Gen 3 Hariyama(OU revamp)[QC 0/2]

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[OVERVIEW]

Hariyama is the premier Knock Off user of ADV OU, being more reliable defensively than other frail Knock Off users like Armaldo and Alakazam. Knock Off is Hariyama's biggest selling point because it's a a way to punish sand weak Pokemon that rely on Leftovers to survive in sand, but it's also useful at denying recovery from sand immune Pokemon that abuse Leftovers in sand, finally it can also get rid of a Choice Band or a boosting Berry from a powerful sweeper reducing drastically its offensive potential. Its Fighting type also allows it to fit defensively on teams as a Rock-type check.

Hariyama typically runs a defensive set mainly focused on knocking off Leftovers from the opposing Pokemon, but sometimes it runs a more offenisive set that can threaten immediate damage thanks to its high Attack stat and the powerful coverage provided by Focus Punch, Rock Slide and Hidden Power Bug. For this versatility Hariyama is really hard to switch into due to the threat of Knock Off from the defensive set or a powerful Focus Punch from the offensive set. Additionally, Hariyama has access to two great abilities: Guts to absorb status from the likes of Blissey, Gengar, Porygon2, and Thick Fat to tank Special and Mixed attackers that rely on Fire and Ice-type coverage.

Stat wise, Hariyama is the bulkiest Fighting-type in ADV due to its very high base HP stat that allows it to take little damage when switching into Seismic Toss from Blissey, additionally, due to its good bulk and not being 4x weak to Aerial Ace Hariyama is not terribly afraid of being trapped by Dugtrio. However, its 50 base Speed stat means it’s the slowest of all fully evolved fighters so it really doesn't have any chance at sweeping without extreme paralysis support, additionally, it's low Defense and Special Defense stat means it has a difficult time in choosing between putting EVs in bulk in both areas or pumping out its Attack stat.


[SET]
name: Defensive Knock Off
move 1: Knock Off
move 2: Brick Break
move 3: Rest / Hp Bug
move 4: Whirlwind / Hp Bug
item: Leftovers
ability: Thick Fat / Guts
nature: Impish
evs: 4 Atk / 252 Def / 252 SpD

[SET COMMENTS]

Set Description
=========

Defensive Hariyama is excellent at forcing progress against bulky balance and stall teams thanks to Knock Off, additionally, it's a good check to Tyranitar thanks to its Rock resisting typing and its good bulk, and it is also a decent check to Snorlax thanks to its ability to threaten it with Brick Break or phaze it with Whirlwind. However, its weakness to sand and lack of a form of instant recovery means that Hariyama is prone to being worn down with repeated attacks and its good but not great defenses are exposed when taking big hits from a Choice Band Tyranitar or a +1 Attack Snorlax.

Knock Off is what makes Hariyama really hard to switch into because usual checks like Gengar, Celebi, Starmie, Gyarados, Salamence, Zapdos and Moltres really hate losing Leftovers due to their weakness to sand, while sand immune checks like Swampert, Claydol, Flygon, Metagross, Forretress and Skarmory, still dislike losing their only form of recovery. Brick Break is the STAB attack of choice because it OHKOes bulkless Tyranitar and max HP Tyranitar after a Spike, additionally, it can pressure Blissey and Snorlax decently while having higher PP and better accuracy than Cross Chop. Rest is useful to shrug off status moves like Toxic and Will-O-Wisp and generally helps in boosting Hariyama's longevity. Whirlwind can phaze boosting threats like Curse Snorlax and Calm Mind Suicune, as well as racking up damage on the opposing team with Spikes up.

Thick Fat is generally the preferred ability over Guts because it allows defensive Hariyama to check mixed Tyranitar and Fire Blast + Ice beam Blissey. An Impish nature with maximum Defense investment allows it to check non Choice Band physical Tyranitar and switch into Snorlax a few times without being forced to use Rest, while the Special Defense investment allows it to take a hit from special attackers in order to Knock Off, additionally the Special Defense helps in being a more reliable Phazer to Calm Mind users such as Suicune.

Team Options
========

Defensive Knock Off Hariyama is generally found on Stall and Balance teams and it's exceptionally good at forcing progress vs other Stall and Balance teams. Despite it being a Rock resisting Tyranitar switchin it cannot completely fullfill the role of Physical check by itself due to it being weak to Metagross and Salamence, for this reason it is always paired with a bulky Water type like Milotic, Suicune, Swampert or Starmie. Defensive Hariyama's passivity often invites strong special attackers like Zapdos, therefore a sturdy special wall like Blissey, Celebi or Jirachi is a common partner. A very common pairing with Hariyama is a spinner to have better insurance against Spikes: Forretress and Claydol do a fine job, but even more common is defensive Starmie because it can check Salamence and Metagross and can also provide paralisys support with Thunder-Wave which allows Hariyama to shine against faster threats.

In order to abuse the power of Knock Off to the fullest it is recommanded to pair Hariyama with Tyranitar to make sure the sand will slowly chip all the non Rock, Steel and Ground-types that are missing Leftovers; however, Hariyama can be effective even outside of sand with Knock Off's ability to negate recovery and it having an increased longevity due to not taking sand chip. Stall teams featuring defensive Hariyama often have a Spiker like Skarmory, Forretress or less commonly Cloyster in order to pile up the residual damage of sand and Spikes with the effectiveness of Knock Off at negating Leftovers recovery; additionally, Forretress and Cloyster deserve a special mention as they can also act as spinners with dedicated Pursuit Support from Tyranitar or Umbreon. Defensive Hariyama on stall really enjoys Wish support from the likes of Blissey, Jirachi or Vaporeon, additionally it enjoys Leech Seed support from Celebi or Venusaur as well as paralisys support from Thunder-Wave users like Blissey, Starmie and Zapdos or Body Slam users like Jirachi and Snorlax.


[SET]
name: Offensive
move 1: Cross Chop / Brick Break
move 2: Focus Punch
move 3: Knock Off / Rock Slide
move 4: HP Bug / HP Ghost / Whirlwind
item: Leftovers
ability: Guts
nature: Adamant
evs: 252 Atk / 228 Def / 28 Spe

[SET COMMENTS]

Set Description
=========

Offensive Hariyama gives up the longevity of the defensive set for more offensive coverage and two stronger STAB fighting moves in Cross Chop and Focus Punch. Cross Chop is a very powerful move coming from Hariyama's max invested Attack stat, it makes up for it's low accuracy with a high critical hit ratio that helps in breaking past Salamance and Gyarados's Intimidate as well as the Defense boosts of Curse Snorlax. Focus Punch is an even more powerful and accurate move that can be used somewhat safely when expecting a switch from Pokemon that are threatened by Cross Chop such as Blissey, Snorlax, Porygon2 and Tyranitar, additionally it can be used against sleeping threats like Snorlax or Suicune when they are going through their Rest cycles. Knock Off is still very useful on offensive Hariyama as it allows it to severely cripple Gengar who otherwise would be a pain to wear down, additionally it cripples hard to break defensive walls like Rest Suicune, Rest Zapdos and Wish Jirachi. Alternatively, Rock Slide can be used instead to cover Flying types like Zapdos, Moltres, Salamence and Gyarados and to slightly chip Gengar. In the fourth slot Hidden Power Bug is the most common choice as it allows Hariyama to punish Psychic types like Celebi, Starmie and Claydol; alternatively, Hidden Power Ghost can be used instead to deal the most damage to Gengar despite losing some damage against Celebi compared to Hidden Power Bug. Whirlwind is an alternative fourth slot that is useful to phaze grounded switch-ins like Celebi while racking up Spikes damage.

Guts is considered the best ability on offensive Hariyama as Thick Fat is not as useful without the Special Defense investment, meanwhile, when Guts is increasing the already maxed out Attack stat of offensive Hariyama the results can be devastating. Additionally, Guts makes Hariyama an even better switch-in to Blissey and Porygon2 for the ability to not fear their status moves and also prevents Gengar from crippling it with Will-O-Wisp. Max Attack investment is mandatory to make sure that Hariyama is hitting as hard as possible, meanwhile, the Defense investment is helpful for the ability to switch into Physical Tyranitar and Snorlax, while the small Speed investment is to outspeed Relaxed Swampert and -0 Speed Tyranitar, however, more Speed can be invested to outspeed 0 Speed Blissey, 0 speed Tyranitar and even standard specially defensive Skarmory at the cost of a lower Defense stat.


Team Options
========

Offensive Hariyama is featured on more aggressive offense and balance teams that are looking to conquer the initiative rather than stalling the game out. This means that usual defensive Hariyama partners like Blissey, Skarmory and Forretress are no longer common here, however, some other parners like defensive Starmie, Leech Seed Celebi and Wish Jirachi are still very common. A different partner that is commonly seen with offensive Hariyama is Porygon2, not only it makes the team better against Dugtrio but it also checks the Dragon Dance users Salamence and Gyarados that often setup on Hariyama, additionally, it provides paralysis support for the team with Thunder-Wave. Another partner worth mentioning is offensive Zapdos with Thunder-wave and Baton Pass: first Zapdos can pivot on the Flying attacks from Salamence and Gyarados that threaten Hariyama, second it can procede to paralyse them or use Baton Pass to catch the switch to Blissey or Snorlax, therefore letting Hariyama in safely. Pursuit Tyranitar is also a common partner because it makes defensive Starmie's life easier at spinning against Gengar which is especially useful if Hariyama isn't packing Knock Off or Hidden Power Ghost.

[STRATEGY COMMENTS]

Other Options
=============

Bulk Up Hariyama is a terrifying sweeper against bulky stall teams with the help of paralisys support, however it is worth noting that Machamp can do the same job just as well if not better due to its higher Speed and Attack stat. Counter can be an interesting surprise move on Hariyama that is useful when facing strong physical attackers like Metagross, Heracross or Aerodactyl, however, it is quite prediction reliant and only works if Hariyama is at full health. Belly Drum Hariyama is the final gimmick that is worth mentioning, while it can sweep some slow teams combined with Agility + Baton Pass Zapdos or extreme paralysis support, it is generally considered very inconsistent and not worth trying.

Checks and Counters
===================

**Flying-types **: Salamence and Gyarados can switch into Hariyama's attacks thanks to Intimidate and their Fighting resisting type, meanwhile they can hit Hariyama back with a super-effective Hidden Power Flying, but they hate to lose their item to Knock Off and they don't love to switch into Rock Slide. Other Flying-types without Intimidate like Zapdos and Moltres simply have a hard time switching into Focus Punch in sand, meanwhile Skarmory is even worse at switching into attacks as it doesn't even resist Fighting although it doesn't mind losing Leftovers too much due to its sand immunity.

**Gengar **: Gengar hates to lose Leftovers to Knock Off but it can be a good pivot into Fighting-type attacks and shurgs off most other attacks barring Hidden Power Ghost; however Gengar struggles to meaningfully threaten Hariyama as Will-O-Wisp is negated by Guts and its attacks bar Explosion do very little damage.

**Psychic-types **: Celebi and bulky Starmie can switch into Fighting-type attacks all day and Recover off the damage taken while threatening Hariyama with a STAB Psychic, however, they hate to lose their item to Knock Off and they are also weak to coverage moves like Hidden power Bug and Hidden Power Ghost.

**Heracross**: Heracross resists Fighting-type attacks and threatens Hariyama back with its powerful Megahorn, despite it not being a long term solution sometimes is the best answer to Hariyama a team can offer.

**Revenge killers**: Aerodactyl, Metagross, Jirachi with Psychic and offensive Starmie all hate to switch into Hariyama's attacks but they can do a decent job at revenge killing it if they are at full HP.

[CREDITS]
- Written by: [[mikmer, ]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:
green = my comments
blue = addition

btw, are you able to do spelling checks in english? i also fixed some spelling errors. just to take note for future reference since they can easily be identified (my windows in english language does the auto spellcheck when i make a post)

qc 1/2 once done.

View attachment 280006

[OVERVIEW]

Hariyama is the premier Knock Off user of ADV OU, being more reliable defensively than other frail Knock Off users like Armaldo and Alakazam. Knock Off is Hariyama's biggest selling point because it's a a way to punish sand weak Pokemon that rely on Leftovers to survive in sand, but it's also useful at denying recovery from sand immune Pokemon that abuse Leftovers in sand, finally it can also get rid of a Choice Band or a boosting Berry from a powerful sweeper reducing drastically its offensive potential. Its Fighting type also allows it to fit defensively on teams as a Rock-type check.

Hariyama typically runs a defensive set mainly focused on knocking off Leftovers from the opposing Pokemon, but sometimes it runs a more offenisive set that can threaten immediate damage thanks to its high Attack stat and the powerful coverage provided by Focus Punch, Rock Slide and Hidden Power Bug. For this versatility Hariyama is really hard to switch into due to the threat of Knock Off from the defensive set or a powerful Focus Punch from the offensive set. Additionally, Hariyama has access to two great abilities: Guts to absorb status from the likes of Blissey, Gengar, Porygon2, and Thick Fat to tank Special and Mixed attackers that rely on Fire and Ice-type coverage.

Stat wise, Hariyama is the bulkiest Fighting-type in ADV due to its very high base HP stat that allows it to take little damage when switching into Seismic Toss from Blissey, additionally, due to its good bulk and not being 4x weak to Aerial Ace Hariyama is not terribly afraid of being trapped by Dugtrio. However, its 50 base Speed stat means it’s the slowest of all fully evolved fighters so it really doesn't have any chance at sweeping without extreme paralysis support, additionally, it's low Defense and Special Defense stat means it has a difficult time in choosing between putting EVs in bulk in both areas or pumping out its Attack stat.

[SET]
name: Defensive Knock Off
move 1: Knock Off
move 2: Brick Break
move 3: Rest
move 4: Whirlwind
item: Leftovers
ability: Thick Fat
nature: Impish
evs: 4 Atk / 252 Def / 252 SpD

[SET COMMENTS]

Set Description
=========

Defensive Hariyama is excellent at forcing progress against bulky balance and stall teams thanks to Knock Off, additionally, it's a good check to Tyranitar thanks to its Rock resisting typing and its good bulk, and it is also a decent check to Snorlax thanks to its ability to threaten it with Brick Break or phaze it with Whirlwind. However, its weakness to sand and lack of a form of instant recovery means that Hariyama is prone to being worn down with repeated attacks and its good but not great defenses are exposed when taking big hits from a Choice Band Tyranitar or a +1 Attack Snorlax.

Knock Off is what makes Hariyama really hard to switch into because usual checks like Gengar, Celebi, Starmie, Gyarados, Salamence, Zapdos and Moltres really hate losing Leftovers due to their weakness to sand, while sand immune checks like Swampert, Claydol, Flygon, Metagross, Forretress and Skarmory, still dislike losing their only form of recovery. Brick Break is the STAB attack of choice because it OHKOes bulkless Tyranitar and max HP Tyranitar after a Spike, additionally, it can pressure Blissey and Snorlax decently while having higher PP and better accuracy than Cross Chop. Rest is useful to shrug off status moves like Toxic and Will-O-Wisp and generally helps in boosting Hariyama's longevity. Whirlwind can phaze boosting threats like Curse Snorlax and Calm Mind Suicune, as well as racking up damage on the opposing team with Spikes up.

Thick Fat is generally the preferred ability over Guts because it allows defensive Hariyama to check mixed Tyranitar and Fire Blast + Ice beam Blissey. An Impish nature with maximum Defense investment allows it to check non Choice Band physical Tyranitar and switch into Snorlax a few times without being forced to use Rest, while the Special Defense investment allows it to take a hit from special attackers in order to Knock Off, additionally the Special Defense helps in being a more reliable phazer to Calm Mind users such as Suicune.

I think HP Bug can be slashed in over WW and Rest. Even if it's not slashed, it's at least good to talk about it as an alternative because forcing Recover mons like Celebi and Starmie out is very good for inducing knock off sand chip on mons that will actually get worn down by sand.

Team Options
========

Defensive Knock Off Hariyama is only found on Stall and Balance teams as way to force progress vs other Stall and Balance teams. Despite it being a Rock resisting Tyranitar check it cannot completely fulfill the role of Physical defender by itself due to it being weak to Metagross and Salamence, for this reason it is always paired with a bulky Water type like Milotic, Suicune, Swampert or Starmie. Defensive Hariyama's passivity often invites strong special attackers like offensive Water and Electric types, therefore a sturdy special wall like Blissey, Celebi or Jirachi is a required partner. With already three grounded members on a stall team it is advised to run a spinner to have better insurance against Spikes: Claydol pairs very well with Hariyama and a bulky water type like Milotic or Suicune, but even more common is defensive Starmie alongside a sturdy Rock resist like Swampert or Metagross. The reason why Starmie is such an amazing Hariyama partner is not only because it can check Salamence and Metagross and clear Spikes with Rapid Spin, but also because it provides paralysis support with Thunder-Wave which allows Hariyama to shine against faster threats.

In order to abuse the power of Knock Off to the fullest it is recommanded to pair Hariyama with Tyranitar to make sure the sand will slowly chip all the non Rock, Steel and Ground-types that are missing Leftovers; however, Hariyama can be effective even outside of sand with Knock Off's ability to negate recovery and it having an increased longevity due to not taking sand chip. Stall teams featuring defensive Hariyama often have a Spiker like Skarmory, Forretress or less commonly Cloyster in order to pile up the residual damage of sand and Spikes with the effectiveness of Knock Off at negating Leftovers recovery; additionally, Forretress and Cloyster deserve a special mention as they can also act as spinners with dedicated Pursuit Support from Tyranitar or Umbreon. Defensive Hariyama on stall really enjoys Wish support from the likes of Blissey, Jirachi or Vaporeon, additionally it enjoys Leech Seed support from Celebi or Venusaur as well as paralysis support from Thunder-Wave users like Blissey, Starmie and Zapdos or Body Slam users like Jirachi and Snorlax.

I'd remove the Cloyster mentions. I've never seen that work. Regarding Wish, Also mention Heal Bell Blissey/Celebi as team options - good for waking Hariyama up since it frequently doesn't have the bulk to Rest.

Since Hariyama tends to knock off Skarmory, some Pokemon that usually find it hard to break Skarmory without Magneton can now be used to make headways, like Rest or Taunt Gyarados. Same applies to Celebi, Hariyama helps Leech Seed to chip.



[SET]
name: Offensive
move 1: Cross Chop
move 2: Focus Punch
move 3: Knock Off / Rock Slide
move 4: HP Bug / HP Ghost / Whirlwind
item: Leftovers
ability: Guts
nature: Adamant
evs: 252 Atk / 228 Def / 28 Spe

Think we drop WW on the offensive set

[SET COMMENTS]

Set Description
=========

Offensive Hariyama gives up the longevity of the defensive set for more offensive coverage and two stronger STAB fighting moves in Cross Chop and Focus Punch. Cross Chop is a very powerful move coming from Hariyama's max invested Attack stat, it makes up for it's low accuracy with a high critical hit ratio that helps in breaking past Salamence and Gyarados's Intimidate as well as the Defense boosts of Curse Snorlax. Focus Punch is an even more powerful and accurate move that can be used somewhat safely when expecting a switch from Pokemon that are threatened by Cross Chop such as Blissey, Snorlax, Porygon2 and Tyranitar, additionally it can be used against sleeping threats like Snorlax or Suicune when they are going through their Rest cycles. Knock Off is still very useful on offensive Hariyama as it allows it to severely cripple Gengar (I would move the mention of all the other Flying types up here, because Knock Off cripples them too) who otherwise would be a pain to wear down, additionally it cripples hard to break defensive walls like Rest Suicune, Rest Zapdos and Wish Jirachi. Alternatively, Rock Slide can be used instead to cover Flying types like Zapdos, Moltres, Salamence and Gyarados and to slightly chip Gengar directly. In the fourth slot Hidden Power Bug is the most common choice as it allows Hariyama to punish Psychic types like Celebi, Starmie and Claydol; alternatively, Hidden Power Ghost can be used instead to deal the most damage to Gengar despite losing some damage against Celebi compared to Hidden Power Bug. Whirlwind is an alternative fourth slot that is useful to phaze grounded switch-ins like Celebi while racking up Spikes damage.

Guts is considered the best ability on offensive Hariyama as Thick Fat is not as useful without the Special Defense investment, meanwhile, when Guts is increasing the already maxed out Attack stat of offensive Hariyama the results can be devastating. Additionally, Guts makes Hariyama an even better switch-in to Blissey and Porygon2 for the ability to not fear their status moves and also prevents Gengar from crippling it with Will-O-Wisp. Max Attack investment is mandatory to make sure that Hariyama is hitting as hard as possible, meanwhile, the Defense investment is helpful for the ability to switch into Physical Tyranitar and Snorlax, while the small Speed investment is to outspeed Relaxed Swampert and -0 Speed Tyranitar, however, more Speed can be invested to outspeed 0 Speed Blissey, 0 speed Tyranitar and even standard specially defensive Skarmory at the cost of a lower Defense stat.

Team Options
========

Offensive Hariyama is featured on more aggressive offense and balance teams that are looking to conquer the initiative rather than stalling the game out. This means that usual defensive Hariyama partners like Blissey, Skarmory and Forretress are no longer common here, however, some other partners like defensive Starmie, Leech Seed Celebi and Wish Jirachi are still very common. A different partner that is commonly seen with offensive Hariyama is Porygon2, not only it makes the team better against Dugtrio but it also checks the Dragon Dance users Salamence and Gyarados that often setup on Hariyama, additionally, it provides paralysis support for the team with Thunder-Wave. Another partner worth mentioning is offensive Zapdos with Thunder-wave and Baton Pass: first Zapdos can pivot on the Flying attacks from Salamence and Gyarados that threaten Hariyama (this point is secondary, move it to the back of the sentence), second it can proceed to paralyze them or use Baton Pass to catch the switch to Blissey or Snorlax, therefore letting Hariyama in safely (this is the more important point, move it to the front of the sentence). Pursuit Tyranitar is also a common partner because it makes defensive Starmie's life easier at spinning against Gengar which is especially useful if Hariyama isn't packing Knock Off or Hidden Power Ghost.

[STRATEGY COMMENTS]

Other Options
=============

Bulk Up Hariyama is a terrifying sweeper against bulky stall teams with the help of paralisys support, however it is worth noting that Machamp can do the same job just as well if not better due to its higher Speed and Attack stat. Counter can be an interesting surprise move on Hariyama that is useful when facing strong physical attackers like Metagross, Heracross or Aerodactyl, however, it is quite prediction reliant and only works if Hariyama is at full health. Belly Drum Hariyama is the final gimmick that is worth mentioning, while it can sweep some slow teams combined with Agility + Baton Pass Zapdos or extreme paralysis support, it is generally considered very inconsistent and not worth trying.

Checks and Counters
===================

**Flying-types **: Salamence and Gyarados can switch into Hariyama's attacks thanks to Intimidate and their Fighting resisting type, meanwhile they can hit Hariyama back with a super-effective Hidden Power Flying, but they hate to lose their item to Knock Off and they don't love to switch into Rock Slide. Other Flying-types without Intimidate like Zapdos and Moltres simply have a hard time switching into Focus Punch in sand, meanwhile Skarmory is even worse at switching into attacks as it doesn't even resist Fighting although it doesn't mind losing Leftovers too much due to its sand immunity.

**Gengar **: Gengar hates to lose Leftovers to Knock Off but it can be a good pivot into Fighting-type attacks and shrugs off most other attacks barring Hidden Power Ghost; however Gengar struggles to meaningfully threaten Hariyama as Will-O-Wisp is negated by Guts and its attacks bar Explosion do very little damage.

**Psychic-types **: Celebi and bulky Starmie can switch into Fighting-type attacks all day and Recover off the damage taken while threatening Hariyama with a STAB Psychic, however, they hate to lose their item to Knock Off and they are also weak to coverage moves like Hidden power Bug and Hidden Power Ghost.

Actually, I think Recover makes Celebi very good for receiving Knock Off, because Hariyama teams frequently don't have strong special attackers that need Celebi to wall. Similar argument applies to Starmie, though I think it becomes problematic for knocked Starmie to have to face protox Skarm.

Also, CM + Baton Pass Celebi, offensive Celebi, and offensive Jirachi tend to do well not just vs Hariyama but Hariyama teams, since Hariyama frequently fills a position that is usually occupied by Dugtrio by acting as a weak Rock-type check, but unlike Dugtrio, which threatens these CMers, Hariyama can't.


**Heracross**: Heracross resists Fighting-type attacks and threatens Hariyama back with its powerful Megahorn, despite it not being a long term solution sometimes is the best answer to Hariyama a team can offer.

**Revenge killers**: Aerodactyl, Metagross, Jirachi with Psychic and offensive Starmie all hate to switch into Hariyama's attacks but they can do a decent job at revenge killing it if they are at full HP.

[CREDITS]
- Written by: [[mikmer, ]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
I don't know how this works, but I have an edited version, adding more details and fixing grammatical errors:

Hariyama is the premier Knock Off user of ADV OU, being more reliable defensively than other frail Knock Off users like Armaldo and Alakazam. Knock Off is Hariyama's biggest selling point because it's an amazing way to make guaranteed progress by not only removing Leftovers from Sand-weak Pokemon and forcing them to be chipped by Sand but also removing Leftovers from Pokemon like Skarmory that rely on them as their only form of recovery, making them a lot easier to chip them down over the course of a game. Occasionally it can also be used to remove offensive items such as a Choice Band or a Berry to make offensive threats a lot less threatening. Its Fighting type also allows it to fit defensively on teams as a Rock resist.

Hariyama typically runs a defensive set mainly focused on removing Leftovers from the opposing Pokemon, but occasionally it runs a more offensive set that can threaten immediate damage thanks to its high Attack stat and the powerful coverage provided by Focus Punch, Rock Slide and Hidden Power Bug. Because of this versatility Hariyama is difficult to switch into due to the threat of Knock Off from both sets or a powerful Focus Punch from the offensive set. Additionally Hariyama has access to two great abilities: Guts to absorb status from the likes of Blissey, Gengar and Porygon2, and Thick Fat to tank hits from Special and Mixed attackers that rely on Fire and Ice-type coverage, both of which increase Hariyama's defensive utility and entry points.

Stat wise, Hariyama is the bulkiest Fighting-type in ADV due to its very high base HP stat that allows it to take little damage from Blissey's Seismic Toss as well as its good bulk and only 2x weakness to Aerial Ace allowing Hariyama to not be terribly afraid of being trapped by Dugtrio. However, Hariyama's weakness to Spikes and Sand along with its reliance on Rest and Leftovers for recovery makes it easy to chip down over the course of a game. Its 50 base Speed stat means it’s the slowest of all fully evolved Fighting types so it has a difficult time sweeping without extreme Paralysis support, and it's low Defense and Special Defense stat means it has struggles with having to choose between putting EVs in both Defenses to tank attacks better or Attack to make use of its good base 120 Attack stat.


[SET]
name: Defensive Knock Off
move 1: Knock Off
move 2: Brick Break
move 3: Rest / Hp Bug
move 4: Whirlwind / Hp Bug
item: Leftovers
ability: Thick Fat / Guts
nature: Impish
evs: 4 Atk / 252 Def / 252 SpD

[SET COMMENTS]

Set Description
=========

Defensive Hariyama is excellent at forcing progress against bulky balance and stall teams thanks to Knock Off forcing opponents to choose a Pokemon that has to lose its Leftovers, additionally, it's a good check to Tyranitar thanks to it naturally resisting Rock and its good bulk, and it is also a decent check to Snorlax thanks to its ability to threaten it with Brick Break or phaze it with Whirlwind. However, its weakness to Sand and Spikes along with a lack of a form of instant recovery means that Hariyama is prone to being worn down with repeated attacks and forced to Rest as well as its good but not great defenses being exposed when taking big hits from a Choice Band Tyranitar or a +1 Attack Snorlax.

Knock Off is what makes Hariyama really hard to switch into because usual checks like Gengar, Celebi, Starmie, Gyarados, Salamence, Zapdos and Moltres really hate losing Leftovers due to their weakness to Sand, while Sand immune checks like Swampert, Claydol, Flygon, Metagross, Forretress and Skarmory, still dislike losing their only form of recovery. Brick Break is the STAB attack of choice because it OHKOes bulkless Tyranitar and max HP Tyranitar after a Spike while not risking missing a Cross Chop, and it can pressure Blissey and Snorlax fairly well while having higher PP and better accuracy than Cross Chop. Rest is useful to shrug off status moves like Toxic and Will-O-Wisp and generally helps in boosting Hariyama's longevity. Whirlwind can phaze boosting threats like Curse Snorlax and Calm Mind Suicune, as well as racking up damage on the opposing team with Spikes up.

Thick Fat is generally the preferred ability over Guts because it allows defensive Hariyama to switch into mixed Tyranitar and Fire Blast + Ice beam Blissey. An Impish nature with maximum Defense investment allows it to check non Choice Band physical Tyranitar and switch into Snorlax a few times without being forced to use Rest, while the Special Defense investment allows it to take a hit from special attackers in order to Knock Off and also helping Hariyama to be a more reliable Phazer to Calm Mind users such as Suicune.

Team Options
========

Defensive Knock Off Hariyama is generally found on Stall and Balance teams and is exceptionally good at forcing progress vs other Stall and Balance teams. Despite it being a Rock resisting Tyranitar switchin it cannot completely fullfill the role of Physical check by itself due to it being weak to Metagross and Salamence along with its Sandstorm and Spikes weakness and lack of reliable recovery, for this reason it is always paired with a bulky Water type like Milotic, Suicune, Swampert or Starmie. Defensive Hariyama's passivity often invites strong special attackers like Zapdos, therefore a sturdy special wall like Blissey, Celebi or Jirachi is a common partner. Heal Bell Blissey can also support Hariyama by waking it up from its sleep after it has used Rest, and it along with Jirachi can pass Wishes to Hariyama to keep it healthy as well. A very common pairing with Hariyama is a spinner to mitigate its Spikes weakness; Forretress and Claydol do a fine job due to compressing the role of Spiker and Spinner in the same slot, but even more common is defensive Starmie because it can check Salamence and Metagross and can also provide paralysis support with Thunder-Wave which allows Hariyama to circumvent its lower speed stat.

In order to abuse the power of Knock Off to the fullest it is recommended to pair Hariyama with Tyranitar to make sure that Sand will slowly chip all the non Rock, Steel and Ground-types that are missing Leftovers; however, Hariyama can be effective even outside of Sand with Knock Off's ability to negate recovery and it having an increased longevity due it being able to heal with Leftovers. Stall teams featuring defensive Hariyama often have a Spiker like Skarmory, Forretress or less commonly Cloyster in order to pile up the residual damage of Sand and Spikes with the effectiveness of Knock Off at negating Leftovers recovery; additionally, Forretress and Cloyster deserve a special mention as they can also act as reliable spinners with dedicated Pursuit Support from Tyranitar or Umbreon. Defensive Hariyama on stall really enjoys Wish support from the likes of Blissey, Jirachi or Vaporeon to keep it healthy over the course off the game, additionally it enjoys Leech Seed support from Celebi or Venusaur as well as paralysis support from Thunder-Wave users like Blissey, Starmie and Zapdos or Body Slam users such as Jirachi and Snorlax.


[SET]
name: Offensive
move 1: Cross Chop / Brick Break
move 2: Focus Punch
move 3: Knock Off / Rock Slide
move 4: HP Bug / HP Ghost / Whirlwind
item: Leftovers
ability: Guts
nature: Adamant
evs: 252 Atk / 228 Def / 28 Spe

[SET COMMENTS]

Set Description
=========

Offensive Hariyama gives up the bulk of the defensive set for more offensive coverage and two stronger STAB fighting moves in Cross Chop and Focus Punch. Cross Chop is a very powerful move coming off of Hariyama's max invested Attack stat, it makes up for its low accuracy with a high critical hit ratio that helps in breaking past Salamance and Gyarados's Intimidate as well as the Defense boosts of Curse Snorlax. Focus Punch is an even more powerful and accurate move that can be used somewhat safely when expecting Pokemon that are threatened by Cross Chop such as Blissey, Snorlax, Porygon2 and Tyranitar, to switch out. It can additionally be used against sleeping threats like Snorlax or Suicune when they are going through their Rest cycles. Knock Off is still very useful on offensive Hariyama as it allows it to severely cripple Gengar who would otherwise switch in freely against Hariyama lacking Hidden Power Ghost. It also cripples hard to break defensive walls like Rest Suicune, Rest Zapdos and Wish Jirachi. Alternatively, Rock Slide can be used instead to cover Flying types like Zapdos, Moltres, Salamence and Gyarados that commonly switch into Hariyama expecting a defensive set and to slightly chip Gengar. In the fourth slot Hidden Power Bug is the most common choice as it allows Hariyama to hit Psychic types like Celebi, Starmie and Claydol; alternatively, Hidden Power Ghost can be used instead to deal the most damage to Gengar despite losing some damage against Celebi compared to Hidden Power Bug. Whirlwind is an alternative fourth slot that is useful to phaze grounded switch-ins like Celebi while racking up Spikes damage.

Guts is considered the best ability on offensive Hariyama as Thick Fat is a lot less useful without Special Defense investment, while Guts increases the already maxed out Attack stat of offensive Hariyama to incredibly threatening levels while also making Hariyama unafraid of switching into Blissey and Porygon2 as well as making it immune to being crippled by Gengar's Will-o-Wisp. Max Attack investment is mandatory to make sure that Hariyama is hitting as hard as possible, while the Defense investment is helpful for increasing Hariyama's ability to switch into Snorlax and Tyranitar. The small Speed investment is to outspeed Relaxed Swampert and -0 Speed Tyranitar, however, more Speed can be invested to outspeed 0 Speed Blissey, 0 speed Tyranitar and even standard specially defensive Skarmory at the cost of a lower Defense stat.


Team Options
========

Offensive Hariyama is featured on more aggressive offense and balance teams that are looking to conquer the initiative rather than stalling the game out. This means that usual defensive Hariyama partners like Blissey, Skarmory and Forretress are no longer as good partners. However, some other parners like defensive Starmie, Leech Seed Celebi and Wish Jirachi are still very good. A different partner that is commonly seen with offensive Hariyama is Porygon2, as not only it makes the team better against Dugtrio but also checks Salamence and Gyarados which often set up on Hariyama, allowing Hariyama to run something other than Rock Slide more freely while additionally providing paralysis support with Thunder Wave to allow Hariyama to deal with its low speed stat. Another partner worth mentioning is offensive Zapdos with Thunder-wave and/or Baton Pass; Zapdos can pivot into the Flying attacks from Salamence and Gyarados that they often attempt to hit Hariyama with and either paralyse them or generate momentum with Baton Pass as they switch out. Commonly this allows Hariyama to get back onto the field again as common Zapdos switch-ins such as Snorlax or Blissey are threatened by Hariyama. Pursuit Tyranitar is also a common partner because it removes Gengar which not only allows Hariyama to opt out of running Knock Off or Hidden power Ghost, but also helps Hariyama's partners to spin away the spikes that Hariyama hates because Gengar will not be around to block their Rapid Spin.

[STRATEGY COMMENTS]

Other Options
=============

Bulk Up Hariyama is a terrifying sweeper against bulky stall teams with the help of paralysis support, however it is worth noting that Machamp can do the same job just as well if not better due to its higher Speed and Attack stat. Counter can be an interesting surprise move on Hariyama that is useful when facing strong physical attackers like Metagross, Heracross or Aerodactyl, however, it is quite prediction reliant and only works if Hariyama is at full health. Belly Drum Hariyama is the final gimmick that is worth mentioning, while it can sweep some slow teams combined with Agility + Baton Pass Zapdos or extreme paralysis support, it is generally considered very inconsistent and not worth using.

Checks and Counters
===================

**Flying-types **: Salamence and Gyarados can switch into Hariyama's attacks thanks to Intimidate and their Fighting resisting type, while being able to hit Hariyama back with a super-effective Hidden Power Flying, but they hate to lose their item to Knock Off against Defensive Hariyama and they don't love to switch into Rock Slide from Offensive Hariyama. Other Flying-types without Intimidate like Zapdos and Moltres simply have a hard time switching into Focus Punch in sand while Skarmory, while not even resisting Fighting, often is sacked to Knock Off for its teammates since it is immune to both Spikes and Sand. It still doesn't enjoy losing its only form of recovery though.

**Gengar **: Gengar hates to lose Leftovers to Knock Off but it can be a good pivot into Fighting-type attacks and shurgs off most other attacks barring Hidden Power Ghost; however Gengar struggles to meaningfully threaten Hariyama as Will-O-Wisp is negated by Guts and its attacks bar Explosion do very little damage.

**Psychic-types **: Celebi and bulky Starmie can switch into Fighting-type attacks all day and Recover off the damage taken while threatening Hariyama with a STAB Psychic, however, they hate to lose their item to Knock Off and they are also weak to coverage moves like Hidden power Bug and Hidden Power Ghost.

**Heracross**: Heracross resists Fighting-type attacks and threatens Hariyama back with its powerful Megahorn. However it is not a long-term check and is easily worn down over the course of a game.

**Revenge killers**: Aerodactyl, Metagross, Jirachi with Psychic and offensive Starmie all hate to switch into Hariyama's attacks but they can do a decent job at revenge killing it if they are at full HP.

[CREDITS]
- Written by: [[mikmer, ]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
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