Switch=OKOpen battle
2v2 Doubles
DQ: 4 days
Restricted moves: 2 uses of Rest etc. and 5 chills.
Arena: A large cavern with a whole ecosystem of life living inside. Crystals line the sides of the cave reflecting light from a hole in the ceiling. The light produces a watery reflection on the cave walls and on the vegitation growing. The vegitation is very similar in structure and function as the kind that live above under the golden sun. The differences are that most of the shrubs and smalls trees have glowing flowers and are half the size of above ground vegitation. Many never before seen bug and grass pokemon live in the darkness surrounding the battle field. They can be hostile if threatened or their habitat is threatened. If fire or excessive damage is done, there is chance that the wild pokemon will attack the fighting pokemon. They do 5-10 Bug or Grass damage under those circumstances to all pokemon.
Summery:
Feild Attributes
Digging is allowed
Lots of flying area for aerial battle
Flamable
Very bright in the middle of the field
Very dark on the outskirts of the field
Feild effects
Type bonuses for Grass and Bug.
Chance for the vegitation to burn giving all pokemon around it a burn status
Chance for swarm attacks doing 5-10 Bug or Grass damage under specific circumstances to all pokemon
We need someone to ref this shit.
Open Seek
2v2 Singles
3 Days
2 recovery, 5 chills
Swamp. Toxic Fumes, wilted trees, muddy with pools of water. The whole enchilada.
hope I did that right
I NEED A REF PLZ N THXU :D
I don't get the Non-100% recovers part, but I accept as soon as my prize claiming goes through.
Switch = OK
All Abilities
No Items
I'll battle.Open battle!
2v2 Singles
DQ: 3 days
Restricted moves: 2 uses of Rest etc. and 5 chills.
Arena: A large valley high in the mountains. Snow (not hail) falls gently. the wind is steady and constant flowing down from the mountains. Occasionally the wind gusts and blows harder. The ground though cold is not frozen solid. In the middle of the valley is a small semi-frozen stream. On one side there is a extremely steep wall: on the other side is a gently slopping wall. Strewn along the bank of the stream are a few large boulders. The battle will take place in the day.
Summery:
Feild Attributes
Digging is allowed.
snowing.
occasionally wind will gust and will have either an icy wind effect or a powder snow effect.
1 v 1
Singles
1 Rest/Recover+2 Chills
DQ time: 2 Days
Arena: Underwater: The entire field is submerged with water, about a 30 x 30 x 30 foot cube of water. Only water pokemon can be in this battle (you need to breathe underwater), so don't accept this battle if you don't have a water pokemon.
1 v 1
Singles
1 Rest/Recover+2 Chills
DQ time: 2 Days
Arena: Underwater: The entire field is submerged with water, about a 30 x 30 x 30 foot cube of water. Only water pokemon can be in this battle (you need to breathe underwater), so don't accept this battle if you don't have a water pokemon.
Accept
No Items
EDIT: All abilities.
Throwing down a challenge!
1v1 Singles
2 Chills
DQ time: 2 Days
Arena: Middle of a city street. There's a couple of parked cars on the side of the road but a giant 20 foot diameter ring has been established by the watching public. The temperature is pretty hot, making the asphalt almost unbearable to stand on due to the heat rising from it. The buildings to the side of the road have lots of low ledges, great for hanging on to and whatnot.
Throwing down a challenge!
1v1 Singles
2 Chills
DQ time: 2 Days
Arena: Middle of a city street. There's a couple of parked cars on the side of the road but a giant 20 foot diameter ring has been established by the watching public. The temperature is pretty hot, making the asphalt almost unbearable to stand on due to the heat rising from it. The buildings to the side of the road have lots of low ledges, great for hanging on to and whatnot.
I accept your challenge.
Switch = KO
One Ability
No Items
OPEN BATTLE
2v2 Singles
DQ: 3 days
2 rest/recoveries, 5 chills
Arena:
A huge, overgrown jungle which is constantly deluged with rain. The entire arena is dense with trees, both palm and branched, as well as numerous shrubs and broad-leaved plants. In fact, the floor is so dense with vegetation that most lighter Pokemon are able to traverse across the leaves without touching the forest floor. The ground itself is very damp and riddled with puddles, and full of a tangled mess of plant roots, rendering digging impossible. There is room to fly, but any Pokemon in the open sky has its vision obscured by a mess of leaves.
Summary:
Field Attributes: Extremely dense vegetation and decent light, although vision is greatly impaired by the sheer amount of trees, vines, etc. Damp ground with puddles, open sky obscured by jungle canopy. Lighter Pokemon can run across leaves and plants without touching the saturated soil.
In-Battle Effects: No dig, flying attacks have accuracy reduced by 10%. Permanent rain unless another weather move is used. Pokemon heavier than 50 lbs have speed reduced by 10%, but this does not apply to Flying types or Levitators.
This sounds pretty good, I'll accept.
Switch = KO
One Ability
No Items
Cartoons! and I would be grateful for a ref.
It's 2v2 singles, the post is on the previous page.