
(I couldn't find a model image so please do tell me once one is available)
Rillaboom
Type(s) - [Grass]
Base Stats - 100 HP / 125 Atk / 90 Def / 60 SAtk / 70 SDef / 85 Spe
Abilities: Overgrow /
Level Up:
- Drum Beating
- Branch Poke
- Double Hit
- Grassy Terrain
- Growl
- Noble Roar
- Scratch
- Taunt
- [12] Razor Leaf
- [19] Screech
- [24] Knock Off
- [30] Slam
- [38] Uproar
- [46] Wood Hammer
- [54] Endeavor
- [62] Boomburst
TMs:
00 Mega Punch
01 Mega Kick
08 Hyper Beam
09 Giga Impact
10 Magical Leaf
11 Solar Beam
12 Solar Blade
16 Screech
21 Rest
24 Snore
25 Protect
26 Scary Face
28 Giga Drain
31 Attract
34 Sunny Day
39 Facade
40 Swift
43 Brick Break
50 Bullet Seed
53 Mud Shot
56 U-turn
58 Assurance
59 Fling
63 Drain Punch
76 Round
78 Acrobatics
81 Bulldoze
85 Snarl
88 Grassy Terrain
94 False Swipe
97 Brutal Swing
98 Stomping Tantrum
TRs:
00 Swords Dance
01 Body Slam
07 Low Kick
10 Earthquake
13 Focus Energy
20 Substitute
26 Endure
27 Sleep Talk
35 Uproar
37 Taunt
39 Superpower
42 Hyper Voice
48 Bulk Up
64 Superpower
65 Energy Ball
67 Earth Power
71 Leaf Storm
77 Grass Knot
85 Work Up
93 Darkest Lariat
94 High Horsepower
99 Body Press
Tutor:
Grass Pledge
Egg by Grookey:
- Fake Out
- Growth
- Hammer Arm
- Leech Seed
- Nature Power
- Strength
- Worry Seed
- Drum Beating
- Branch Poke
- Double Hit
- Grassy Terrain
- Growl
- Noble Roar
- Scratch
- Taunt
- [12] Razor Leaf
- [19] Screech
- [24] Knock Off
- [30] Slam
- [38] Uproar
- [46] Wood Hammer
- [54] Endeavor
- [62] Boomburst
TMs:
00 Mega Punch
01 Mega Kick
08 Hyper Beam
09 Giga Impact
10 Magical Leaf
11 Solar Beam
12 Solar Blade
16 Screech
21 Rest
24 Snore
25 Protect
26 Scary Face
28 Giga Drain
31 Attract
34 Sunny Day
39 Facade
40 Swift
43 Brick Break
50 Bullet Seed
53 Mud Shot
56 U-turn
58 Assurance
59 Fling
63 Drain Punch
76 Round
78 Acrobatics
81 Bulldoze
85 Snarl
88 Grassy Terrain
94 False Swipe
97 Brutal Swing
98 Stomping Tantrum
TRs:
00 Swords Dance
01 Body Slam
07 Low Kick
10 Earthquake
13 Focus Energy
20 Substitute
26 Endure
27 Sleep Talk
35 Uproar
37 Taunt
39 Superpower
42 Hyper Voice
48 Bulk Up
64 Superpower
65 Energy Ball
67 Earth Power
71 Leaf Storm
77 Grass Knot
85 Work Up
93 Darkest Lariat
94 High Horsepower
99 Body Press
Tutor:
Grass Pledge
Egg by Grookey:
- Fake Out
- Growth
- Hammer Arm
- Leech Seed
- Nature Power
- Strength
- Worry Seed
- Drum Beating
- Knock Off
- Wood Hammer
- Boomburst
- Bulk Up
- High Horsepower
- Superpower
- Swords Dance
- Taunt
- U-turn
- Hammer Arm
Drum Beating - 80 BP, 100% Acc, 10 BP, Has a 100% chance to lower the target's Speed by 1 stage.
General overview of the Pokemon, positives/negatives
Rillaboom may remind you of one of our fallen brethren, Tapu Bulu, which has already proved itself to be very strong in the past metagame. Rillaboom is however in new surroundings and has its Grassy Surge ability locked out for now - sadly this means that Rillaboom may have some difficulties getting started in the metagame. Right now, Rillaboom has decent coverage backed up by a solid 125 base Attack stat and some solid defenses of 100/90/70 which can allow it to switch in to monsters like Barraskewda and Excadrill. It also appreciates new surroundings, as good pivots to Tapu Bulu like Tornadus-T, Celesteela and Heatran are now gone, with the only Pokemon giving it trouble alike those three being Corviknight. Sadly, unlike Tapu Bulu, Rillaboom does not have access to Synthesis, meaning that it doesn't have any good forms of recovery except Protect + Grassy Surge, and this can be detrimental to its overall effectiveness, especially starting out. However, it does have strong Ground coverage not effected by Grassy Terrain, and it also has access to U-turn and Knock Off, which give it a more of a utility role in Sword and Shield.
TL;DR:
Pros:
Has a decent set of coverage options, Wood Hammer, Knock Off, Superpower covers a fair majority of the metagame.
Strong bulk allows it to be a pivot to multiple potent Pokemon in SwSh.
Cons:
Its main redeeming ability, Grassy Surge, is locked behind an event which means that Rillaboom's recovery and damage are gimped
No recovery options mean that it will tend to die to chip very easily
Rillaboom has no coverage for Flying types
Dynamaxing potential
Rillaboom is a fairly solid strategy with access to two brilliant Max moves in Overgrowth and Knuckle as well as very high BP stabs backing them up. Given the form of a Substitute + Bulk Up set it is capable of potentially smashing through counters like Corviknight because of Max Knuckle's Attack increase and the 2x HP boost that Dynamaxing gives allowing it to easily live Corviknight's Brave Birds. Other than this however, Corviknight's relatively low base Speed and the lack of a speed boosting Max move other than Acrobatics may give it some hard competition over other Dynamaxxers.
Potential Movesets
Pre-Grassy Surge
Rillaboom @ Leftovers
Ability: Overgrow
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Drum Beating / Wood Hammer
- Superpower / Hammer Arm / Knock Off
- Bulk Up
- Substitute
Sub Bulk Up Rillaboom is possibly the big monkey's biggest niche right now. As a standalone Pokemon it's able of switching into Barraskewda once and capable of switching into Toxapex and stalemating it with Substitute. Bulk Up with a large Defense investment makes Corviknight unable to break its Substitute with a U-turn and Brave Bird will not break it guaranteed at +2. The primary issue here is that Rillaboom finds it difficult to harm innate resistances like Gengar, Aegislash and Dragapult without Knock Off and is less capable of Dynamax if it drops Fighting coverage for Knock Off.
Rillaboom @ Choice Scarf
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Superpower
- Knock Off
- U-turn
This has a bit more potential in a Dynamax metagame as an anti-Dynamax option. Wood Hammer still hits very strong against neutral targets and Rillaboom's innate bulk gives it the power to switch into Max Geyser users. It still has trouble dealing with Gyarados however and struggles to deal enough damage to Gengar and the other threatening new Nasty Plot users to be capable of fully killing them. The potential of this set may likely only be realized post Grassy Surge.
Post Grassy Surge
(these will include the old sets)
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Superpower
- Knock Off
- U-turn
Backed with significantly more power, Rillaboom can now effectively damage a good portion of its resistances like Dracovish and Dragapult even hitting it with Wood Hammer. Be prepared to watch out for this one if Grassy Surge gets released.
Rillaboom @ Leftovers / Miracle Seed
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Superpower
- Substitute / Knock Off
- Swords Dance
Also potentially very scary to see. Slow speed does really screw this mon over but its excellent initial power + the improved recovery from Grassy Surge gives this mon tons of potential switchins to disrupt opponents. Substitute can still be used as always against Toxapex but Knock Off may prove more useful for Aegislash and Dragapult if they continue to stay in the metagame.