[Pros]
<ul>
<li>Multiscale is an awesome ability to help secure Dragonite to survive an attack. The additional bulk also helps.</li>
<li>Has access to Fire Punch, Thunder Punch, and Hurricane to help separate it from Salamence.</li>
<li>With sand only lasting 5-8 turns, it helps Dragonite immensely since it has the capability of repeatedly using Roost and Leftovers to keep Multiscale up often.</li>
<li>Weakness Policy adds to Dragonite's usable items and can make Dragonite a very intimidating threat if the opponent decides to target Dragonite with a super effective attack.</li>
</ul>
[Cons]
<ul>
<li>Sluggish. 80 base Speed is not very fast even after a Dragon Dance.</li>
<li>No access to ExtremeSpeed and Superpower really limits its capability of running an effective Choice Band set that isn't outclassed by other Dragon-types. It also hurts the Dragon Dance set slightly and affects some of its other potential movesets.</li>
<li>Permanent rain exists no more, which means Hurricane and Thunder are limited on 5-8 turns of use.</li>
<li>The addition of Fairy-types really do not help Dragonite. Mono-attack Dragonite is now much harder to pull off and it forces Dragonite to choose rather unorthodox attacks to circumvent the fear of fairies.</li>
</ul>
name: Dragon Dance
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Thunder Punch / Fire Punch
move 4: Earthquake / Roost
ability: Multiscale
item: Weakness Policy / Lum Berry / Leftovers
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant / Jolly
<ul>
<li>The standard Dragon Dance set. With Multiscale, it makes setting up Dragonite a breeze without the reliance of items such as Focus Sash or Yache Berry.</li>
<li>Dragon Claw is your best bet this time, though Outrage can still be used if you have little fear of Fairies or King's Shield Aegislash.</li>
<li>Thunder Punch takes priority in slot three because it hits two targets that otherwise wall Dragon Claw and Outrage as well as Earthquake - Togekiss and Skarmory. For an added bonus it hits Azumarill as well. Fire Punch is still a great move for Aegislash, Skarmory, and Ferrrothorn. It also hits Bronzong which otherwise walls Dragon and Ground as well.</li>
<li>Earthquake is there to hit Aegislash without activating the Attack debuff from King's Shield while also hurting Steel-types such as Metagross and Excadrill a lot harder than Fire Punch would.</li>
<li>Roost is also a viable option to add pressure onto the opponent. If Dragonite can restore to full health, it can abuse Multiscale even more than once.</li>
<li>The elemental punches can be dropped for Earthquake and Roost if you fear King's Shield Aegislash and don't have as much fear against Skarmory and Ferrothorn. </li>
<li>Adamant provides more raw power, though Jolly is useful for threats such as Mega Gengar, Jolteon, and Mega Aerodactyl.</li>
<li>The item choice is where everything gets tricky, so let's break down what each does.</li>
<ul>
<li>Weakness Policy involves the strategy of using Multiscale to help buffer Dragonite from a Super Effective attack. This allows Dragonite to have +3 Attack after a single Dragon Dance and after Weakness Policy is activated. Opt for Fire Blast over Fire Punch as it will secure the OHKO on Skarmory (after Stealth Rock) and Ferrothorn.</li>
<li>You can even run a -Def or -SpD nature alongside Draco Meteor to really screw over walls. For example, Hippowdon will not like taking a boosted Draco Meteor whatsoever. Neither will Gliscor.</li>
<li>On the other hand, status is a serious issue for setup sweepers. Dragonite is no exception. Thanks to Lum Berry, this allows Dragonite to continue a sweep if it was burnt or put to sleep, or even confusion from Outrage.</li>
<li>Finally, Leftovers really plays well with keeping Dragonite healthy. With the combination of Multiscale, Roost, and Leftovers it can create a hell of a time just trying to take down Dragonite.</li>
</ui>
</ul>
[Checks and Counters]
<ul>
<li>Multiscale is an awesome ability to help secure Dragonite to survive an attack. The additional bulk also helps.</li>
<li>Has access to Fire Punch, Thunder Punch, and Hurricane to help separate it from Salamence.</li>
<li>With sand only lasting 5-8 turns, it helps Dragonite immensely since it has the capability of repeatedly using Roost and Leftovers to keep Multiscale up often.</li>
<li>Weakness Policy adds to Dragonite's usable items and can make Dragonite a very intimidating threat if the opponent decides to target Dragonite with a super effective attack.</li>
</ul>
[Cons]
<ul>
<li>Sluggish. 80 base Speed is not very fast even after a Dragon Dance.</li>
<li>No access to ExtremeSpeed and Superpower really limits its capability of running an effective Choice Band set that isn't outclassed by other Dragon-types. It also hurts the Dragon Dance set slightly and affects some of its other potential movesets.</li>
<li>Permanent rain exists no more, which means Hurricane and Thunder are limited on 5-8 turns of use.</li>
<li>The addition of Fairy-types really do not help Dragonite. Mono-attack Dragonite is now much harder to pull off and it forces Dragonite to choose rather unorthodox attacks to circumvent the fear of fairies.</li>
</ul>
name: Dragon Dance
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Thunder Punch / Fire Punch
move 4: Earthquake / Roost
ability: Multiscale
item: Weakness Policy / Lum Berry / Leftovers
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant / Jolly
<ul>
<li>The standard Dragon Dance set. With Multiscale, it makes setting up Dragonite a breeze without the reliance of items such as Focus Sash or Yache Berry.</li>
<li>Dragon Claw is your best bet this time, though Outrage can still be used if you have little fear of Fairies or King's Shield Aegislash.</li>
<li>Thunder Punch takes priority in slot three because it hits two targets that otherwise wall Dragon Claw and Outrage as well as Earthquake - Togekiss and Skarmory. For an added bonus it hits Azumarill as well. Fire Punch is still a great move for Aegislash, Skarmory, and Ferrrothorn. It also hits Bronzong which otherwise walls Dragon and Ground as well.</li>
<li>Earthquake is there to hit Aegislash without activating the Attack debuff from King's Shield while also hurting Steel-types such as Metagross and Excadrill a lot harder than Fire Punch would.</li>
<li>Roost is also a viable option to add pressure onto the opponent. If Dragonite can restore to full health, it can abuse Multiscale even more than once.</li>
<li>The elemental punches can be dropped for Earthquake and Roost if you fear King's Shield Aegislash and don't have as much fear against Skarmory and Ferrothorn. </li>
<li>Adamant provides more raw power, though Jolly is useful for threats such as Mega Gengar, Jolteon, and Mega Aerodactyl.</li>
<li>The item choice is where everything gets tricky, so let's break down what each does.</li>
<ul>
<li>Weakness Policy involves the strategy of using Multiscale to help buffer Dragonite from a Super Effective attack. This allows Dragonite to have +3 Attack after a single Dragon Dance and after Weakness Policy is activated. Opt for Fire Blast over Fire Punch as it will secure the OHKO on Skarmory (after Stealth Rock) and Ferrothorn.</li>
<li>You can even run a -Def or -SpD nature alongside Draco Meteor to really screw over walls. For example, Hippowdon will not like taking a boosted Draco Meteor whatsoever. Neither will Gliscor.</li>
<li>On the other hand, status is a serious issue for setup sweepers. Dragonite is no exception. Thanks to Lum Berry, this allows Dragonite to continue a sweep if it was burnt or put to sleep, or even confusion from Outrage.</li>
<li>Finally, Leftovers really plays well with keeping Dragonite healthy. With the combination of Multiscale, Roost, and Leftovers it can create a hell of a time just trying to take down Dragonite.</li>
</ui>
</ul>
[Checks and Counters]
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