

Base Stats:
Pidgeot: 83 / 80 / 75 / 70 / 70 / 101
Mega Pidgeot: 83 / 80 / 80 / 135 / 80 / 121
Abilities:
Big Pecks / Keen Eye: Both useless.
Tangled Feet: Evasion increases when confused.
No Guard (Mega): All attacks used by and used on this Pokemon will never miss.
Usable moves (STABs Bolded):
Hurricane
Heat Wave
Tailwind
Roost
U-Turn
Substitute
Defog
Work Up
Hyper Beam
Pidgeot: 83 / 80 / 75 / 70 / 70 / 101
Mega Pidgeot: 83 / 80 / 80 / 135 / 80 / 121
Abilities:
Big Pecks / Keen Eye: Both useless.
Tangled Feet: Evasion increases when confused.
No Guard (Mega): All attacks used by and used on this Pokemon will never miss.
Usable moves (STABs Bolded):
Hurricane
Heat Wave
Tailwind
Roost
U-Turn
Substitute
Defog
Work Up
Hyper Beam
Overview:
The long ignored Pidgeot is given new life in a mega evolution with a very unique niche: Hurricanes that never miss. In addition to nabbing a very strong and very spammable form of offense Pidgeot also gains a colossal special attack boost, a great speed stat and slight increases to its defenses. Base 135 special attack coupled with Hurricane hits hard, while a newly acquired 121 speed places Pidgeot in a good speed tier. Luckily, the bird has just enough tools to take advantage of its new power; Heat Wave gives Pidgeot good type coverage, U-Turn eases prediction and allows it to switch out in a pinch, Defog offers an additional option for team support and Roost can restore health if needed. While Pidgeot doesn't have the best bulk to take advantage of Roost, it's by no means frail. Overall, Pidgeot will require a little support to really shine, but when played to its advantages can be a worthy special attacker.
Pros:
- Great 135 Sp.Atk stat
- Good speed tier
- Dependable coverage in Hurricane / Heat Wave
- Fast U-Turn and Defog
- Did I mention Hurricane
- Limited movepool
- No good offensive boosting moves
- Faces mountainous competition for a mega slot in OU
- Struggles against faster mons like
Greninja, Talonflame, and Aerodactyl
Potential Movesets:

Birdspam Blitz:
Pidgeot @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Hurricane
- Heat Wave
- U-Turn
- Roost / HP Ice / Work Up / Defog
Fairly self explanatory and probably Pidgeot's most viable set. Bring in Pidgeot, fire off Hurricanes. Whatever resists that will either get hammered by Heat Wave or switched out of by U-Turn. U-Turn is highly recommended in the third slot as it gives Pidgeot the ability to play around common checks and counters that would otherwise give it huge problems. HP Ice is an option for coverage, but even super effective hits don't hurt too much and is more recommended if you desperately need to hit mons like Landorus, Dragonite, Aerodactyl, or Garchomp that have a fear of Ice. Defog is also a solid choice for Pidgeot if it's needed, but comes at the cost of coverage or the ability to maintain and grab momentum. Pidgeot also takes heavy damage from Stealth Rocks, so playing Pidgeot as an offensive defogger will require notable caution. Roost is great recovery, but can be replaced as Pidgeot may not always be able to utilize it to full effect. Work Up is also an option to net a small power boost in a pinch, and has the potential to sweep if Pidgeot's threats have been dispatched.

Sub-Birdspam:
Pidgeot @ Pidgeotite
Ability: No Guard
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Hurricane
- Heat Wave
- Substitute
- Roost / Work Up / HP Ice
Sacrificing utility and coverage for a safer stream of Hurricanes, this set has the advantage of easing the pressure of fast or bulky checks that think they can soak up a Hurricane and retaliate like Latios, Talonflame, Garchomp, Gliscor, Terrakion, etc in addition to unwanted mons that may come in to status. This does require more support but is more focused on bringing in Pidgeot after its counters like Heatran, TTar, or special walls are dispatched so it can net KO's without fearing checks nearly as much. I'm suspecting this could be run as a 3 attack + sub set, but haven't tested it with Roost replaced quite yet. Work Up is also a potential option, as Pidgeot may have turns where it can net an extra boost behind the safety of sub, but is still not quite as useful as Roost since Pidgeot does not have leftovers recovery to mitigate the HP lost from substitute.
Teambuilding / Additional Options:
Teammates:
Pidgeot is extremely afraid of Stealth Rocks, Heatran, Tyranitar, to an extent Rotom-W / Rotom-H, special sponges and faster mons. Luckily, Excadrill makes a fantastic partner that can potentially handle everything Pidgeot fears. Excadrill's scarf set immediately threatens all of the above, bar balloon Heatran, and can clear rocks as an added plus. Its standard Rapid Spin set doesn't have the raw speed to handle some of Pidgeot's checks, but is fantastic at keeping the field clear while making Heatran, Tyranitar, and Rotom-W weary of making a wrong prediction on Pidgeot's U-Turn. Similarly, Dugtrio makes a brilliant partner as it is able to trap and almost guarantee a KO against both Tyranitar and Heatran.
Bulky Waters in general are great partners too and pacify many of Pidgeot's checks and counters. Ironically, Rotom-W creates a nice Volt-Turn core, and works well with both Pidgeot and Excadrill. It does, however, share the same issue of being unable to touch special walls. Azumarill rips through everything Pidgeot has issues dealing damage to, and can deal great priority damage to fastmons that check our bird. The same could be said about Keldeo who also handily resists rock-type attacks, has good bulk, and can even run a great choice scarf set.
Additional Options / Comments:
Pidgeot's barebones movepool leaves basically no breathing room, but has a few notable options. Hidden Power Ground is an option for nailing Heatran with great damage, but is really all it hits for significant damage in the current metagame and is not exceedingly useful most of the time. Compared to HP Ice, it lacks a huge amount of useful coverage. Compared to the stellar U-Turn, it becomes even less appealing. Hidden Power Grass is a similar option for Rotom-W, but has the same shortcomings as HP Ground. Tailwind can be used for team support, and allows Pidgeot to essentially outspeed the entire metagame, but has significantly less utility than both U-Turn and Defog. An Agility / Work Up sweeping set might also be a possibility. Unfortunately, the underwhelming +1 from Work Up leaves a lot to be desired, and leaves Pidgeot without extra coverage or recovery. Finally, ALMIGHTY HYPER BEAM PEW PEW PEW is a viable option if you want to really nuke the shit out of something hard. While it deals massive damage, the obvious drawback of losing a turn after bombing something must always be taken into consideration.
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Will be updating this OP periodically. If anyone happens to think of more sets with the tiny list of options to choose from, feel free to suggest them. This is very much a WIP, so if you feel this OP needs anything else please let me know!
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