You can use Bisharp+Gengar tooMainly to destroy mega slowbro
You can use Bisharp+Gengar tooMainly to destroy mega slowbro
what do you all think the most effective set for jirachi is at the moment? i'm a big fan of the sub+toxic set myself as it performs quiet well against balanced and more defensively oriented teams due to toxic+iron head racking up a good amount of damage, while being able to to beat or scare out steal types like ferrothorn, scizor, and do a good chunk to m-meta. the stealth rock and offensive lure sets are pretty also cool, but i have less experience with them than i do with the sub+toxic set
Sorry if this looks unorganized but I am on mobile. I have been playing around with a SpD Jirachi set with Iron head/ U-Turn/ Stealth Rocks/ Healing Wish and healing wish is really cool and kind of unexpected on Jirachi rnwhat do you all think the most effective set for jirachi is at the moment? i'm a big fan of the sub+toxic set myself as it performs quiet well against balanced and more defensively oriented teams due to toxic+iron head racking up a good amount of damage, while being able to to beat or scare out steal types like ferrothorn, scizor, and do a good chunk to m-meta. the stealth rock and offensive lure sets are pretty also cool, but i have less experience with them than i do with the sub+toxic set
I my opinion, AV Swampert isn't good in the actual metagame because :
Like you said, it hasn't recovery, so its bulk will be lower than the Leftovers set, and it doesn't hig very hard like AV Azu, it will not be a good offensive pivot like Tornadus-T because of his lack of recovery...
This AV set doesn't touch many things in the metagame, so, maybe it will tank some thing, but it will not hit hardly in return...
252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0 SpD Assault Vest Swampert: 200-238 (49.5 - 58.9%) -- 98.8% chance to 2HKO
(Unfortunately, Latios deads on the recoil because of Ice Punch)
252+ Atk Swampert Earthquake vs. 0 HP / 0 Def Keldeo: 175-207 (54.1 - 64%) -- guaranteed 2HKO
(Only 55% ? :-/ )
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 0 SpD Assault Vest Swampert: 195-231 (48.2 - 57.1%) -- 91.8% chance to 2HKO
It doesn't like that (and fears the burn of Scald)
252+ Atk Swampert Ice Punch vs. 4 HP / 0 Def Mega Altaria: 148-176 (50.6 - 60.2%) -- guaranteed 2HKO
In fact, it's a basic Swampert, without Stealth Rock, and Leftovers, the only qualities making it "good". The AV take just easier few hits.
But, you know, it's my opinion ^^
(Excuse my bad english, i'm french...)
You're kind of missing the point. AV Swampert and Leftovers Swampert both suck. I was just saying that AV sucks more than Leftovers. Heck, normal Swampert is just garbage.yeah AV swampert isn't doing a lot of work in this teir. Plus it's just fine as a wall and SR setter. Which makes it so good. yeah AV allows it to take hits, but the real thing to ask is what will it do back? I don't see it doing a ton of damage for it to be a good tank.
252+ Atk Swampert Earthquake vs. 92 HP / 0 Def Azumarill: 193-228 (53 - 62.6%) -- guaranteed 2HKO
Azumarrill: thx for free set up n_n, PS: that eq was yummy
252+ Atk Swampert Earthquake vs. 0 HP / 0 Def Mega Scizor: 120-142 (42.7 - 50.5%) -- 2.3% chance to 2HKO
Scizor: LOW CHANCE TO EVEN 2HKO, LOL, free set up
252+ Atk Swampert Earthquake vs. 0 HP / 0 Def Keldeo: 175-207 (54.1 - 64%) -- guaranteed 2HKO
Keldeo: yum, free CM
That should explain why not to use AV swampert and to use something that can actually do some work. I would stick to the defensive set or the mega for now.
i know, am saying if u do end up using it. Use the mega or lefties. But then again lefties is not really good in OU. So the mega us the way to go cause AV and lefties suck in ou.You're kind of missing the point. AV Swampert and Leftovers Swampert both suck. I was just saying that AV sucks more than Leftovers. Heck, normal Swampert is just garbage.
On mobile so keeping this shortCameroon achieves basically nothing, sadly, with landorus, gar chomp, rotom-w, and company running around, camerupt is lucky If it gets a kill. It is bulky and can set rocks and has a crazy fire blast, but it isn't worth a mega slot
Specifically, it does wall scizor, uu's rotom heat and heat ran in ou, but defensive typing is too weak against common types. Especially in scald ruled uu.
Its viability is based on TR and Balance teams for the reason you stated. Might as well just confirm this while I'm here. It's more so the lack of switch ins though as being slower than Clefable leads you into these situations of getting stalled out. It shines against offense that lacks switch-ins pretty much, which most offense does.On mobile so keeping this short
You are really underselling Mega Camerupt. While it has 2 common weaknesses, you can easily come in on a pokemon that can't hit you hard with its STAB, like Scizor or Clefable, and do heavy damage to the pokemon that switches in, with very few pokemon that reliable switch in. It also stops the momentum of many Volt Switch users, mainly Raikou and Thundurus and get basically get a kill when flying types are gone and you can spam Earth Power. Not sure if its viability is because of its usefulness in TR teams or as a wallbreaker on balanced teams, but it is definitely in the right spot on the rankings
In before somebody tears into "lefties suck in OU", which they decidedly do not. I was wondering about Camerupt, a mon that is NU by usage but has a viability ranking in several higher tiers, including this one. What does Camerupt (mega, obviously) achieve in OU?
Sableye, bird spam, speed ties, poor speed before mega evolving, mega slow bro, not having the best bulk, and needing to set up a SD before breaking teamsThis should be a good topic to discuss:
M-Gallade
With access to strong dual STABs in Zen Headbutt and CC along with Knock Off and set up moves like SD and Agility while having a great speed tier and attack stat,what limits it in the current meta?
a good intimidator core is Scarf Landorus-T and M-Manetric. With a Scarf, Landoge outspeeds the entire unboosted meta, while covering mantetrics ground weakness. Manetric takes care of bulky waters that can trouble Landorus-T, while still being naturally fast and hitting decently hard, but it mainly just clicks volt switch. These two form a nice VoltTurn Core.So seeing how the main playstyle in the current metagame is Bulky Offense, I've always had this idea of having two intimidators and two assault vest users in a team together, but I've never been able to find what works well together like this. Does anyone think there's enough viable Intimidators and AV users to make a team like this actually good? Or am I just going somewhat mad?
Going to expand on what Master B8s said. Manectric-Lando Therian is a Intimidate good core. SubDD Gyarados with Intimidate is a pretty good mon as well. If you are using a double Intimidator core, you should also have a Bisharp check like Cobalion, Keldeo or Chesnaught. There are a lot of AV users out there. Off the top of my head Torn-T, Raikou, Slowking, Goodra, Tangrowth and Conk are all decent or better AV users.So seeing how the main playstyle in the current metagame is Bulky Offense, I've always had this idea of having two intimidators and two assault vest users in a team together, but I've never been able to find what works well together like this. Does anyone think there's enough viable Intimidators and AV users to make a team like this actually good? Or am I just going somewhat mad?
i have actually ran a team with double AV users, people have said all the main ones being conk, raikou, bisharp, azumarill, torn-t, goodra, but you all forgot about AV drill :p. This thing was semi-popular in early xy due to having an offensive presence and being extremely specially defensive, while being able to rapid spin. I ran drill with AV azumarill, who is on and off in this meta. While drill isn't the best special wall, due to being weak to water and fighting (focus miss) and the rise of lando-I/ Kyuerum, he still has a niche. He eats anything the Latis throw at him, other than eq and can live some prettey powerful attacks. I paired the two up with Mega Sceptile forming a SFD core, and worked relativity well. AV drill has a niche, but its a very small niche and its probably better to use a more standard drill set, still thought i would mention it though.So seeing how the main playstyle in the current metagame is Bulky Offense, I've always had this idea of having two intimidators and two assault vest users in a team together, but I've never been able to find what works well together like this. Does anyone think there's enough viable Intimidators and AV users to make a team like this actually good? Or am I just going somewhat mad?
252 SpA Mega Manectric Overheat vs. 144 HP / 252+ SpD Assault Vest Excadrill: 184-218 (46.3 - 54.9%) -- 61.3% chance to 2HKO
-1 76 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 4 Def Mega Manectric: 236-282 (83.9 - 100.3%) -- 81.3% chance to OHKO after Stealth Rock
232 SpA Mega Gardevoir Focus Blast vs. 144 HP / 252+ SpD Assault Vest Excadrill: 194-230 (48.8 - 57.9%) -- 96.1% chance to 2HKO
76 Atk Mold Breaker Excadrill Iron Head vs. 0 HP / 24 Def Mega Gardevoir: 324-384 (116.9 - 138.6%) -- guaranteed OHKO
0 SpA Rotom-W Hydro Pump vs. 144 HP / 252+ SpD Assault Vest Excadrill: 156-186 (39.2 - 46.8%) -- guaranteed 3HKO
76 Atk Mold Breaker Excadrill Earthquake vs. 248 HP / 216+ Def Rotom-W: 210-248 (69.3 - 81.8%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Gengar Focus Blast vs. 144 HP / 252+ SpD Assault Vest Excadrill: 216-255 (54.4 - 64.2%) -- guaranteed 2HKO
252 SpA Life Orb Latios Draco Meteor vs. 144 HP / 252+ SpD Assault Vest Excadrill: 87-103 (21.9 - 25.9%) -- 2.5% chance to 4HKO
252 SpA Life Orb Latios Psyshock vs. 144 HP / 0 Def Excadrill: 129-152 (32.4 - 38.2%) -- 96.9% chance to 3HKO
76 Atk Mold Breaker Excadrill Iron Head vs. 252 HP / 252+ Def Clefable: 210-248 (53.2 - 62.9%) -- guaranteed 2HKO after Leftovers recovery
a good intimidator core is Scarf Landorus-T and M-Manetric. With a Scarf, Landoge outspeeds the entire unboosted meta, while covering mantetrics ground weakness. Manetric takes care of bulky waters that can trouble Landorus-T, while still being naturally fast and hitting decently hard, but it mainly just clicks volt switch. These two form a nice VoltTurn Core.
As for AV users, The only two that really come to mind is Tornadus-T and Conkeldurr, Tornadus can pivot out, while maintaining healthy with regenerator, and Conkeldurr has drain punch to stay healthy while still hitting decently hard. I also saw an AV Bisharp Set which i don't know if its legit, but someone can confirm it.
I don't really know how a team like this would work, but if you can make it work more power to you.
Well we already have Lando-T, non Mega Gyara and Mega Manectric for intimidators, and they're all excellent at offense. As for AV users though, i don't have any experience with them aside from Conkeldurr and Tyranitar. I didn't really have success with AV Ttar but that's mostly due to me playing bad. there are still manySo seeing how the main playstyle in the current metagame is Bulky Offense, I've always had this idea of having two intimidators and two assault vest users in a team together, but I've never been able to find what works well together like this. Does anyone think there's enough viable Intimidators and AV users to make a team like this actually good? Or am I just going somewhat mad?
Well we already have Lando-T, non Mega Gyara and Mega Manectric for intimidators, and they're all excellent at offense. As for AV users though, i don't have any experience with them aside from Conkeldurr and Tyranitar. I didn't really have success with AV Ttar but that's mostly due to me playing bad. there are still many
AV users in OU. I heard people using AV bisharp (not sure if it's better than life orb though), AV Exca without sand, AV metagross and Goodra, but I havn't used any of those.
EDIT: FORGOT TORN-T AND RAIKOU LOL