Ralts, Wingull, Torchic level 13, Slakoth level 14
Ralts: Gets 2HKOed by any of the Rock attacks, but is capable of using their poor accuracy against them. By using one Double Team against each Geodude and having them either miss Rock Tomb/Throw or use Defense Curl you can 2HKO with Confusion and get to Nosepass with +2 evasion. As mentioned in the Poochyena write up, Nosepass loves to spam Harden (and Block) which allows you to comfortably reduce it to -6 Attack and boost yourself to +6 evasion, at which point you can Confusion your way to victory (5HKO in a vacuum, 11HKO with Oran Berry and two Potions). Ran this a couple times and its pretty reliable as long as you can avoid getting hit on the first turn. Might need to use a Potion or Oran Berry of your own to support in some instances. Pretty decent solo effort.
Wingull: OHKOs both Geodudes with Water Gun, but has no game plan against Nosepass other than Supersonic as Rock Tomb OHKOs. Good stuff.
Torchic: see Ralts except you don't have Double Team to help you dodge stuff. Can't win this matchup unless you're already a Combusken
Slakoth: Give it an X Defend and watch it slooooowly 1v1 the first Geodude. Yawn and Slack Off give it enough time to actually outlast the Rock attacks while chipping patiently away with Scratch. Aside from that can pop in and Yawn/Encore Nosepass if needed. Considering its a Truant Normal type, not too shabby.
Ralts: Gets 2HKOed by any of the Rock attacks, but is capable of using their poor accuracy against them. By using one Double Team against each Geodude and having them either miss Rock Tomb/Throw or use Defense Curl you can 2HKO with Confusion and get to Nosepass with +2 evasion. As mentioned in the Poochyena write up, Nosepass loves to spam Harden (and Block) which allows you to comfortably reduce it to -6 Attack and boost yourself to +6 evasion, at which point you can Confusion your way to victory (5HKO in a vacuum, 11HKO with Oran Berry and two Potions). Ran this a couple times and its pretty reliable as long as you can avoid getting hit on the first turn. Might need to use a Potion or Oran Berry of your own to support in some instances. Pretty decent solo effort.
Wingull: OHKOs both Geodudes with Water Gun, but has no game plan against Nosepass other than Supersonic as Rock Tomb OHKOs. Good stuff.
Torchic: see Ralts except you don't have Double Team to help you dodge stuff. Can't win this matchup unless you're already a Combusken
Slakoth: Give it an X Defend and watch it slooooowly 1v1 the first Geodude. Yawn and Slack Off give it enough time to actually outlast the Rock attacks while chipping patiently away with Scratch. Aside from that can pop in and Yawn/Encore Nosepass if needed. Considering its a Truant Normal type, not too shabby.
Wingull is level 16, Ralts/Torchic/Slakoth are level 15
Wingull: 3HKOs Machop with Wing Attack, Machop can kill you if it gets lucky with crits, Meditite gets dumpstered because lolFocusPunch, you probably won't beat Makuhita because Vital Throw is strong and you only 3HKO at best with Bulk Up.
Ralts: donks Machop, donks Meditate (and maybe burns a Potion), mine 2HKOed Makuhita and its +1 Vital Throw could not KO back. Strong.
Torchic: 3HKOs Machop so depends on if it tries to Karate Chop you. lolMeditite. Makuhita OHKOs with Vital Throw at +0
Slakoth: no.
Wingull: 3HKOs Machop with Wing Attack, Machop can kill you if it gets lucky with crits, Meditite gets dumpstered because lolFocusPunch, you probably won't beat Makuhita because Vital Throw is strong and you only 3HKO at best with Bulk Up.
Ralts: donks Machop, donks Meditate (and maybe burns a Potion), mine 2HKOed Makuhita and its +1 Vital Throw could not KO back. Strong.
Torchic: 3HKOs Machop so depends on if it tries to Karate Chop you. lolMeditite. Makuhita OHKOs with Vital Throw at +0
Slakoth: no.