This is my first time in QC, so I hope I got everything right. I made this Jirachi set when I got sick and tired of not being able to reliably switch into and handle fast special attackers, such as Starmie, Gengar, Jolteon. This Jirachi is designed to counter these "big 3" special attackers, whilst simultaneously handling a multitude of other offensive and defensive threats.
Status: Approved by QC
GP Checks 2/2
Changes Log: New EV spread
Now using a physical variant that has been deemed more effective
Minor Change in EV Spread
http://www.smogon.com/dp/pokemon/jirachi
[SET]
name: Specially Defensive
move 1: Thunder Wave / Body Slam
move 2: Iron Head
move 3: Wish / Protect
move 4: Fire Punch
nature: Careful
item: Leftovers
evs: 252 HP / 228 SpD / 32 Spe
[SET COMMENTS]
<p>With a Careful nature and large investments in both Special Defense and HP, Jirachi is able to switch into any special attacker, bar strong Fire-types, without being 2HKO’d. Anything else, from Life Orb Starmie’s Hydro Pump to Choice Specs Jolteon's Thunderbolt will not manage a 2HKO. The only other Pokemon who can come close to this level of special bulk is Blissey, who is set-up fodder for anything and grinds the momentum of more offensive teams to a screeching halt. However, unlike Blissey, specially defensive Jirachi cannot switch into special attackers all day long; Jirachi must use Wish whenever it can afford to do so in order to stay healthy. Therefore, Jirachi is a check, not a hard counter, to special attackers and must be played as such.</p>
<p>The crux of this set is Thunder Wave. By paralyzing its foes, Jirachi becomes faster than them, letting it abuse Iron Head's 60% flinch rate in tandem with paralysis. Jirachi can keep itself in good condition with the steady recovery from Leftovers while periodically using Wish to quickly regain 50% of its health. Iron Head helps Jirachi buy itself turns until it can safely use Wish. It is also Jirachi’s strongest attack, and while not that powerful, its low damage output won't matter after a few hits. Wish is Jirachi’s healing move, and works well in conjunction with with Iron Head and Thunder Wave. Wish can also help Jirachi support its team later in the game. Lastly, Fire Punch helps Jirachi by hitting foes who resist Iron Head, preventing Jirachi from becoming set-up fodder against these opponents. </p>
[ADDITIONAL COMMENTS]
<p>The EVs prevent Jirachi from being 2HKOed by a myriad of threatening special attackers, including, but not limited to, Life Orb Gengar and Lead Azelf. The HP EVs provide Jirachi with a good amount of physical bulk. Jirachi can also act as a one-time stop to many physical stat-uppers, because it can switch in and paralyze the stat booster, allowing the rest of your team to take out the weakened opposing Pokemon. 32 Speed EVs let Jirachi outspeed Jolly max speed Tyranitar, allowing Jirachi to Iron Head Tyranitar before it can hit Jirachi with a Choice-Band boosted Earthquake.</p>
<p>If your team has a problem with Pokemon who are immune to Thunder Wave, Body Slam can be used instead, sporting a 60% chance of paralysis. However, Jirachi will lose its ability to check Rotom-A if it runs Body Slam. Protect is a useful move that may be used over Wish to scout Choice item users. Jirachi can also run an EV spread of 176 HP / 136 SpA / 176 SpD / 20 Spe along with a Calm nature and a moveset of Psychic, Thunderbolt, Wish, and Icy Wind. These changes will allow Jirachi to better handle Starmie, Jolteon and Dragon-types. However, Jirachi loses a significant portion of its bulk and the ability to combat most physical threats due to the lack of Thunder Wave. Only choose to run this variant if your team really struggles with Starmie and Jolteon.</p>
<p>Sandstorm helps Jirachi when it is trying to stall opponents, making Tyranitar and Hippowdon important teammates because of their Sand Stream abilities. In order for Jirachi to win against Starmie, Jirachi needs a fair amount of luck. Jirachi also loses to Jolteon because Jirachi cannot paralyze it; therefore, back-up checks to Jolteon and Starmie can come in handy. Tyranitar again is useful, as it can survive an attack from either and retaliate with a strong Earthquake or STAB Crunch. The only special attackers whom Jirachi cannot reliably stand up to are Fire-types, so bulky Water-types such as Suicune and Vaporeon are great teammates. Finally, defensive Water-types can stall out Jirachi, so an Electric- or Grass-type teammate will come in handy; good candidates for this role include Rotom-A and Shaymin, respectively. Use Jirachi on semi-stall and bulky offensive teams; typically, both of these team styles fare poorly against fast and powerful special attackers, and will therefore appreciate the Wish and paralysis support that Jirachi offers.</p>
Status: Approved by QC
GP Checks 2/2
Changes Log: New EV spread
Now using a physical variant that has been deemed more effective
Minor Change in EV Spread
http://www.smogon.com/dp/pokemon/jirachi
[SET]
name: Specially Defensive
move 1: Thunder Wave / Body Slam
move 2: Iron Head
move 3: Wish / Protect
move 4: Fire Punch
nature: Careful
item: Leftovers
evs: 252 HP / 228 SpD / 32 Spe
[SET COMMENTS]
<p>With a Careful nature and large investments in both Special Defense and HP, Jirachi is able to switch into any special attacker, bar strong Fire-types, without being 2HKO’d. Anything else, from Life Orb Starmie’s Hydro Pump to Choice Specs Jolteon's Thunderbolt will not manage a 2HKO. The only other Pokemon who can come close to this level of special bulk is Blissey, who is set-up fodder for anything and grinds the momentum of more offensive teams to a screeching halt. However, unlike Blissey, specially defensive Jirachi cannot switch into special attackers all day long; Jirachi must use Wish whenever it can afford to do so in order to stay healthy. Therefore, Jirachi is a check, not a hard counter, to special attackers and must be played as such.</p>
<p>The crux of this set is Thunder Wave. By paralyzing its foes, Jirachi becomes faster than them, letting it abuse Iron Head's 60% flinch rate in tandem with paralysis. Jirachi can keep itself in good condition with the steady recovery from Leftovers while periodically using Wish to quickly regain 50% of its health. Iron Head helps Jirachi buy itself turns until it can safely use Wish. It is also Jirachi’s strongest attack, and while not that powerful, its low damage output won't matter after a few hits. Wish is Jirachi’s healing move, and works well in conjunction with with Iron Head and Thunder Wave. Wish can also help Jirachi support its team later in the game. Lastly, Fire Punch helps Jirachi by hitting foes who resist Iron Head, preventing Jirachi from becoming set-up fodder against these opponents. </p>
[ADDITIONAL COMMENTS]
<p>The EVs prevent Jirachi from being 2HKOed by a myriad of threatening special attackers, including, but not limited to, Life Orb Gengar and Lead Azelf. The HP EVs provide Jirachi with a good amount of physical bulk. Jirachi can also act as a one-time stop to many physical stat-uppers, because it can switch in and paralyze the stat booster, allowing the rest of your team to take out the weakened opposing Pokemon. 32 Speed EVs let Jirachi outspeed Jolly max speed Tyranitar, allowing Jirachi to Iron Head Tyranitar before it can hit Jirachi with a Choice-Band boosted Earthquake.</p>
<p>If your team has a problem with Pokemon who are immune to Thunder Wave, Body Slam can be used instead, sporting a 60% chance of paralysis. However, Jirachi will lose its ability to check Rotom-A if it runs Body Slam. Protect is a useful move that may be used over Wish to scout Choice item users. Jirachi can also run an EV spread of 176 HP / 136 SpA / 176 SpD / 20 Spe along with a Calm nature and a moveset of Psychic, Thunderbolt, Wish, and Icy Wind. These changes will allow Jirachi to better handle Starmie, Jolteon and Dragon-types. However, Jirachi loses a significant portion of its bulk and the ability to combat most physical threats due to the lack of Thunder Wave. Only choose to run this variant if your team really struggles with Starmie and Jolteon.</p>
<p>Sandstorm helps Jirachi when it is trying to stall opponents, making Tyranitar and Hippowdon important teammates because of their Sand Stream abilities. In order for Jirachi to win against Starmie, Jirachi needs a fair amount of luck. Jirachi also loses to Jolteon because Jirachi cannot paralyze it; therefore, back-up checks to Jolteon and Starmie can come in handy. Tyranitar again is useful, as it can survive an attack from either and retaliate with a strong Earthquake or STAB Crunch. The only special attackers whom Jirachi cannot reliably stand up to are Fire-types, so bulky Water-types such as Suicune and Vaporeon are great teammates. Finally, defensive Water-types can stall out Jirachi, so an Electric- or Grass-type teammate will come in handy; good candidates for this role include Rotom-A and Shaymin, respectively. Use Jirachi on semi-stall and bulky offensive teams; typically, both of these team styles fare poorly against fast and powerful special attackers, and will therefore appreciate the Wish and paralysis support that Jirachi offers.</p>
Why This Set Deserves to Be on Site
-Checks many potent special attackers
-Also handles many physical attackers with Thunder Wave
-Can stall many Pokemon with a combination of Thunder Wave and Iron Head
-No other Pokemon can do all this with out being locked into a move because of choice scarf, or posing little offensive presence (Blissey)
-Currently no special defensive set on site
Additional Comments
-Biggest weapon is ability to stall with Iron Head
-Thunder Wave threatens many Pokemon that could care less about Iron Head
-Body Slam can be used to paralyze grounds, but then you can't paralyze Ghosts
-Wish heals, and is quite reliable with the high chance for the opponent to not move in tandem with leftovers
-Protect works even better with leftovers, and is always useful for predicting against choiced opponents
-Fire Punch is a coverage move to hit steels that love to switch in
-Thunder Wave and Wish provide great team support, allowing it to fit in on many teams
-Mention of special set with different EV spread
-HP and Special Defense EVs along with a Careful nature make Jirachi unable to be 2HKO’ed by LO Starmie Hydro Pump, LO Gengar Shadow Ball/Focus Blast, Specs Jolteon Thunderbolt, Defensive Zapdos Heat Wave and Choice Scarf Rotom-A Thunderbolt; therefore, it can switch into may of these and paralyze them
-36 Speed EVs let you outspeed Jolly Tyranitar
-Should be played conservatively, as if you keep it alive it can be an asset throughout the whole battle:as a response to heavy hitters in the beginning, as a supporter utilizing Wish and Iron Head+Thunder Wave mid-game, and as a late-game response to stat-upping attackers (DDTyranitar)
Teammates and Counters
-This set works great with SandStream support, so a Tyranitar or Hippowdon are heavily recommended
-The only special attackers Jirachi reliably loses to are Heatran and Infernape, so a Bulky water type makes for a great teammate
-Jirachi is not a guaranteed to win against Starmie, and also loses to Jolteon
-Therefore, a back up to these two threats is appreciated; something like Tyranitar or your own Joleton are appreciated
-Loses to most bulky waters, so an electric or Grass type teammate is useful
-Most Grounds, in addition to being immune to Thunder Wave, easily shrug off Iron Head and Fire Punch, so it is necessary to have a response to them
-As always, it is helpful to pack resists to fire and ground moves
-Considering above, Shaymin, Rotom-A, Gyarados, Tyranitar, Heatran, Dragonite, Forretress and Vaporeon all make great teammates.
-Checks many potent special attackers
-Also handles many physical attackers with Thunder Wave
-Can stall many Pokemon with a combination of Thunder Wave and Iron Head
-No other Pokemon can do all this with out being locked into a move because of choice scarf, or posing little offensive presence (Blissey)
-Currently no special defensive set on site
Additional Comments
-Biggest weapon is ability to stall with Iron Head
-Thunder Wave threatens many Pokemon that could care less about Iron Head
-Body Slam can be used to paralyze grounds, but then you can't paralyze Ghosts
-Wish heals, and is quite reliable with the high chance for the opponent to not move in tandem with leftovers
-Protect works even better with leftovers, and is always useful for predicting against choiced opponents
-Fire Punch is a coverage move to hit steels that love to switch in
-Thunder Wave and Wish provide great team support, allowing it to fit in on many teams
-Mention of special set with different EV spread
-HP and Special Defense EVs along with a Careful nature make Jirachi unable to be 2HKO’ed by LO Starmie Hydro Pump, LO Gengar Shadow Ball/Focus Blast, Specs Jolteon Thunderbolt, Defensive Zapdos Heat Wave and Choice Scarf Rotom-A Thunderbolt; therefore, it can switch into may of these and paralyze them
-36 Speed EVs let you outspeed Jolly Tyranitar
-Should be played conservatively, as if you keep it alive it can be an asset throughout the whole battle:as a response to heavy hitters in the beginning, as a supporter utilizing Wish and Iron Head+Thunder Wave mid-game, and as a late-game response to stat-upping attackers (DDTyranitar)
Teammates and Counters
-This set works great with SandStream support, so a Tyranitar or Hippowdon are heavily recommended
-The only special attackers Jirachi reliably loses to are Heatran and Infernape, so a Bulky water type makes for a great teammate
-Jirachi is not a guaranteed to win against Starmie, and also loses to Jolteon
-Therefore, a back up to these two threats is appreciated; something like Tyranitar or your own Joleton are appreciated
-Loses to most bulky waters, so an electric or Grass type teammate is useful
-Most Grounds, in addition to being immune to Thunder Wave, easily shrug off Iron Head and Fire Punch, so it is necessary to have a response to them
-As always, it is helpful to pack resists to fire and ground moves
-Considering above, Shaymin, Rotom-A, Gyarados, Tyranitar, Heatran, Dragonite, Forretress and Vaporeon all make great teammates.
The problem I see with the set posted is that it tries to do too much. Jirachi cannot check all of Jolteon/Gengar/Starmie...however it can check 2/3 which for many teams is good enough.
The crux of this set is thunderwave which prevents many threats from switching in or setting up. Now this doesn't prevent flygon, jolteon and gliscor from walling you, so if those threats give your team problems try body slam over thunder wave. Of course body slam means that you are more susceptible to gengar and rotom (with ss up you can paralyze scarf rotom and flinch it to death). The combination of paralysis + wish + iron head's flinch chance can give rachi a much longer shelf life. Now, even though Starmie does have natural cure, if you switch into it, twave and wish you can still beat it (especially with ss up) due to flinch chances and if starmie switches out, you've successfully forced it. Fire Punch rounds out the set with great coverage, allowing you to beat magnezone and scizor. Protect is an option over wish just for lefties recovery and scouting.
EV's are very streamlined to take special hits better. No attack investment is ever really needed. This set works best with ss support for reasons stated, mainly non-ss-immune mons lose 6% each turn while you gain 6% which becomes even more important with flinches. As a bonus this jirachi acts as a one time check to dd tyranitar (+1 barbiri EQ does 75.7% - 89.1%) so you have a chance to paralyze it and a decent chance to flinch it to death.
Special/Physical attacks?: I prefer physical attacks, since twave is needed to negate the speed drop since we instead opt for special defense ev's, the flinch chance becomes much more important whereas I found that when I ran special attacks I rarely had the chance to stay in and recover with wish. Besides being able to paralyze, this set is now walled by bulky waters but you aren't beating suicune with either set, you still beat starmie, so it's just vappy that becomes a problem.
This set plays like a bronzong with paralysis support but doesn't invite skarm and fort to set up on you in exchange for no EQ immunity meaning that flygon and metagross can beat you.
The crux of this set is thunderwave which prevents many threats from switching in or setting up. Now this doesn't prevent flygon, jolteon and gliscor from walling you, so if those threats give your team problems try body slam over thunder wave. Of course body slam means that you are more susceptible to gengar and rotom (with ss up you can paralyze scarf rotom and flinch it to death). The combination of paralysis + wish + iron head's flinch chance can give rachi a much longer shelf life. Now, even though Starmie does have natural cure, if you switch into it, twave and wish you can still beat it (especially with ss up) due to flinch chances and if starmie switches out, you've successfully forced it. Fire Punch rounds out the set with great coverage, allowing you to beat magnezone and scizor. Protect is an option over wish just for lefties recovery and scouting.
EV's are very streamlined to take special hits better. No attack investment is ever really needed. This set works best with ss support for reasons stated, mainly non-ss-immune mons lose 6% each turn while you gain 6% which becomes even more important with flinches. As a bonus this jirachi acts as a one time check to dd tyranitar (+1 barbiri EQ does 75.7% - 89.1%) so you have a chance to paralyze it and a decent chance to flinch it to death.
Special/Physical attacks?: I prefer physical attacks, since twave is needed to negate the speed drop since we instead opt for special defense ev's, the flinch chance becomes much more important whereas I found that when I ran special attacks I rarely had the chance to stay in and recover with wish. Besides being able to paralyze, this set is now walled by bulky waters but you aren't beating suicune with either set, you still beat starmie, so it's just vappy that becomes a problem.
This set plays like a bronzong with paralysis support but doesn't invite skarm and fort to set up on you in exchange for no EQ immunity meaning that flygon and metagross can beat you.
[SET]
name: Utility Counter
move 1: Thunderbolt
move 2: Psychic
move 3: Wish
move 4: Icy Wind / Protect
nature: Calm
item: Leftovers
evs: 176 HP / 136 SpA / 176 SpD / 20 Spe
Why this Set Deserves to be on Site
-Can switch in and counter or force out a dangerous and varied array of top OU threats, including Starmie and Gengar, among others
-Can also check a good amount of threats, including Gyarados, Machamp, Gliscor, Dragonite, Flygon and Heracross
-Jirachi can also switch in and wall some defensive Pokemon, such as Vaporeon, Tentacruel and Skarmory
-No other Pokemon can do all this with out being locked into a move because of choice scarf, or posing little offensive presence
-Currently no special defensive Jirachi set on site
Additional Comments
-Thunderbolt is for Waters and provides good neutral coverage
-Psychic allows Jirachi to hit Pokemon that resist Thunderbolt for good damage, and it is also a great move to put the hurt on fighting types and Gengar
-Wish increases Jirachi’s longevity, and can also be used to support teammates
-Icy wind can be used to hurt dragons and slow down speedy threats so another Pokemon can come in and finish off weakened Pokemon
-Protect can be used to scout and give Jirachi reliable healing in tandem with Wish, and one additional turn of Leftovers turns some OHKOes and 2HKOes into 2HKOes and 3HKOes, respectively
-U-Turn keeps the momentum up on offensive teams, and can also provides a way to get weakened teammates in with out taking hit so they can receive a Wish
-EVs make the set- HP and Special Defense along with a Calm nature make Jirachi unable to be 2HKO’ed by LO Starmie Hydro Pump, LO Gengar Shadow Ball/Focus Blast, Specs Jolteon Thunderbolt, Defensive Zapdos Heat Wave and Choice Scarf Rotom-A Thunderbolt, all assuming SR and Leftovers (I’ll provide damage calcs in the actual write-up)
-Defense makes LO Adamant Gyarados (with out a DD)/Choice Scarf Flygon/Anti-Lead Dragonite unable to OHKO with EQ, making Jirachi a good check in a pinch
-Speed lets Jirachi outspeed 252 Adamant Breloom, as well as Timid 252 Starmie and Azelf after the drop from Icy Wind, letting Jirachi hit them again and hopefully KO before they can land a hit back on Jirachi
-Special Attack lets Jirachi KO Starmie after SR+2LO recoils 100% of the time, OHKO Gengar with Psychic, almost always 2HKO Jolteon with Psychic with SR, and OHKO Dragonite with Icy Wind after SR and 1 Life Orb recoil
-Also has a decent chance to survive MixApe and Choice Scarf Heatran Fire Blast, and can OHKO Infernape with Psychic or slow down Heatran so another Pokemon can finish it off
-Stalls and eventually beats walls such as Vaporeon and Skarmory due to inevitable hax from Thunderbolt and Psychic
Teammates and Counters
-Needs SR to ensure many KOes, so a lead with SR is advisable
-A Ghost such as Rotom-A is very important to prevent your SR from being removed via Rapid Spin
-Conversely, Jirachi will be 2HKO’ed by many of the things it is supposed to counter if spikes are present, so a rapid spinner is very helpful
-The only special attackers Jirachi can’t handle reliably are Heatran and Infernape, so a Tentacruel or ResTalk Gyarados can be useful teammates
-Certain stat-uppers can set up on Jirachi, such as CroCune and SubDDKingdra, so a Roar or Whirlwind user that can switch in and phaze them out is important, such as Roar Gyarados and Skarmory
-This Jirachi can fit well into any type of team, as both Offense and Stall alike have difficulty with fast and powerful assaults from Starmie and co. (aside from using the predictable and easy to kill Blissey and ScarfTyranitar)
-Ground types are helpful teammates when it comes to absorbing Thunderbolts from Jolteon and Rotom-A, as Jirachi has a little difficulty taking these moves repeatedly
Damage Calculations:
Damage Calcs to prove Worth of Special Attack EVs (when I refer to Jirachi, I mean my Jirachi spread):
Jirachi Thunderbolt vs. LOStarmie: 69% - 81.2%- 100% chance to OHKO after SR + 2LO recoils
Jirachi Psychic vs. LOGengar: 108% - 127.2%- 100% chance to OHKO
Jirachi Psychic vs. LO/Specs Jolteon: 42.4% - 50.2%- Good chance to 2HKO after SR
Jirachi Thunderbolt vs. 252/252 Careful SpDSkarm: 46.7% - 55.1%- 100% chance to 2HKO after Rocks, good chance to 2HKO if Skarm packs Leftovers
Jirachi Icy Wind vs. MixNite: 63.2% - 74.3%- Very good chance to OHKO after SR + 1LO recoil
Defensive Calcs (Some of these are just to show off Jirachi's tremendous bulk):
LO Starmie Hydro Pump vs. Jirachi: 42.4% - 49.9%- Never a 2HKO
LO Gengar HP Fire vs. Jirachi: 39.9% - 47.1%- Never a 2HKO
Specs Jolteon vs. Jirachi: 41.6% - 49%- Never a 2HKO
Choice Scarf Rotom-H Overheat vs. Jirachi: 52.6% - 62%, (at -2) 26.6% - 31.6%- Never a 2HKO
Physically Defensive Zapdos Heatwave vs. Jirachi: 34.9% - 41.6%- Never a 2HKO
LOShaymin Earth Power vs. Jirachi: 42.7% - 49.3%- Never a 2HKO
Choice Scarf Heatran Fire Blast vs. Jirachi: 78.7% - 93.1%- Never an OHKO
Physically Based Infernape Overheat vs. Jirachi: 86.4% - 101.9%- Rarely a OHKO
LOOffensive Gyarados (Adamant) EQ vs. Jirachi: 82% - 97%- Never and OHKO
Anti-Lead Dragonite EQ vs. Jirachi: 78.1% - 92.5%- Never an OHKO
name: Utility Counter
move 1: Thunderbolt
move 2: Psychic
move 3: Wish
move 4: Icy Wind / Protect
nature: Calm
item: Leftovers
evs: 176 HP / 136 SpA / 176 SpD / 20 Spe
Why this Set Deserves to be on Site
-Can switch in and counter or force out a dangerous and varied array of top OU threats, including Starmie and Gengar, among others
-Can also check a good amount of threats, including Gyarados, Machamp, Gliscor, Dragonite, Flygon and Heracross
-Jirachi can also switch in and wall some defensive Pokemon, such as Vaporeon, Tentacruel and Skarmory
-No other Pokemon can do all this with out being locked into a move because of choice scarf, or posing little offensive presence
-Currently no special defensive Jirachi set on site
Additional Comments
-Thunderbolt is for Waters and provides good neutral coverage
-Psychic allows Jirachi to hit Pokemon that resist Thunderbolt for good damage, and it is also a great move to put the hurt on fighting types and Gengar
-Wish increases Jirachi’s longevity, and can also be used to support teammates
-Icy wind can be used to hurt dragons and slow down speedy threats so another Pokemon can come in and finish off weakened Pokemon
-Protect can be used to scout and give Jirachi reliable healing in tandem with Wish, and one additional turn of Leftovers turns some OHKOes and 2HKOes into 2HKOes and 3HKOes, respectively
-U-Turn keeps the momentum up on offensive teams, and can also provides a way to get weakened teammates in with out taking hit so they can receive a Wish
-EVs make the set- HP and Special Defense along with a Calm nature make Jirachi unable to be 2HKO’ed by LO Starmie Hydro Pump, LO Gengar Shadow Ball/Focus Blast, Specs Jolteon Thunderbolt, Defensive Zapdos Heat Wave and Choice Scarf Rotom-A Thunderbolt, all assuming SR and Leftovers (I’ll provide damage calcs in the actual write-up)
-Defense makes LO Adamant Gyarados (with out a DD)/Choice Scarf Flygon/Anti-Lead Dragonite unable to OHKO with EQ, making Jirachi a good check in a pinch
-Speed lets Jirachi outspeed 252 Adamant Breloom, as well as Timid 252 Starmie and Azelf after the drop from Icy Wind, letting Jirachi hit them again and hopefully KO before they can land a hit back on Jirachi
-Special Attack lets Jirachi KO Starmie after SR+2LO recoils 100% of the time, OHKO Gengar with Psychic, almost always 2HKO Jolteon with Psychic with SR, and OHKO Dragonite with Icy Wind after SR and 1 Life Orb recoil
-Also has a decent chance to survive MixApe and Choice Scarf Heatran Fire Blast, and can OHKO Infernape with Psychic or slow down Heatran so another Pokemon can finish it off
-Stalls and eventually beats walls such as Vaporeon and Skarmory due to inevitable hax from Thunderbolt and Psychic
Teammates and Counters
-Needs SR to ensure many KOes, so a lead with SR is advisable
-A Ghost such as Rotom-A is very important to prevent your SR from being removed via Rapid Spin
-Conversely, Jirachi will be 2HKO’ed by many of the things it is supposed to counter if spikes are present, so a rapid spinner is very helpful
-The only special attackers Jirachi can’t handle reliably are Heatran and Infernape, so a Tentacruel or ResTalk Gyarados can be useful teammates
-Certain stat-uppers can set up on Jirachi, such as CroCune and SubDDKingdra, so a Roar or Whirlwind user that can switch in and phaze them out is important, such as Roar Gyarados and Skarmory
-This Jirachi can fit well into any type of team, as both Offense and Stall alike have difficulty with fast and powerful assaults from Starmie and co. (aside from using the predictable and easy to kill Blissey and ScarfTyranitar)
-Ground types are helpful teammates when it comes to absorbing Thunderbolts from Jolteon and Rotom-A, as Jirachi has a little difficulty taking these moves repeatedly
Damage Calculations:
Damage Calcs to prove Worth of Special Attack EVs (when I refer to Jirachi, I mean my Jirachi spread):
Jirachi Thunderbolt vs. LOStarmie: 69% - 81.2%- 100% chance to OHKO after SR + 2LO recoils
Jirachi Psychic vs. LOGengar: 108% - 127.2%- 100% chance to OHKO
Jirachi Psychic vs. LO/Specs Jolteon: 42.4% - 50.2%- Good chance to 2HKO after SR
Jirachi Thunderbolt vs. 252/252 Careful SpDSkarm: 46.7% - 55.1%- 100% chance to 2HKO after Rocks, good chance to 2HKO if Skarm packs Leftovers
Jirachi Icy Wind vs. MixNite: 63.2% - 74.3%- Very good chance to OHKO after SR + 1LO recoil
Defensive Calcs (Some of these are just to show off Jirachi's tremendous bulk):
LO Starmie Hydro Pump vs. Jirachi: 42.4% - 49.9%- Never a 2HKO
LO Gengar HP Fire vs. Jirachi: 39.9% - 47.1%- Never a 2HKO
Specs Jolteon vs. Jirachi: 41.6% - 49%- Never a 2HKO
Choice Scarf Rotom-H Overheat vs. Jirachi: 52.6% - 62%, (at -2) 26.6% - 31.6%- Never a 2HKO
Physically Defensive Zapdos Heatwave vs. Jirachi: 34.9% - 41.6%- Never a 2HKO
LOShaymin Earth Power vs. Jirachi: 42.7% - 49.3%- Never a 2HKO
Choice Scarf Heatran Fire Blast vs. Jirachi: 78.7% - 93.1%- Never an OHKO
Physically Based Infernape Overheat vs. Jirachi: 86.4% - 101.9%- Rarely a OHKO
LOOffensive Gyarados (Adamant) EQ vs. Jirachi: 82% - 97%- Never and OHKO
Anti-Lead Dragonite EQ vs. Jirachi: 78.1% - 92.5%- Never an OHKO