Metronome can’t call dexited moves.Is it possible for metronome to call sketch? If yes, does sketch completely fail, work the same way it does in gen 7, or do something else?
Does this mean Bulbapedia is wrong?Generation IX
Sketch cannot be selected in a battle, as no available Pokémon can learn it. However, it can be called by Metronome.
According to the move dump sheet found in this thread, both Sketch's CanUseMove and Metronome flag are both false, so it can't be selected and it was never able to be called via Metronome anyway.Does this mean Bulbapedia is wrong?
Hello! Realizing a weird mechanic happening with Rayquaza's Air Lock and the activation of protosynthesis abilities after Sun is up. If Rayquaza comes in on a sun setter, and then a protosynthesis pokemon enters the field, after Rayquaza leaves the field and sun goes back up, the protosynthesis ability does not activate.
https://replay.pokemonshowdown.com/gen9ubers-1896067156-2g8bt37yhnn5fvs7kub8tsu58pgg4scpw
You can see this occurring here. Rayquaza KOs Koraidon, and then Flutter Mane comes in to revenge it. Rayquaza then leaves the field, and sun goes back up. However, Protosynthesis does not activate.
To confirm this is not a visual bug, we tested this with Scarf Chi-Yu, who generally outspeeds Flutter Mane outside of Sun, but underspeeds it in Sun after a Protosynthesis boost to Speed. The given EV spread on Flutter should allow for the speed boost, and yet it is outsped by the Scarf Chi-Yu.
Not sure if this is how it works in game, but just wanted to point it out regardless. This may also occur with Cloud Nine, but that has not been tested yet.
How do I open this in Excel or Google Sheets? When I just click the link, it shows me a HTML page that makes it difficult to look up specific flags for specific moves.According to the move dump sheet found in this thread, both Sketch's CanUseMove and Metronome flag are both false, so it can't be selected and it was never able to be called via Metronome anyway.
You can make your own copy with the link in the original post.I updated my Move Data spreadsheet with the two new moves for 1.2.0, Psyblade and Hydro Steam:
Published Link.
Click this to make a copy for yourself.
yes. this is also how it currently works on sim.This is relevant for The Loser's Game:
- Does Sap Sipper block Chloroblast's 50% HP loss?
Huh, interesting that's the opposite of how Mind Blown interacts with Flash Fire. Mind Blown does hurt you.yes. this is also how it currently works on sim.
Yea same with para on elecRandom thought but you never know.
Can Dire Claw proc its non-Poison statuses when used on a Poison-type?
Me and Nyx tested this on cart (using Golduck instead of Rayquaza for conveience) and while proto did not activate when Golduck was in, as soon as Golduck switched out, it did activate correctly.
We also tested, and Cloud Nine does not make protosynthesis wear off if it proc'd due to the sun activating, it only wore off when the sun wore off. Currently implemented, Air Lock un-procs Protosynthesis, which is not the way I believe it works on cart.
If you use Ice Spinner on a Seed Sower Pokemon, the terrain will pop up, then immediately go away again.Question. Before, earlier in the meta, using ice Pinner on an Arboliva resulted in the Grass immediately popping right back up. That's no longer happening on Showdown. Was it a bug before that was fixed?
Did the Grassy Terrain only disappear because Arboliva fainted? Would the Grassy Terrain also disappear if Arboliva survives that attack?If you use Ice Spinner on a Seed Sower Pokemon, the terrain will pop up, then immediately go away again.
1. NoDid the Grassy Terrain only disappear because Arboliva fainted? Would the Grassy Terrain also disappear if Arboliva survives that attack?
Just tested on cart; Steel Beam missing takes out 50% of the user's HP, while Chloroblast missing doesn't (ie. current PS behaviour is correct).More The Loser's Game-relevant questions:
- Right now, Showdown has it so that Chloroblast doesn't rip out 50% of your max. HP if it misses. Is this behaviour correct? Does Steel Beam still rip out 50% of your max. HP if it misses in Pokemon SV?
Hi! As a followup, this made me look at how it was defined in the moves pastebin, and I noticed that Chloroblast's recoil was defined in a similar way to Struggle and Clangorous Soul.Just tested on cart; Steel Beam missing takes out 50% of the user's HP, while Chloroblast missing doesn't (ie. current PS behaviour is correct).
Just tested: Chloroblast (as well as High Jump Kick and Steel Beam) recoil gets negated, Struggle and Belly Drum goes through MGuard as expected.Hi! As a followup, this made me look at how it was defined in the moves pastebin, and I noticed that Chloroblast's recoil was defined in a similar way to Struggle and Clangorous Soul.
(It has -50 in the RawHealing column, where those two moves have -25 and -33 respectively; Mind Blown and Steel Beam both have 0 in that column and it is not used to define their recoil.
Confusingly, Chloroblast still shares EffectSequence 419 with Mind Blown and Steel Beam, which is why I always assumed they worked the same to begin with...)
This makes me want to ask, though: does Chloroblast recoil bypass Magic Guard?
To my knowledge, Magic Guard should prevent Mind Blown and Steel Beam from doing recoil damage, but it should not prevent Struggle and Clangorous Soul from damaging the user, and I now expect Chloroblast to behave like the latter two - I think it should still damage the user.
There's nothing with Magic Guard in the game just yet (there will be next week, so I'll try to remember to test it myself then if no one beats me to it P:), but it should be just fine to test by genning if anyone here has access to that!
This is what I found through my brief testing:How does Embody Aspect work? Does it grant stat stage boosts to Ogerpon (e.g. +1 to Speed) or just a flat multiplier? Does it reactivate when Ogerpon switches out and back in? ...It does activate when Ogerpon Terastallizes, right?
421, 1, 0, // Cherrim-Sunshine -> Cherrim
555, 1, 0, // Darmanitan-Zen -> Darmanitan
555, 3, 2, // Darmanitan-Galar-Zen -> Darmanitan-Galar
681, 1, 0, // Aegislash-Sword -> Aegislash
746, 1, 0, // Wishiwashi-School -> Wishiwashi
778, 1, 0, // Mimikyu-Busted -> Mimikyu
845, 1, 0, // Cramorant-Gulping -> Cramorant
845, 2, 0, // Cramorant-Gorging -> Cramorant
888, 1, 0, // Zacian-Crowned -> Zacian
889, 1, 0, // Zamazenta-Crowned -> Zamazenta
890, 1, 0, // Eternatus-Eternamax -> Eternatus
875, 1, 0, // Eiscue-Noice -> Eiscue
877, 1, 0, // Morpeko-Hangry -> Morpeko
351, 2, 0, // Castform-Rainy -> Castform
351, 3, 0, // Castform-Snowy -> Castform
351, 1, 0, // Castform-Sunny -> Castform
648, 1, 0, // Meloetta-Pirouette -> Meloetta
716, 1, 0, // Xerneas-Active -> Xerneas
718, 4, 0, // Zygarde-Complete -> Zygarde
774, 0, 7, // Minior-Meteor (Red) -> Minior-Red
774, 1, 8, // Minior-Meteor (Orange) -> Minior-Orange
774, 2, 9, // Minior-Meteor (Yellow) -> Minior-Yellow
774, 3, 10, // Minior-Meteor (Green) -> Minior-Green
774, 4, 11, // Minior-Meteor (Blue) -> Minior-Blue
774, 5, 12, // Minior-Meteor (Indigo) -> Minior-Indigo
774, 6, 13, // Minior-Meteor (Violet) -> Minior-Violet
934, 1, 0, // Palafin-Hero -> Palafin
1011, 4, 0, // Ogerpon-4 -> Ogerpon-0
1011, 5, 1, // Ogerpon-5 -> Ogerpon-1
1011, 6, 2, // Ogerpon-6 -> Ogerpon-2
1011, 7, 3 // Ogerpon-7 -> Ogerpon-3