This may be the case for Chansey because it gets Natural Cure in FR/LG. How about Clefable who doesn't get Magic Guard in 3rd Gen? If you say abilities don't change, how's a Clefable with Seismic Toss and Magic Guard even possible in D/P/Pt? Please make your sentence clearer, as I don't get which pokemon you're pointing out or if you're pointing out both [which is pretty impossible].
I believe the deal is that if the Pokemon is capable of only one ability in gen. 3, but two in gen. 4, it will keep its gen. 3 ability upon transfer to gen. 4. However, if it's not fully evolved, there is a 50% chance of its ability switching upon the generation 3 Pokemon evolving in a generation 4 game. The chance is determined solely on the Pokemon's personality value, so it's actually fixed (not random).
'course, I could be wrong.
why is my powerband not working. im ev training my mudkip and it has a powrband on it so it should get 4 extra evs in defense when it levels up but it doesent. what do i do
The power items give 4 extra EVs after a battle with a Pokemon that gives EVs. It does nothing during level-ups.
By "Pokemon that give EVs," I mean wild Pokemon or AI trainer Pokemon that are worth experience. So this excludes another player's Pokemon, Pokemon in the Battle Frontier, and Pokemon in the Trainer House.
Is there an EVing guide somewhere? I am new to EVing
I like these ones:
EVs for a stat will max out at 255, and you can have a max of 510 EVs on a single Pokemon. It is worth noting, however, that the effect of EVs uses division by four and rounds down, so only every fourth EV actually does anything; EV usefulness actually maxes out at 252.
Vitamins (HP Up, Protein, Iron, Calcium, Zinc, and Carbos) increase a Pokemon's EVs by 10 in its category (HP, Atk, Def, SAt, SDf, and Spd, respectively), up to a maximum of 100 in each category. They are useful for a quick jump-start on your pokemon's EV training, but then you have to take it the rest of the way yourself.
The anti-vitamin berries (Pomeg, Kelpsy, Qualot, Hondew, Grepa, and Tamato, respectively) drop the Pokemon's EVs in that category by 10. If the Pokemon had over 100 EVs in that category, it will drop it
TO 100 (so if it had 252 EVs in speed, one Tamato and it's down to 100 EVs in speed).
There are other ways to adjust EV acquisition:
- The Macho Brace doubles EVs earned from in-game battles
- The Power items add 4 EVs to their stat after in-game battles
- A Pokemon with the Pokerus (or an immunity to it) receives double EVs. This multiplication occurs after the enemy's EVs and the Pokemon's held item are considered, so the max EVs a Pokemon can receive in a single stat after battle are 14 (3 EVs from a Pokemon + 4 EVs from the Power item = 7 EVs. Then multiply that by two = 14 EVs.)
All Pokemon that receive experience from the battle get EVs. This includes a Pokemon that led the party and switched out immediately before doing anything, and Pokemon that never joined the battle but were holding an Exp Share. Unlike experience, which is divided among Pokemon, all Pokemon that get EVs from a battle get the FULL number of EVs (if an enemy is worth 3 EVs, all Pokemon that get experience from it get those 3 EVs).
If you see a Pokemon that has undesirable EVs while training, run. Running from battle gives no EVs at all.
The effect of EVs will not appear until your Pokemon levels up. If your Pokemon is already level 100, look into this "Box Trick" people keep whispering about.
Hope that helps.