Yugioh! TCG Thread

ddraw is just so fucking expensive though, according to a friend. I mostly just play the ds games but the lack of updated card lists frustrates me
 
ddraw is just so fucking expensive though, according to a friend. I mostly just play the ds games but the lack of updated card lists frustrates me
are you still talking about the ftk thing? cause i made my life equalizer ftk pretty consistent and only spent about 30 bucks on the deck, with the most expensive cards being hand destruction and dark world dealings. it works just fine without ddraw and stuff like that

will probably get around to posting decklist eventually
 
Monsters:19

Blackwing-Bora the Spearx3
Blackwing-Blizzard the Far Northx2
Blackwing-Gale The Wirlwindx1
Blackwing-Kalut yhe Moon Shadowx3
Blackwing-Sirocco the Dawnx3
Blackwing-Shura the Blue Flamex3
Blackwing-Vayu the Emblem of Honorx2
Dark Grephyrx1
Dark Armed Dragonx1

Spells: 12
Allure of Darknessx2
Black Whirlwindx3
Book of Moonx3
Brain Controlx1
Heavy Stormx1
Mind Controlx1
Mystical Space Typhoonx1


Traps:9
Bottomless Trap holex2
Call of the Hauntedx1
Icarus Attackx2
Mirror Forcex1
Torrential Tributex1
Solemn Judgmentx1
Trap Dustshootx1

Extra Deck:15
Cymeratech Fortress Dragonx1
Colossal Fighterx1
Red Dragon Archfiendx1
Stardust Dragonx1
Thought Ruler Archfiendx1
Black Rose Dragonx1
Blackwing Armor Mastorx3
Blackwing Armed Wingx3
Goyo Guardianx1
Magical Androidx1
Armory Armx1

What I plan to be my Deck this format. Blackwings seem to be a great deck. Still cant decide on my side board.

Main deck looks good. Side deck must have Skill Drain and Royal Oppression at least in pairs if you want to have an easier time dealing with the meta decks.
 
Monsters:19

Blackwing-Bora the Spearx3
Blackwing-Blizzard the Far Northx2
Blackwing-Gale The Wirlwindx1
Blackwing-Kalut yhe Moon Shadowx3
Blackwing-Sirocco the Dawnx3
Blackwing-Shura the Blue Flamex3
Blackwing-Vayu the Emblem of Honorx2
Dark Grephyrx1
Dark Armed Dragonx1

Spells: 12
Allure of Darknessx2
Black Whirlwindx3
Book of Moonx3
Brain Controlx1
Heavy Stormx1
Mind Controlx1
Mystical Space Typhoonx1


Traps:9
Bottomless Trap holex2
Call of the Hauntedx1
Icarus Attackx2
Mirror Forcex1
Torrential Tributex1
Solemn Judgmentx1
Trap Dustshootx1

Extra Deck:15
Cymeratech Fortress Dragonx1
Colossal Fighterx1
Red Dragon Archfiendx1
Stardust Dragonx1
Thought Ruler Archfiendx1
Black Rose Dragonx1
Blackwing Armor Mastorx3
Blackwing Armed Wingx3
Goyo Guardianx1
Magical Androidx1
Armory Armx1

What I plan to be my Deck this format. Blackwings seem to be a great deck. Still cant decide on my side board.

IMO, you should either go for pure Vayu Turbo or Pure Blackwings with Vayu splashed in. So, IMO, Dark Grepher really isn't needed or even preferred in this deck. So just take it out for another Icarus Attack. You're gonna like Icarus Attack at 3, it'll really help give you use a use for Vayu in case you ever draw it, not to mention it's just a really good card in general.

If you ditch the Dark Armed, Dark Grepher, and a Book of Moon or two, you can also try going for a Solidarity build as well since all your monsters are going to be Winged Beasts.

Also I take it that you run Cyber Dragon in the side. Post your side so we can see it. I agree with Raigekijin that 2 Royal Oppressions might do you really well in the side since Vayu isn't affected by it.

You might also want to try Giant Trunade since Blackwings tend to OTK. A lot. Including 1 Delta Crow Anti-Reverse is also a good idea too.
 
I know, I updated my build and took out Solemn and Dustshoot for two Oppressions in the main board.
 
I know, I updated my build and took out Solemn and Dustshoot for two Oppressions in the main board.

IMO, Oppression should be sided, Blackwings are more than just about Negating Special Summons and you can really take advantage of their Special Summoning capabilities.

Take out Books instead of Solemn and Dustshoot if you really want to main Oppression.

dustshoot is the best card in the game

You misspelled "Heavy Storm". And that's in terms of the meta right now.

Best card in the game = Pot of Greed, no question.
 
You misspelled "Heavy Storm". And that's in terms of the meta right now.

Best card in the game = Pot of Greed, no question.

pot of greed isnt in the game. traditional is not 'the game'.

i was exaggerating, but i think dustshoot vs heavy is honestly arguable. storm, while being game-changing obviously, can be played around. dustshoot is a stupid card that if drawn first turn cannot be played around, and it usually seals the game.

either way, for what its worth, id much rather see dustshoot banned than storm
 
ddraw is just so fucking expensive though, according to a friend. I mostly just play the ds games but the lack of updated card lists frustrates me

Yes, it's going for a ridiculous $35 now. I once knew someone who had a DDraw and he was a total noob. I cannot get past the frustration of no longer knowing him, and not knowing how badly I was going to need it back then. I would kill to be able to back and trade him some E-Hero fusions for it...

dustshoot is the best card in the game, drop a book instead
Dustshoot is not the best card in the game. Best card to draw on turn one, yes, but can often be very dead or even miss getting a target. Theoretically the best card, but it isn't going to work every time.
 
pot of greed isnt in the game. traditional is not 'the game'.

i was exaggerating, but i think dustshoot vs heavy is honestly arguable. storm, while being game-changing obviously, can be played around. dustshoot is a stupid card that if drawn first turn cannot be played around, and it usually seals the game.

either way, for what its worth, id much rather see dustshoot banned than storm

Okay fine.

Best card ever made = Pot of Greed.

And Dustshoot hardly "seals" the game for you if you don't have anything to back it up.
 
Who hasn't? Only the best E-Hero Fusion (Best Single E-Hero ever is debatable; see Stratos).

But alas, I wish you the best of luck for the deck.
 
Dustshoot is not the best card in the game. Best card to draw on turn one, yes, but can often be very dead or even miss getting a target. Theoretically the best card, but it isn't going to work every time.

nor is heavy storm going to work for you every time (especially against sworns, for example). my main qualm with dustshoot is that it is impossible to play around early-game. you cannot stop them from putting back a key card and from knowing exactly how to play the next several turns due to their knowledge of your hand.

'best card to draw on turn one' is kind of moot since it has, in my opinion, the highest maximum potential in terms of ability to swing the game in your favour with no required input from your opponent. heavy storm is better if they're terrible and set 3 with no solemn/chainables. jd is better if they overcommit. im aware of all these points, but the fact that you can turn one get such a huge advantage and your opponent cannot do a single thing about it is ridiculous.

Okay fine.

Best card ever made = Pot of Greed.

And Dustshoot hardly "seals" the game for you if you don't have anything to back it up.

if you dont have any possible way to capitalize after a dustshoot for the next several turns your deck is probably not very good. you don't seem to understand the importance of knowing exactly what your opponent has in hand for the turn, and what 5/6 of their cards are the next turn, and so on and so on. you suddenly become pegasus with your millenium eye. there are so few ways in this game to see what your cards your opponent is working with, and really, a splashable 'no reason not to play it' card (which is why im not hating on cards like spiritual water art - aoi lol) that does just that and sends back a card in their hand really shouldnt exist.

i agree of course that heavy storm is a very powerful card, but i think it's a necessary evil. of course it sucks when you're in the position of something like 'ok if i dont set bottomless i will lose to thought ruler but if i dont set dprison i will lose to stardust' so youre kinda forced into setting both and then you get raped by heavy storm, but that situation is EXTREMELY rare if you know how to play. it's a necessary, because i don't think you should be able to set 5 s/t opening hand with little to no ramifications. also id say its balanced because both skill drain and royal oppression are unbelievably powerful cards that both should not be at 3 per deck, and storm is a good check for them.

id say that storm should be banned if the game were significantly reworked in terms of lots of restrictions/unrestrictions/bans, but that its currently healthy for the game. i dont see how anyone can make the argument that dustshoot is healthy for the game. if you lose to storm, stop setting 2 instead of 1, and start playing well enough to not force yourself into a position where setting more than one s/t is necessary for survival/control.
 
anyone see Elemental Hero Absolute Zero? Got a deck made, testing for SJC LA.

http://yugioh.wikia.com/wiki/Elemental_Hero_Absolute_Zero

D-Heros, Deep Sea Diva, Frog. Loving it. Got the support I need this weekend.. borrowing a DAD, bought D-Draws, Malis and Plague.. just have to wait for Absolute Zero which will be out of the beginning of next year.

Absolute Zero looks like it'll be fun to use, but I think that if it were actually (ab)usable in the metagame, japan would have been using him by now.
 
dustshoot is the best card in the game, drop a book instead

Really? I suppose I can try this out. I've always seen dustshoot as more of a card that's nice if you can fit it in. Yet if it really can be as good as you say, I'll try it.
 
Absolute Zero looks like it'll be fun to use, but I think that if it were actually (ab)usable in the metagame, japan would have been using him by now.

let me put it this way - it craps on LS and Blackwings, which I expect to play a crap load of even 2 months away. Mass removal in monster form is always welcomed, Raigeki pretty much with 2500 attack.
 
let me put it this way - it craps on LS and Blackwings, which I expect to play a crap load of even 2 months away. Mass removal in monster form is always welcomed, Raigeki pretty much with 2500 attack.

Both Blackwings and Absolute Zero were in last format's metagame, and it still didn't see a lot of play. It seems like Absolute Zero would have "hurt" Synchro Cat as well, and again, no play in Japan.

All I'm saying is don't get your hopes up since current evidence suggests that Absolute Zero wont affect the meta too much.
 
Cold Wave was also at three last format if your recall, breaking the means to getting out AZ. Plus games ended a lot faster last format than this one where AZ will thrive. When you could just go DSF for game, yeah I dont think I would have touched AZ.Not getting my hopes up either because I already know it will pretty good.

Japan doesnt equal our meta too, different mind sets and metas.. plus we have SJCs where they have locals and nats. That evidence suggests that we are more competitive minded, at least nation wide, versus Japan who dont have much at stake at bigger tournaments.
 
I wont be going to the sneak, that pretty much sums up my reaction.

Although, SixSams get a -decent- card that replaces RoTA that tutors Grandmaster. The LS cards are bad imo especially since none of them are tuners.. probably a good thing but w/e.. Yellow Baboon could have been much better.. they could have left out the rfg part at least.
 
So, the SOVR exclusives. What's your opinion?

they're all pretty terrible

but the samurai card is actually very interesting. comboing it with ultimate offering is interesting since if you draw 2 gateways and an ultimate offering, you otk. yaichi removes all the backrow threats, hand pitches used yaichis and other shit to destroy all their monsters, and eventually you have 5 monsters to their empty field.

though the 'shien effect monster' thing is kinda weird, do they intend to make more shien monsters? you can't revive enishi since he's nomi, so other then the standard great shogun shien, i guess you can revive uh... tenkabito shien? lol

edit: actually even without ultimate offering, drawing 2 gateways gives you ridiculous advantage if you have hand. play double gateway, drop hand, tutor for grandmaster, tribute grandmaster to pop a monster, search for another grandmaster, pop, search for a third grandmaster. pretty cool.

edit 2: now that i think about it, shire, lightsworn spirit is actually really powerful, holy shit. late game, even with no copies of itself/rinyan in the grave it can easily have 2500-2800 attack, which is pretty burly for something you can lumina for.
 
me and a few guys were discussing that combo today with Hand + Gateway. Makes that Hand a must play now, it was terrible before now its playable.. hell, even essential. Zanji still can clear a monster too which is nice. Set up Ultimate Offering with Dust Tornado and wreck town.
 
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