quziel
I am the Scientist now
name: Calm Mind Sweeper
move 1: Calm Mind
move 2: Boomburst
move 3: Dark Pulse / Scald
move 4: Recover
item: Throat Spray / Leftovers
ability: Color Change
nature: Modest
evs: 252 HP / 60 Def / 24 SpA / 172 Spe
ivs: 0 Atk
[SET COMMENTS]
Color Change is without a doubt Chromera's biggest drawback; it can make Chromera vulnerable to Toxic, often leads to Chromera being forced out, and makes Chromera a Dark-type that can't resist Ghost-type attacks for its team. Foes will often try to change Chromera's typing to their benefit using weak attacks; taking advantage of these turns by playing offensively, such as by using Calm Mind, attacking, or aggressively double switching, is key to using Chromera. Boomburst and Dark Pulse are generally Chromera's best attacks, as Boomburst boasts excellent power regardless of Chromera's typing, and Dark Pulse hits the Ghost-types that may try to take Boomburst. Do be wary, though, that Zeraora can use Plasma Fists to become immune to Boomburst. Alternatively, Scald can be run over Dark Pulse to hit Heatran and Landorus-T for super effective damage; however, this leaves Chromera walled by Dragapult and Pajantom. Throat Spray is useful to attack and boost simultaneously, especially as opponents bring in a Ground-type Chromera answer; not only do these answers threaten Chromera before Color Change activates, but they're often quite vulnerable to a +1 Boomburst or Scald. However, Leftovers can be used for significantly more defensive utility. The given EV spread ensures that Chromera can take a single super effective Earthquake from offensive Garchomp after Stealth Rock damage, as well as outrunning Heatran. Playing to keep Chromera's Dark typing is necessary to maximize its damage output. Chromera can preserve it by switching into predicted Dark-type moves or status moves from foes such as Heatran.
Pivoting support from Pokemon such as Landorus-T and Rotom-W can help to get Chromera on the field, as well as preserving its initial typing, with both also providing a valuable. Ground immunity. As Color Change prevents Chromera from resisting Ghost more than once, Pokemon such as Tapu Fini, Assault Vest Tornadus, and Assault Vest Melmetal are excellent teammates to take on Dragapult. Ferrothorn and Astrolotl both can help against opposing Ferrothorn by denying Leech Seed recovery or forcing it out, respectively, and both can set Spikes to wear down Chromera's checks, with Ferrothorn also potentially setting Stealth Rock. Zapdos, Tapu Koko, (AC) and Tapu Fini both help to wear down, and they appreciate Chromera wearing down Landorus-T and Ferrothorn.
[STRATEGY COMMENTS]
Other Options
====
A faster EV spread of 4 HP / 252 SpA / 252 Spe notably lets Chromera outrun Urshifu-R and either KO it or use Color Change to avoid a 2HKO from Surging Strikes while switching into it; however, the loss in bulk leaves Chomera more easily forced out. The combination of Thunderbolt and Blizzard lets Chromera threaten to OHKO several of the tier's Ground-types, notably Garchomp and Landorus-T; however, this combination is significantly less reliable against Heatran and Ferrothorn. A defensive EV spread with Taunt, Calm Mind, Scald, and Recover excels against more defensive teams lacking Arghonaut, but its lack of offensive presence can often leave Chromera at the mercy of Color Change. Final Gambit can be run on a Choice Scarf set to get a KO against an unsuspecting opponent and/or provide general revenge killing utility.
Checks and Counters
====
**Dragon-types**: Pajantom and Dragapult are two of Chromera's worst matchups. Dragon is super effective against itself, as is Ghost, so any STAB attack from either check makes Chromera weak to said STAB attack via Color Change. Pajantom is an especially potent check due to its high Special Defense. Dragonite can generally take any one hit Chromera can use, barring Blizzard, and force it out with Earthquake or Ice Punch. However, all of these Pokemon have to fear Blizzard or Dark Pulse.
**Ground-types**: Landorus-T, Colossoil, and Garchomp threaten to nail Chromera's sole initial weakness, have the bulk to take most of its attacks, and, in Landorus-T's case, can threaten to force it into the poor Bug typing with U-turn. However, all of them do have to fear either Blizzard or Scald.
**Steel-types**: Ferrothorn, Melmetal, and Heatran all take low damage from Chromera's main attacking moves, and they threaten it out using Toxic, super effective damage, or just overall power.
**Toxic**: As Chromera typically needs to spend several turns setting up, and foes can switch out its Poison typing via Color Change, it is vulnerable to Toxic cutting its sweeping attempt short.
**Color Change Manipulation**: It is relatively easy to force Chromera into a disadvantageous typing and then threaten a KO against it, for example a Slowking using Scald and then bringing Kartana in with Teleport.
[CREDITS]
- Written by: [[quziel, 297859]]
- Quality checked by: [[dex, 277988], [spoo, 251944]]
- Grammar checked by: [[Finland, 517429]]
move 1: Calm Mind
move 2: Boomburst
move 3: Dark Pulse / Scald
move 4: Recover
item: Throat Spray / Leftovers
ability: Color Change
nature: Modest
evs: 252 HP / 60 Def / 24 SpA / 172 Spe
ivs: 0 Atk
[SET COMMENTS]
Color Change is without a doubt Chromera's biggest drawback; it can make Chromera vulnerable to Toxic, often leads to Chromera being forced out, and makes Chromera a Dark-type that can't resist Ghost-type attacks for its team. Foes will often try to change Chromera's typing to their benefit using weak attacks; taking advantage of these turns by playing offensively, such as by using Calm Mind, attacking, or aggressively double switching, is key to using Chromera. Boomburst and Dark Pulse are generally Chromera's best attacks, as Boomburst boasts excellent power regardless of Chromera's typing, and Dark Pulse hits the Ghost-types that may try to take Boomburst. Do be wary, though, that Zeraora can use Plasma Fists to become immune to Boomburst. Alternatively, Scald can be run over Dark Pulse to hit Heatran and Landorus-T for super effective damage; however, this leaves Chromera walled by Dragapult and Pajantom. Throat Spray is useful to attack and boost simultaneously, especially as opponents bring in a Ground-type Chromera answer; not only do these answers threaten Chromera before Color Change activates, but they're often quite vulnerable to a +1 Boomburst or Scald. However, Leftovers can be used for significantly more defensive utility. The given EV spread ensures that Chromera can take a single super effective Earthquake from offensive Garchomp after Stealth Rock damage, as well as outrunning Heatran. Playing to keep Chromera's Dark typing is necessary to maximize its damage output. Chromera can preserve it by switching into predicted Dark-type moves or status moves from foes such as Heatran.
Pivoting support from Pokemon such as Landorus-T and Rotom-W can help to get Chromera on the field, as well as preserving its initial typing, with both also providing a valuable. Ground immunity. As Color Change prevents Chromera from resisting Ghost more than once, Pokemon such as Tapu Fini, Assault Vest Tornadus, and Assault Vest Melmetal are excellent teammates to take on Dragapult. Ferrothorn and Astrolotl both can help against opposing Ferrothorn by denying Leech Seed recovery or forcing it out, respectively, and both can set Spikes to wear down Chromera's checks, with Ferrothorn also potentially setting Stealth Rock. Zapdos, Tapu Koko, (AC) and Tapu Fini both help to wear down, and they appreciate Chromera wearing down Landorus-T and Ferrothorn.
[STRATEGY COMMENTS]
Other Options
====
A faster EV spread of 4 HP / 252 SpA / 252 Spe notably lets Chromera outrun Urshifu-R and either KO it or use Color Change to avoid a 2HKO from Surging Strikes while switching into it; however, the loss in bulk leaves Chomera more easily forced out. The combination of Thunderbolt and Blizzard lets Chromera threaten to OHKO several of the tier's Ground-types, notably Garchomp and Landorus-T; however, this combination is significantly less reliable against Heatran and Ferrothorn. A defensive EV spread with Taunt, Calm Mind, Scald, and Recover excels against more defensive teams lacking Arghonaut, but its lack of offensive presence can often leave Chromera at the mercy of Color Change. Final Gambit can be run on a Choice Scarf set to get a KO against an unsuspecting opponent and/or provide general revenge killing utility.
Checks and Counters
====
**Dragon-types**: Pajantom and Dragapult are two of Chromera's worst matchups. Dragon is super effective against itself, as is Ghost, so any STAB attack from either check makes Chromera weak to said STAB attack via Color Change. Pajantom is an especially potent check due to its high Special Defense. Dragonite can generally take any one hit Chromera can use, barring Blizzard, and force it out with Earthquake or Ice Punch. However, all of these Pokemon have to fear Blizzard or Dark Pulse.
**Ground-types**: Landorus-T, Colossoil, and Garchomp threaten to nail Chromera's sole initial weakness, have the bulk to take most of its attacks, and, in Landorus-T's case, can threaten to force it into the poor Bug typing with U-turn. However, all of them do have to fear either Blizzard or Scald.
**Steel-types**: Ferrothorn, Melmetal, and Heatran all take low damage from Chromera's main attacking moves, and they threaten it out using Toxic, super effective damage, or just overall power.
**Toxic**: As Chromera typically needs to spend several turns setting up, and foes can switch out its Poison typing via Color Change, it is vulnerable to Toxic cutting its sweeping attempt short.
**Color Change Manipulation**: It is relatively easy to force Chromera into a disadvantageous typing and then threaten a KO against it, for example a Slowking using Scald and then bringing Kartana in with Teleport.
[CREDITS]
- Written by: [[quziel, 297859]]
- Quality checked by: [[dex, 277988], [spoo, 251944]]
- Grammar checked by: [[Finland, 517429]]
Last edited: