping Tantrum, but to be more accurate; it's a 75 base power physical fire move, that doubles in power if the users previous move missed or failed.Do we know how temper flare works yet?
For Air Balloon ghold? Probably. Otherwise, earthquake is always the better option.Is Temper Flare any good on to smack trying to spinblock?
Slowbro doesn't evolve into Slowking so Galarian Slowking can not have Shell Side Arm by any means other than hacking, for Eerie Spell VS. Psychic and Future Sight it doesn't really matter since you can use the relearn functionality to change it at any time to fit upcoming battlesI've been looking to make a competetive build for Galarian Slowking that I could also use while playing the Indigo Disc DLC. Of the builds I have seen, so far, on here, aside from the use of Future Sight, Psychic, and Sludge Bomb, I was wondering if there was any utility in just keeping Shell Sidearm (if possible after Slowbro evolution to Slowking) and Eerie Spell instead?
I understand there are some intricacies into each moves' mechanics such as damage and attack type calculations with Shell Side Arm and it's lower 20% poisoning capability compared to Sludge Bomb's 30% and Eerie Spell having a lower damage power of 80 compared to Psychic's 90 (and chance to lower special defense) and Future Sight's 120. However, I'm more interested in having a more instantaneous source of psychic damage and since, Eerie Spell is sound based, it can get around substitutes as well as reducing 3 PP from the last move it used.
Would it make much of a difference?
I was in the process of editing my post when you sent your message. Thanks for informing me none the less. Also, thank you for your response. I am laughing at myself for not realizing it sooner and having forgotten it altogether despite having played Pokemon since Red and Blue. I will most likely stick with Eerie Spell since I am a sucker for signature moves. I'm still curious about what everybody has to say about it though.Slowbro doesn't evolve into Slowking so Galarian Slowking can not have Shell Side Arm by any means other than hacking, for Eerie Spell VS. Psychic and Future Sight it doesn't really matter since you can use the relearn functionality to change it at any time to fit upcoming battles