Previously titled "Scarf Is Not Dead"
This concept by srk1214 was approved for discussion. Is this concept worth pursuing? If so, what questions could we ask? How could we improve this? Everyone is free to discuss the following submission as if this was a concept discussion.
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Name: Choiced Choice Scarf
Description: A Pokemon that is a very effective user of a Choice Scarf in the current metagame, and and that is defined by its usage of Choice Scarf.
Justification: With the rise of priority and naturally fast pokemon in XY and ORAS, Choice Scarf, once one of the best items in the game, is now much less commonly seen. There is much less reason to use, for example, one of BW's most common Scarfers, Scarf Keldeo, when you could have a powerful priority user or fast Pokemon with the ability to change moves instead. This project would allow us to explore one of the biggest changes in the new metagame.
Questions To Be Answered:
-How has the importance of speed changed in Gen 6?
-What aspects of a Pokemon will make it an ideal user of a choice item, particularly scarf?
-What qualities would make a Pokemon willing to sacrifice its ability to change moves for extra speed?
-How successful can a Pokemon be when its best set is known and predictable?
-Since Choice Scarf is seemingly less useful of an item, is it even possible to make an OU-viable Pokemon who can do no better than Choice Scarf?
-How mediocre must the Pokemon's other options be to result in Choice Scarf's preeminence?
Explanation:
In Generation 5, a Choice Scarf user was mandatory on every offensive team. Even some stall teams found a team slot to fit a scarfer in. Choice Scarf was by far the best way to revenge kill in BW, as there was far less priority and very few pokemon broke the 110 speed tier. However, this has all gone out the window in Generation 6. Priority is everywhere, with new additions such as Talonflame, Mega Scizor, and Mega Lopunny combined with the newfound power of old abusers like Bisharp and Azumarill. There are also many new additions with incredibly high speed, such as Hawlucha, Mega Manectric, and Mega Aerodactyl. Even Thundurus-I has joined in the revenge killing frenzy with its priority Thunder Wave allowing it to ruin almost every setup sweeper. With all these options, there is virtually no reason to use a choice scarfer today. This project would allow us to explore what qualities would make a Choice Scarf user equally or more desirable than any of these, and also to gain a new understanding of the item itself. Given the extreme importance of revenge killing, I think that these would all be very useful subjects to explore.
The second qualification in the description - that the Pokemon be defined by Choice Scarf - is there to make sure the CAP will not just be a generally good pokemon that can use a Choice Scarf well (Keldeo, Landorus-T), but a Pokemon that is good only with scarf and otherwise mediocre. Think Genesect in very early B2W2 before people started using Rock Polish, but less broken obviously.
I understand that there could be some concern about how focused my concept is on studying a single item. My idea was that, through studying Choice Scarf, we could gain understanding of not just the item itself, but of a lot of other changes that have come with XY - particularly the greater emphasis on momentum and the change in speed's importance in OU. This concept would let us see at what point it is optimal to potentially risk momentum in order to achieve greater speed, what changes in the importance of speed have occurred (I can't make this much more specific because I'm not sure what the answer is), and what other Pokemon a Choice Scarfer would be competing for a teamslot with. I feel that these are great opportunities to learn about the metagame.
This concept by srk1214 was approved for discussion. Is this concept worth pursuing? If so, what questions could we ask? How could we improve this? Everyone is free to discuss the following submission as if this was a concept discussion.
---
Name: Choiced Choice Scarf
Description: A Pokemon that is a very effective user of a Choice Scarf in the current metagame, and and that is defined by its usage of Choice Scarf.
Justification: With the rise of priority and naturally fast pokemon in XY and ORAS, Choice Scarf, once one of the best items in the game, is now much less commonly seen. There is much less reason to use, for example, one of BW's most common Scarfers, Scarf Keldeo, when you could have a powerful priority user or fast Pokemon with the ability to change moves instead. This project would allow us to explore one of the biggest changes in the new metagame.
Questions To Be Answered:
-How has the importance of speed changed in Gen 6?
-What aspects of a Pokemon will make it an ideal user of a choice item, particularly scarf?
-What qualities would make a Pokemon willing to sacrifice its ability to change moves for extra speed?
-How successful can a Pokemon be when its best set is known and predictable?
-Since Choice Scarf is seemingly less useful of an item, is it even possible to make an OU-viable Pokemon who can do no better than Choice Scarf?
-How mediocre must the Pokemon's other options be to result in Choice Scarf's preeminence?
Explanation:
In Generation 5, a Choice Scarf user was mandatory on every offensive team. Even some stall teams found a team slot to fit a scarfer in. Choice Scarf was by far the best way to revenge kill in BW, as there was far less priority and very few pokemon broke the 110 speed tier. However, this has all gone out the window in Generation 6. Priority is everywhere, with new additions such as Talonflame, Mega Scizor, and Mega Lopunny combined with the newfound power of old abusers like Bisharp and Azumarill. There are also many new additions with incredibly high speed, such as Hawlucha, Mega Manectric, and Mega Aerodactyl. Even Thundurus-I has joined in the revenge killing frenzy with its priority Thunder Wave allowing it to ruin almost every setup sweeper. With all these options, there is virtually no reason to use a choice scarfer today. This project would allow us to explore what qualities would make a Choice Scarf user equally or more desirable than any of these, and also to gain a new understanding of the item itself. Given the extreme importance of revenge killing, I think that these would all be very useful subjects to explore.
The second qualification in the description - that the Pokemon be defined by Choice Scarf - is there to make sure the CAP will not just be a generally good pokemon that can use a Choice Scarf well (Keldeo, Landorus-T), but a Pokemon that is good only with scarf and otherwise mediocre. Think Genesect in very early B2W2 before people started using Rock Polish, but less broken obviously.
I understand that there could be some concern about how focused my concept is on studying a single item. My idea was that, through studying Choice Scarf, we could gain understanding of not just the item itself, but of a lot of other changes that have come with XY - particularly the greater emphasis on momentum and the change in speed's importance in OU. This concept would let us see at what point it is optimal to potentially risk momentum in order to achieve greater speed, what changes in the importance of speed have occurred (I can't make this much more specific because I'm not sure what the answer is), and what other Pokemon a Choice Scarfer would be competing for a teamslot with. I feel that these are great opportunities to learn about the metagame.
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