What is the best spread to use kingambit? Is it 252 atk/224 speed with 32 hp or 252 atk,252 hp and 6 spdef. Not sure if there has been a specified ev spread for him.
Personally let the council do their job and get the bundle and dolphin first. Let the meta breath for a while before we go ban happy with the next set of mons. We keep asking for more bans on more new Pokemon and we wont have much to work with this gen. May as well go back to Gen 8 if the next thing and thing after and the next big thing keeps getting chopped. Seems like a trend that is spirally weekly and needs to be looked at by many lens at least for a few weeks before making claims about this Pokemon getting the nail when there are already two Pokemon up for banning at this point.Even moreso than Iron Bundle and Palafin, Shed Tail and Rage Fist/Annihilape need to be banned. Those moves are just straight uncompetetive. Shed Tail has been explained at length, sub + pass in one move is inherently broken when you combine it with screens and being able to change your type at will once the receiptiant has received the pass. Rage Fist is just Last Respects with arguably less opportunity cost and on a signifcantly better pokemon. I feel like there could be potential for some sort of clause that bans both these weird exponentially scaling moves and spare both Houndstone and Annihilape from being banned. While there's tons of potential pokemon that are probably currently overpowered, I think it's fine to let the meta breathe for a little bit when it comes to them. But no meta developments will make Rage Fist and Shed Tail moves that should be allowed in a competetive format.
Pokemon has always been filled with 50/50s or at least turns where you make a prediction. That’s inherent in the game. I get that Tera adds another layer of uncertainty but it’s not like we don’t have any uncertainty in the game already.Terastallization
I do think that Terastallization is a pretty fun and interesting mechanic to play around with, but I ultimately think the mechanic is too versatile and unpredictable to be competitive. Offensive terastallization in a vacuum is something on the power level of Z-moves in my opinion. Gaining a third STAB from a Pokemon with an already vast movepool or through the reasonably powerful Terablast is very strong. Similarly, an Adaptability boost on any natural STAB typing is very strong. Being able to choose either one with effectively no drawbacks and no indication of which you might be to your opponent? Now we are starting to get into unbalanced territory where its impossible for a Pokemon to be a guaranteed check to any offensive Pokemon.
Somehow, though, defensive Terastallization feels even more unbalanced and unpredictable. The power level of a defensive Terastallization feels akin to the power of a defensive Dynamax, as you can turn your opponent's would be sweep into a straight up L by surprising them with a Tera type that resists whatever move they were going for. Even if the player on the defense only gets one turn from the Terastallization, that can still be more than enough to turn the tide of the battle. The mind games and 50/50s this can force don't really have a place in a balanced and competitive metagame.
When no Pokemon can reliably check or overpower another Pokemon, we will inevitably get to a position where the player who Terastallizes first is usually at a severe disadvantage, which feels very similar to how Dynamax played out last gen. On top of that, selecting a Tera type comes with absolutely no drawbacks, even if it isn't used in the match. The solutions I have seen offered (mainly revealing Tera type at team preview or restricting Tera to one known Pokemon) feel like meager attempts to keep a broken and uncompetitive mechanic around. I can't even begin to think of the mind games that would come from selecting Tera types you had no intention of using.
Ultimately, Terastallization needs to go from OU.
Even moreso than Iron Bundle and Palafin, Shed Tail and Rage Fist/Annihilape need to be banned. Those moves are just straight uncompetetive. Shed Tail has been explained at length, sub + pass in one move is inherently broken when you combine it with screens and being able to change your type at will once the receiptiant has received the pass. Rage Fist is just Last Respects with arguably less opportunity cost and on a signifcantly better pokemon. I feel like there could be potential for some sort of clause that bans both these weird exponentially scaling moves and spare both Houndstone and Annihilape from being banned. While there's tons of potential pokemon that are probably currently overpowered, I think it's fine to let the meta breathe for a little bit when it comes to them. But no meta developments will make Rage Fist and Shed Tail moves that should be allowed in a competetive format.
Long time lurker, first time poster here - I just wanted to query why the idea of leaving the tier with minimal bans for a certain period, i.e. 2 weeks, hasn't been more seriously considered considered? While this would allow for broken mons to run wild for a small window, I feel it would allow the meta to improve in the long run.
We're clearly still in the process of discovering new big threats, making innovations and even only just fully discovering the exact cartridge mechanics (!), with a bit of time for innovation certain things may be less broken than they appear.
Is there a reason people couldn't 'suffer' through an uncompetitive metagame for a short period of time to allow for a potentially fairer and more measured assessment of what is broken and therefore a less stale and healthier metagame in the long run?
Open to any refutals lol
Long time lurker, first time poster here - I just wanted to query why the idea of leaving the tier with minimal bans for a certain period, i.e. 2 weeks, hasn't been more seriously considered considered? While this would allow for broken mons to run wild for a small window, I feel it would allow the meta to improve in the long run.
We're clearly still in the process of discovering new big threats, making innovations and even only just fully discovering the exact cartridge mechanics (!), with a bit of time for innovation certain things may be less broken than they appear.
Is there a reason people couldn't 'suffer' through an uncompetitive metagame for a short period of time to allow for a potentially fairer and more measured assessment of what is broken and therefore a less stale and healthier metagame in the long run?
Open to any refutals lol
can't speak for the council but quickbans are nice for mons who are pretty obviously broken. even though giving a meta time does let it develop counters to stuff that did seem broken at one point, for mons like flutter mane you don't need to be a fortune teller to realize it's totally stupid and has no consistent counterplay. it's best to get rid of the dumb stuff quickly and retests are always an option given enough demand.Long time lurker, first time poster here - I just wanted to query why the idea of leaving the tier with minimal bans for a certain period, i.e. 2 weeks, hasn't been more seriously considered considered? While this would allow for broken mons to run wild for a small window, I feel it would allow the meta to improve in the long run.
We're clearly still in the process of discovering new big threats, making innovations and even only just fully discovering the exact cartridge mechanics (!), with a bit of time for innovation certain things may be less broken than they appear.
Is there a reason people couldn't 'suffer' through an uncompetitive metagame for a short period of time to allow for a potentially fairer and more measured assessment of what is broken and therefore a less stale and healthier metagame in the long run?
Open to any refutals lol
I don't see how a move that can reach 350 bp just by taking hits, which is super easy to enable through wish passing, screens, tera etc. is any more skillful than having the rest of your team die. The opportunity cost with Last Respects seems far far greater.Unlike Last Respects, Rage Fist requires actual skillful play to get the most out of. It's far from a mindless move and while bulk up+taunt Annihilape can be obnoxious to deal with sometimes due to its natural bulk, it is far from unbeatable. You get used to playing around it and adapt to it.
I don't see how a move that can reach 350 bp just by taking hits, which is super easy to enable through wish passing, screens, tera etc. is any more skillful than having the rest of your team die. The opportunity cost with Last Respects seems far far greater.
I just wanted to query why the idea of leaving the tier with minimal bans for a certain period, i.e. 2 weeks, hasn't been more seriously considered considered? While this would allow for broken mons to run wild for a small window, I feel it would allow the meta to improve in the long run...
...Is there a reason people couldn't 'suffer' through an uncompetitive metagame for a short period of time to allow for a potentially fairer and more measured assessment of what is broken and therefore a less stale and healthier metagame in the long run?
Open to any refutals lol
I don't see how a move that can reach 350 bp just by taking hits, which is super easy to enable through wish passing, screens, tera etc. is any more skillful than having the rest of your team die. The opportunity cost with Last Respects seems far far greater.
The opportunity cost for Last Respects is not your team dying. Scarf was a reasonable revenge killer in mid stages of the game and a brutal game ender as anchor, with somewhere between Zero set-up, or at most, slapping a Tyranitar on your team. Sand Stream doesn't even cost turns to set up unlike Wish passing or Screens. Houndstone was not a cost to play, it was insurance against loss. If your main core was insufficient to win the game, Houndstone would just win it for you instead.I don't see how a move that can reach 350 bp just by taking hits, which is super easy to enable through wish passing, screens, tera etc. is any more skillful than having the rest of your team die. The opportunity cost with Last Respects seems far far greater.
As the meta currently stands, saying X or Y type can pressure any mon isn't really a viable arguement for obvious reasons. Also, there's just as few viable fairy types at the moment as there are wish passers. As someone who has been spamming a team with wisp infilitrator pult + helmet amoonguss, I can tell you that I've been about as throughly prepped for it as you can get. It doesn't have the set diversity and mid game practicality as Palafin, but as wincon the sub taunt Annihilape takes just a little skill as the taunt bulk up Palafin set, and probably has even less counters.Wish passing is not as common as past gens at least right now with the limited number of viable passers. It may just be Scream Tail as viable (blissey sucks lol), though anyone feel free to correct that if I am wrong. Screens based Annihilape team are pretty obvious from team preview and with the offensive meta rn you should be prepping for screens and HO teams in general. Tera applies to everything. An Annihilape team can't just swap it in freely and start boosting. And you have options like Dragapult (who bypasses screens) and fairy types to pressure it. There is legitimate fair counterplay to Annilihape while Houndstone had extremely specific counterplay.
Tldr; Annihilape is a strong pokemon you should be prepping for anyways.
I agree with you but I also agree with all the bans so far (+palafin & bundle). I think it’s good to be patient, but sometimes there are things that are clearly broken before you even play them. We have precedence with something like flutter mane being too broken (it’s just spectrier but better lol).Long time lurker, first time poster here - I just wanted to query why the idea of leaving the tier with minimal bans for a certain period, i.e. 2 weeks, hasn't been more seriously considered considered? While this would allow for broken mons to run wild for a small window, I feel it would allow the meta to improve in the long run.
We're clearly still in the process of discovering new big threats, making innovations and even only just fully discovering the exact cartridge mechanics (!), with a bit of time for innovation certain things may be less broken than they appear.
Is there a reason people couldn't 'suffer' through an uncompetitive metagame for a short period of time to allow for a potentially fairer and more measured assessment of what is broken and therefore a less stale and healthier metagame in the long run?
Open to any refutals lol
Wait until RU is established at least. Orthworm cute and a Steel type having a ground immunity is great, but it's just not viable in OU at all, nor will it be viable in UU.Also Orthworm
You never know, there aren’t that many steel types running around this gen, orthworm could definitely thrive down in UU with a much lower power level. Earth eater is a better levitate, and it has some pretty solid support moves including the most broken pivoting move.Wait until RU is established at least. Orthworm cute and a Steel type having a ground immunity is great, but it's just not viable in OU at all, nor will it be viable in UU.
I wouldn’t call it a strictly better Levitate, since Spikes is everywhere in this gen, but yeah, Earth Eater is a fantastic Ability, especially since it’s Orthworm’s only form of recovery.You never know, there aren’t that many steel types running around this gen, orthworm could definitely thrive down in UU with a much lower power level. Earth eater is a better levitate, and it has some pretty solid support moves including the most broken pivoting move.
One of those defoggers worth using is corv, an extremely splashable mainstay of anti-hazards. The fact that gholdengo can block it by switching in is... not great.Everyone is saying Gholdengo is a problem because it blocks Defog, but I doubt banning it would change much—there are exactly two Defoggers worth using. The bigger problem is blocking Rapid Spin, which any Ghost-type can do. Perhaps we should entertain the idea of a ban of Spikes? Its distribution did get problematically large this gen and it’s one of the most important single moves in the meta right now.
One of those defoggers worth using is corv, an extremely splashable mainstay of anti-hazards. The fact that gholdengo can block it by switching in is... not great.