Reserving Choice Scarf Terrakion
reservingjirachigenesect
I reserved that already :[Reserving Aegislash
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- King's Shield
- Toxic
- Gyro Ball
- Pursuit
Aegislash can come in on any move not named Earth Power and OHKO back with Gyro Ball. King's Shield is used to scout and gain for Leftovers recovery and stall for Toxic turns since this Aegislash is not invested in offense. Pursuit is used to trap Lati@s and Mega Gengar.
Calculations:
252 SpA Mega Diancie Earth Power vs. 252 HP / 252+ SpD Aegislash-Shield: 124-148 (38.2 - 45.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
0 Atk Mega Diancie Diamond Storm vs. 252 HP / 0 Def Aegislash-Shield: 57-68 (17.5 - 20.9%) -- possible 6HKO after Stealth Rock and Leftovers recovery
4 Atk Aegislash-Blade Gyro Ball (73 BP) vs. 80 HP / 0 Def Mega Diancie: 412-492 (157.8 - 188.5%) -- guaranteed OHKO
I reserved that already :[
We are not looking for revenge killers, but for checks that are able to switch into the Pokemon in question at least once, and of course counters
This Primal Groudon can take any hit from a +0 Mega Diancie
Primal Groudon(Counter)
Groudon @ Red Orb
Ability: Drought
EVs: 104 HP / 252 Atk / 96 SpD / 56 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Precipice Blades
- Stone Edge / Dragon Claw
This Primal Groudon can take any hit from a +0 Mega Diancie to set up a SD/RP depending on the requirement in the long run of the match, or outirhgt OHKO it if you don't miss. I didn't opt for the SpDef one cos it doesn't avoid the 2HKO anyway(11.7% chance on 252 HP / 252+ SpDef), and we can't guarantee 0 prior damage. So if you're taking a nice chunk of damage in a turn, i thought it best to utilize to that turn to really threaten the opp.
As is noticeable, Mega Diancie does nice damage in the 1 turn you set up, so it'd be wise if you pack a check to switch in repeatedly. Only send in PDon on a free switch, when the opposing team is slightly weakened/the checks to this set are gone.for the spdef pdon
252 SpA Mega Diancie Earth Power vs. 252 HP / 252+ SpD Primal Groudon: 178-210 (44 - 51.9%) -- 11.7% chance to 2HKO
252 SpA Mega Diancie Earth Power vs. 252 HP / 252+ SpD Primal Groudon: 178-210 (44 - 51.9%) -- guaranteed 2HKO after Stealth Rock
4 Atk Primal Groudon Precipice Blades vs. 0 HP / 0 Def Mega Diancie: 402-474 (166.8 - 196.6%) -- guaranteed OHKO
for the SD/RP pdon
252 SpA Mega Diancie Earth Power vs. 104 HP / 96 SpD Primal Groudon: 226-266 (61.5 - 72.4%) -- guaranteed 2HKO
252+ Atk Primal Groudon Precipice Blades vs. 0 HP / 0 Def Mega Diancie: 510-600 (211.6 - 248.9%) -- guaranteed OHKO
DSM01 you should change that title to "Counter" because, from the OP
i never said it is a check, it is not supposed to be a check and can never be a check. It's a counter cos it can take a hit and ko back.I'm not sure how Primal Groudon can act as a counter or even a check to this Mega Diancie.
it isn't supposed to take 2 hits from Mega Diancie at all. It's a counter. From the OP:the only way Groudon can prevail over Diancie is if it is able to set up a Rock Polish, i.e., it already is at +2, it goes up against Diancie in a lead-lead situation, or it gets in at full health on Diancie as it sets up a Calm Mind. By my calculations, no way is Primal Groudon having any decent odds of living a combination of Moonblast or Diamond Storm and Earth Power as it tries to switch in and live the next turn (either to RP or to attack) since it will still be outsped by Diancie as it uses the Earth Power
It comes in on a free switch, then it can ko Mega Diance, RP/SD just provide you alternatives if you're sure the opp will switch out.Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.
that makes it obv it can't take 2 hits. It can only take 1 predicted hit, so you have to use it with care. It's supposed to ko it when presented the opportunity, not take hits from it. Checks take repeated hits, not counters. Imo you're just confused b/w the definitions of checks and counters.Only send in PDon on a free switch
i never said it is a check, so idk why assume it to be soLol this is a check, a shaky one at best.
You have it backwards. To be a check, you win 1v1 more or less, counters can MANUALLY switch in (read: not free switch).lol how is it a Revenge Killer if it can ko after taking a hit? Using SD/RP is only an alternative that works if you predict well on that turn. Counters usually aren't supposed to take many hits as well, that's the job of checks.
i never said it is a check, it is not supposed to be a check and can never be a check. It's a counter cos it can take a hit and ko back.
it isn't supposed to take 2 hits from Mega Diancie at all. It's a counter. From the OP:
It comes in on a free switch, then it can ko Mega Diance, RP/SD just provide you alternatives if you're sure the opp will switch out.
The rest of your post also assumes that PDon is switching in on an attack, but it should not be.
that makes it obv it can't take 2 hits. It can only take 1 predicted hit, so you have to use it with care. It's supposed to ko it when presented the opportunity, not take hits from it. Checks take repeated hits, not counters. Imo you're just confused b/w the definitions of checks and counters.
lol how is it a Revenge Killer if it can ko after taking a hit? Using SD/RP is only an alternative that works if you predict well on that turn. Counters usually aren't supposed to take many hits as well, that's the job of checks.
i never said it is a check, it is not supposed to be a check and can never be a check. It's a counter cos it can take a hit and ko back.
it isn't supposed to take 2 hits from Mega Diancie at all. It's a counter. From the OP:
It comes in on a free switch, then it can ko Mega Diance, RP/SD just provide you alternatives if you're sure the opp will switch out.
The rest of your post also assumes that PDon is switching in on an attack, but it should not be.
that makes it obv it can't take 2 hits. It can only take 1 predicted hit, so you have to use it with care. It's supposed to ko it when presented the opportunity, not take hits from it. Checks take repeated hits, not counters. Imo you're just confused b/w the definitions of checks and counters.
i never said it is a check, so idk why assume it to be so