[OVERVIEW]
With its monstrous Special Defense and solid Attack stat, Ho-Oh is one of the metagame's most dominant special walls, being able to sponge many special hits while hitting hard in return. Ho-Oh's unique typing leaves it neutral to common special attacking types like Ghost and Flying, letting it stop sweepers like Mega Gengar and Protean Mega Mewtwo Y when healthy. Ho-Oh's Fire typing also grants it a resistance to Fairy, allowing it to counter the common Pixilate Mega Diancie and the rarer Xerneas. Ho-Oh is also naturally immune to burns, so it can switch into Will-O-Wisp or a weak Scald without hindering its Attack. Furthermore, Ho-Oh's typing is great offensively, letting it hit everything at least neutrally with its STAB moves except Rock-types. It is also good defensively because two of its three weaknesses, Water and Electric, are uncommon attacking types. However, the last of the three is a 4x weakness to Rock, a common attacking type on Mega Tyranitar, which is widely used. This weakness also leaves Ho-Oh extremely vulnerable to Stealth Rock, severely hindering its capabilities as a wall and its versatility, as it usually has to run Magic Guard to bypass this weakness. In addition, while Ho-Oh is hard to break with special attacks, its Defense stat leaves a lot to be desired. Powerful physical attackers like Mega Tyranitar and Mega Mewtwo X can easily OHKO Ho-Oh with Diamond Storm and Bolt Strike, respectively. Mega Latios and Mega Mewtwo Y can also take advantage of Ho-Oh's weaker Defense by using Psystrike to 2HKO it. Moreover, although Ho-Oh is powerful enough to KO frail attackers like Mega Gengar, physical walls like Giratina and Mega Audino, especially with Fur Coat, easily shrug off its attacks. Imposter Chansey also forces Ho-Oh out easily, tanking Ho-Oh's attacks due to its superior bulk while dealing lots of damage back.
[SET]
name: Defensive Magic Guard
move 1: Recover
move 2: Flare Blitz / Knock Off
move 3: Whirlwind
move 4: U-turn / Stealth Rock
item: Toxic Orb
ability: Magic Guard
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Moves
========
Recover increases Ho-Oh's longevity, and Flare Blitz is a powerful STAB move that forces out frail special attackers like Mega Gengar and Steel-types like Registeel. Its recoil effect is also negated by Ho-Oh's ability. Sacred Fire may be used over Flare Blitz for the high burn chance, but it is slightly weaker and has significantly less PP. Brave Bird can also be used over Flare Blitz to hit Pokemon that resist Fire like Mega Rayquaza and Giratina, but it leaves Ho-Oh powerless against Steel-types. Knock Off removes opposing Pokemon's items, crippling sweepers with Plates, getting rid of Chansey's Eviolite, and removing utility items like Leftovers, Toxic Orb, and, more importantly, Safety Goggles. Removing offensive items like Life Orb and Plates has the bonus of allowing Ho-Oh to survive attacks more comfortably. Whirlwind lets Ho-Oh stop setup sweepers like Mega Rayquaza. Alternatively, Stealth Rock helps the team by providing chip damage. It works well with Ho-Oh's Fire typing, since common users of Defog and Magic Bounce are Steel-type and forced out by Flare Blitz. U-turn lets Ho-Oh act as a bulky pivot and gain momentum.
Set Details
========
Magic Guard negates Ho-Oh's troublesome Stealth Rock weakness, making it a much more effective wall. This ability also allows Ho-Oh to use high-powered recoil moves like Flare Blitz and Brave Bird without repercussions and ignore passive damage such as that from Leech Seed, Curse, and weather. A Toxic Orb lets Ho-Oh absorb status so that it can stop sweepers carrying Spore or Dark Void. Maximum investment in HP and Special Defense maximizes Ho-Oh's special bulk, allowing it to switch into powerful attacks like non-Life Orb Protean Mega Mewtwo Y's Boomburst.
Usage Tips
========
It is important to keep Ho-Oh at full health, especially if the opponent carries strong special attackers like Protean Mega Mewtwo Y, as these Pokemon can easily 2HKO Ho-Oh if it has taken a bit of prior damage. Therefore, Recover should be used after switching into an attack. Use Knock Off to remove important items like a sweeper's Plate or Chansey's Eviolite. Flare Blitz is effective against frail Pokemon or those that can't hurt Ho-Oh. It is highly spammable due to its high PP and forces the opposing Pokemon to switch or Recover. If the opposing Pokemon is behind a Substitute or resists Flare Blitz, Whirlwind can be used to prevent it from setting up. Stealth Rock is useful for providing entry hazard support and should be used whenever there is an opportunity. Use U-turn when you predict a switch or to safely switch to another Pokemon against faster ones. It is very important to activate Ho-Oh's Toxic Orb safely without taking a Knock Off. This can be done by using slow pivots or double switches to bring Ho-Oh in. Also, unexpected coverage moves need to be scouted for before using Ho-Oh to counter a Pokemon. For example, Mega Diancie occasionally carries Diamond Storm on its Pixilate set to counter Ho-Oh. Scouting can be done using Imposter Chansey or switching out to see what the opponent does. Ho-Oh can also switch into Ground-types like Groudon using its Ground-type immunity if they do not carry Thousand Arrows.
Team Options
========
Physical walls like Giratina and Fur Coat Chansey work well with Ho-Oh, stopping physical attackers like Mega Mewtwo X that give it trouble. Ghost-types like Giratina and Aegislash also counter Pokemon like Spooky Plate Protean Mega Mewtwo Y and Mega Gengar once Ho-Oh has removed their Plates with Knock Off. Steel-types like Registeel and Aegislash help Ho-Oh handle Refrigerate and Aerilate users that can power their way through Ho-Oh.
[SET]
name: Offensive Magic Guard
move 1: Flare Blitz / Sacred Fire
move 2: Brave Bird
move 3: High Jump Kick
move 4: Shift Gear
item: Life Orb / Toxic Orb
ability: Magic Guard
nature: Adamant
evs: 248 HP / 200 Atk / 60 SpD
[SET COMMENTS]
Moves
========
Flare Blitz and Brave Bird are Ho-Oh's main STAB options, as they have high Base Power. Together they hit almost every major threat neutrally, and both moves' recoil is negated by Magic Guard. Sacred Fire can be used over Flare Blitz for the higher burn chance, which is useful for KOing Shedinja if it does not have its Lum Berry. High Jump Kick gives Ho-Oh important coverage, letting it hit Flash Fire Registeel and Rock-types like Mega Tyranitar, which otherwise wall this set. Thanks to its ability, Ho-Oh also doesn't have to worry about crash damage against Protect or Ghost-types. Shift Gear boosts Ho-Oh's Speed and Attack, allowing it to outspeed the majority of the tier and sweep teams late-game.
Set Details
========
Magic Guard allows Ho-Oh to switch in without fear of Stealth Rock and make use of Life Orb and powerful recoil moves like Flare Blitz and Brave Bird without taking recoil damage. Life Orb vastly improves Ho-Oh's damage output, letting it gain crucial 2HKOs on Giratina and Mega Audino with a boosted Brave Bird and OHKOs on Mega Rayquaza and Kyogre with Brave Bird. Toxic Orb can be used instead to keep Ho-Oh free from status effects like sleep and paralysis that otherwise cripple it, but doing so costs offensive power. The HP and Special Defense investment allows Ho-Oh to narrowly avoid the 2HKO from Protean Mega Mewtwo Y's Spooky Plate Judgment, letting it set up on it. Alternatively, 20 Speed EVs can be run to outspeed base 150s like Deoxys-A after a Shift Gear boost.
Usage Tips
========
Ho-Oh should be used to switch into special attackers like Mega Mewtwo Y to force them out or set up. However, Ho-Oh shouldn't set up until late-game due to the large number of counters that can stop its sweep. There is low cost in spamming Brave Bird or Flare Blitz, as they have high PP and deal lots of damage, forcing walls to recover and keeping most attackers away. U-turn can be used to gain momentum when predicting a switch or to safely switch in another Pokemon.
Team Options
========
Physical walls like Giratina and Fur Coat Chansey can take the physical attacks that give Ho-Oh trouble and can also wall this Ho-Oh set if an Imposter user comes in against it. Steel-types like Registeel and Aegislash are useful for taking priority Extreme Speeds from -ate ability users that stop Ho-Oh. Mold Breaker users can also aid Ho-Oh's sweep by KOing Sturdy Shedinja with Pursuit and providing entry hazard support.
[STRATEGY COMMENTS]
Other Options
=============
The defensive Magic Guard set can also be run with coverage and Attack investment as a bulky, hard-hitting tank. Spore is another option for both of the above sets. It lets Ho-Oh beat Imposter Chansey and put counters to sleep, facilitating a sweep for the offensive Magic Guard set. On the defensive Magic Guard Set, Spore works well with Knock Off, which removes Safety Goggles, making it unsafe for more foes to stay in on Ho-Oh. Spore is best used with Toxic Orb so that Magic Bounce and Imposter users cannot use Spore against Ho-Oh. Other status moves like Will-O-Wisp or Leech Seed to KO Shedinja are also usable. Most non-Magic Guard Ho-Oh sets struggle due to their 4x weakness to Stealth Rock, but they can succeed if enough support is provided to keep Stealth Rock off the field. Another set Ho-Oh can run is Contrary, which can be run with STAB V-create and Dragon Ascent. However, this set is generally done better by more powerful Pokemon, and it struggles to break past Giratina, since it cannot boost its Attack and its Special Attack is low. Desolate Land and Water Absorb are two viable abilities that cover Ho-Oh's Water-type weakness, letting it counter Kyogre's dangerous Poison Heal setup set, which doesn't run other coverage that hits Ho-Oh. Desolate Land also boosts the power of Ho-Oh's Fire-type moves, letting it deal more damage. On the other hand, Water Absorb gives Ho-Oh a little extra recovery. It also doesn't advertise its presence like Desolate Land, giving Ho-Oh a free turn as the opponent attacks with a Water-type move. Poison Heal can also be run over Magic Guard to provide passive recovery, letting Ho-Oh switch in on Life Orb Protean Mega Mewtwo Y's Boomburst. Unburden Belly Drum with Sitrus Berry is another set that has seen success in the past, making use of Ho-Oh's naturally low Defense stat to OHKO Imposter Chansey, something other Belly Drum users tend to struggle with. Unburden allows it to outspeed Imposter users, but only works once per match. This set is also easily revenge killed by priority like a Fake Out + Extreme Speed from -ate ability users. Finally, Gale Wings is an alternative ability that makes use of priority Dragon Ascent to KO faster Pokemon. However, like most other Ho-Oh sets, this set struggles to get past Imposter Chansey and Giratina and is susceptible to faster priority users like Gale Wings Mega Rayquaza and Fake Out + Extreme Speed users.
Checks and Counters
===================
**Physical Walls**: Physical walls like Giratina and Fur Coat Chansey take little damage from Ho-Oh's attacks and can prevent its sweep by phazing it out. Chansey must look out for High Jump Kick, though, especially from Shift Gear Ho-Oh.
**Flash Fire and Primordial Sea Users**: Pokemon with Flash Fire or Primordial Sea, especially those that resist Flying like Registeel and Aegislash, aren't susceptible to either of Ho-Oh's STAB attacks, letting them wall it. Registeel, however, must be wary of High Jump Kick.
**Imposter Chansey**: Imposter Chansey beats most Ho-Oh sets one-on-one and forces them out.
**Powerful Physical Attackers**: Physical attackers like Regigigas and Mega Mewtwo X deal massive damage to Ho-Oh due to its lower Defense stat. Mega Mewtwo Y and Mega Latios can also carry Psystrike to hit Ho-Oh hard.
**Powerful Attackers**: Powerful attackers like Mega Rayquaza with Aerilate Boomburst can break through Ho-Oh's massive special bulk and KO it.
**Rock-types**: Rock-types like Mega Tyranitar and Regirock resist both of Ho-Oh's STAB moves and can OHKO Ho-Oh with Diamond Storm. Ho-Oh can KO either with a boosted High Jump Kick, though.
**Poison Heal**: Bulky Poison Heal users like Giratina and Mega Tyranitar can shrug off Ho-Oh's attacks, aren't worried about Knock Off, and are immune to status. The latter must watch out for High Jump Kick, though.
With its monstrous Special Defense and solid Attack stat, Ho-Oh is one of the metagame's most dominant special walls, being able to sponge many special hits while hitting hard in return. Ho-Oh's unique typing leaves it neutral to common special attacking types like Ghost and Flying, letting it stop sweepers like Mega Gengar and Protean Mega Mewtwo Y when healthy. Ho-Oh's Fire typing also grants it a resistance to Fairy, allowing it to counter the common Pixilate Mega Diancie and the rarer Xerneas. Ho-Oh is also naturally immune to burns, so it can switch into Will-O-Wisp or a weak Scald without hindering its Attack. Furthermore, Ho-Oh's typing is great offensively, letting it hit everything at least neutrally with its STAB moves except Rock-types. It is also good defensively because two of its three weaknesses, Water and Electric, are uncommon attacking types. However, the last of the three is a 4x weakness to Rock, a common attacking type on Mega Tyranitar, which is widely used. This weakness also leaves Ho-Oh extremely vulnerable to Stealth Rock, severely hindering its capabilities as a wall and its versatility, as it usually has to run Magic Guard to bypass this weakness. In addition, while Ho-Oh is hard to break with special attacks, its Defense stat leaves a lot to be desired. Powerful physical attackers like Mega Tyranitar and Mega Mewtwo X can easily OHKO Ho-Oh with Diamond Storm and Bolt Strike, respectively. Mega Latios and Mega Mewtwo Y can also take advantage of Ho-Oh's weaker Defense by using Psystrike to 2HKO it. Moreover, although Ho-Oh is powerful enough to KO frail attackers like Mega Gengar, physical walls like Giratina and Mega Audino, especially with Fur Coat, easily shrug off its attacks. Imposter Chansey also forces Ho-Oh out easily, tanking Ho-Oh's attacks due to its superior bulk while dealing lots of damage back.
[SET]
name: Defensive Magic Guard
move 1: Recover
move 2: Flare Blitz / Knock Off
move 3: Whirlwind
move 4: U-turn / Stealth Rock
item: Toxic Orb
ability: Magic Guard
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Moves
========
Recover increases Ho-Oh's longevity, and Flare Blitz is a powerful STAB move that forces out frail special attackers like Mega Gengar and Steel-types like Registeel. Its recoil effect is also negated by Ho-Oh's ability. Sacred Fire may be used over Flare Blitz for the high burn chance, but it is slightly weaker and has significantly less PP. Brave Bird can also be used over Flare Blitz to hit Pokemon that resist Fire like Mega Rayquaza and Giratina, but it leaves Ho-Oh powerless against Steel-types. Knock Off removes opposing Pokemon's items, crippling sweepers with Plates, getting rid of Chansey's Eviolite, and removing utility items like Leftovers, Toxic Orb, and, more importantly, Safety Goggles. Removing offensive items like Life Orb and Plates has the bonus of allowing Ho-Oh to survive attacks more comfortably. Whirlwind lets Ho-Oh stop setup sweepers like Mega Rayquaza. Alternatively, Stealth Rock helps the team by providing chip damage. It works well with Ho-Oh's Fire typing, since common users of Defog and Magic Bounce are Steel-type and forced out by Flare Blitz. U-turn lets Ho-Oh act as a bulky pivot and gain momentum.
Set Details
========
Magic Guard negates Ho-Oh's troublesome Stealth Rock weakness, making it a much more effective wall. This ability also allows Ho-Oh to use high-powered recoil moves like Flare Blitz and Brave Bird without repercussions and ignore passive damage such as that from Leech Seed, Curse, and weather. A Toxic Orb lets Ho-Oh absorb status so that it can stop sweepers carrying Spore or Dark Void. Maximum investment in HP and Special Defense maximizes Ho-Oh's special bulk, allowing it to switch into powerful attacks like non-Life Orb Protean Mega Mewtwo Y's Boomburst.
Usage Tips
========
It is important to keep Ho-Oh at full health, especially if the opponent carries strong special attackers like Protean Mega Mewtwo Y, as these Pokemon can easily 2HKO Ho-Oh if it has taken a bit of prior damage. Therefore, Recover should be used after switching into an attack. Use Knock Off to remove important items like a sweeper's Plate or Chansey's Eviolite. Flare Blitz is effective against frail Pokemon or those that can't hurt Ho-Oh. It is highly spammable due to its high PP and forces the opposing Pokemon to switch or Recover. If the opposing Pokemon is behind a Substitute or resists Flare Blitz, Whirlwind can be used to prevent it from setting up. Stealth Rock is useful for providing entry hazard support and should be used whenever there is an opportunity. Use U-turn when you predict a switch or to safely switch to another Pokemon against faster ones. It is very important to activate Ho-Oh's Toxic Orb safely without taking a Knock Off. This can be done by using slow pivots or double switches to bring Ho-Oh in. Also, unexpected coverage moves need to be scouted for before using Ho-Oh to counter a Pokemon. For example, Mega Diancie occasionally carries Diamond Storm on its Pixilate set to counter Ho-Oh. Scouting can be done using Imposter Chansey or switching out to see what the opponent does. Ho-Oh can also switch into Ground-types like Groudon using its Ground-type immunity if they do not carry Thousand Arrows.
Team Options
========
Physical walls like Giratina and Fur Coat Chansey work well with Ho-Oh, stopping physical attackers like Mega Mewtwo X that give it trouble. Ghost-types like Giratina and Aegislash also counter Pokemon like Spooky Plate Protean Mega Mewtwo Y and Mega Gengar once Ho-Oh has removed their Plates with Knock Off. Steel-types like Registeel and Aegislash help Ho-Oh handle Refrigerate and Aerilate users that can power their way through Ho-Oh.
[SET]
name: Offensive Magic Guard
move 1: Flare Blitz / Sacred Fire
move 2: Brave Bird
move 3: High Jump Kick
move 4: Shift Gear
item: Life Orb / Toxic Orb
ability: Magic Guard
nature: Adamant
evs: 248 HP / 200 Atk / 60 SpD
[SET COMMENTS]
Moves
========
Flare Blitz and Brave Bird are Ho-Oh's main STAB options, as they have high Base Power. Together they hit almost every major threat neutrally, and both moves' recoil is negated by Magic Guard. Sacred Fire can be used over Flare Blitz for the higher burn chance, which is useful for KOing Shedinja if it does not have its Lum Berry. High Jump Kick gives Ho-Oh important coverage, letting it hit Flash Fire Registeel and Rock-types like Mega Tyranitar, which otherwise wall this set. Thanks to its ability, Ho-Oh also doesn't have to worry about crash damage against Protect or Ghost-types. Shift Gear boosts Ho-Oh's Speed and Attack, allowing it to outspeed the majority of the tier and sweep teams late-game.
Set Details
========
Magic Guard allows Ho-Oh to switch in without fear of Stealth Rock and make use of Life Orb and powerful recoil moves like Flare Blitz and Brave Bird without taking recoil damage. Life Orb vastly improves Ho-Oh's damage output, letting it gain crucial 2HKOs on Giratina and Mega Audino with a boosted Brave Bird and OHKOs on Mega Rayquaza and Kyogre with Brave Bird. Toxic Orb can be used instead to keep Ho-Oh free from status effects like sleep and paralysis that otherwise cripple it, but doing so costs offensive power. The HP and Special Defense investment allows Ho-Oh to narrowly avoid the 2HKO from Protean Mega Mewtwo Y's Spooky Plate Judgment, letting it set up on it. Alternatively, 20 Speed EVs can be run to outspeed base 150s like Deoxys-A after a Shift Gear boost.
Usage Tips
========
Ho-Oh should be used to switch into special attackers like Mega Mewtwo Y to force them out or set up. However, Ho-Oh shouldn't set up until late-game due to the large number of counters that can stop its sweep. There is low cost in spamming Brave Bird or Flare Blitz, as they have high PP and deal lots of damage, forcing walls to recover and keeping most attackers away. U-turn can be used to gain momentum when predicting a switch or to safely switch in another Pokemon.
Team Options
========
Physical walls like Giratina and Fur Coat Chansey can take the physical attacks that give Ho-Oh trouble and can also wall this Ho-Oh set if an Imposter user comes in against it. Steel-types like Registeel and Aegislash are useful for taking priority Extreme Speeds from -ate ability users that stop Ho-Oh. Mold Breaker users can also aid Ho-Oh's sweep by KOing Sturdy Shedinja with Pursuit and providing entry hazard support.
[STRATEGY COMMENTS]
Other Options
=============
The defensive Magic Guard set can also be run with coverage and Attack investment as a bulky, hard-hitting tank. Spore is another option for both of the above sets. It lets Ho-Oh beat Imposter Chansey and put counters to sleep, facilitating a sweep for the offensive Magic Guard set. On the defensive Magic Guard Set, Spore works well with Knock Off, which removes Safety Goggles, making it unsafe for more foes to stay in on Ho-Oh. Spore is best used with Toxic Orb so that Magic Bounce and Imposter users cannot use Spore against Ho-Oh. Other status moves like Will-O-Wisp or Leech Seed to KO Shedinja are also usable. Most non-Magic Guard Ho-Oh sets struggle due to their 4x weakness to Stealth Rock, but they can succeed if enough support is provided to keep Stealth Rock off the field. Another set Ho-Oh can run is Contrary, which can be run with STAB V-create and Dragon Ascent. However, this set is generally done better by more powerful Pokemon, and it struggles to break past Giratina, since it cannot boost its Attack and its Special Attack is low. Desolate Land and Water Absorb are two viable abilities that cover Ho-Oh's Water-type weakness, letting it counter Kyogre's dangerous Poison Heal setup set, which doesn't run other coverage that hits Ho-Oh. Desolate Land also boosts the power of Ho-Oh's Fire-type moves, letting it deal more damage. On the other hand, Water Absorb gives Ho-Oh a little extra recovery. It also doesn't advertise its presence like Desolate Land, giving Ho-Oh a free turn as the opponent attacks with a Water-type move. Poison Heal can also be run over Magic Guard to provide passive recovery, letting Ho-Oh switch in on Life Orb Protean Mega Mewtwo Y's Boomburst. Unburden Belly Drum with Sitrus Berry is another set that has seen success in the past, making use of Ho-Oh's naturally low Defense stat to OHKO Imposter Chansey, something other Belly Drum users tend to struggle with. Unburden allows it to outspeed Imposter users, but only works once per match. This set is also easily revenge killed by priority like a Fake Out + Extreme Speed from -ate ability users. Finally, Gale Wings is an alternative ability that makes use of priority Dragon Ascent to KO faster Pokemon. However, like most other Ho-Oh sets, this set struggles to get past Imposter Chansey and Giratina and is susceptible to faster priority users like Gale Wings Mega Rayquaza and Fake Out + Extreme Speed users.
Checks and Counters
===================
**Physical Walls**: Physical walls like Giratina and Fur Coat Chansey take little damage from Ho-Oh's attacks and can prevent its sweep by phazing it out. Chansey must look out for High Jump Kick, though, especially from Shift Gear Ho-Oh.
**Flash Fire and Primordial Sea Users**: Pokemon with Flash Fire or Primordial Sea, especially those that resist Flying like Registeel and Aegislash, aren't susceptible to either of Ho-Oh's STAB attacks, letting them wall it. Registeel, however, must be wary of High Jump Kick.
**Imposter Chansey**: Imposter Chansey beats most Ho-Oh sets one-on-one and forces them out.
**Powerful Physical Attackers**: Physical attackers like Regigigas and Mega Mewtwo X deal massive damage to Ho-Oh due to its lower Defense stat. Mega Mewtwo Y and Mega Latios can also carry Psystrike to hit Ho-Oh hard.
**Powerful Attackers**: Powerful attackers like Mega Rayquaza with Aerilate Boomburst can break through Ho-Oh's massive special bulk and KO it.
**Rock-types**: Rock-types like Mega Tyranitar and Regirock resist both of Ho-Oh's STAB moves and can OHKO Ho-Oh with Diamond Storm. Ho-Oh can KO either with a boosted High Jump Kick, though.
**Poison Heal**: Bulky Poison Heal users like Giratina and Mega Tyranitar can shrug off Ho-Oh's attacks, aren't worried about Knock Off, and are immune to status. The latter must watch out for High Jump Kick, though.
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