Yeah i battled you. Spooky!!!
omg, you played with the Wii U Pro Controller? Damn.Yes, that is me. I was playing on the Wii U Pro controller for the first time, and well...it didn't turn out well at all.
omg, you played with the Wii U Pro Controller? Damn.
I have heard that playing with a 3DS doesn't make input lag show up. I'm sure this doesn't happen with the Pro Controller either.
And once he gets in the air, the opponent is at a major advantage because Little Mac can only effectively do 1 of 3 things: air dodge, Slip Counter, Jolt Haymaker. Newer Little Mac players rely on one of these far too much, thus making it easy to predict and punish.
I think you're forgetting the marvelous N-AIR CHAIN GIMPS
edit: oh my god i didn't even see the last page when I posted; good show even if you weren't playing your best quote!! do you think divekick is actually a good custom? seemed to deal a lot less damage than the default
also, was custom equipment allowed? looks like mario was basically able to do the same combos as normal so i'm gonna guess not?
The most amazing thing just happened to me against Mario, while playing Sheik (my main).
He was a pretty good player, and threw me off stage and caught me with his fair (the one that kinda instantly spikes you and makes you die).. I thought I was 100% dead, but because the stage was.. block-shaped (as in it wasn't a floating stage like FD or Battlefield, it had walls), I managed to cling to a wall, jump, double jump, and recover back to the ledge. At this time Mario was taunting.. I managed to KO him afterwards lol. It was an amazing moment. Too bad I forgot to save it. Sheik was literally probably a few inches away from the KO line.
I see lol. That's nice. I suppose people got used to the 3DS controls, and that is why some players are going to use it. The Wii U Pro Controller could work too.I didn't feel any sort of lag at all when using the controller. The issue with it though is the button placement is a bit different, and it made timing certain maneuvers super tricky.
Source: http://smashboards.com/threads/update-1-0-4-releasing-this-month.377281/page-7#post-17963055Ver. 1.0.4 (3DS) and Wii U version fixes said:Wario blast-off is out.
Item canceling is out.
Peach's aerials now stale.
Turnip Canceling is out.
Greninja side-B aerial lag cancel is out.
Robin Thunder Triple jump is out.
Rush canceling is still IN.
NightSoul that post says "List of **** I've (we've, Nova Scotia players) confirmed is not in the Wii U version (which presumably is already on 1.04):" so its a bit confusing. are those things present in the game or not?
I see lol. That's nice. I suppose people got used to the 3DS controls, and that is why some players are going to use it. The Wii U Pro Controller could work too.
And... http://www.reddit.com/r/smashbros/comments/2mehoo/rosalina_nerf_3ds_104wii_u_luma_can_no_longer/
Luma can no longer attack while Rosalina is being grabbed. Yes, that.
That's really the kicker that makes her break the game imo. It would be fine if it was just her and Luma always together. But it's not. Any good Rosalina player will keep Luma and Rosalina apart (to a certain extent) to cover more of the stage and make it harder to approach.
So what you're saying is, Rosalina would be more manageable if they took away the entire point of her gimmick?
Anyway, I personally prefer when they are apart, when they're together Luma gets in the way of my attacks.
As someone who has played Smash on a competitive level, I really find Smash 4 to be very boring. Matches end up be very long, taking a long time to close out stocks, and there being no real movement options except for the basics. It is, however, quite a bit faster than Brawl, which is nice.
I mean, in Melee with all the wavedashes and stuff there are a lot more ways to move around. Combos are faster, and to be honest a lot cooler in Melee and PMYeah, I went back and played Brawl earlier today to prepare for a local tournament I"m competing in next weekend, and the pace of Smash 4 is much faster. That said, I feel you don't have as restricted movement in Brawl as you do in Smash 4. For example, it's much easier to use an air dodge + roll dodge to get back in a decent position in Brawl than it is in Smash 4. Overall, I feel like they tried to take the pace of Melee but restrict the movement a bit to prevent all the wavedashes / shines that Melee is (in)famous for, but maybe overdid it a fair bit.