While Black and White 2 didn't give us an expanded Battle Frontier like previous generations, they did give us the alternative with the Pokemon World Tournament or PWT, where you can battle old Gym Leaders and Champions as well as having the Rental options like the Battle Factory. There's also the choice of Single, Doubles, Triples and Rotations!
So how did you like the PWT? Did you enjoy it or like it better than the Battle Subway? Did you like the Leader team rosters? Have you beaten it yet and with who? Particular strategies? How about the return of the nostalgic theme music?
I personally love the PWT and enjoy how it's not based on streaks where you are disqualified if you suddenly lost (I didn't like the 7 battles in a row thing so at least PWT is faster). Loved seeing the old gym leaders back and the Hoenn ones finally getting new sprites and the theme remixes- especially the Kanto Gym/Champion and Johto Champion teams are really epic and got the blood pumping.
I also love how the rosters aren't set in stone and the gym leaders actually have two teams to choose from depending on the tournament you chose. Makes things more dynamic and challenging. You also can't prepare for everything especially in World Leaders so battles can get very intense.
Surprisingly I did quite well just using my in-game team in Black 2 and just beat the Champions League recently (although for a good while I always had trouble with Wallace's team but finally beat him and the tournament). I used the Triple Battles since it was more fast-paced and I actually really liked the whole position-dependent strategies in this style.
Impish w/ Flying Gem
Inner Focus
-Acrobatics
-Poison Fang
-X-Scissor/Roost (Used X-Scissor early on which let it beat the frail Psychics but switched to Roost in the second half of World Leaders since X-Scissor wasn't cutting it anymore)
-Super Fang
Flying Gem Acrobatics was very useful to quickly KO anyone in the opposing team regardless of positions, most usually their strongest. Being able to use Acrobatics on the foe on the very farthest position while being safe from their attacks was a real boon. It was also surprisingly bulky and could survive most super effective hits which was why I decided to add Roost later on.
Timid w/ Brightpowder
Sturdy
-Thunder Wave
-Thunderbolt
-Flash Cannon
-Tri Attack
Main powerhouse on the first half of the matches. I relied on Sturdy and its resistance to KO as much opponents as possible before fainting and Brightpowder hax really helps once in a while. Tri Attack was also really useful since the effects seem to happen more in PWT for me which is really lucky.
(as
)
Hasty w/ Scope Lens
Illusion
-Night Daze
-Foul Play/Hidden Power Fighting
-Nasty Plot
-Flamethrower
Makes Psychic gym leaders easy when disguised as Conkeldurr. Also the only time I can actually Nasty Plot is against them, otherwise I would try and hit as hard right off the bat with Night Daze, which usually almost KOs their strongest pokemon (which is on the same side). Foul Play was used early on and very reliable especially against frail Special Attackers, sometimes Night Daze missing would be very unlucky. Had trouble against Normal/fire neutral Steel types later on so switched to HP Fighting.
Bold w/ Focus Sash
Flame Body
-Quiver Dance
-Bug Buzz
-Fire Blast
-Psychic
Originally had Expert Belt but it kept dying too easily from random Rock attacks which Focus Sash help remedied (also helped in setting up a Quiver Dance to outspeed the foe). I would switch Volcarona on the side that is safest for him to set up QD and sometimes rely on and wait when the last pokemon on both teams automatically shift to the centre before dishing out the boosted attacks. Psychic was the only reliable and accurate way to damage Fighting types after Crobat is down.
Jolly w/ Rocky Helmet
Torrent
-Waterfall
-Blizzard
-Megahorn
-Superpower
Samurott was built to be physical in my in-game run but I really needed something against the Dragon types so I used Blizzard. While not the most damaging due to Jolly it got the job done against the 4x Ice weak ones and it also hits 2 or 3 pokemon at the same time, useful when Samurott is in the middle. Also Freezing and Rocky Helmet damage helps. Not the most optimal moveset but it got the job done.
Brave w/ Quick Claw
Sheer Force
-Superpower
-Ice Punch
-Stone Edge
-Earthquake
My go-to physical guy and Dragon killer once I kill as much Dragons with Samurott's Blizzard. Quick Claw really helped saved me in last pokemon battles (against Blue's Alakazam for example). Very satisfying when hax is your side especially against the amount of hax your opponents can have.
So yeah movesets aren't the best but as I said they were my in-game team so still very surprised to actually beat all the Leaders/Champions (in Triples anyway). Mostly had trouble with bulky waters because of a lack of Grass moves and Magnezone would eventually be worn down. Still sometimes I would get really good BP (I think highest was 12 or 13 one time) considering most times I'd get a low number.
Also I love the little detail where you could talk to the defeated trainers in the lobby and also hear some facts about them with the guy in the shades and suit. The only downside though is I really wish for completion's sake they gave us an Elite Four tournament (updated Hoenn E4 and Agatha/Lorelei sprites) and also Koga and Iris.
So how did you like the PWT? Did you enjoy it or like it better than the Battle Subway? Did you like the Leader team rosters? Have you beaten it yet and with who? Particular strategies? How about the return of the nostalgic theme music?
I personally love the PWT and enjoy how it's not based on streaks where you are disqualified if you suddenly lost (I didn't like the 7 battles in a row thing so at least PWT is faster). Loved seeing the old gym leaders back and the Hoenn ones finally getting new sprites and the theme remixes- especially the Kanto Gym/Champion and Johto Champion teams are really epic and got the blood pumping.
I also love how the rosters aren't set in stone and the gym leaders actually have two teams to choose from depending on the tournament you chose. Makes things more dynamic and challenging. You also can't prepare for everything especially in World Leaders so battles can get very intense.
Surprisingly I did quite well just using my in-game team in Black 2 and just beat the Champions League recently (although for a good while I always had trouble with Wallace's team but finally beat him and the tournament). I used the Triple Battles since it was more fast-paced and I actually really liked the whole position-dependent strategies in this style.

Impish w/ Flying Gem
Inner Focus
-Acrobatics
-Poison Fang
-X-Scissor/Roost (Used X-Scissor early on which let it beat the frail Psychics but switched to Roost in the second half of World Leaders since X-Scissor wasn't cutting it anymore)
-Super Fang
Flying Gem Acrobatics was very useful to quickly KO anyone in the opposing team regardless of positions, most usually their strongest. Being able to use Acrobatics on the foe on the very farthest position while being safe from their attacks was a real boon. It was also surprisingly bulky and could survive most super effective hits which was why I decided to add Roost later on.

Timid w/ Brightpowder
Sturdy
-Thunder Wave
-Thunderbolt
-Flash Cannon
-Tri Attack
Main powerhouse on the first half of the matches. I relied on Sturdy and its resistance to KO as much opponents as possible before fainting and Brightpowder hax really helps once in a while. Tri Attack was also really useful since the effects seem to happen more in PWT for me which is really lucky.


Hasty w/ Scope Lens
Illusion
-Night Daze
-Foul Play/Hidden Power Fighting
-Nasty Plot
-Flamethrower
Makes Psychic gym leaders easy when disguised as Conkeldurr. Also the only time I can actually Nasty Plot is against them, otherwise I would try and hit as hard right off the bat with Night Daze, which usually almost KOs their strongest pokemon (which is on the same side). Foul Play was used early on and very reliable especially against frail Special Attackers, sometimes Night Daze missing would be very unlucky. Had trouble against Normal/fire neutral Steel types later on so switched to HP Fighting.

Bold w/ Focus Sash
Flame Body
-Quiver Dance
-Bug Buzz
-Fire Blast
-Psychic
Originally had Expert Belt but it kept dying too easily from random Rock attacks which Focus Sash help remedied (also helped in setting up a Quiver Dance to outspeed the foe). I would switch Volcarona on the side that is safest for him to set up QD and sometimes rely on and wait when the last pokemon on both teams automatically shift to the centre before dishing out the boosted attacks. Psychic was the only reliable and accurate way to damage Fighting types after Crobat is down.

Jolly w/ Rocky Helmet
Torrent
-Waterfall
-Blizzard
-Megahorn
-Superpower
Samurott was built to be physical in my in-game run but I really needed something against the Dragon types so I used Blizzard. While not the most damaging due to Jolly it got the job done against the 4x Ice weak ones and it also hits 2 or 3 pokemon at the same time, useful when Samurott is in the middle. Also Freezing and Rocky Helmet damage helps. Not the most optimal moveset but it got the job done.

Brave w/ Quick Claw
Sheer Force
-Superpower
-Ice Punch
-Stone Edge
-Earthquake
My go-to physical guy and Dragon killer once I kill as much Dragons with Samurott's Blizzard. Quick Claw really helped saved me in last pokemon battles (against Blue's Alakazam for example). Very satisfying when hax is your side especially against the amount of hax your opponents can have.
So yeah movesets aren't the best but as I said they were my in-game team so still very surprised to actually beat all the Leaders/Champions (in Triples anyway). Mostly had trouble with bulky waters because of a lack of Grass moves and Magnezone would eventually be worn down. Still sometimes I would get really good BP (I think highest was 12 or 13 one time) considering most times I'd get a low number.
Also I love the little detail where you could talk to the defeated trainers in the lobby and also hear some facts about them with the guy in the shades and suit. The only downside though is I really wish for completion's sake they gave us an Elite Four tournament (updated Hoenn E4 and Agatha/Lorelei sprites) and also Koga and Iris.