#068 Machamp - Superpower Pokémon
Type:
Base Stats: HP 90 / Attack 130 / Defense 80 / Special Attack 65 / Special Defense 85 / Speed 55 (BST: 505)
Abilities:
Lv.1 Wide Guard
Lv.1 Low Kick
Lv.1 Leer
Lv.1 Focus Energy
Lv.1 Karate Chop
Lv.13 Low Sweep
Lv.19 Foresight
Lv.22 Seismic Toss
Lv.25 Revenge
Lv.32 Vital Throw
Lv.36 Submission
Lv.40 Wake-Up Slap
Lv.44 Cross Chop
Lv.51 Scary Face
Lv.55 DynamicPunch
TM & HM Compatibility
TM06 Toxic
TM08 Bulk Up
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM23 Smackdown
TM26 Earthquake
TM27 Return
TM28 Dig
TM31 Brick Break
TM31 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM47 Low Sweep
TM48 Round
TM52 Focus Blast
TM56 Fling
TM59 Incinerate
TM66 Payback
TM67 Retaliate
TM68 Giga Impact
TM71 Stone Edge
TM78 Bulldoze
TM80 Rock Slide
TM84 Poison Jab
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM94 RockSmash
TM98 Power-Up Punch
TM100 Confide
HM04 Strength
Egg Moves:
Bullet Punch
Close Combat
Counter
Encore
Fire Punch
Heavy Slam
Ice Punch
Knock Off
Meditate
Power Trick
Quick Guard
Rolling Kick
Smelling Salts
ThunderPunch
Tickle
General Analysis of Pokemon: Machamp, one of the best leads in 4th Gen and one of the most annoying and hard to counter Pokemon in 5th Gen and this gen is no exception. Machamp is here with not many changes but still being a great Pokemon! What makes him a great Pokemon you may ask? Well the fact that it has 100% percent accurate DynamicPunch and Stone edge, great natural bulk, gigantic Attack stat (130 Base Att. Stat) and a diverse movepool with great coverage!
Potential Movesets:
All out Offense
Machamp @ Choice Band / Life Orb
Ability: No Guard
EVs: 212 Atk / 252 HP / 44 Spd
Adamant Nature
- Bullet Punch
- Dynamic Punch
- Knock Off
- Stone Edge / Ice Punch / Earthquake
Wanna tear apart your opponent's team? Wanna do some heavy damage? Feel like using hyper offense? Well then,this set is for you!Lead with it or keep it as a late game cleaner. Also Machamp's natural bulk helps him a lot with this set because naturally if the opponent uses a move that is not super effective, It can live it with ease and proceed to wreck the opponent with 100% Dynamic Punch or something else. Also Bullet Punch helps Machamp and its mediocre speed. Knock Off is there to hit Ghost/Psychic types that otherwise wall you and knock their items out which might come in handy because most of them carry Leftovers and SE/Ice Punch for coverage! Also you can use Earthquake to counter Aegislash which otherwise walls you like big time!
SubChamp - Stall Breaker
Machamp @ Leftovers
Ability: No Guard
EVs: 212 Atk / 252 HP / 44 Spd
Adamant Nature
- DynamicPunch
- Substitute
- Toxic
- Stone Edge
This is the go to standard set from 5th gen. You switch Machamp in and you proceed to force switches and go with the sub. And from there you can hit everything with either D-Punch or Stone edge. Also if you are having trouble with breaking a stall team don't worry,Toxic is there to put pressure on walls that you can't deal with. (Dusclops,Sableye,Spiritomb)
Updated Bulk Up Set
Machamp @ Leftovers
Ability: No Guard
EVs: 120 Atk / 252 HP / 136 SDef
Adamant Nature
- Bulk Up
- DynamicPunch
- Stone Edge / Earthquake
- Bullet Punch
Take it as the 2.0v of the infamous 5th Gen Bulk Up set. With this you have added bulk and now you have Bullet Punch instead of one of the elemental Punches and with this letting you after some boosts kind of counter Fairy types. Also, on this set I really recommend you using Earthquake just for Aegislash which otherwise checks you but you can always use stone edge just to hit Pokemon like Tornadus, Talonflame on the switch-in and Gyarados.
Trick Room User
Machamp @ Choice Band / Life Orb
Ability: No Guard
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Knock Off
- DynamicPunch
- Stone Edge/Earthquake
- Bullet Punch/Ice Punch
Set Up Trick Room with a different Pokemon on your team and proceed to wreck your opponent's team! Basically the same moves as the All out Attacker set so I don't need to explain much here!
Assault Vest Champ
Machamp @ Assault Vest
Ability: No Guard
EVs: 160 Atk / 216 HP / 132 Spd
Adamant Nature
- Dynamic Punch
- Knock Off
- Bullet Punch
- Rock Tomb
This is a more speedy alternative to the offensive set and not only that, it has Assault Vest instead of CB / LO. Also you might see Rock Tomb instead which might sound weird but it's not as bad as it sound like imo. It's a weaker alternative to BOTH Rock Slide and Stone edge, I am giving you that one but it has a great secondary effect, lowering your opponents speed by 1 stage and with Machamp's mediocre speed stat that's a plus!(Also if you overpredict a switch you can always lower your opponents speed)
Specially defensive / Supporter Machamp
Machamp @ Leftovers
Ability: No Guard
EVs: 204 SDef / 252 HP / 52 Spd
Careful Nature
- DynamicPunch
- Knock Off
- Toxic
- Encore
Defensive Machamp is not as used as the other sets but it's decent nonetheless. It gets Knock off which got buffed up this gen, 100% accurate Toxic and it's not even a Poison type and Encore to cripple set up sweepers or lock a Pokemon to a move and then switch to one of your Pokemon to set up.
ScarfChamp
Machamp @ Choice Scarf
Ability: No Guard
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dynamic Punch
- Stone Edge
- Earthquake / Poison Jab
- Knock Off
Not the best set around, I'm giving you that one. Even with the Scarf, Machamp can only outspeed Pokemon of 105 Base Speed (252 EVs - Beneficial nature) which means ScarfChamp isn't that good of a revenge killer but still... usable. The set is standard; Dynamic Punch for STAB, Stone Edge for coverage, EQ for Aegislash or Poison Jab for Fairies and Knock Off for coverage / utility.
Personal Opinion of the Pokemon and conclusion:So,there you have it. Machamp as of 6th gen. Not a lot of stuff changed for our beloved buffed friend but still it's one of the most dangerous Pokemon to face and if you are making a team and you don't keep in mind Machamp you are most likely going to have a bad time!
Thanks for reading this! Sorry for any grammar errors! English is my second language and I'm 15 so I am still learning the language! :P
Let the discussion begin!!
(Thanks Kejmur for reminding me of Knock off! I completely forgot about it while I was making the Notable Movesets section! Also DunnoBro for suggesting Rock Tomb.)

Type:

Base Stats: HP 90 / Attack 130 / Defense 80 / Special Attack 65 / Special Defense 85 / Speed 55 (BST: 505)
Abilities:
- Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.
- No Guard: The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%
- Hidden Ability: Steadfast: Speed raises by one level every time the Pokémon flinches.
Lv.1 Wide Guard
Lv.1 Low Kick
Lv.1 Leer
Lv.1 Focus Energy
Lv.1 Karate Chop
Lv.13 Low Sweep
Lv.19 Foresight
Lv.22 Seismic Toss
Lv.25 Revenge
Lv.32 Vital Throw
Lv.36 Submission
Lv.40 Wake-Up Slap
Lv.44 Cross Chop
Lv.51 Scary Face
Lv.55 DynamicPunch
TM & HM Compatibility
TM06 Toxic
TM08 Bulk Up
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM23 Smackdown
TM26 Earthquake
TM27 Return
TM28 Dig
TM31 Brick Break
TM31 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM47 Low Sweep
TM48 Round
TM52 Focus Blast
TM56 Fling
TM59 Incinerate
TM66 Payback
TM67 Retaliate
TM68 Giga Impact
TM71 Stone Edge
TM78 Bulldoze
TM80 Rock Slide
TM84 Poison Jab
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM94 RockSmash
TM98 Power-Up Punch
TM100 Confide
HM04 Strength
Egg Moves:
Bullet Punch
Close Combat
Counter
Encore
Fire Punch
Heavy Slam
Ice Punch
Knock Off
Meditate
Power Trick
Quick Guard
Rolling Kick
Smelling Salts
ThunderPunch
Tickle
General Analysis of Pokemon: Machamp, one of the best leads in 4th Gen and one of the most annoying and hard to counter Pokemon in 5th Gen and this gen is no exception. Machamp is here with not many changes but still being a great Pokemon! What makes him a great Pokemon you may ask? Well the fact that it has 100% percent accurate DynamicPunch and Stone edge, great natural bulk, gigantic Attack stat (130 Base Att. Stat) and a diverse movepool with great coverage!
Potential Movesets:
All out Offense
Machamp @ Choice Band / Life Orb
Ability: No Guard
EVs: 212 Atk / 252 HP / 44 Spd
Adamant Nature
- Bullet Punch
- Dynamic Punch
- Knock Off
- Stone Edge / Ice Punch / Earthquake
Wanna tear apart your opponent's team? Wanna do some heavy damage? Feel like using hyper offense? Well then,this set is for you!Lead with it or keep it as a late game cleaner. Also Machamp's natural bulk helps him a lot with this set because naturally if the opponent uses a move that is not super effective, It can live it with ease and proceed to wreck the opponent with 100% Dynamic Punch or something else. Also Bullet Punch helps Machamp and its mediocre speed. Knock Off is there to hit Ghost/Psychic types that otherwise wall you and knock their items out which might come in handy because most of them carry Leftovers and SE/Ice Punch for coverage! Also you can use Earthquake to counter Aegislash which otherwise walls you like big time!
SubChamp - Stall Breaker
Machamp @ Leftovers
Ability: No Guard
EVs: 212 Atk / 252 HP / 44 Spd
Adamant Nature
- DynamicPunch
- Substitute
- Toxic
- Stone Edge
This is the go to standard set from 5th gen. You switch Machamp in and you proceed to force switches and go with the sub. And from there you can hit everything with either D-Punch or Stone edge. Also if you are having trouble with breaking a stall team don't worry,Toxic is there to put pressure on walls that you can't deal with. (Dusclops,Sableye,Spiritomb)
Updated Bulk Up Set
Machamp @ Leftovers
Ability: No Guard
EVs: 120 Atk / 252 HP / 136 SDef
Adamant Nature
- Bulk Up
- DynamicPunch
- Stone Edge / Earthquake
- Bullet Punch
Take it as the 2.0v of the infamous 5th Gen Bulk Up set. With this you have added bulk and now you have Bullet Punch instead of one of the elemental Punches and with this letting you after some boosts kind of counter Fairy types. Also, on this set I really recommend you using Earthquake just for Aegislash which otherwise checks you but you can always use stone edge just to hit Pokemon like Tornadus, Talonflame on the switch-in and Gyarados.
Trick Room User
Machamp @ Choice Band / Life Orb
Ability: No Guard
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Knock Off
- DynamicPunch
- Stone Edge/Earthquake
- Bullet Punch/Ice Punch
Set Up Trick Room with a different Pokemon on your team and proceed to wreck your opponent's team! Basically the same moves as the All out Attacker set so I don't need to explain much here!
Assault Vest Champ
Machamp @ Assault Vest
Ability: No Guard
EVs: 160 Atk / 216 HP / 132 Spd
Adamant Nature
- Dynamic Punch
- Knock Off
- Bullet Punch
- Rock Tomb
This is a more speedy alternative to the offensive set and not only that, it has Assault Vest instead of CB / LO. Also you might see Rock Tomb instead which might sound weird but it's not as bad as it sound like imo. It's a weaker alternative to BOTH Rock Slide and Stone edge, I am giving you that one but it has a great secondary effect, lowering your opponents speed by 1 stage and with Machamp's mediocre speed stat that's a plus!(Also if you overpredict a switch you can always lower your opponents speed)
Specially defensive / Supporter Machamp
Machamp @ Leftovers
Ability: No Guard
EVs: 204 SDef / 252 HP / 52 Spd
Careful Nature
- DynamicPunch
- Knock Off
- Toxic
- Encore
Defensive Machamp is not as used as the other sets but it's decent nonetheless. It gets Knock off which got buffed up this gen, 100% accurate Toxic and it's not even a Poison type and Encore to cripple set up sweepers or lock a Pokemon to a move and then switch to one of your Pokemon to set up.
ScarfChamp
Machamp @ Choice Scarf
Ability: No Guard
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Dynamic Punch
- Stone Edge
- Earthquake / Poison Jab
- Knock Off
Not the best set around, I'm giving you that one. Even with the Scarf, Machamp can only outspeed Pokemon of 105 Base Speed (252 EVs - Beneficial nature) which means ScarfChamp isn't that good of a revenge killer but still... usable. The set is standard; Dynamic Punch for STAB, Stone Edge for coverage, EQ for Aegislash or Poison Jab for Fairies and Knock Off for coverage / utility.
Personal Opinion of the Pokemon and conclusion:So,there you have it. Machamp as of 6th gen. Not a lot of stuff changed for our beloved buffed friend but still it's one of the most dangerous Pokemon to face and if you are making a team and you don't keep in mind Machamp you are most likely going to have a bad time!
Thanks for reading this! Sorry for any grammar errors! English is my second language and I'm 15 so I am still learning the language! :P
Let the discussion begin!!
(Thanks Kejmur for reminding me of Knock off! I completely forgot about it while I was making the Notable Movesets section! Also DunnoBro for suggesting Rock Tomb.)
Last edited: