





Introduction
Hello everyone, I just got into competitive and this is the team that got me to 1250 elo (which is awesome from my newbish point of view). It has some flaws and sometimes just feels outmatched - that's why I am looking for tips and tricks on how to make this viable on the ladder!

Scarfed Revenge Killer and Volt-Turn


Specs Grass-Coverage and part of Volt-Turn



First Half of the Defensive Core and Defogger




Second Defense Half, Stealth Rocker and Electric Immunity





Offensive Wallbreaker that catches people off guard






Speedy Threat that hits hard
The Team
Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aqua Tail
- Earthquake
- Pursuit
I started off setting my offensive core with MAero, giving it Aqua Tail as Coverage and Pursuit to start the damagedealing early on. Pursuit also destroys Chandelure, Gengar, Celebi and so on. As this outspeeds most leads I encountered it starts to chip away early and though keeping up the pressure. It's also a huge threat and forces out switches - this can be used to set up with illusion form Zoroark.
Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aqua Tail
- Earthquake
- Pursuit

Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Leaf Storm
- Hidden Power [Ice]
Being choice locked is sometimes a problem though, so is hitting electric immunity. HP Ice was at the beginning chosen to hit predicted switch ins - I am very rarely clicking it, so at the moment I am unsure what to put in that fourth slot.

Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Toxic
- Scald
- Defog
Defog is mandatory for MAero though, and won me the game versus hazard spam.

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic
Chipping with EQ after the immunity is gone is also doing work - but also limiting when it's just sitting there unable to do damage.

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Close Combat
- Gunk Shot

Zoroark @ Life Orb
Ability: Illusion
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Nasty Plot
- Focus Blast
But also as a mid-game wallbreaker this did a lot of work. Mainly disguised as Infernape, forcing out the opponent and setting up on the anticipated switch in.
I have to admit though that people see through this a lot and more often than I want to admit I just clicked Nasty Plot and got destroyed. Still like it and would ideally keep it on the team.
Conclusion
Hits hard, turns and pivots nicely, but sometimes falls apart. Reuniclus is a huge threat, so is Mega-Sharpeedo, which at +2 Speed just runs through the team. There are more weaknesses I am certain. I am looking to learn and improve, so any help and any modification is greatly appreciated. Thanks in advance!
PS: If any formatting is wrong or I missed something important, let me now! :)
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Close Combat
- Gunk Shot
Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Leaf Storm
- Hidden Power [Ice]
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Toxic
- Scald
- Defog
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic
Zoroark @ Life Orb
Ability: Illusion
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Nasty Plot
- Focus Blast
Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aqua Tail
- Earthquake
- Pursuit
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Close Combat
- Gunk Shot
Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Leaf Storm
- Hidden Power [Ice]
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Toxic
- Scald
- Defog
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic
Zoroark @ Life Orb
Ability: Illusion
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Nasty Plot
- Focus Blast
Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aqua Tail
- Earthquake
- Pursuit