This team is way better than it looks on paper. I've tested this team in a ton of battles and I'm currently on a 10 game winning streak with it. I always look for innovative ways or new cool ideas that work well, and I think this team may be a good step in that direction. I used Team Magma Teambuilder to make sure that my team wasn't weak to a certain type and it turned out quite well. This link http://www.teammagma.net/teambuilder/?151|181m|647|663|625|212 will lead you there, and you can see why this team does well typing wise. This is a long one, so I do hope you'll read it carefully before making suggestions. Now, let's meet the members of the team.





















In Depth Analysis

Mew @ Expert Belt
Ability: Synchronize
EVs: 52 Atk / 204 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fire Blast
- Energy Ball
- Low Kick
Most people look at this set and either completely reject it, or just laugh at the stupidity. I got this set from the Deadly Sins RMT and I love this set. Mew is usually used for support, but not many people realize the wasted offensive potential of a pokemon with good stats, and access to a very large move pool. This offensive set is able to surprise people and most of the time gets you a free kill due to no one expecting it. Mew's great stats allow it to at least take 1 hit before getting 2HKO'd by something like Mega Metagross's Meteor Mash, and then fire back with surprising power. Max Speed is ran to outspeed basically everything base 100 and lower.
Ice Beam
Ice Beam is able to hit most ground types like Garchomp and Hippowdon, and basically 2HKO most of them at the most. Garchomp and Lando-T leads are very common now and Mew's ice beam can get rid of them immediately after they go for rocks.
204 SpA Expert Belt Mew Ice Beam vs. 252 HP / 112 SpD Hippowdon: 216-254 (51.4 - 60.4%) -- 91.8% chance to 2HKO after Leftovers recovery
Fire Blast
Steel types are extremely common and Mew is able to 1HKO Ferrothorn and Scizor with Fire Blast. Mega Metagross won't see it coming and can be revenge killed by Mew. Very handy against steel types other than Heatran if Mew gets burned.
204 SpA Expert Belt Mew Fire Blast vs. 0 HP / 4 SpD Mega Metagross: 214-252 (71 - 83.7%) -- guaranteed 2HKO
204 SpA Expert Belt Mew Fire Blast vs. 248 HP / 252 SpD Mega Scizor: 365-432 (106.4 - 125.9%) -- guaranteed OHKO
Energy Ball
This move is the most unexpected move on the set. Energy Ball is able to hit Rotom-W (something very annoying to most teams and stops birdspam) very hard and can also 1HKO Quagsire, Mega Swampert, and other pokemon with a 4X weakness to grass. Keldeo is also a victim to Mew's energy ball as some people would switch into it after seeing Mew's Ice Beam or Fire Blast.
204 SpA Expert Belt Mew Energy Ball vs. 248 HP / 0 SpD Rotom-W: 178-211 (58.7 - 69.6%) -- guaranteed 2HKO after Leftovers recovery
204 SpA Expert Belt Mew Energy Ball vs. 252 HP / 4 SpD Quagsire: 533-629 (135.2 - 159.6%) -- guaranteed OHKO
Low Kick
This is probably my favorite move on Mew. It 1HKO Bisharp and Tyranitar as well as 2HKO Heatran and basically anything weak to fighting. Bisharp and Tyranitar would go for pursuit but get surprised by low kick and earns you a free kill against a late game sweeper and puts an end to sandstorm. Overall with Low Kick and Fire Blast, no steel or ice type is safe from Mew.
204 SpA Expert Belt Mew Fire Blast vs. 4 HP / 0 SpD Bisharp: 310-365 (113.9 - 134.1%) -- guaranteed OHKO
52 Atk Expert Belt Mew Low Kick (120 BP) vs. 0 HP / 0 Def Tyranitar: 408-480 (119.6 - 140.7%) -- guaranteed OHKO (Fully defensive Tyranitar requires 2 Low Kicks, but at most can do 75% with Crunch back to Mew)
204 SpA Expert Belt Mew Fire Blast vs. 4 HP / 0 SpD Bisharp: 310-365 (113.9 - 134.1%) -- guaranteed OHKO
52 Atk Expert Belt Mew Low Kick (120 BP) vs. 0 HP / 0 Def Tyranitar: 408-480 (119.6 - 140.7%) -- guaranteed OHKO (Fully defensive Tyranitar requires 2 Low Kicks, but at most can do 75% with Crunch back to Mew)

Ampharos-Mega (M) @ Ampharosite
Ability: Static
EVs: 248 HP / 200 SpA / 60 SpD
Calm Nature
- Dragon Pulse
- Volt Switch
- Rest
- Sleep Talk
Mega Ampharos is extremely underrated, but mostly due to his poor speed. Usually people run Rotom-Wash to stop Talonflame, but I chose Ampharos because he's not as predictable as Rotom-Wash (everyone basically runs the same set when using Rotom-Wash). Mega Ampharos is also able to hit extremely hard with its base 165 special attack. I decided to run a more Special Defensive Pivot set because his stats defensively are really good. I kept 200 in special attack just so he can still 1HKO Excadrill and 2HKO Heatran and Ferrothorn (everyone practically has one of them if not both) with Focus Blast. I also like using Mega Ampharos because it stops Mega Charizard Y (which is extremely common now with Tyranitar).
Dragon Pulse
The best special dragon move he gets and can hit very hard neutrally against most non special walls such as Lando-T. Dragon Pulse actually does more damage than a super effective 2X hidden power would due to stab, so its a great move to use when predicting a switch.
200 SpA Mold Breaker Mega Ampharos Dragon Pulse vs. 0 HP / 0 SpD Landorus-T: 195-229 (61.1 - 71.7%) -- guaranteed 2HKO
200 SpA Mold Breaker Mega Ampharos Dragon Pulse vs. 0 HP / 0 SpD Landorus-T: 195-229 (61.1 - 71.7%) -- guaranteed 2HKO
Volt Switch
With Mega Ampharos being so slow, volt switch seemed like a great move because of the heavy damage and the guaranteed safe switch in. A slow volt switch means an opportunity to set up with someone else while forcing my opponent to switch again or sack their current pokemon.
200 SpA Mold Breaker Mega Ampharos Volt Switch vs. 0 HP / 0 SpD Mega Charizard Y: 236-278 (79.4 - 93.6%) -- guaranteed 2HKO
200 SpA Mold Breaker Mega Ampharos Volt Switch vs. 0 HP / 0 SpD Mega Charizard Y: 236-278 (79.4 - 93.6%) -- guaranteed 2HKO
Rest
Previously Thunder Wave. After some testing, I realized that Ampharos needs to live if it wants to keep walling stuff and the Rest Sleep Talk Set works great on him. Rest provides him with great recovery from status restores hp so he can keep tanking for the team.
Sleep Talk
Previously Focus Blast. Sleep Talk goes with Rest for the Rest Sleep Talk combo, something Mega Ampharos can do well. Its really bulky and Sleep Talk allows Mega Ampharos access to dragon pulse, rest and volt switch (which can provide momentum despite being asleep), and it was just plain necessary with Rest.

Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Rock]
- Taunt
Keldeo provides great offense with its base 129 special attack and its 108 speed. Keldeo is able to help Mega Ampharos with its ground and ice weaknesses, as Keldeo can scald or secret sword to eliminate them. Ev spread is the typical one, and right now I'm using Life Orb so I can access his whole set without being locked.
Scald
Scald is the usual water move on Keldeo that can cripple anything that survives with a burn. Lando-T and Hippowdon are usually forced to switch out and this applies to most physical attackers like Mega Gallade and Mega Metagross as well. With a 30% chance to burn, and a life orb with all of that special attack, Scald is one dangerous attack most pokemon don't wanna switch into.
Secret Sword
This is also a standard move as it is able to hit physically like Psyshock. Heatran, Bisharp, and Tyranitar are the usual victims as all of them get 1HKO'd by Secret Sword and can't do much back to Keldeo (especially Bisharp).
Hidden Power [Rock]
I don't think anyone has ever tried HP Rock on Keldeo and its actually not bad. Its able to 1HKO Mega Charizard Y and 2HKO Gyarados. Other flying types such as Thunderus also take heavy damage as this hidden power is never expected. Hidden Power Bug was a possibility, but with Mega Charizard Y being so common, I had to try it out and I'm quite pleased with it.
252 SpA Life Orb Keldeo Hidden Power Rock vs. 0 HP / 0 SpD Mega Charizard Y: 302-359 (101.6 - 120.8%) -- guaranteed OHKO
252 SpA Life Orb Keldeo Hidden Power Rock vs. 0 HP / 0 SpD Gyarados: 172-203 (51.9 - 61.3%) -- guaranteed 2HKO
Taunt
Taunt on Keldeo actually helps a lot as it prevents pokemon like Hippowdon and Chansey from recovering, and it also stops status moves like Spore and Toxic. Taunt can also stop Baton Pass teams as baton pass won't work due to taunt. After taunting an opponent, Keldeo can either kill them immediately, or predict and hit the next pokemon hard.

Talonflame (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
One of the most annoying overpowered 6th Gen Pokemon, Talonflame is here to birdspam and sweep. Most sword dance sets run jolly to outspeed other things like Serperior or Raikou, but I chose power over speed. Since Adamant lets you have 351 speed and outspeed the 110 pokemon like Mega Metagross and Gallade. Adamant nature lets Talonflame hit as hard as possible. Overall predicting your opponent to switch into something like Raikou or something else faster than Talonflame compensates for not running Jolly.
Brave Bird
Flare Blitz
Flare Blitz is for getting rid of Electric and Steel types like Magnezone and Raikou. Raikou normally checks Talonflame, but if Talonflame gets a flare blitz on Raikou, Raikou will be left with enough HP for Brave Bird to finish it off most of the time. This also applies to Thunderus, which takes even more damage from Flare Blitz than Raikou.
252+ Atk Talonflame Flare Blitz vs. 0 HP / 0 Def Raikou: 199-235 (61.9 - 73.2%) -- guaranteed 2HKO
252+ Atk Sharp Beak Talonflame Brave Bird vs. 0 HP / 0 Def Raikou: 119-141 (37 - 43.9%) -- guaranteed 3HKO
252+ Atk Talonflame Flare Blitz vs. 0 HP / 4 Def Thundurus: 210-247 (70.2 - 82.6%) -- guaranteed 2HKO
252+ Atk Sharp Beak Talonflame Brave Bird vs. 0 HP / 4 Def Thundurus: 126-148 (42.1 - 49.4%) -- guaranteed 3HKO
252+ Atk Talonflame Flare Blitz vs. 0 HP / 0 Def Raikou: 199-235 (61.9 - 73.2%) -- guaranteed 2HKO
252+ Atk Sharp Beak Talonflame Brave Bird vs. 0 HP / 0 Def Raikou: 119-141 (37 - 43.9%) -- guaranteed 3HKO
252+ Atk Talonflame Flare Blitz vs. 0 HP / 4 Def Thundurus: 210-247 (70.2 - 82.6%) -- guaranteed 2HKO
252+ Atk Sharp Beak Talonflame Brave Bird vs. 0 HP / 4 Def Thundurus: 126-148 (42.1 - 49.4%) -- guaranteed 3HKO
Swords Dance
Roost

Bisharp (M) @ Focus Sash
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Sucker Punch
- Iron Head
- Knock Off
Bisharp is a great late game sweeper and is able to check Latios and Latias for me. I run Focus Sash because if I do want to lead with Bisharp, I can make sure I get rocks up, or Knock off an item (as long as they aren't a Mega Pokemon). Bisharp and Talonflame make up an extremely powerful physical core that is able to utilize priority. Defiant also allows Bisharp to make use of any Defog or Sticky Web attempts as they only make Bisharp even stronger.
Stealth Rocks
Running stealth rocks allows Bisharp to force defog users or rapid spin users to come out. Defog will raise his attack, and right now Starmie is a common spinner, so Bisharp can take it out with Sucker Punch or Knock Off. Stealth Rocks also put fire types at a greater risk of taking damage and therefore can get rid of Bisharp's fire weakness in a way.
Sucker Punch
Dark Priority is extremely effective considering how only Dark, Fairy and Fighting types are the only types that resist it. Sucker Punch is able to take out most offensive threats that outspeed Bisharp such as Mega Metagross and Landorus.
Iron Head
Fairy types are pretty annoying, especially Clefable, and Iron Head is used to get rid of them. Iron Head can hit hard in general and also provides an answer to getting rid of rock types.
Knock Off
I had to choose between pursuit and knock off and I went with Knock off because Eviolite users are extremely annoying and can be easily dealt with by using knock off. Knock Off can also get rid of choice scarf and cause some pokemon to lose their niche on the team.

Red Lightning (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Bullet Punch
- U-turn
- Roost
Finally we have the defensive pivot and hazard remover, Scizor. I wanted a physical hazard remover to keep the number of physical and special attackers at 3 a piece, and Scizor was the best choice. His typing fit in perfectly with my team and he's a great pivot as well. Typing wise, Mega Ampharos and Scizor are a good match as they cover eachother's weaknesses (except for Ground).Together with Ampharos, they form the Johto Volt-turn pivot core.
Defog
Defog was my initial reason for choosing Scizor as having Talonflame meant needing a hazard remover. Choice Band Scizor is pretty popular now, so Defog will surprise some people.
Bullet Punch
Scizor's best move due to the power boost from technician and having priority. Scizor is able to function as a revenge killer as well with Bullet Punch and also helps with fairy types.
U-turn
U-Turn is a great move to avoid being trapped by Magnezone, and for just providing momentum in general. Like Ampharos, Scizor can utilize the slow switch and allows me to bring out a counter to whatever pokemon my opponent chose.
Roost
Scizor staying healthy was crucial if he was to be the phyiscal wall and defog user of the team, so Roost was a must. Roost can cause opponents to facepalm when they think they can kill Scizor.
Threats

So far I have found Gengar to be the most difficult Pokemon to switch into. Ampharos can take a hit, but with access to wil o wisp and hex and sludge bomb and destiny bond, taking down Gengar is truly difficult, especially if it has a focus sash.
Mew @ Expert Belt
Ability: Synchronize
EVs: 52 Atk / 204 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fire Blast
- Energy Ball
- Low Kick
Ampharos-Mega (M) @ Ampharosite
Ability: Static
EVs: 248 HP / 200 SpA / 60 SpD
Calm Nature
- Dragon Pulse
- Volt Switch
- Rest
- Sleep Talk
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Rock]
- Taunt
Talonflame (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Bisharp (M) @ Focus Sash
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Sucker Punch
- Iron Head
- Knock Off
Red Lightning (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Bullet Punch
- U-turn
- Roost
Ability: Synchronize
EVs: 52 Atk / 204 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fire Blast
- Energy Ball
- Low Kick
Ampharos-Mega (M) @ Ampharosite
Ability: Static
EVs: 248 HP / 200 SpA / 60 SpD
Calm Nature
- Dragon Pulse
- Volt Switch
- Rest
- Sleep Talk
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Rock]
- Taunt
Talonflame (M) @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Bisharp (M) @ Focus Sash
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Sucker Punch
- Iron Head
- Knock Off
Red Lightning (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Bullet Punch
- U-turn
- Roost
Shoutout to Beastly Grant/Might Ursaring for coming up with a great Mew Set!
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