Before I talk about the other issue with my previous wining entry, I better make my entries for the current slate first:
Mega Escavalier:
Type: Bug/Steel
Ability: Shell Armor/Swarm/Overcoat------> Intimidate
Stats:
HP: 70
Attack: 135
Defense: 105 (+30) = 135
Sp. Attack: 60 (+30) = 90
Sp. Defense: 105 (+30) = 135
Speed: 20 (+10) = 30
New Moves: None
Since seeing the division of the "New abilities" group vs. "No New Abilities" group, for Escavalier's case, I look back at moments of human history. I mean, why intimidate as an ability? Simply, back in the old, Military Forces are a great deal for the common folk to be afraid of due to another kingdom wanting to raid and conquer the land. If your homeland is about to be taken over by an army of elite knights compared to your measely trained army, wouldn't you be scared as an ordinary Civilian?
Competitive wise, Since it's attack is already excellent on its own, I just put the rest to its defensive stats and waste the rest on its other stats.
Mega Emolga
Type: Electric/Flying -> Electric/Flying
Abilities: Static (Motor Drive) -> Quick Witted? (that ability that is polar opposite of Intimidate lowering its Sp. Attack instead)
New Moves: none
HP: 55 -> 55
Atk: 75 -> 100 (+25)
Def: 60 -> 70 (+10)
SpA: 75 -> 100 (+25)
SpD: 60 -> 93 (+33)
Spe: 103 -> 110 (+7)
=========================================================================================================
For another issue to be solved:
I'm not sure if any of the worried voters (nightsitter and others alike) saw my previous post on nerfing the mega Cinccino entry that I just did. For those who can't find that post, here it is:
Direct to the point, I ask nightsitter and company for them to decide on how to balance my winning entry with these edited options.
A. Keep the stat boosts, remove Extremespeed, and keep her typing Pure Normal (not Normal/Fighting)
B. Keep the added moves and Typing, but change the stats to either:
==>B1 (Stat boosts for a mixed attacker like Mega Absol)
HP: 75
Attack: 90 (+30) = 120
Defense: 60
Sp. Attack: 65 (+45) = 110
Sp. Defense: 60
Speed: 115 (+25) = 140
==>B2 (give a bit more bulk instead of spamming her best stats)
HP: 75
Attack: 90 (+30) = 120
Defense: 60 (+25) = 85
Sp. Attack: 65
Sp. Defense: 60 (+25) = 85
Speed: 115 (+20) = 135
Mega Escavalier:
Type: Bug/Steel
Ability: Shell Armor/Swarm/Overcoat------> Intimidate
Stats:
HP: 70
Attack: 135
Defense: 105 (+30) = 135
Sp. Attack: 60 (+30) = 90
Sp. Defense: 105 (+30) = 135
Speed: 20 (+10) = 30
New Moves: None
Since seeing the division of the "New abilities" group vs. "No New Abilities" group, for Escavalier's case, I look back at moments of human history. I mean, why intimidate as an ability? Simply, back in the old, Military Forces are a great deal for the common folk to be afraid of due to another kingdom wanting to raid and conquer the land. If your homeland is about to be taken over by an army of elite knights compared to your measely trained army, wouldn't you be scared as an ordinary Civilian?
Competitive wise, Since it's attack is already excellent on its own, I just put the rest to its defensive stats and waste the rest on its other stats.
Mega Emolga
Type: Electric/Flying -> Electric/Flying
Abilities: Static (Motor Drive) -> Quick Witted? (that ability that is polar opposite of Intimidate lowering its Sp. Attack instead)
New Moves: none
HP: 55 -> 55
Atk: 75 -> 100 (+25)
Def: 60 -> 70 (+10)
SpA: 75 -> 100 (+25)
SpD: 60 -> 93 (+33)
Spe: 103 -> 110 (+7)
=========================================================================================================
For another issue to be solved:
I'm not sure if any of the worried voters (nightsitter and others alike) saw my previous post on nerfing the mega Cinccino entry that I just did. For those who can't find that post, here it is:
Maybe they already read this, but still making a decision. Simply, after seeing the initial reactions of a few contestants about my dynamic entry with my adorable Cinccino, one part of me just chuckles that I won something that I initially thought should not have won. But a few posts later, I see a few fears from others that I made her REPLACE greninja for best speed tier with amazing priority and coverage. So I decided to step up in hopes of resolving this issue due to the fact that she has little to no counters and checks.Hmmm, I guess I can see the problem about that. But you see, Had I put her speed to 140 (+35) , and her Attack to 120(+30), I would be forced to either make her an out of control mixed sweeper by putting the rest to special attack (which becomes 100) like Mega Garchomp or Mega Absol.
The other thing I end up fearing is that if I put the remaining 35 BST to either one of her defensive stats, I just end up making her a bit more survivable like Mega Gengar. Which is why I want her mega to keep her frailness on her mega.
The inspiration to give my Cinccino that stat distribution comes from Greninja. And I feel like we just need a new successor to Jolteon's speed tier since Jolty (the regular one) is in RU now [It saddens me to look back]. Hence, I ask myself, can Cinccino succeed on Jolteon's role this time? As for the extremespeed, I feel like it is an alternative option for her tail slap attack (powerful but only usable 8 times.).
So far, I can only see Mega Mawile and Rocky Helmet Ferrothorn working well against her crappy HP. Prankster Mega Banette just could work to fire off Will-o-Wisps for burns.
But I say that this is something that I kinda want to ask you about. Since I want to keep her stat distribution that way, can we just possibly remove extremespeed for that? Or is the only way to balance my winning chinchilla is surrendering 20 base points from the attack and speed stat, AND transfer them to her Special attack (hence making her a potential mixed sweeper like Garchomp's Mega)? The third option is to make her pure normal type so that she won't have resistance to any type at all. Just an Immunity to ghost, which happens to be a great immunity to have this generation.
Direct to the point, I ask nightsitter and company for them to decide on how to balance my winning entry with these edited options.
A. Keep the stat boosts, remove Extremespeed, and keep her typing Pure Normal (not Normal/Fighting)
B. Keep the added moves and Typing, but change the stats to either:
==>B1 (Stat boosts for a mixed attacker like Mega Absol)
HP: 75
Attack: 90 (+30) = 120
Defense: 60
Sp. Attack: 65 (+45) = 110
Sp. Defense: 60
Speed: 115 (+25) = 140
==>B2 (give a bit more bulk instead of spamming her best stats)
HP: 75
Attack: 90 (+30) = 120
Defense: 60 (+25) = 85
Sp. Attack: 65
Sp. Defense: 60 (+25) = 85
Speed: 115 (+20) = 135