Approved by Aragorn the King
Name: Skarmory (#227) Type: Steel/Flying
Base Stats: 65/80/140/40/70/70
Notable Moves: (STABs in Bold)
Taunt
Counter
Roost
Spikes
Stealth Rocks
Iron Head
Brave Bird
Whirlwind
Toxic
Defog
Abilities:
Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy.
Sturdy: This Pokemon is immune to OHKO moves, and will survive with 1 HP if hit by an attack which would KO it while at full health.
Weak Armor: Causes physical moves to lower the Pokemon's Defense and increase its Speed stat by one stage.
Potential Movesets
Defensive Hazard Setter
Skarmory @ Shed Shell/Leftovers/Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock/Spikes
- Roost
- Defog/Whirlwind
- Brave Bird/Counter
This is as classic as it gets when it comes to Skarmory in this generation. Stealth Rocks or Spikes as your entry hazard of choice as having 2 on the same set can make it more prone to Taunts from Gliscor or other Pokemon that run speed. Roost is mandatory on this set as it keeps Skarmory in the game for a longer time. Defog can be run if you don't have a spinner or another Pokemon who can Defog. Whirlwind is your other choice to phase setup sweepers. The last slot is dedicated for helping Skarmory defend itself Counter for hitting the Pokemon who try to kill Skarmory with a physical move. Brave Bird can be used for an all around reliable STAB move for hitting everything. You can run some speed but it will take a little bit away from your defensive bulk. Try not to run speed when you have counter as being slower then some of the faster Pokemon helps.
Offensive Hazard Setter
Skarmory @ Salac Berry/Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Brave Bird/Iron Head
- Taunt
Due to Custap Berry's release Skarmory has become a viable lead on HO again. While his speed is mediocre his ability sturdy allows him to set up at least one entry hazard, Taunt, or attack before he can be killed. (excluding mold breaker pokemon.) When combined with Custap Skarmoy is almost always guaranteed to get an extra entry hazard, attack, or Taunt off. Due to Skarmory having just natural resistances and considerable bulk he can still take a hit and can take most priority attacks. Salac berry is an alternative worth a mention, this stops Lati@s mindgames. Salac Berry is a good alternative too
Some Threats: Electric Types in general are a nuisance. Mainly because they can spam STAB Volt Switch or Thunderbolt.
Special Pokemon with Fire Type/Electric Type moves two worth a mention are Gothitelle and Magnezone as they can trap you and kill Skarmory if he doesn't have a shed shell.
Final Thoughts: Skarmory overall is still good in this meta and can be one of the best walls in the metagame at times due to his insane physical bulk. Offensive Skarmory should not to be overlooked as a lead for offensive teams.
How well do you think Skarmory competes with others in this metagame? Discuss it down below.
Name: Skarmory (#227) Type: Steel/Flying
Base Stats: 65/80/140/40/70/70
Notable Moves: (STABs in Bold)
Taunt
Counter
Roost
Spikes
Stealth Rocks
Iron Head
Brave Bird
Whirlwind
Toxic
Defog
Abilities:
Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy.
Sturdy: This Pokemon is immune to OHKO moves, and will survive with 1 HP if hit by an attack which would KO it while at full health.
Weak Armor: Causes physical moves to lower the Pokemon's Defense and increase its Speed stat by one stage.
Potential Movesets
Defensive Hazard Setter
Skarmory @ Shed Shell/Leftovers/Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock/Spikes
- Roost
- Defog/Whirlwind
- Brave Bird/Counter
This is as classic as it gets when it comes to Skarmory in this generation. Stealth Rocks or Spikes as your entry hazard of choice as having 2 on the same set can make it more prone to Taunts from Gliscor or other Pokemon that run speed. Roost is mandatory on this set as it keeps Skarmory in the game for a longer time. Defog can be run if you don't have a spinner or another Pokemon who can Defog. Whirlwind is your other choice to phase setup sweepers. The last slot is dedicated for helping Skarmory defend itself Counter for hitting the Pokemon who try to kill Skarmory with a physical move. Brave Bird can be used for an all around reliable STAB move for hitting everything. You can run some speed but it will take a little bit away from your defensive bulk. Try not to run speed when you have counter as being slower then some of the faster Pokemon helps.
Offensive Hazard Setter
Skarmory @ Salac Berry/Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Brave Bird/Iron Head
- Taunt
Due to Custap Berry's release Skarmory has become a viable lead on HO again. While his speed is mediocre his ability sturdy allows him to set up at least one entry hazard, Taunt, or attack before he can be killed. (excluding mold breaker pokemon.) When combined with Custap Skarmoy is almost always guaranteed to get an extra entry hazard, attack, or Taunt off. Due to Skarmory having just natural resistances and considerable bulk he can still take a hit and can take most priority attacks. Salac berry is an alternative worth a mention, this stops Lati@s mindgames. Salac Berry is a good alternative too
Some Threats: Electric Types in general are a nuisance. Mainly because they can spam STAB Volt Switch or Thunderbolt.
Special Pokemon with Fire Type/Electric Type moves two worth a mention are Gothitelle and Magnezone as they can trap you and kill Skarmory if he doesn't have a shed shell.
Final Thoughts: Skarmory overall is still good in this meta and can be one of the best walls in the metagame at times due to his insane physical bulk. Offensive Skarmory should not to be overlooked as a lead for offensive teams.
How well do you think Skarmory competes with others in this metagame? Discuss it down below.
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