Base Stats : 90 HP / 100 Atk / 70 Def / 110 SAtk / 150 SDef / 80 Spe
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Ability 1 : "Sap Sipper" - Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Ability 2 : "Hydration" - All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hidden Ability : "Gooey" - Contact with the Pokémon lowers the attacker's Speed stat.
Notable Moves
Outrage | Dragon Pulse | Aqua Tail | Power Whip | Ice Beam | Thunderbolt | Earthquake | Sludge Wave | Fire Blast | Focus Blast | Rock Slide | Dragon Tail | Acid Armor | Counter | Curse | Iron Tail | Draco Meteor
Overview - **finally revamped!**
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Frankly put, Goodra is a very interesting 600 BST pseudo-legendary Pokémon. Unlike its more aggressive draconic brethren, Goodra seems to emphasize a whole lot more on bulk, specifically Special bulk. Goodra still possesses a respectable 100/110 offense stat but its base 150 Special Defense is what really sets it apart. Considering the base power nerfs to various Special Attack moves and the introduction of the amazing Assault Vest, Goodra's niche as a special tank is more than viable in this generation. But that's not all. Goodra has a movepool almost as large as its pot-belly - ranging from Ice Beam to Earthquake, Goodra is seriously a difficult Pokémon to safely switch into. And if Goodra's movepool isn't enough to wow you, check out its abilities. Hydration is pretty subpar this generation due to the Drizzle nerf, but its still usable on rain-dedicated teams. Sap Sipper and Gooey are the real highlights however. Getting an Attack boost from switching into Spore, Sleep Powder, Giga Drain, etc while boasting Grass immunity is pretty interesting to say the least. Gooey slows down the opposition should they choose to make a contact move on Goodra ; this can prove to be fatal to the opposition if their Pokémon relies on Speed to win the game.
However, despite its versatility and bulk, Goodra is definitely a Pokémon with flaws. It possesses a subpar base 80 speed alongside a poor base 70 Defense stat. This makes Goodra extremely susceptible to Physically-based Pokémon - and considering just how many new Physically-based threats we have in Generation VI, things aren't looking too hot for Goodra. Goodra also lacks a reliable recovery which is a huge hindrance to any defensively-oriented Pokemon. To add insult to injury, Goodra is susceptible to every form of entry hazard - Stealth Rock, Spikes, Toxic Spikes, you name it.
Movesets - **credits to darkie !**
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Assault Vest Tank
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name: Assault Vest Tank
move 1: Draco Meteor
move 2: Fire Blast
move 3: Sludge Wave
move 4: Earthquake
ability: Sap Sipper
item: Assault Vest
nature: Quiet
evs: 248 HP / 252 SpA / 8 SpD
Moves
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- draco meteor is goodra's strongest attack and allows it to do a lot of damage while taking very little.
- for example, with the given set, Goodra can take any offensive OU Dragon's Draco Meteor while OHKOing at the same time (with the exception of defensive Latias, Zygarde, and opposing Goodra):
252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 4 SpD Assault Vest Goodra: 300-354 (78.1 - 92.1%) -- guaranteed 2HKO
252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 4+ SpD Assault Vest Goodra: 270-320 (70.3 - 83.3%) -- guaranteed 2HKO
- fire blast hits ferrothorn, klefki, other steels, etc. anything weak to fire
- sludge wave hits faires
- since heatran completely walls this set, Earthquake is great
Set Details
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- maxing spA lets goodra really function as a tank by being able to dish out a ton of damage
- quiet nature reinforces that, while sassy allows it to take less damage. 252 SpA from base 110 still hits pretty hard
- 248 evs for stealth rock
- sap sipper gives goodra an immunity, which is extremely welcome on a pokemon with no recovery, allowing it to come in virtually unscathed on a predicted grass attack. it's also immune to spore and other grass type status moves because of this!
- assault vest makes the set but leftovers is also an option
Personal Opinion
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While Goodra may not be the most offensively potent Pokemon in XY, Goodra has definitely carved itself a niche into the OU metagame, an impressive feat for any Pokémon. That being said, Goodra should always be played to its strengths - tanking hits and dishing out damage. Due to its very specific build, Goodra has some trouble breaking out of its "comfort zone" and applying new strategies.
However, as the metagame changes, so do the Pokémon. Does Goodra have any other niches/roles it can successfully fulfill, without being outclassed? If so, what kind of sets? Discuss!
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