SM OU SD Mega Scizor Offense ft. Yellow Magic (1800+ Elo)



garchomp.gif
scizor-mega.gif
greninja-ash.gif
nihilego.gif
zapdos.gif
ferrothorn.gif


Hello and welcome to my very first RMT! This is a team that I've been working on over the past few months, and I've had a lot of fun with it on the ladder. I'm relatively new to the OU scene -- I started battling in the early days of SM OU -- but I figured that the best way to improve my understanding of the metagame would be to build my own teams. This is probably the best team I've built yet, at least for my playstyle, and I've found that it performs pretty well against the vast majority of teams and styles I find on the ladder. As with any team, however, it has some particularly tough matchups against specific threats, which is why I would love to hear your input on how I can make this team better.

Here's some Elo proof:

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With that out of the way, let's get into...

The Team

scizor-mega.gif

Swords Dance (Scizor) (M) @ Scizorite
Ability: Light Metal
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost

This is the mon that I wanted to build the team around. Scizor is, in my opinion, the best mega in the metagame right now, because of its incredible defensive utility and offensive presence -- this scizor is designed primarily to make use of the latter. After messing around with several different EV spreads and switching between knock off and u-turn, I've settled on this fairly straightforward build. Max attack allows scizor to OHKO tapu koko at +2, and generally spend as few turns setting up as possible, while max HP allows it to make use of its excellent defensive stats and typing and force out the likes of defensive landorus-t. I prefer knock off over u-turn, since it denies opposing heatran/zapdos/celesteela/etc their passive recovery and allows scizor to sweep through ferrothorn, toxapex and other bug-resistant mons. Scizor typically serves as the primary win condition on this team.


garchomp.gif

Zygarde sux (Garchomp) @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Fire Fang

I originally had an offensive DD Zygarde on this team, but as you can tell by Garchomp's nickname, I didn't like it very much. I mostly found myself using it as a breaker to weaken or eliminate physical walls with its Z-move, rather than as a sweeper; in this particular role, it is completely outclassed by SD Garchomp. Garchomp complements Scizor extremely well, both offensively and defensively. It's able to switch into heatran, non hp ice zapdos and the vast majority of fire types, and it heavily pressures/completely eliminates landorus, zapdos, heatran, pex, etc. which makes scizor's job easier. At +2, it forces out almost the entire metagame, and with some prediction it can OHKO/2HKO nearly everything thanks to its fantastic unresisted coverage. It also complements the rest of the team really nicely, threatening pex and pressuring bulu to help gren, and eliminating steels for nihilego. I opted for dragonium z over groundium to threaten landorus-t and deal heavy neutral damage to things like zapdos, rotom-w and fat grass types.


greninja-ash.gif

Flexicution (Greninja-Ash) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Spikes

Ash gren is a staple on almost all of my teams now, and for good reason. I find this thing to be just as splashable (sorry) as lando-t, and it always puts in work. On this team (much like the other members) it was selected because of how well it synergises with scizor and garchomp. It's able to keep pex on the defensive, set up spikes to help a potential sweep, eliminate fire-types and most physdef mons, and act as a secondary cleaner. The set needs no explanation, it's as standard as they come. This thing is so much fun to use because it rewards aggressive play, and it's an absolute monster once hazards are up.


nihilego.gif

R34 Lusamine (Nihilego) @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Hidden Power [Ice]
- Thunderbolt

From the bottom of the OU viability rankings comes this long-forgotten threat, ready to wreak havoc once again. Seriously though, I have no idea why Nihilego fell off so hard after cementing itself as a premier scarfer in early SM. It has always had problems with ground and steel types, but once those are out of the way its combination of speed, SpA and beast boost often allows it to act as a potent win condition. I chose Nihilego because of its ability to naturally check fire and flying types (particularly 3 attacks zapdos, which would otherwise destroy my team) and its amazing special bulk, which allows it to repeatedly switch into mons like Tapu Koko and LO KB, and being a tspikes absorber is really nice in the toxapex metagame. The set is fairly self explanatory, thunderbolt revenge kills greninja after rocks and deals neutral damage to most steels, HP Ice to hit landorus/zygarde/chomp.


zapdos.gif

Bodak Yellow (Zapdos) @ Leftovers
Ability: Static
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Heat Wave
- Defog

This is where the Yellow Magic™ comes in. Zapdos is amazing right now, it's a solid blanket check to OU's strongest physical attackers like kartana, M-scizor, landorus-t, and of course the ladder's favourite setup sweeper, Hawlucha. It also heavily pressures or completely shuts down many defensive mons like ferrothorn, toxapex and celesteela. I chose static as the ability over pressure since the Yellow Magic has been super clutch on multiple occasions. Again, the set is super standard, lots of def investment to check things and a little bit of speed to outpace bisharp and breloom.


ferrothorn.gif

Whips don't lie (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Stealth Rock
- Thunder Wave
- Leech Seed
- Power Whip

The other half of the defensive Yellow Magic core. I don't know why people have stopped using this set, because twave ferro is still the devil to play against. People always switch in their kartana/volc/zard/etc. thinking it's a free setup opportunity, only to realise with shock and horror that they've been paralysed. Other than spreading paralysis, ferrothorn serves a number of roles on this team: it sets up rocks reliably, it switches into koko, gren and most fairy types, it's my answer to rain, and it generally serves as a solid defensive backbone alongside zapdos. I've opted for a more physically defensive spread to relieve some of the pressure of checking physical attackers like lando and gyarados from zap, and to have a better matchup against mega swampert, non-coil zygarde and subzero slammer kyurem-b. This does come at the cost of not being able to check ash-gren as well, but I've generally been able to play around that.

Threats

The two biggest threats to the team that I've encountered are Zygarde (especially Choice Band variants) and Magnezone. Banded Zygarde can potentially 2HKO everything on this team with some chip damage, and DD Zygarde cannot be revenge killed by Nihilego from full HP. Magnezone traps both scizor and ferrothorn and forces me to play more aggressively than usual, which my opponents can always take advantage of. Other threats to the team include Heatran, Kyurem-B and Mega Sableye stall. Most stall teams get destroyed by SD 3 attacks chomp, but mega sableye in particular is difficult to break through -- I usually have to spam discharge with Zapdos and then hope that the Yellow Magic kicks in.

Conclusion

This is a very offensively inclined team, which I think is a good representation of how I like to play and the kind of teams that I like to use. It has served me well on my journey up the ladder, and it's been a lot of fun to play with. If you've read this far, thank you :) Feel free to use the team, make changes, and let me know what you think.

(I will update this post as I save more replays)

Bodak Yellow (Zapdos) @ Leftovers
Ability: Static
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Heat Wave
- Defog

Zygarde sux (Garchomp) @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Fire Fang

Flexicution (Greninja-Ash) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Spikes

R34 Lusamine (Nihilego) @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Wave
- Hidden Power [Ice]
- Thunderbolt

Whips don't lie (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Stealth Rock
- Thunder Wave
- Leech Seed
- Power Whip

Swords Dance (Scizor) (M) @ Scizorite
Ability: Light Metal
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost

Additional thoughts: I've realised, as I'm writing this RMT, that it might be a good idea to replace ferrothorn with AV Bulu and have Garchomp set rocks. This would help vs zygarde and ash-gren and reduce my weakness to magnezone, but I feel like I might miss twave and the balance breaking prowess of 3 attacks chomp. Regardless, I will give it a try and let you guys know how it works.
 
Hi, a simple solution to fix ur problem with choice band zygarde is to just use av bulu over ferrothorn as u urself suggested under additional thoughts. Bulu's way better on this team I think coz it patches up the tapu lele problem which u were facing using ferrothorn. Nothing on ur team threatens it with an ohko from full and non choice locked variants, particularly cm sets are extremely dangerous to this coz they nullify scizor and can pick off weakened teammates like ferro & scizor. It's also able to cm on zapdos, although it's playing around discharge paras.

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 56 Atk / 60 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness


Following that, just use sr on garchomp. Instead of dragonium z , u can experiment with rockium z. This isn't something that's orthodox but since ur decently high up on the ladder u prob already know that garchomp's stabs are exploitable in that they both have immunities and lots of idiets on the ladder will send something like bulu/lele/koko/av mag into garchomp should u sd on the landot switch coz they dont want to get nuked by z outrage, forcing a 50/50 on whether u should quake or not or in case of bulu, welp. Boosted z stone edge will 1 shot bulu at +2 aka freeed up gren, 1 shot lele/koko at +2 and put a fat hole into av mag aka freed up gren.

Garchomp (F) @ Rockium Z
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance


Nihilego isn't my favorite scarfer to use in ou but since ur using that have u tried running toxic spikes over thunderbolt to punish potential switchins?

Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Power Gem
- Sludge Wave
- Hidden Power [Ice]
- Toxic Spikes


Kyuremb and heatran are tough to switch into but most importantly u have something that can threaten both with an ohko in chomp so that's fine I think. Sableye as u mentioned u have zapdos.

Lastly, with scizor, on a team that has access to spikes support, I personally think it's better to run some defensive investment to make it easier to deal with zygarde & landot. Max atk. variants are something that I'd run only on teams that don't have spikes support. This is the spread I favor, 64atk evs with adamant allows u to 2hko zygarde at +2 and 16 spd evs avoid 2hko from av mags tbolt, rest poured into def and hp.

Scizor-Mega (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 180 Def / 16 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost


Team looks relatively nice, something I think I would use, I've been wanting another sd mega scizor team as well.
 
Hi, a simple solution to fix ur problem with choice band zygarde is to just use av bulu over ferrothorn as u urself suggested under additional thoughts. Bulu's way better on this team I think coz it patches up the tapu lele problem which u were facing using ferrothorn. Nothing on ur team threatens it with an ohko from full and non choice locked variants, particularly cm sets are extremely dangerous to this coz they nullify scizor and can pick off weakened teammates like ferro & scizor. It's also able to cm on zapdos, although it's playing around discharge paras.

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 56 Atk / 60 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness


Following that, just use sr on garchomp. Instead of dragonium z , u can experiment with rockium z. This isn't something that's orthodox but since ur decently high up on the ladder u prob already know that garchomp's stabs are exploitable in that they both have immunities and lots of idiets on the ladder will send something like bulu/lele/koko/av mag into garchomp should u sd on the landot switch coz they dont want to get nuked by z outrage, forcing a 50/50 on whether u should quake or not or in case of bulu, welp. Boosted z stone edge will 1 shot bulu at +2 aka freeed up gren, 1 shot lele/koko at +2 and put a fat hole into av mag aka freed up gren.

Garchomp (F) @ Rockium Z
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance


Nihilego isn't my favorite scarfer to use in ou but since ur using that have u tried running toxic spikes over thunderbolt to punish potential switchins?

Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Power Gem
- Sludge Wave
- Hidden Power [Ice]
- Toxic Spikes


Kyuremb and heatran are tough to switch into but most importantly u have something that can threaten both with an ohko in chomp so that's fine I think. Sableye as u mentioned u have zapdos.

Lastly, with scizor, on a team that has access to spikes support, I personally think it's better to run some defensive investment to make it easier to deal with zygarde & landot. Max atk. variants are something that I'd run only on teams that don't have spikes support. This is the spread I favor, 64atk evs with adamant allows u to 2hko zygarde at +2 and 16 spd evs avoid 2hko from av mags tbolt, rest poured into def and hp.

Scizor-Mega (F) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 64 Atk / 180 Def / 16 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost


Team looks relatively nice, something I think I would use, I've been wanting another sd mega scizor team as well.
Thanks for the feedback! SD Rockium Z Chomp seems like a really cool idea, one that I want to try out. You're right about AV Bulu being better than Ferrothorn on this team, I've been using it for a few games now and I can already see the difference. It makes me less weak to ash-gren, so I can incorporate your other suggestion as well, which is to run tspikes on nihilego. One of the main reasons I ran max atk scizor was to be more of a threat to neutral targets like av/sg mag and m-mawile, but it might not be worth the trade-off of having more defensive utility so I will def try the more defensive spread you suggested. Again, thanks for such a thoughtful rate, I hope you like using the team :)
 
Last edited:
Hi, cool team and congrats on your peak. I like the idea of SD Garchomp + Scizor.

Hopefully I can help patch some of the weaknesses.


MAJOR CHANGES

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Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower

Tyranitar is a great breaker to help against stall, while also being a great answer to Heatran, Zapdos and a check to Kyurem thanks to its solid bulk.

It also forces Tapu Lele to think twice about clicking HP Fire on Scizor, or else risking a pursuit trap.




598.png --> 787.png
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 56 Atk / 60 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness

This was a change already suggested, and I agree with it. Bulu is a great Zygarde answer while still being able to take on Greninja and Koko.

You also still have a decent matchup against rain.




658-a.png --> 658.png
Greninja @ Choice Scarf
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Naive Nature
- Ice Beam
- U-turn
- Spikes
- Rock Slide

Next I suggest making Greninja a protean set with Choice Scarf, since I removed Nihilego for a breaker.

With this set you can run both U-turn to bring in your breakers and Spikes to help them break.



MINOR CHANGES

445.png Fire Fang --> Stealth Rock

Since I removed Ferrothorn, you need another rocker. Garchomp is a pretty solid rocker imo since it can threaten some defoggers (Zapdos, Mantine, Mew etc.) thanks to Swords Dance and Z-Outrage.





212-m.png EVs: 248 HP / 64 Atk / 120 Def / 16 SpD / 60 Spe

I'm not exactly sure what you're EV spread does, but I suggest the standard one.
Extra bulk helps vs Kyurem and Lele.

With Tyranitar and Garchomp to help break, the lessened attack shouldn't hinder the chance of a sweep too much.





This was a very fun team to rate, it might still have a few weaknesses but I hope my changes helped. Good luck :]

Importable
~~145.png445.png658.png248.png787.png212-m.png~~​
 
View attachment 111022--> View attachment 111023
Greninja @ Choice Scarf

View attachment 111024Fire Fang --> Stealth Rock

View attachment 111027EVs: 248 HP / 64 Atk / 120 Def / 16 SpD / 60 Spe

I disagree with changing greninja, usually it's best for sd scizor teams to carry a 2nd water type win condition and the most splashable is ashgreninja followed by keldeo in the case scizor does get trapped by zone.

Sd z outrage with sr could work but like I said the stabs are exploitable and it gets hard walled by av bulu which is super popular whereas rockium z has a very nasty surprise factor in being to ohko with z stone edge at +2 bulu/fini, at +1 lele/koko and put a massive dent into av magearna. I've used the set myself before many times when I needed garchomp's defensive typing but I don't usually save my replays if I'm not planning to share a team out but if it's really needed, I have a replay even tho I didn't get to use the rockium z soo yea.

Also, I disagree with the change in scizor's spread, the 60 speed evs aren't needed at all. That's to outspeed av magnezone or slow specs which rarely/no1 ever uses. Most run scarf now so if ur trapped by zone that's just too bad lol. Better to just throw the 60 spe into def to make it 180 def.
 
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I disagree with changing greninja, usually it's best for sd scizor teams to carry a 2nd water type win condition and the most splashable is ashgreninja followed by keldeo in the case scizor does get trapped by zone.

Sd z outrage with sr could work but like I said the stabs are exploitable and it gets hard walled by av bulu which is super popular whereas rockium z has a very nasty surprise factor in being to ohko with z stone edge at +2 bulu/fini, at +1 lele/koko and put a massive dent into av magearna. I've used the set myself before many times when I needed garchomp's defensive typing but I don't usually save my replays if I'm not planning to share a team out but if it's really needed, I have a replay even tho I didn't get to use the rockium z soo yea.

Also, I disagree with the change in scizor's spread, the 60 speed evs aren't needed at all. That's to outspeed av magnezone or slow specs which rarely/no1 ever uses. Most run scarf now so if ur trapped by zone that's just too bad lol. Better to just throw the 60 spe into def to make it 180 def.

Thanks for commenting on my rate.

I'm not sure what you mean by your first point. I use and see alot of SD Scizor teams without a water type win condition.

I agree Garchomp's STABS are easily taken advantage of by Bulu, although you have both Zapdos to switch-in and Scizor to switch-in and start setting up.

I'd rather have Z-Outrage which is stronger vs things like Landorus, Mew, Gastrodon etc. but I guess it's down to personal preference.

Scizor's speed EVs are still relevant for certain things, such as SpDef tran, but again it's not up to me what others want to use
 
Thanks for commenting on my rate.

I'm not sure what you mean by your first point. I use and see alot of SD Scizor teams without a water type win condition.

I agree Garchomp's STABS are easily taken advantage of by Bulu, although you have both Zapdos to switch-in and Scizor to switch-in and start setting up.

I'd rather have Z-Outrage which is stronger vs things like Landorus, Mew, Gastrodon etc. but I guess it's down to personal preference.

Scizor's speed EVs are still relevant for certain things, such as SpDef tran, but again it's not up to me what others want to use

I agree that you don't necessarily need a Water Type on Zor teams. I do, however, disagree with the Speed EVs on Scizor. Those were made for AV Magnezone, which is irrelevant in the current Meta. Scizor can use those EVs somewhere else. I personally reccomend this spread:

scizor-mega.gif


Scizor-Mega (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 124 Atk / 120 Def / 16 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off/U-Turn
- Roost

These EVs maintain most of its relevant bulk, if not all, and allow Scizor to OHKO Tapu Koko at +2 after Rocks, which is very helpfull for any Scizor team rn. It also chips significantly more with Knock or U-Turn, allowing you to cripple its checks faster.
 
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