ORAS OU ORAS (Standard) OU Team (Featuring Mega-Sharpedo)

Hey there peoples, once again I'm doing a RMT, but instead of an underused RMT, I'm gonna post an overused RMT now. Please rate if; any comments / tips are appreciated;

So, these are the members in sprites:

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Alright, let's get a bit more in detail :)
Suggestions in bold.

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Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Jollu Nature
- Protect
- Waterfall
- Crunch
- Ice Beam

Sharpedo has been gifted with a Mega-Evolution through the release of ORAS, and that made it extremely good in the OU metagame. It runs Protect, just for the first turn to get the Speed Boost and then Mega-Evolve directly after. This allows it to outspeed Pokemon such as Scarf Landorus-Therian, as well as Scarf Garchomp when Mega-Evolved. Waterfall is your main Water-type STAB; it hits Fire-types such as Heatran and Talonflame, as well as other Ground- and Rock-types. Crunch is the most powerful STAB attack; furtherly boosted by Strong Jaw leads it to a tremendous 156 base power. This allows it to have a chance to OHKO Gallade after Stealth Rock, that otherwise would be troublesome for Sharpedo. Ice Beam is chosen over Ice Fang because it hits physically defensive Gliscor, Garchomp, and Landorus(-Therian) better than Waterfall, OHKOing them after Stealth Rock. Sharpedo is the main attacker on this team.

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Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Toxic
- Lava Plume
- Roar

Specially defensive Heatran, has been popular for quite some time now. It stops things such as Talonflame and Charizard-Mega reliably well. I mostly use this as a lead, beginning in most situations with setting up Stealth Rock which helps Sharpedo to get off a KO earlier. Toxic is just to cripple Defensive Pokemon over turns, such as Chansey and Latias. Lava Plume prevents Heatran from being stopped by Taunt, and beats Steel-types that are troublesome for Sharpedo. Roar phazes out opponents that try to set up on Heatran.

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Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 172 SpD
Impish Nature
- Thunder Wave
- Leech Seed
- Spikes
- Power Whip

thanks to L5 Milkman for the EV spread.

Ferrothorn is a great defensive Pokemon, as it has terrifying Defenses on both sides backed up by a good HP stat. This set lacks Stealth Rock support as Heatran sets them up a bit quicker, but instead, this set runs Spikes. Thunder Wave cripples offensive mons, most importantly Greninja (Assuming it hasn't been changed to Ground-type), Mega-Metagross, Gyarados, Mega-Charizard, and more. Leech Seed grant Ferrothorn a bit of HP back, as well as it hurts the opponent every turn. Spikes is also, to help Sharpedo get a KO earlier. Power Whip hits Water-types, most importantly Azumarill and Water-typed Greninja, and also stops it from being Taunt fodder. Rocky Helmet damages contact along with Iron Barbs, punishing contact with doing around ~20-30% damage to those who damage Ferrothorn with a contact attack.

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Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off

Slowbro is one of the best stops to Fighting- and Ground-types that threaten the first three mons, so thats why I decided to run defensive Calm Mind Slowbro which makes it a good stop to these Fighting- and Ground-types, Fighting-types can be threatened with Psyshock and most Ground-types with Scald. Calm Mind allows Slowbro to boost its Special stats to a good level, and also boosts its Special Defense. Slack Off provides reliable recovery for Slowbro, making it an excellent check / counter to most Fighting-types.

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Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 234 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Landorus-Therian is my second stop to Fighting- and Ground-types, and it also beats Talonflame well. Choice Scarf allows it to outspeed a variety of threats, such as the before mentioned Talonflame, Greninja, +1 Mega-Gyarados, as well as the Lati Twins. The EVs listed ensure you outspeed +1 Adamant Mega Charizard X, and the Defense EVs give it a bit more physical bulk that is useful alongside Intimidate. Earthquake is the main STAB here, doing a whole lot of damage because of its insane base 145 Attack, and Stone Edge hits mainly the Bug- and Flying-types that resist, and in the case of the latter are being immune to Earthquake. Knock Off is a safe move when unsure what the opponents gonna do; it cripples Psychic-types such as the Lati Twins, and Ghost-types such as Gengar that is immune to Earthquake., as well as it is useful for knocking off Chansey's Eviolite and Gliscor's Toxic Orb on the switch in. U-turn helps to keep up the momentum for the team and allows to form the VoltTurn Core with the next teammate, Magnezone.

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Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Magneton is a really good Choice Scarf user, and I prefer the opportunity to outspeed jolly Talonflame and timid Greninja along with a Choice Scarf (Magnezone can't outspeed these two) and it has only a little bit lower Special Attack to trap and beat the Steel-types that sort of trouble Sharpedo. Max Speed for outspeeding the before mentioned Jolly Talonflame. Volt Switch is good to switch out of Magneton's checks and counters, and forms the VoltTurn core with Landorus-Therian. Thunderbolt has superior power than Volt Switch. Flash Cannon is another reliable, powerful STAB that hits Ground-types well that are immune to the former two moves. Hidden Power Fire helps Magneton fulfill its main job; trapping and beating Steel-types.

This was this team! Please comment on what I can improve on this team.

Replays:

http://replay.pokemonshowdown.com/ou-188575751 --> The Ultimate Battle
http://replay.pokemonshowdown.com/ou-188586559 --> Sharpedo's power

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Protect
- Waterfall
- Crunch
- Ice Beam

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Toxic
- Lava Plume
- Roar

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thunder Wave
- Leech Seed
- Spikes
- Power Whip

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 234 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
 
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Nice team you got there, I really like the Idea of Ice beam on sharpedo to also neglet things like Landorus with his intimidate. But i need to say i dont really see the sence of your Ferrothron running a Thunderwave set. You got a sharpedo and 2 scarfers, but i guess it isnt to bad i would still prefer you to atleast change his EV- spreat on 252 88 172 to optimize your Bulk in the meta.
The other thing is i would recommend you defog on Latios over Calmind. I dont really see there sence behind Calminding up, when most of the poke Teams runs omething to Ohko Latias easilly or they run Heatran with roar or toxic. It totally wrecks your calm Mind Latios. Thats i why i would recommend you to go defog over Calm mind so you are able to not eat to much damage from Hazards, because your Team is really weak to spikes.
Last thing i would recommend you 28 speed evs on Latios, because your Team is really weak to Breelom and your only check is Latias, so you should take atleast enough evs to outspeed his Spore and this would be 28.

(sry for my bad english)
 
This team was very well put together. I have some things to improve on this team though.
1. Ice beam is not needed for Landorous, Garchomp, or Gliscor.
-1 252+ Atk Strong Jaw Sharpedo Ice Fang vs. 0 HP / 4 Def Landorus: 320-380 (100.3 - 119.1%) -- guaranteed OHKO
252+ Atk Strong Jaw Sharpedo Ice Fang vs. 252 HP / 252+ Def Gliscor: 272-324 (76.8 - 91.5%) -- guaranteed 2HKO after Poison Heal
252+ Atk Strong Jaw Sharpedo Ice Fang vs. 252 HP / 252+ Def Garchomp: 328-388 (78 - 92.3%) -- guaranteed 2HKO
And these are WITHOUT the mega evolution.
2. This team has a SERIOUS weakness to mega Metagross. The only Pokemon that you can rely on for him is Ferrothorn. If the posibillity of a HAMMER ARM metagross comes up, then you have no counters.
Thats all I have. I will keep working on it!
 
hey there people, thanks for your suggestions! I'll definitely put these into the team.

Also, note; I have decided to use Slowbro over Latias because it tanks physical hits from Fighting-type Pokemon better, takes Knock Off way better, and also can beat most Ground-types with Scald. It also is a good answer to Meta-Metagross, which was mentioned by MagnleyMan before as it threatens the team.

I also use Magneton over Magnezone to outspeed timid greninja and jolly talonflame after scarf, as well as it speedties with +1 gyarados.

What do you guys reckon about putting HP Flying on Landorus-T? It helps taking on the threatening Breloom.

Also, i'm about to put replays of the team in action.
 
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This team was very well put together. I have some things to improve on this team though.
1. Ice beam is not needed for Landorous, Garchomp, or Gliscor.
-1 252+ Atk Strong Jaw Sharpedo Ice Fang vs. 0 HP / 4 Def Landorus: 320-380 (100.3 - 119.1%) -- guaranteed OHKO
252+ Atk Strong Jaw Sharpedo Ice Fang vs. 252 HP / 252+ Def Gliscor: 272-324 (76.8 - 91.5%) -- guaranteed 2HKO after Poison Heal
252+ Atk Strong Jaw Sharpedo Ice Fang vs. 252 HP / 252+ Def Garchomp: 328-388 (78 - 92.3%) -- guaranteed 2HKO
And these are WITHOUT the mega evolution.

I'd basically dislike to take damage from Chomp's Rough Skin. Ice Beam makes sure you OHKO Gliscor and Garchomp though, so that's the reason why I keep it. Thanks, though.

Nice team you got there, I really like the Idea of Ice beam on sharpedo to also neglet things like Landorus with his intimidate. But i need to say i dont really see the sence of your Ferrothron running a Thunderwave set. You got a sharpedo and 2 scarfers, but i guess it isnt to bad i would still prefer you to atleast change his EV- spreat on 252 88 172 to optimize your Bulk in the meta.
The other thing is i would recommend you defog on Latios over Calmind. I dont really see there sence behind Calminding up, when most of the poke Teams runs omething to Ohko Latias easilly or they run Heatran with roar or toxic. It totally wrecks your calm Mind Latios. Thats i why i would recommend you to go defog over Calm mind so you are able to not eat to much damage from Hazards, because your Team is really weak to spikes.
Last thing i would recommend you 28 speed evs on Latios, because your Team is really weak to Breelom and your only check is Latias, so you should take atleast enough evs to outspeed his Spore and this would be 28.

(sry for my bad english)

Changes for Latias aren't made anymore since I swapped it for Slowbro. In fact, Landorus-T takes Breloom on p well as long as it isn't asleep. (Intimidate n stuff)
 
Mega-Metagross isn't the only thing that'll destroy this team, Mega-Heracross will also destroy this team and you have nothing to deal with it
 
This is team is very interesting to be honest with you. I hope you do well cause it looks like people wont expect some of this like ice beam on Mega Sharp, interedting idea
 
Mega-Metagross isn't the only thing that'll destroy this team, Mega-Heracross will also destroy this team and you have nothing to deal with it

Indeed, yet Landorus-T beats it one vs one (Most lack Swords Dance sooo). Mega Metagross doesn't threaten this team at all; Mega Sharpedo OHKOes it guaranteed with Crunch. Breloom is the main threat, as well as Mega Heracross can be problematic once Landorus-Therian is gone. Also, Mega-Metagross does barely have anything to deal with Ferrothorn, and it takes 26% from contact (EQ only 3-4hkoes iirc)

This is team is very interesting to be honest with you. I hope you do well cause it looks like people wont expect some of this like ice beam on Mega Sharp, interedting idea

thanks
 
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