Pokémon Pidgeot

Status
Not open for further replies.
Approved by alexwolf

018-mega.png

Pidgeot

NormalIC_Big.png
FlyingIC_Big.png

Base Stats:

Pidgeot: 83 / 80 / 75 / 70 / 70 / 101
Mega Pidgeot: 83 / 80 / 80 / 135 / 80 / 121

Abilities:

Big Pecks / Keen Eye: Both useless.
Tangled Feet: Evasion increases when confused.
No Guard (Mega): All attacks used by and used on this Pokemon will never miss.

Usable moves (STABs Bolded):

Hurricane
Heat Wave
Tailwind
Roost
U-Turn
Substitute
Defog
Work Up
Hyper Beam

Overview:

The long ignored Pidgeot is given new life in a mega evolution with a very unique niche: Hurricanes that never miss. In addition to nabbing a very strong and very spammable form of offense Pidgeot also gains a colossal special attack boost, a great speed stat and slight increases to its defenses. Base 135 special attack coupled with Hurricane hits hard, while a newly acquired 121 speed places Pidgeot in a good speed tier. Luckily, the bird has just enough tools to take advantage of its new power; Heat Wave gives Pidgeot good type coverage, U-Turn eases prediction and allows it to switch out in a pinch, Defog offers an additional option for team support and Roost can restore health if needed. While Pidgeot doesn't have the best bulk to take advantage of Roost, it's by no means frail. Overall, Pidgeot will require a little support to really shine, but when played to its advantages can be a worthy special attacker.

Pros:
  • Great 135 Sp.Atk stat
  • Good speed tier
  • Dependable coverage in Hurricane / Heat Wave
  • Fast U-Turn and Defog
  • Did I mention Hurricane
Cons:
  • Limited movepool
  • No good offensive boosting moves
  • Faces mountainous competition for a mega slot in OU
  • Struggles against faster mons like Greninja, Talonflame, and Aerodactyl


Potential Movesets:
pidgeot-mega.gif


Birdspam Blitz:

Pidgeot @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Hurricane
- Heat Wave
- U-Turn
- Roost / HP Ice / Work Up / Defog

Fairly self explanatory and probably Pidgeot's most viable set. Bring in Pidgeot, fire off Hurricanes. Whatever resists that will either get hammered by Heat Wave or switched out of by U-Turn. U-Turn is highly recommended in the third slot as it gives Pidgeot the ability to play around common checks and counters that would otherwise give it huge problems. HP Ice is an option for coverage, but even super effective hits don't hurt too much and is more recommended if you desperately need to hit mons like Landorus, Dragonite, Aerodactyl, or Garchomp that have a fear of Ice. Defog is also a solid choice for Pidgeot if it's needed, but comes at the cost of coverage or the ability to maintain and grab momentum. Pidgeot also takes heavy damage from Stealth Rocks, so playing Pidgeot as an offensive defogger will require notable caution. Roost is great recovery, but can be replaced as Pidgeot may not always be able to utilize it to full effect. Work Up is also an option to net a small power boost in a pinch, and has the potential to sweep if Pidgeot's threats have been dispatched.


pidgeot-mega.gif


Sub-Birdspam:
Pidgeot @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Hurricane
- Heat Wave
- Substitute
- Roost / Work Up / HP Ice

Sacrificing utility and coverage for a safer stream of Hurricanes, this set has the advantage of easing the pressure of fast or bulky checks that think they can soak up a Hurricane and retaliate like Latios, Talonflame, Garchomp, Gliscor, Terrakion, etc in addition to unwanted mons that may come in to status. This does require more support but is more focused on bringing in Pidgeot after its counters like Heatran, TTar, or special walls are dispatched so it can net KO's without fearing checks nearly as much. I'm suspecting this could be run as a 3 attack + sub set, but haven't tested it with Roost replaced quite yet. Work Up is also a potential option, as Pidgeot may have turns where it can net an extra boost behind the safety of sub, but is still not quite as useful as Roost since Pidgeot does not have leftovers recovery to mitigate the HP lost from substitute.



Teambuilding / Additional Options:

Teammates:

Pidgeot is extremely afraid of Stealth Rocks, Heatran, Tyranitar, to an extent Rotom-W / Rotom-H, special sponges and faster mons. Luckily, Excadrill makes a fantastic partner that can potentially handle everything Pidgeot fears. Excadrill's scarf set immediately threatens all of the above, bar balloon Heatran, and can clear rocks as an added plus. Its standard Rapid Spin set doesn't have the raw speed to handle some of Pidgeot's checks, but is fantastic at keeping the field clear while making Heatran, Tyranitar, and Rotom-W weary of making a wrong prediction on Pidgeot's U-Turn. Similarly, Dugtrio makes a brilliant partner as it is able to trap and almost guarantee a KO against both Tyranitar and Heatran.

Bulky Waters in general are great partners too and pacify many of Pidgeot's checks and counters. Ironically, Rotom-W creates a nice Volt-Turn core, and works well with both Pidgeot and Excadrill. It does, however, share the same issue of being unable to touch special walls. Azumarill rips through everything Pidgeot has issues dealing damage to, and can deal great priority damage to fastmons that check our bird. The same could be said about Keldeo who also handily resists rock-type attacks, has good bulk, and can even run a great choice scarf set.

Additional Options / Comments:

Pidgeot's barebones movepool leaves basically no breathing room, but has a few notable options. Hidden Power Ground is an option for nailing Heatran with great damage, but is really all it hits for significant damage in the current metagame and is not exceedingly useful most of the time. Compared to HP Ice, it lacks a huge amount of useful coverage. Compared to the stellar U-Turn, it becomes even less appealing. Hidden Power Grass is a similar option for Rotom-W, but has the same shortcomings as HP Ground. Tailwind can be used for team support, and allows Pidgeot to essentially outspeed the entire metagame, but has significantly less utility than both U-Turn and Defog. An Agility / Work Up sweeping set might also be a possibility. Unfortunately, the underwhelming +1 from Work Up leaves a lot to be desired, and leaves Pidgeot without extra coverage or recovery. Finally, ALMIGHTY HYPER BEAM PEW PEW PEW is a viable option if you want to really nuke the shit out of something hard. While it deals massive damage, the obvious drawback of losing a turn after bombing something must always be taken into consideration.

---

pidgeot-mega.gif

Will be updating this OP periodically. If anyone happens to think of more sets with the tiny list of options to choose from, feel free to suggest them. This is very much a WIP, so if you feel this OP needs anything else please let me know!
 
Last edited:
Honestly HP Ground seems more appealing than HP Ice solely for the ubiquitous Heatran. Hurricane still smacks all the ones you mentioned for HP Ice decently, bar Mega Aero, but I'd rather be able to 2HKO Heatran on the switch with HP Ground (70% chance without Rocks up on the Sp.Def set, so you only need Rocks or some prior damage) than hit the relatively uncommon Mega Aero - who you can't stay in on anyway otherwise you'll just take a Stone Edge to the face so it can just Roost the damage off as you switch out.

It's a shame just how shallow Pidgeot's movepool is. Not being faster than Greninja when Mega is also pretty underwhelming, just a little more Speed would have been great.
 
It's a shame they put those 5 points in its defense that its speed would have definitely appreciated.

Also, as a native american looking mon, I think it would have appreciated moves like Thunder and Focus Blast.

Enough theorymonning however.

I like this set

Pidgeot @ mega stone
252 SpAtk/252 Spe/4 HP
Timid
(Ability doesn't matter)
-work up
-Hurricane
-Heat Wave
-U-turn/HP ice/HP ground

Works well as mid game cleaner. Once anything faster is eliminated, all you need a good switch in to nab the work up boost and start spamming hurricane and heat wave. If you opt for HP ground then even specially defensive heatran can't switch in

+1 252 SpA Pidgeot Hidden Power Ground vs. 248 HP / 220+ SpD Heatran: 288-340 (74.8 - 88.3%) -- guaranteed 2HKO after Leftovers recovery

So yeah, I know it's not revolutionary but it's a pretty solid WC when faster mons are out of the way.


Wouldn't you say excadrill would make a good partner? He can punish a lot of would be switch ins (bar mega aero and greninja) and spin away rocks.
 
I will put HP Ground in the additional comment section, but would still recommend HP Ice over it in the long run. Heatran is annoying, but can be played around more easily with support. If your team can already handle stuff that doesn't like Ice, then Ground is definitely viable. But otherwise, HP Ice just hits way more in this meta than HP Ground does.

For a Work Up set, however, I will probably slash HP Ground as at +1 Hurricane will be hitting everything that doesn't resist for massive damage anyways, and as a sweeper smashing through would be counters is nice (TTar still makes life hard though.) I still want to test it out though, as it just feels like Pidgeot doesn't have the raw speed to really be a reliable sweeper.

Also, you definitely don't want to run 4HP on Pidgeot ever. An odd number of health guarantees Pidgeot will be left at 1HP at the fourth switch into Stealth Rock, even means Pidgeot will be KO'd at the fourth switch. Not that you'll be switching into SR that many times, but there's no reason not to keep it at an odd HP value.

Excadrill is also an excellent partner for taking down Heatran and keeping the field clear. Bulky waters in general are great partners too since they immediately threaten many of Pidgeot's checks and counters. Rotom-W could make a nice little Volt-Turn core, and works well with Pidgeot who hits grass types hard. Azumarill is also a great offensive partner that scares most of the problem pokemon I listed in OP. The same could be said about Keldeo who also handily resists rock-type attacks.
 
Last edited:
I will put HP Ground in the additional comment section, but would still recommend HP Ice over it in the long run. Heatran is annoying, but can be played around more easily with support. If your team can already handle stuff that doesn't like Ice, then Ground is definitely viable. But otherwise, HP Ice just hits way more in this meta than HP Ground does.

For a Work Up set, however, I will probably slash HP Ground as at +1 Hurricane will be hitting everything that doesn't resist for massive damage anyways, and as a sweeper smashing through would be counters is nice (TTar still makes life hard though.) I still want to test it out though, as it just feels like Pidgeot doesn't have the raw speed to really be a reliable sweeper.

Also, you definitely don't want to run 4HP on Pidgeot ever. An odd number of health guarantees Pidgeot will be left at 1HP at the fourth switch into Stealth Rock, even means Pidgeot will be KO'd at the fourth switch. Not that you'll be switching into SR that many times, but there's no reason not to keep it at an odd HP value.

Forgot about that! I guess 4 ev's could go into attack if mixed, or into sp def to avoid the possible porygon download boost?

Yeah this thing REALLY misses focus blast.
 
DAMN GAME FREAK GIVE IT FOCUS BLAST.
i actually don't know how pidgeot will fit the new meta, it may see some usage as an offensive defogger. it just needed some things to be a great pokemon: some more speed points, nasty plot from an egg with one of the many flying nasty plotters (crobat, mandibuzz, honchkrow, togekiss), focus blast from the fuckin tm that gives great coverage with hurricane.
 
DAMN GAME FREAK GIVE IT FOCUS BLAST.
i actually don't know how pidgeot will fit the new meta, it may see some usage as an offensive defogger. it just needed some things to be a great pokemon: some more speed points, nasty plot from an egg with one of the many flying nasty plotters (crobat, mandibuzz, honchkrow, togekiss), focus blast from the fuckin tm that gives great coverage with hurricane.

Really holding out on it getting focus blast through TM.

Jolteon and excadrill are some mons that first came to my mind to help support pidgeot.

Jolteon is a forgotten mon sincd Thundurus is better but with the insane speed creep happening specifically with ORAS, jolteon may have a new niche specifically to deal with greninja/talonflame/pinsir thanks to it's incredible 130 speed.

Also, excadrill is a good spinner who also gives heatran, tyrantiar, and t-flame-on-the-switch, a lot of trouble.
 
Really holding out on it getting focus blast through TM.

Jolteon and excadrill are some mons that first came to my mind to help support pidgeot.

Jolteon is a forgotten mon sincd Thundurus is better but with the insane speed creep happening specifically with ORAS, jolteon may have a new niche specifically to deal with greninja/talonflame/pinsir thanks to it's incredible 130 speed.

Also, excadrill is a good spinner who also gives heatran, tyrantiar, and t-flame-on-the-switch, a lot of trouble.
jolteon wasn't used anymore basically because raikou outclasses it fuckin hard; but yeah in oras the meta will become a lot faster and those 15 speed points could matter
 
Focus Blast and Nasty Plot are definitively what Pidgeot needs the most.

Thunder and Blizzard would be fun, at least makes it more unpredictable. I do think that these two make more sense for a hurricane controlling bird than Focus Hit and NP, but Gamefreak.

Another less good but still useful tool would be Boomburst. At +1 it OHKOs physically defensive Rotom-W and Zapdos, it just hits pretty hard. In any case I think MPidgeot's best hope of sweeping is the confusion chance of Hurricane, so I think Hurricane in general is the best thing to spam.

An interesting thing about Mega Pidgeot is that is fast, has okish bulk and Featherdance and Roost, a recovery that removes all his standard weaknesses. This means it can actually disarm physical attackers that try to harm him.
Example:

252+ Atk Mega Tyranitar Stone Edge vs. 0 HP / 0 Def Pidgeot: 516-608 (168 - 198%) -- guaranteed OHKO

Mano a mano:

Turn 1, Featherdance vs Stone Edge
-2 252+ Atk Mega Tyranitar Stone Edge vs. 0 HP / 0 Def Pidgeot: 258-306 (84 - 99.6%) -- guaranteed 2HKO after sandstorm damage
Health: 0.4 - 16 %

Turn 2, Roost vs Stone Edge
Pidgeot health - (50.4 - 66 %)
-2 252+ Atk Mega Tyranitar Stone Edge vs. 0 HP / 0 Def Pidgeot: 129-153 (42 - 49.8%) -- 25% chance to 2HKO after sandstorm damage
Health: 0.6 - 24 %

So basically you can stall SE with Roost.

I'm not saying MPidgeot should stay in MTyranitar of course, I'm just suggesting that it can run Roost+Featherdance to surprise many SE users in late game, frustrating their attempts to check/counter MPidgeot when they thought they could:

Pidgeot @ Pidgeotite (right?)
252 SpAtk/4 SpD/252 Spe
Timid
Trollfreakiate->No Guard
-Hurricane
-Heat Wave
-Roost
-Featherdance
 
There's no reason to run HP Ground when you have U-Turn. HP Ground is only useful against Heatran, U-Turn is useful against everything. Just use it to switch to an appropriate counter, or a set up mon like Belly Drum Azumarill or CM Keldeo.
 
Focus Blast and Nasty Plot are definitively what Pidgeot needs the most.

Thunder and Blizzard would be fun, at least makes it more unpredictable. I do think that these two make more sense for a hurricane controlling bird than Focus Hit and NP, but Gamefreak.

Another less good but still useful tool would be Boomburst. At +1 it OHKOs physically defensive Rotom-W and Zapdos, it just hits pretty hard. In any case I think MPidgeot's best hope of sweeping is the confusion chance of Hurricane, so I think Hurricane in general is the best thing to spam.

An interesting thing about Mega Pidgeot is that is fast, has okish bulk and Featherdance and Roost, a recovery that removes all his standard weaknesses. This means it can actually disarm physical attackers that try to harm him.
Example:

252+ Atk Mega Tyranitar Stone Edge vs. 0 HP / 0 Def Pidgeot: 516-608 (168 - 198%) -- guaranteed OHKO

Mano a mano:

Turn 1, Featherdance vs Stone Edge
-2 252+ Atk Mega Tyranitar Stone Edge vs. 0 HP / 0 Def Pidgeot: 258-306 (84 - 99.6%) -- guaranteed 2HKO after sandstorm damage
Health: 0.4 - 16 %

Turn 2, Roost vs Stone Edge
Pidgeot health - (50.4 - 66 %)
-2 252+ Atk Mega Tyranitar Stone Edge vs. 0 HP / 0 Def Pidgeot: 129-153 (42 - 49.8%) -- 25% chance to 2HKO after sandstorm damage
Health: 0.6 - 24 %

So basically you can stall SE with Roost.

I'm not saying MPidgeot should stay in MTyranitar of course, I'm just suggesting that it can run Roost+Featherdance to surprise many SE users in late game, frustrating their attempts to check/counter MPidgeot when they thought they could:

Pidgeot @ Pidgeotite (right?)
252 SpAtk/4 SpD/252 Spe
Timid
Trollfreakiate->No Guard
-Hurricane
-Heat Wave
-Roost
-Featherdance
this example is not optimal because firstly you didn't take into consideration sandstorm damage, secondly megatar is nearly always used as dragon dancer and when facing pidgeot it will probably setup as it can't almost touch it
 
There's no reason to run HP Ground when you have U-Turn. HP Ground is only useful against Heatran, U-Turn is useful against everything. Just use it to switch to an appropriate counter, or a set up mon like Belly Drum Azumarill or CM Keldeo.

I agree. Also makes better use of work up, and helps against tyranitar switches.

HP ground is just a possibility in case you wish to us mPidgeot late game or want to lure heatran in.

Hp ice and u turn are definitely better though.
 
I disagree. HP Ground, with the Pidgeot special attack , does great damage, considering the damage that HP Ice of M. Manectric cause.
U-turn in a timid, 176 attack, causes no harm and only serves to change.

Best set for M. Pidgeot:
- Hurricane
- Heat Wave
- HP Ground
- Roost / Work Up / U-Turn / Defog

I did a team for him of Batton Pass.
Composed by:
Sylveon: As a special wall to endure all his weaknesses and pass Calm Mind.
Excadrill: To clear the field and, obviously, do his job.
Chansey: Support for the entire team and endure too all weaknesses of all, except fighter.
Ferrothorn: As a physical wall, soiling to the field and do his job.
Sablaye or other options: Stop the sweepers as a support, like a wow, leveraging his ability prankster.

If you guys wish, I show the team here, with all the details.
 
Congrats, that's exactly what U-Turn is for. Passive damage, no matter how meager, and the ability to select the right move for the job. Picking HP Ground means you're giving up U-Turn, Defog, Work Up or Roost and all of those are better options. With U-Turn Pidgeot HAS no bad match ups.
 
I disagree. HP Ground, with the Pidgeot special attack , does great damage, considering the damage that HP Ice of M. Manectric cause.
U-turn in a timid, 176 attack, causes no harm and only serves to change.

Best set for M. Pidgeot:
- Hurricane
- Heat Wave
- HP Ground
- Roost / Work Up / U-Turn / Defog

I did a team for him of Batton Pass.
Composed by:
Sylveon: As a special wall to endure all his weaknesses and pass Calm Mind.
Excadrill: To clear the field and, obviously, do his job.
Chansey: Support for the entire team and endure too all weaknesses of all, except fighter.
Ferrothorn: As a physical wall, soiling to the field and do his job.
Sablaye or other options: Stop the sweepers as a support, like a wow, leveraging his ability prankster.

If you guys wish, I show the team here, with all the details.
u-turn on pidgeot (and on a lot of other things) is not supposed to actually damage the opponent, it is used to generate momentum when you force a switch.
also hp ground is good for heatran but it's not even that good
252 SpA Pidgeot Hidden Power Ground vs. 248 HP / 220+ SpD Heatran: 192-228 (49.8 - 59.2%) -- 70.7% chance to 2HKO after Leftovers recovery
and i don't really see any reason to run hp ice
 
I really do not see that option making a difference. You occupy a set that could be used to efficiently attack.
Anyway, maybe for another strategy U-turn fall well, not in mine.
 
Pidgeot simply doesn't have the movepool to sweep. HP Ground is too weak to matter against the one pokemon you'd really need it for. HP Ground ONLY hits harder than STAB Hurricane if it does 4x damage. STAB Hurricane on a neutral hit is stronger than a 2x SE Hidden Power, and has a good confuse chance. Hell, even a 2x resisted Hurricane is only 30 BP weaker than a 2x SE Hidden Power, and with the confuse rate is still better if you can still manage a 2HKO.

But otherwise, you want U-Turn for other sweepers to set up, you'd want Defog which can work since you're so fast and strong you force switches, and you'd want Roost to heal passive damage. You're wasting a moveslot bro.

Also, please EDIT your old posts, don't double post.
 
I really do not see that option making a difference. You occupy a set that could be used to efficiently attack.
Anyway, maybe for another strategy U-turn fall well, not in mine.
By the way, I dont think about HP Ground for Heatran. I think in all his weaknesses, since in my team, he'll be buff.
hp ground on pidgeot is really good only for tran, other than that it is a wasted moveslot. u-turn gives your team a lot of advantage if used correctly, for example you are facing a mega venusaur that really doesn't want to stay in on your hurricane so it'll switch out for example to tyranitar, you take advantage of that and in that turn you use u-turn creating the chance to send a pokemon in safely, for example mega heracross that will be able to fire off a close combat or a pin missile
 
this example is not optimal because firstly you didn't take into consideration sandstorm damage, secondly megatar is nearly always used as dragon dancer and when facing pidgeot it will probably setup as it can't almost touch it

I know, that's why I said it :) I was having things like Rhyperior in mind, but I wanted a powerful rock type attacker and I went for Adamant MegaTar.

You're right I forgot about sandstorm damage, and I also forgot the SE critical chance, that makes it hard to PP stall in this case. But it may be easier for Rhyperior or things like that, and isn't only for rock types, but for many physical attackers too.
 
HP Ground ONLY hits harder than STAB Hurricane if it does 4x damage. STAB Hurricane on a neutral hit is stronger than a 2x SE Hidden Power, and has a good confuse chance. Hell, even a 2x resisted Hurricane is only 30 BP weaker than a 2x SE Hidden Power, and with the confuse rate is still better if you can still manage a 2HKO.
Just want to point out to everyone this is the entire point of Hidden Power, nailing 4x weak mons if you really do need to hit them with something. You will not be sweeping anything with HP, and if you play Pidgeot like a sweeper with his main Hurricane / Heat Wave / Roost set hoping HP will patch up the walls he hits, you will be disappointed. The only reason HP Ice is remotely viable is because of just how many things in this metagame it can smack with 4x damage. At the end of the day, you will need to have a seriously compelling reason to pick anything over U-Turn as it allows you play around all of Pidgeot's checks and counters, and is exactly why I never speak badly about U-Turn in the OP. It's just that good for what Pidgeot does.

Also, a Featherdance set would be cool and would force some switches on physical mons, but ultimately only handles half of Pidgeot's problems and leaves it looking like a wet noodle when bulkier mons come in and Pidgeot loses the ability to U-Turn out to avoid giving them a free turn.
 
Last edited:
Congrats, that's exactly what U-Turn is for. Passive damage, no matter how meager, and the ability to select the right move for the job. Picking HP Ground means you're giving up U-Turn, Defog, Work Up or Roost and all of those are better options. With U-Turn Pidgeot HAS no bad match ups.

Yeah I'm doing the calcs and quite frankly, HP Ground is pretty damn redundant. It's only benefit is that it would keep Heatran from completely walling Pidgeot.
 
Just want to point out to everyone this is the entire point of Hidden Power, nailing 4x weak mons if you really do need to hit them with something. You will not be sweeping anything with HP, and if you play Pidgeot like a sweeper with his main Hurricane / Heat Wave / Roost set hoping HP will patch up the walls he hits, you will be disappointed. The only reason HP Ice is remotely viable is because of just how many things in this metagame it can smack with 4x damage. At the end of the day, you will need to have a seriously compelling reason to pick anything over U-Turn as it allows you play around all of Pidgeot's checks and counters, and is exactly why I never speak badly about U-Turn in the OP. It's just that good for what Pidgeot does.

Also, a Featherdance set would be cool and would force some switches on physical mons, but ultimately only handles half of Pidgeot's problems and leaves it looking like a wet noodle when bulkier mons come in and Pidgeot loses the ability to U-Turn out to avoid giving them a free turn.
HP Ice also helps with Thundurus (guaranteed 2HKO on all sets compared to Heat Wave's 3.1% chance to sets without Lefties), Zapdos (84.5% chance to 2HKO after Rocks), and will always OHKO Dragonite after SR (it needs Outrage to OHKO at +1/Banded since E-Speed does 71% max, but it does outspeed if DD).

252 SpA Pidgeot Hidden Power Ice vs. 0 HP / 0 SpD Thundurus: 162-192 (54.1 - 64.2%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Pidgeot Heat Wave vs. 0 HP / 0 SpD Thundurus: 129-152 (43.1 - 50.8%) -- guaranteed 3HKO after Leftovers recovery (3.1% chance to 2HKO without Lefties)
252 SpA Pidgeot Hidden Power Ice vs. 252 HP / 0 SpD Zapdos: 148-176 (38.5 - 45.8%) -- 84.4% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Pidgeot Hidden Power Ice vs. 0 HP / 0 SpD Dragonite: 272-320 (84.2 - 99%) -- guaranteed OHKO after Stealth Rock
 
personally i'd run hidden power ground as last move if heatran is a threat so you can lure that and catch it on the switch

252 SpA Pidgeot Hidden Power Ground vs. 248 HP / 220+ SpD Heatran: 192-228 (49.8 - 59.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

that will be a 2ohko if rocks are up so as long as you keep them on the field you should be fine
 
Status
Not open for further replies.
Back
Top