Fable






Introduction
In my time at smogon, I've only ever submitted a single RMT. This is my way of giving something back to the forum that has been a big part of my life here so far. I started off my gen V career later than most people, specifically after Smogon Tournament 7 ended. I went straight to the usage stats, built a team of the top tier pokes in OU, and began laddering. I didn't like the metagame much, most teams were carbon copies of each other and few original ones actually turned out to be successful. Then Garchomp got banned, and I decided to start afresh. I enjoy building teams around underrated Pokemon, and so I began my search. I soon stumbled upon Hydreigon, and found it to be just what I was looking for. An incredibly trolly speed stat, a huge special attack stat, and a movepool as big as folgorios mouth. The discovery that led to the birth of this team. The Pokemon themselves were not ground-breaking discoveries, but I decided be a bit innovative with my movesets. The result was the most successful team that I've built this generation, and my go to team for the past couple of months. The premise of the team is to break down the opponents defensive core with Hydreigon, in order to open up a gaping hole which my other Pokemon can easily take advantage of.
The team has seen a very high degree of success on the ladder, peaking at number 1 with a rating of 1524. It went 4-1 in the smogon frontier, and 1-1 in WCOP. The thread title comes from my main laddering alt, _Fable_. I've decided to retire this team with UK out of the world cup, and since it has become well known now and the effectiveness of my MVP has reduced. I was also just itching to write an RMT lol. It's a very comfortable team to use and it's not very weak to any form of weather. Pretty much the ideal goal for bulky offense this generation.
In Depth

Tyranitar@Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Superpower
Seriously, why would you use specially defensive Tyranitar. I mean a Tyranitar that can't OHKO Latios with Crunch is just stupid. A Tyranitar that uses special attacks even more so. This is the boss, get rid of the apple core and slap a scarf on. This guy is my main answer to Latios. Heck if I see a Latios and I'm facing opposing sand I just switch him in, survive any attack it takes, and Crunch/Pursuit. When anyone sees Tar in the lead spot they simply assume it's specially defensive and get destroyed turn 1. Atleas that was the case until recently. People have started catching on to how useful this set actually is, and it's lost some of its surprise value. It's a great check to Thundurus, SD Terrakion, Toradus, Latias, Starmie, quite a lot of stuff. And of course, without it I would get steamrollered by rain and sun. It's quite fun when Ninetales stays in to WoW and I can get a quick KO on their weather starter. That is, if Stone Edge hits. I almost always used to lead with Tyranitar due to the sheer unexpectedness of a Scarf, but now I stay in only in certain cases. I never open with Tyranitar against rain or sun lest I reveal my scarf, but I will definitely lead with Tar if I see:
- an opposing Tar in the lead spot
- a shell smash team, in order to get a quick KO on the likely Espeon lead.
Pretty standard moveset really. Stone Edge and Crunch are the obligatory STAB moves and hit very hard. Pursuit is for the millions of special attackers that wet their pants when they see this guy, and Superpower for coverage. I have considered Rock Slide for the increased accuracy, but I really like the extra power. Ice Punch has also crossed my mind for Gliscor, probably over Crunch. Maximum attack and speed to deal as much damage as fast as possible. A Jolly nature since it's very crucial for Scarftar to outspeed base 115s.

Conkeldurr@Leftovers
Ability: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
I have no idea why this guy is dropping in popularity. He is simply so efficient at what he does, and is extremely dangerous when used correctly. Conkeldurr lures in Gliscor and Skarmory like cicada attracts Eo. I Bulk Up as they switch in, and use the appropriate attack to strip off about 40 percent of their health at +1. In Gliscors case, I spam Payback if he carries Taunt, and continue Bulking Up if he carries Protect. It's a very effective strategy, and leaves Gliscor severely weakened and unable to take on Excadrill later in the game. Mach Punch is the only priority attack on the team, and is amazing on a slow hard hitting mofo like Conkeldurr. Mach Punch makes Conkeldurr an excellent revenge killer against frail sweepers, in particular Excadrill, Terrakion and Lucario. If I set up enough Bulk Ups, nothing is going to stop Conkeldurrs sweep with Mach Punch destroying faster stuff and Drain Punch continuously healing it up.
The moveset is, again, standard. I prefer Payback over Stone Edge for the increased accuracy. After a Bulk Up it still deals with fliers well enough, and I very much enjoy seeing Celebi and Latios switch in and have half of their health stripped off. Drain Punch is the obligatory STAB, and is used over more powerful Fighting moves for its priceless recovery. Unfortunately Payback is still useless against slow shit like Slowbro and Reuniclus, but thankfully they are pretty much the only hard counters to this set. Maximizing Conkeldurr's attack is the main priority, and the EVs are then split between HP and Special Defense to give it respectable special bulk.

Celebi@Leftovers
Ability: Natural Cure
EVs: 220 HP / 248 SAtk / 40 Spd
Modest Nature (+SAtk, -Atk)
- Leaf Storm
- Psychic
- Stealth Rock
- Hidden Power Fire
This little onion means all business. It sets up rocks, checks rain, and hits like a truck. No one expects Celebi to hit so hard off the bat and with this coverage, with most people expecting the Nasty Plot set. Leaf Storm is incredibly powerful, having a good chance to OHKO standard scarfed Tyranitar after Stealth Rock. Now for a special move that isn't Fighting typed, that is very impressive. Common switch-ins this guy such as Dragontie, Reuniclus and Latios are all hit hard by the appropriate move. Celebi acts as a hard counter to every single bulky Water in the metagame, and is my main answer to Conkeldurr and Substitute Landorus. Hidden Power Fire allows Celebi to deal with Scizor and Ferrothorn. It 2HKOs Skarmory, and deals respectable damage to opposing Celebi.
Leaf Storm to absolutely wreck things, packing almost twice the power of a neutral Giga Drain. The recovery is missed, but the power is simply too good to pass up. Psychic provides excellent coverage, combating Volcarona, Thundurus, Dragonite and the like. I have been testing Recover over this, and it's been working decently. I especially appreciate the added survivability against rain. Rocks are self-explanatory, Celebi forces so many switches that it is very easy to get them up. HP Fire to deal with steel types. The EVs give Celebi maximum special attacking power with plenty of bulk. 40 speed to speed creep the Celebi that run 36 evs.

Excadrill@Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Rapid Spin
- Swords Dance
One of the deadliest sweepers in the metagame, and definitely the best spinner in the game. I use Excadrill more as a revenge killer and spinner than a sweeper, but it's a very useful Pokemon to have late-game, since it can attempt a sweep at pretty much any point during the match. It's a good enough check to opposing Excadrill, along with Thundurus, Volcarona, basically anything frail that it outspeeds. Spin is very important for Gyarados to be able to carry out its job well, which makes Excadrill even more valuable. It is also one of my biggest assets against stall and my primary counter to specially defensive Jirachi, a Pokemon who can annoy the team a lot by spreading paralysis. Not to mention, it gets a relatively free switch-in on the only safe switch-in to Hydreigon. tl;dr, it does a lot of stuff, and does it well.
The moveset and item are that of the average Excadrill, not that Excadrill itself is average of course. Earthquake and Rapid Spin are the bread and butter of this set, while Air Balloon allows it to check Landorus, opposing Excadrill, and get past a weakened Gliscor. Swords Dance allows Excadrill to get past weakened Gliscor, and its number of viable checks at +2 I can barely count on my fingers. I have fiddled around with the last two moveslots though, switching around with X-Scissor and Frustration, but this has been the most consistent combination. Although, a 3 attacks set is just as effective since I use SD quite sparingly and the extra coverage is always nice. Max attack and speed is a given. I prefer Adamant for the power, rarely have I been in a situation where I would have preferred Jolly. It's incredibly annoying when opposing Excadrill manage to flinch me with Rock Slide though.

Gyarados@Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Waterfall
- Thunder Wave
- Dragon Tail
- Taunt
This spot actually belonged to a DD Gyarados. I realized how unprepared teams were for it in the current metagame, with most teams having Rotom-W as their only check. Soon I found that opposing Dragon Dancers and strong physical attackers were giving me headaches since Gyarados lacked the bulk to take them on, so I switched to this. Needless to say, it fit perfectly. It's probably the weirdest Gyarados set ever used, apart from the double status one that TV-Rocka used once, but that was just stupid. I love this guy to death, it does an admirable job of checking nearly every physical threat in the metagame, and is probably one of the best Volcarona counters in OU. It's always my initial switch-in to Exadrill, taking pittance from even Rock Slide. I've lost count of how many Scarf Rotom-Ws I've caught and destroyed on the switch, effectively neutering them. Gyarados is also an excellent phazer, getting rid of potential trouble makers like DD Scrafty, DD Gyarados, DD Dragonite etc. It gives me another valuable check to rain, paralyzing Politoed goes a long way in helping Tyranitar get rid of it, and it also completely shuts down Gliscor.
The EVs and nature are tailored to make Gyarados as physically bulky as possible in order for it to be able to check Excadrill and the like. Waterfall provides a solid STAB move and synergises well with Thunder Wave thanks to its flinch rate. Thunder Wave is simply an all around great move, and since almost no Ground type will switch into Gyarados, there's literally no reason not to use it. Dragon Tail is for phazing and getting some damage on the likes of Dragonite and Rotom-W, while Taunt shuts down stall and prevents Ferrothorn and Skarmory from setting up.

Hydreigon@Expert Belt
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Flamethrower
- Focus Blast
- Dark Pulse
The focus of the team, and its astounding power and coverage makes it one of the best wall-breakers in the game. If Hydreigon pulls its weight in a match, I will very rarely lose. It is incredibly easy to feign a choice item on this guy since I have actually never seen a Hydreigon without Life Orb or Specs/Scarf. Tyranitar switches into Dark Pulse? OHKO next turn with Focus Blast. Heatran looking to get a free boost from Flamethrower? Offensive versions are OHKOed by Focus Blast. Jellicent looking to tank a Flamethrower? KO the next turn with Dark Pulse. The list goes on. It gives me yet another check to rain, and destroys the Gliscor / Rotom-W / Jirachi core that has become the norm these days. Nothing in the game barring Blissey can switch into this guy without being 2HKOed by the appropriate move, and the beauty of Expert Belt means that I can actually afford to mispredict. The sole reason for most of my victories, this guy deserves more love.
The EVs and nature give him maximum damage output the special side, with enough speed to outrun Adamant Haxorus and tie with max speed base 85s. The four moves provide optimum coverage. Draco Meteor packs insane power, even without Specs. I have tried Fire Blast over Flamethrower for more power and to get the definite 2HKO on specially defensive Jirachi, but I prefer the consistency of Flamethrower. Dark Pulse provides a reliable STAB move and OHKOs Reuniclus and Celebi. Focus Blast is for those steel types that Flamethrower isn't super effective against, and destroys Rock types such as Terrakion and Tyranitar.
Conclusion
In closing, I'd just like to thank the people who have made my time at smogon so far worthwhile, and in particular my oldest friends who have stuck by me throughout our rise from noobs to community members: Bluewind, Folgorio, franky, and Delta2777. I don't think I'll be using this team much anymore, maybe if I feel like getting a kick out of paralyzing random Rotom-Ws on the ladder. It has been incredibly fun while it lasted, and will always be known as the beginning of Hydreigon's domination over mankind. Hope you enjoyed reading this, rate, steal, etc. Threat list below.