Discussion will be moderated to prevent going off the rails
(Refer to Feedback 44 and 45)
So, for those who do not know, this is the discussion for the Pokemon Golurk, who gets the ability No Guard...
...as well as the ability Klutz...
Given the latter ability is made rather useless by the former, the question has come up whether Klutz needs to be buffed to compensate.
Some questions for thought
1) Should all "redundant" abilities be buffed (similar to Delibird's Insomnia and Vital Spirit)?
2) Unlike Mega Lopunny, whose item cannot be nullified by Klutz, Golurk would have to forgo it's item to use the Klutz boost if we give it one. Should we account for this, and if so, by how much?
3) Anything else I forgot.
(Refer to Feedback 44 and 45)
So, for those who do not know, this is the discussion for the Pokemon Golurk, who gets the ability No Guard...
NDA said:No Guard:
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
...as well as the ability Klutz...
NDA said:Klutz:
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
Given the latter ability is made rather useless by the former, the question has come up whether Klutz needs to be buffed to compensate.
Some questions for thought
1) Should all "redundant" abilities be buffed (similar to Delibird's Insomnia and Vital Spirit)?
2) Unlike Mega Lopunny, whose item cannot be nullified by Klutz, Golurk would have to forgo it's item to use the Klutz boost if we give it one. Should we account for this, and if so, by how much?
3) Anything else I forgot.