
What's this?
The game I've chosen to play and showcase for you all is Pokémon XG: NeXt Gen. This is a hack of Pokémon XD, which I have already played in the past - a much earlier version of it. I lost the save file by Citadark Isle, so I never finished it. While I do know a lot about it, many things have changed and this will basically be like a new adventure. I will say nothing more, so dive in if you're interested!
I'm going to lay some rules and restrictions that I will be following as I play through this. For context, I have played all of the main games a variety of times and hundreds of romhacks with my own self-imposed restrictions. My goals are ultimately to engage in a difficult challenge and to have fun while doing so.
1. The protagonist loves Shadow Pokémon and will go out of his way to capture and utilize every single one of them.
2. The protagonist is a purist:
2a. He must purify Shadow Pokémon through the Relic Stone unless they cannot be purified through this mean.
2b. As soon as the Shadow Pokémon can be purified, the protagonist must purify it if he is able to do so.
3. The protagonist does not believe in external help:
3a. No items may be used in battle unless they are held by the Pokémon.
3b. The only items that can be accessed from the Bag during battle are Poke Balls to snag Shadow Pokémon.
3c. The "Call" function can only be used if the Pokémon is in Reverse Mode.
4. The protagonist will give nicknames to his Pokémon whenever possible in order to bond with them.
2. The protagonist is a purist:
2a. He must purify Shadow Pokémon through the Relic Stone unless they cannot be purified through this mean.
2b. As soon as the Shadow Pokémon can be purified, the protagonist must purify it if he is able to do so.
3. The protagonist does not believe in external help:
3a. No items may be used in battle unless they are held by the Pokémon.
3b. The only items that can be accessed from the Bag during battle are Poke Balls to snag Shadow Pokémon.
3c. The "Call" function can only be used if the Pokémon is in Reverse Mode.
4. The protagonist will give nicknames to his Pokémon whenever possible in order to bond with them.
With that said, let's begin:

The creator was nice enough to create a custom title screen, and that is the extent of new graphics this hack will have.

Because I am creative, the protagonist will use the generic name he's already been assigned. After all, this is Michael's adventure.
Or is it?

I expect most of you to know how this plot goes. The S.S. Libra is doing what usual cruise ships do when suddenly, helicopters.

Naturally, we must investigate. Cue Shadow Lugia.

I never understood why Shadow Lugia's Shadow Blast just doesn't rip through the ship. Does that not look like your typical death ray?

And these two somehow just survive falling off the S.S. Libra tons of feet below into what I presume are freezing waters without life vests and they don't even seem to be struggling. All they can do is look into the horizon as a giant-ass ship just gets carried away in the sky.
Now, we shift to the protagonist's world. My trusty Salamence shou-

Well hello there Metagross. I guess I get to use you instead. Let's see what we have to play with.

Oh.
Here comes the first surprise of this hack: This has Gen 7 mechanics. With the physical/special split, many moves and abilities are imported AND work properly in this game, which includes the likes of Bullet Punch and Power-Up Punch.
Gardevoir is also part Fairy, so 2 Bullet Punches are all it takes to take it down.

Right out of the gate, Michael is The Chosen One despite having accomplished a feat that anyone who spam presses A can do.

Krane continues to indulge us while our mother Lily worries we'll get spoiled - we're already being set up to not fail, what could go wrong?

In the version of the hack I played, the creator randomly decided to change names of all the NPCs, so Lily wasn't actually Lily and Jovi wasn't actually Jovi. I can't really remember them but it was ridiculously dumb and I'm glad he reverted that change.
Oh, and we have to find Jovi. Lovely.
Now that we advanced the plot, let's check out our party:

Well, this is disappointing.
In the early version I played, that Zigzagoon was a guaranteed shiny Beldum with good moves, and a Metagross is a highly desirable Pokémon to use.
The silver lining being that it has Pickup, so I could get some useful things before I inevitably box its useless ass.

Let's go retrieve Jovi. Dr. Kaminko's House is still justifiably creepy. The fountain foreshadows more than you think.

As quirky as Chobin is as a character, it is still very rude of him to ambush us without warning while he boasts about himself and Dr. Kaminko.
Our first real battle.

Chobin no longer has a Sunkern and we start off the bat with 90 BP STAB. Thankfully, his Charge Beam Magnemite is low level enough for Bite to dispatch it.

Third-person speak aside, he looks absolutely ridiculous

Hello, the single most annoying character in the game.
After visiting the good doctor who isn't even aware of our presence, the plot tells us to head back home so we do just that.

I'm ending this update after Jovi leaves. I consider this a milestone.

Krane gives us more info dump on what we're to do in our quest. We have not been told about Cipher or anything so arming The Chosen One preemptively seems like a wise choice.

I mean surely you don't expect me to have this without even knowing what's the threat? It's such a po-

Like clockwork.
Armed with the plot device, we have to save the professor.

I could use your help, Blissey.
No? Ok.

When Cipher was around in Colosseum, at least most members had decent clothes. Years later, they all wear that ridiculous outfit.
You can tell the yellow one is the important one.

In battle, Naps sends out a Shadow Taillow for us. YES! Note the level is quite high compared to the usual Teddiursa we receive.
We snag our first Shadow Pokémon and advance the plot.

I really dislike this character.

However, mom is great. The determination music that plays during this scene is very nice.

As stated in the rules, we will not be using the Purify Chamber. Michael wants to bond with his Pokémon- he does not need such primitive tools.
Let's look at our new buddy.

An Impish Nature. Not terrible but could be better.
Eevee is Gentle and Zigzagoon is Docile btw.

Oh, that's quite the ability.
It's coded like its Gen VI variant so it gets priority on Flying-type moves regardless of its HP. This is also its signature ability in this hack.

Surprise #2: Custom Shadow Moves.
There is a HOST of new Shadow Moves that AI will skillfully abuse and we can take advantage of later. This treatment also extends to abilities and items specifically created to aid or counter Shadow Pokémon. We will be seeing more of this as we go along.

Plot now wants us to fix the Purify Chamber. The game is just starting, so hop-

Just a bit more.

Gateon Port is a pretty cool location which has some areas to explore.
First, let's get th-

Can you not get in trouble for once in this damn adventure?
Michael thinks it was enough to have to listen to Chobin speak in third-person too.

I remember Zook's name in the earlier version - Zeke. It doesn't quite have the stupid charm that Zook does.

He still has his signature Zangoose too.
Unfortunately, my party cannot hope to handle it in its current state so, in reluctance, we seek outside help.

These characters do not look sinister at all, nope.
Ardos will help us. Let's see what he uses.

A Level 61 Manectric.
Not shown: It also has Intimidate. Here's a general rule of thumb: If the Pokémon has a Mega, it will very likely have the Mega's ability and increased stats that are akin to a mini Mega Evolution. In this case, Manectric's new stats are 65/90/60/110/60/125 - pretty nasty when held items exist.

A Level 40 Zangoose.
Pay attention to this, as this game's level curve is pretty punishing and goes high. Zangoose is the equivalent of Eevee when compared to many of the game's Shadow Pokémon.

And now we bid farewell to the dork and the 3 mysterious men we will never encounter again in our playthrough.
Anyways, we now get access to the shop and can go retrieve the Machine Part.
More importantly, however...

We can now evolve Eevee. While all the Eeveelutions retain their original stats, they have expanded movepools and some very nice abilities that excel in a Doubles setting. Storm Drain is fantastic and Vaporeon gets access to Water spread moves that should be very helpful.

Jolteon is also an good choice.

Flareon unfortunately keeps its stat distribution despite access to Guts and an actual moveset. That Speed coupled with many weaknesses to common spread moves is not too helpful in this environment.

Umbreon gets Filter which is a fantastic ability coupled with support moves like Helping Hand. The game also lampshades the use of the Stones rather than the useless game-exclusive shards.

And Espeon gets Magic Bounce.

While most of the Eeveelutions are enticing choices that work, I believe this is the best choice for this run for a few reasons. While Magic Bounce is a new ability in the game, even the expert AI is not very good at recognizing it. Couple that with the introduction of many status moves to this game and it means Magic Bounce gives free turns that Espeon can use to set up screens, heal, setup, and/or kill things. It also works with Shadow status moves!
I also start with Hyper Voice, which gives me a decent attack coming off Espeon's great Special Attack.

As the owner of the shop was not there, we go back to Kaminko's House to retrieve him. Chobin of course ambushes us once more.

He now has the Beldum we were preciously robbed of.
A few turns later and we can now continue.

The owner, Mitch, finally mentions Cipher by name. He then tells us we need to talk to his grandson Perr instead.
So we go do that and advance the story some more. However, I mentioned that Gateon Port has things to do.

This man who's quite a bit hidden has our next companion, and I intend to catch it.

Shadow Marill! It potentially having Huge Power could be a great asset for later in the game as Azumarill is Water/Fairy with access to its colorful movepool.

Of course I wasn't going to lose. I'm The Chosen One!!!

Kyle quickly catches on that we snagged his Marill.
No, sir, the years are just getting to you.
Let's check Marill out.

Oh that is quite unfortunate.

Shadow Slam has a 10% chance to flinch. It's a pretty mediocre move overall honestly.

Meanwhile Taillow is almost ready to be purified.

Our next detour is to the lighthouse.

I wonder what this Pokémon may be...

Ah, yes.
It does have Intimidate though.

Shadow Pokémon battling themselves is a bit droll since they mostly hit each other not very effectively. So cue a million turns of this before I snag the Poochyena.

It's a Poochyena, what do you expect?

Taillow can now be cleansed! That was fast, but this part of the story involves mostly walking back and forth with few battles.
Let's see what Poochyena has.

Jolly is a great nature to start with.

Keeps Intimidate which is great.

Shadow Fang has the same stats as Shadow Slam, but it has a 50% chance to lower the Atk of the opponent it hits. Tacked with Intimidate, Poochyena will be surviving physical hits pretty well.

Back to the story, we are finally done and get the Purify Chamber one step closer to completion (not that it matters).
More importantly, however, is that we can get rid of Jovi.

As the Purify Chamber isn't ready yet, our mother tells us there is another way we can purify our Shadow Pokémon to become the best damned Chosen One we can be.

Look strong, friends.

For our journey truly begins.
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