Hello everyone, and welcome to Gen5 PU.
BW PU has had quite the history. PU was actually originally created during Gen5 but was a small enough footnote that many people don't remember this fact. Over the course of XY, however, BW PU took on the worst fate that any metagame can possibly have: it was forgotten. As early as the first PUPL there was confusion over what mons were even in the tier. By the second PUPL, not knowing what was in the tier had turned into a running joke. That was what BW PU was seen for years: a joke, a slot you threw an unlucky tour player into cuz the format was just using random broken mons and matchup fishing.
Nowadays, BW PU's future is a lot less bleak. The better player with the better team wins more often than not, and the development of an antimetagame has gotten to the point where some of the tier's biggest threats finally have decently reliable counters. Thanks to the hard work and insistence of its playerbase, BW PU is now in much better shape. BW PU is even a decently popular pick for the RoA rotational ladders. A lot of work has been done and has paid off, but a lot of work remains.
Recently there has been a lot of due concern for Gothorita. A ban would be simple, but I'm of the opinion that it would be treating the symptoms and not the cause. One of the primary reasons Gothorita is good is its ability to trap Throh in particular. Throh is, in my honest opinion, by far the best mon in the format. The mons that can hold a candle to it are Beheeyem, Gothorita, (sleep), and Simipour. These four mons are, in my honest opinion again, head and shoulders above the rest of the tier and centralize a huge chunk of the metagame around just them. Simply banning Goth would dodge this conversation: What do we, as a community, want out of the tier? Simply put, I think every single mon here and the potential ramifications of their bans is worth discussion.
Throh
Gothorita
Beheeyem
Simipour
Sleep
SLEEP
This list of 5 is my "kill list", the mons that I think are worth consideration moving into the future. I have created this thread to gauge community opinion. Many people have varying opinions on what direction the format should go, so here is the place to pool all of that together. I'll also use this thread as a hub for resources.
BW PU Resources can be found here!
When I make a Beginner's Guide, it will go here.
To-Do List for BW PU:
All opinions are welcome, so long as they are reasonably informed!
BW PU has had quite the history. PU was actually originally created during Gen5 but was a small enough footnote that many people don't remember this fact. Over the course of XY, however, BW PU took on the worst fate that any metagame can possibly have: it was forgotten. As early as the first PUPL there was confusion over what mons were even in the tier. By the second PUPL, not knowing what was in the tier had turned into a running joke. That was what BW PU was seen for years: a joke, a slot you threw an unlucky tour player into cuz the format was just using random broken mons and matchup fishing.
Nowadays, BW PU's future is a lot less bleak. The better player with the better team wins more often than not, and the development of an antimetagame has gotten to the point where some of the tier's biggest threats finally have decently reliable counters. Thanks to the hard work and insistence of its playerbase, BW PU is now in much better shape. BW PU is even a decently popular pick for the RoA rotational ladders. A lot of work has been done and has paid off, but a lot of work remains.
Recently there has been a lot of due concern for Gothorita. A ban would be simple, but I'm of the opinion that it would be treating the symptoms and not the cause. One of the primary reasons Gothorita is good is its ability to trap Throh in particular. Throh is, in my honest opinion, by far the best mon in the format. The mons that can hold a candle to it are Beheeyem, Gothorita, (sleep), and Simipour. These four mons are, in my honest opinion again, head and shoulders above the rest of the tier and centralize a huge chunk of the metagame around just them. Simply banning Goth would dodge this conversation: What do we, as a community, want out of the tier? Simply put, I think every single mon here and the potential ramifications of their bans is worth discussion.
Throh
Throh is the best glue in the format, no real contest. Throh is also the most consistent setup mon, with again little contest. Throh can also run a good Choice Band set. And Substitute Bulk Up. The list goes on.
Throh is very noticeably stronger than the rest of the tier. In a good number of matches, people's answer to Throh is their own Throh with a faster Circle Throw. Throh is just also the absolute best glue the format has. Resisting rocks and having enough bulk to take on threats like Simipour and Torterra and Zebstrika and on and on and on while also providing phaze support and also being Sleep absorption WHILE ALSO being an excellent setup wincon. All of that is just the Cro set. Throwing on Throh (ha) is adding a level of role compression that a lot of teams simply can't reach otherwise. Throh is a centralizing force in the metagame, subdued only by the list of broken Psychics in the format and people's reliance on what it offers. Some teams simply lose to Throh due to their inability to stop it from MU alone. Having multiple slots dedicated to killing glue is a sign of a potentially too-strong mon.
However, banning Throh would obviously have considerable knockback. As I said, the format is strapped for glue. Throh, in that sense, is a blessing. It fills very-much-needed holes that teams would struggle to fill otherwise. Having so many checkmarks on the list from a single mon also lets more variance into teambuilding, as not having to worry about checking both Simipour and Zebstrika and having the option to phaze/set up means that usually one slot is then opened up due to the role compression. I do also blame Throh for a good chunk of Gothorita's success. The tier's overreliance on Throh leaves a weakness that Goth is uniquely suited for exploiting.
At the end of the day, Throh worries me. Banning more Throh counters obviously only makes this exceptionally strong mon stronger, but also banning Throh would be banning the counter of mons like Simipour that only need one more good push to go overboard. So what do people want? Is Throh our future, or our jailer?
Throh is very noticeably stronger than the rest of the tier. In a good number of matches, people's answer to Throh is their own Throh with a faster Circle Throw. Throh is just also the absolute best glue the format has. Resisting rocks and having enough bulk to take on threats like Simipour and Torterra and Zebstrika and on and on and on while also providing phaze support and also being Sleep absorption WHILE ALSO being an excellent setup wincon. All of that is just the Cro set. Throwing on Throh (ha) is adding a level of role compression that a lot of teams simply can't reach otherwise. Throh is a centralizing force in the metagame, subdued only by the list of broken Psychics in the format and people's reliance on what it offers. Some teams simply lose to Throh due to their inability to stop it from MU alone. Having multiple slots dedicated to killing glue is a sign of a potentially too-strong mon.
However, banning Throh would obviously have considerable knockback. As I said, the format is strapped for glue. Throh, in that sense, is a blessing. It fills very-much-needed holes that teams would struggle to fill otherwise. Having so many checkmarks on the list from a single mon also lets more variance into teambuilding, as not having to worry about checking both Simipour and Zebstrika and having the option to phaze/set up means that usually one slot is then opened up due to the role compression. I do also blame Throh for a good chunk of Gothorita's success. The tier's overreliance on Throh leaves a weakness that Goth is uniquely suited for exploiting.
At the end of the day, Throh worries me. Banning more Throh counters obviously only makes this exceptionally strong mon stronger, but also banning Throh would be banning the counter of mons like Simipour that only need one more good push to go overboard. So what do people want? Is Throh our future, or our jailer?
Shadow Tag.
But seriously, Gothorita's strength is that it can pick and choose what it wants to get rid of on the opponent's team. And since glue is such a premium, Gothorita getting rid of even just 1 mon on the opposing team can be compromising. This is only added to by the fact that the tier's best glue just so happens to also be Throh, a mon that is countered by Gothorita. Trapping is something that has been debated to death in other threads, so I won't beat a dead horse, but Gothorita's ability to trap alongside the fact that it is really well positioned to do so makes for a mon that many people are clamoring for a ban. Makes sense, but a question I have had is how much of Goth's success has been because it is just good at taking care of Throh? Replays that have no Throh can back up the idea, but a lot of Goth's success seems to run parallel with Throh's. Throh is so good that having a mon largely dedicated to beating it is extremely reasonable, and so Goth is good.
Obviously Gothorita is good on its own merits, and Shadow Tag is borderline uncompetitive, but the question of how much of this is due to Throh's centralization is an interesting one to bring up.
But seriously, Gothorita's strength is that it can pick and choose what it wants to get rid of on the opponent's team. And since glue is such a premium, Gothorita getting rid of even just 1 mon on the opposing team can be compromising. This is only added to by the fact that the tier's best glue just so happens to also be Throh, a mon that is countered by Gothorita. Trapping is something that has been debated to death in other threads, so I won't beat a dead horse, but Gothorita's ability to trap alongside the fact that it is really well positioned to do so makes for a mon that many people are clamoring for a ban. Makes sense, but a question I have had is how much of Goth's success has been because it is just good at taking care of Throh? Replays that have no Throh can back up the idea, but a lot of Goth's success seems to run parallel with Throh's. Throh is so good that having a mon largely dedicated to beating it is extremely reasonable, and so Goth is good.
Obviously Gothorita is good on its own merits, and Shadow Tag is borderline uncompetitive, but the question of how much of this is due to Throh's centralization is an interesting one to bring up.
Beheeyem is a monster with three heads. Trick Room, Bulky Setup, and Specs are all extremely viable sets on Beheeyem that do largely different things and require different ways to beat them. Beheeyem is no stranger to the chopping block.
Recently the metagame has adapted in ways that some people have calmed down about Beheeyem. Mons like Scraggy and Klang becoming more popular makes Beheeyem feel less scary while leaving off the fact that those two are most of the list of switchins Beheeyem has.The fact that Beheeyem can muscle through just about any team with the proper set should be concern enough. Audino is 2HKOd by Specs after rocks, Trick Room Beheeyem is one of those rare cases where it is its own wallbreaker in the midgame for a lategame sweep, and Bulky Setup can very easily win games with just its own surprising bulk and 1 Nasty Plot. While it is manageable enough now, Beheeyem is always on the cusp of going wild in the tier. Close enough that I don't think it should leave consideration anytime soon.
Recently the metagame has adapted in ways that some people have calmed down about Beheeyem. Mons like Scraggy and Klang becoming more popular makes Beheeyem feel less scary while leaving off the fact that those two are most of the list of switchins Beheeyem has.The fact that Beheeyem can muscle through just about any team with the proper set should be concern enough. Audino is 2HKOd by Specs after rocks, Trick Room Beheeyem is one of those rare cases where it is its own wallbreaker in the midgame for a lategame sweep, and Bulky Setup can very easily win games with just its own surprising bulk and 1 Nasty Plot. While it is manageable enough now, Beheeyem is always on the cusp of going wild in the tier. Close enough that I don't think it should leave consideration anytime soon.
In the last voting slate, I added Simipour just to get people to start thinking about it. Now that Vigoroth is gone, Simipour has seen a notable spike in both usage and success. Nasty Plot sets can muscle through most counters, bar specific things like Throh, and this is especially the case if Simipour is running HP Electric. Choice Scarf sets are also becoming increasingly notorious, as it is the fastest reasonable scarfer with considerable power to boot. Torrent Hydro Pump hurts. Simply put, the only thing keeping down Simipour is the fact that a lot of the metagame relies on specially defensive glue that is also arguably broken.
Simipour is an intense threat at the moment, but I also feel like a lot of its checks are also on this list. Banning Throh would immediately be a massive buff, and other checks like Beheeyem would be a welcome goodbye for Simipour. Simipour is poised to only get better, so unless there's a discovery like Scraggy around the corner I think Simipour should stay within consideration.
Simipour is an intense threat at the moment, but I also feel like a lot of its checks are also on this list. Banning Throh would immediately be a massive buff, and other checks like Beheeyem would be a welcome goodbye for Simipour. Simipour is poised to only get better, so unless there's a discovery like Scraggy around the corner I think Simipour should stay within consideration.
Sleep in BW is a topic that has been talked to death in other threads, but the important part in regards to BW PU is the fact that Sleep in PU survived the recent OU ban of it (for those that aren't aware, BW Sleep resets its timer upon switchout, such as having to wait 2 turns for Rest to end even if you already burned 2 turns previously if you switched out). That was not because Sleep is balanced in the tier...not at all. In a metagame as fast as BW PU, a Sleep move landing is death. Unless the game is uncharacteristically slow, there is rarely time to wake a mon up after it is asleep. Mons such as Jumpluff regularly spam Sleep for free kills, and even mons like Simisage use Grasswhistle to fish for potential sleep. 55% accuracy sounds a lot better when framed as a 55% chance to KO anything.
Simply put, getting rid of Sleep would go a long way in making the tier more consistent. BW Sleep has its turns reset upon switch-out, so it is so much stronger in BW than ever before or again.
Simply put, getting rid of Sleep would go a long way in making the tier more consistent. BW Sleep has its turns reset upon switch-out, so it is so much stronger in BW than ever before or again.
SLEEP
This list of 5 is my "kill list", the mons that I think are worth consideration moving into the future. I have created this thread to gauge community opinion. Many people have varying opinions on what direction the format should go, so here is the place to pool all of that together. I'll also use this thread as a hub for resources.
BW PU Resources can be found here!
When I make a Beginner's Guide, it will go here.
To-Do List for BW PU:
Decide what to ban/keep from the kill listVR UpdateSample TeamsUpdate Speed Tiers- Smogdex Entries
All opinions are welcome, so long as they are reasonably informed!
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