I assume it would be a teambuilder ban and not an in-battle limitation.
Banning Baton Pass + (insert here every move/item/ability that can boost 1 or more stats) as teambuilder ban would preserve dry pass while every other use of the move will be denied. Why is this so hard to understand smhBanning this move is the only true way to know for sure we will never have problems ever again. We can keep trying all these stupid complex bans that only further complicate things or we can just ban the move that has continued to prove time and time again that it's an extremely unhealthy element in so many major tours and matches. I'm sure eventually we could get to a point where BP is "balanced" but at that point we would have wasted all this time to preserve a move that could have been so easily dealt with ages ago. I'm not going to start another argument on whether or not it's worth keeping because "but dry passing isn't borked" has already been beaten into the ground enough. Like Quote said, every BP ban we've gone through with so far works for a little bit but there always ends up being some strategy pop up again a few months down the road that forces us to take action. The move itself is just so easy to abuse. How many loopholes need to be sewn shut before BP is finally balanced? How many more bullshit tournament matches are we going to have to have in order to eliminate every possible broken element?
There's no denying BP itself is the problem and banning it would be the most sensible option, but if we are truly that adamant on preserving the ability to dry pass with like 5 viable Pokemon in the end, then I guess I'm just going to have to deal with it like everyone else until it's "balanced".
Well the positive to keeping Baton Pass, Ciele, is that you yourself don't think anything needs to be done... like wtf changing your opinion that fast within 4 hours?
This is funny because this exact statement is literally what everyone saod the past couple of times Baton Pass was brought up for nerfing. And after all of that nerfing, here we are revisting it once again (the thread's name is even 'Baton Pass. Yes, again.' and it was created fucking 3 months ago). At some point, we just have to stop nerfing it and just ban it. This is getting absolutely ludicrous, honestly. If it means that we have wasted our time so far, then so be it. It needs to be done. This move is inherently broken and continuing to nerf it just to preserve some niche options on random Pokemon isn't worth it. I used to be of the mindset that nerfing it was the best way to go, but the fact that this move has once again become a problem has radically altered my stance on the matter. The fact is, Baton Pass as a move is broken, and it is finally time to get rid of the root of the problem instead of dancing around it and cutting off some of its limbs.I'm probably in the minority here but can we please not outright ban Baton Pass? We're so close to reaching the point where it's balanced, banning it now would make everything we've done up until this point just a huge waste of time. I know stuff like Drypassing and Nastypass are niche (at least in ORAS OU), but there's no reason to put a stop to those strategies when they're not broken. The only broken element to Baton Pass remaining is the passing of speed boosts. Its continued success in OLT shows how busted the strategy is, but as soon as you remove Scolipede's ability to pass speed the strategy obviously falls flat. If there were any other broken strategies involving Baton Pass I'm sure that they'd have surfaced by now.
If we go about this in the right way, this will be the last time we ever need to visit Baton Pass. Banning Baton Pass + Speed boosts makes the most sense to me. It eliminates the broken element while still preserving those strategies which aren't broken.
The fact is, Baton Pass as a move is broken, and it is finally time to get rid of the root of the problem instead of dancing around it and cutting off some of its limbs.
and we dont nerf banworthy things, we ban them, including the not-necessarily broken elements of them. The other moves we've banned haven't been universally broken (sheer cold spheal, swagger sunkern and double team Azurill are all perfectly manageable due to how bad the mon is), but they have been banned universally because restricting these broken moves to a state where it's manageable is not what we want to do.
This is only partially correct.The other moves we've banned haven't been universally broken (sheer cold spheal, swagger sunkern and double team Azurill are all perfectly manageable due to how bad the mon is), but they have been banned universally because restricting these broken moves to a state where it's manageable is not what we want to do.
we shouldn't be nerfing broken things, we should simply be banning them.