The Soggy Brooms (Rain Dance OU)

The Soggy Brooms

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Overview:
This isn't my first team, but it is my first attempt at a weather-based team. I chose Rain, because it makes the handful of Pokemon that can abuse it downright destructive. And the team name, "The Soggy Brooms," is because they're Rain sweepers. Get it, sweeping in the rain = soggy brooms :p Yeah, I know, not funny.


The Rain Lead
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Zapdos @ Damp Rock
Ability: Pressure
EVs: 252 HP/160 Def/96 SDef
Calm nature (+SpDef, -Atk)
- Thunder
- U-turn
- Rain Dance
- Roar

Description: Zapdos is really good as a Rain Dancer. It sets up the 8 turn rain first, usually while the other lead either uses Stealth Rock or tricks a Scarf (in the latter case I lose the 8 turns, but still get some rain anyway). Once it's raining, Zapdos can either take advantage of it with 100% accurate STAB Thunder, or use a slow U-Turn to absorb a hit while safely getting in one of the sweepers, often with enough health left to come back in and use Rain Dance again later in the battle. Roost is filler, as I never really find time to use it - Zapdos' goal in life is to make it rain and get a sweeper in, so I don't like wasting a turn to Roost. Replacing Roost with Roar was good advice. It stops Ninjask from trying to pass boosts, and is just really useful in many situations.

Here's how Zapdos does against some common leads. Azelf usually sets up Stealth Rocks, and then Explodes, killing Zapdos. Occasionally they'll Explode first turn to prevent me from Rain Dancing at all, but something else can set up rain if that happens. Metagross will either SR or Trick, which lets me get up rain either way, though losing the Damp Rock is kind of annoying. Lead Infernape don't usually have Stone Edge, so Zapdos doesn't have to worry about them. Against Leads that try to induce Sleep, I just kind of take a chance and stay in (unless it's Breloom with Spore, in which case I switch in Scizor to take the Sleep.)

I used the EV spread suggested by Scepticallistic, but as far as replacing him with another lead goes, I don't want to. Zapdos has been doing really well for me, so I see no reason to take a chance with Jirachi or Crobat. And Bronzong was my original lead that didn't work out, so he's definetly not coming back.

The Obligatory Swift Swim Kingdra
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Kingdra (F) @ Leftovers
Ability: Swift Swim
EVs: 252 Atk/16 Spd/240 SAtk
Naughty nature (+Atk, -SDef)
- Waterfall
- Hydro Pump
- Draco Meteor
- Signal Beam

Description: What Rain Dance team doesn't have one of these? Kingdra is the premier rain abuser, and was the one Pokemon I had in mind when building the team. Hopefully Zapdos will have given my 8 turns of rain, get hit by an attack on the 2nd turn, and U-Turn Kingdra in safely. From there, I'll Waterfall if I know I can kill the opponent, Dragon Dance if I predict a switch, or Sub if I think a status ailment or Explosion is coming. Outrage is more of a last resort move, since I don't like being locked in, especially if the rain ends in the middle of it.

The most common switch-in to this is a Gyarados. The Gyarados thinks I'll switch and Dragon Dances, though I stay in and DD as well, allowing me to KO with Outrage. Though being locked in allows something resistant to Dragon to come in and kill Kingdra. I've seen Latias try and stop Kingdra too, though it's easily outsped and killed with Outrage.

I've tried the new set, and it's good, but I'm questioning why Hydro Pump is there. I'd rather have Outrage as a kind of last resort move when I know Kingdra's got to go down.

Poncho
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Ludicolo (M) @ Life Orb
Ability: Swift Swim
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Grass Knot
- Ice Beam
- Rain Dance

Description: This is the second of my team's three Rain Rapists. His 3 attacks give good coverage, though Surf alone is usually enough to get the job done. The reason I used Energy Ball over Grass Knot is because it does more damage to Vaporeon, who absorbs my Surfs. Anything that Grass Knot would damage more isn't enough of a threat to warrant its use for me. I swapped for Grass Knot, because the concensus was it's a better move.

Ludicolo can set up a 5 turn rain if he has to, though he'd prefer to let one of the Damp Rock holders do it. There's not much more to say about him... Just a standard Swift Swim Ludicolo.

The Thunder Abuser
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Jolteon (M) @ Damp Rock
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunder
- Shadow Ball
- Hidden Power (Grass)
- Rain Dance

Description:
It may be redundant to have this guy, what with Zapdos on the team, but my lead was a Bronzong when I picked up Jolteon. And since there's always a good chance Zapdos will be killed by an Exploding suicide lead, it's good to have Jolteon on backup.

Because of his frailty, Jolteon usually comes in after one of my other Pokemon has fainted, switches in to another Jolteon who's fixing to launch an Electric attack, or as a Zapdos U-Turn recepient. Jolteon will typically fire off random Thunders, unless I switched him in to a Jolteon for a Volt Absorb heal. The other Jolteon will usually switch, allowing me to Sub. Depending on what comes in, I can hit it with Thunder or Baton Pass the Sub to someone.

When dealing with other weather teams, Jolteon is hit or miss. He can't do much against Sandstorm teams, but has proven to be a reliable check to Stallrein on Hail teams. After Abamasnow is dead and someone uses Rain Dance, then the ever-annoying Stallrein is reduced to a minor nuisance. Jolteon Subs, avoiding its Toxic, and then launches an assault of 100% accurate, 30% Protect-destroying Thunders.

Charge Beam is filler. Now and then I'll see an oppurtunity to use it, and the Special Attack boost is a handy thing to Baton Pass to Ludicolo or Omastar, but I'd rather get a different attack in the fourth slot so I'm not walled by Ground types and other Jolteon/Electivire.

Jolteon is now another Rain Dancer, and one of three who can take immediate advantage of the weather with Thunder. Even if it seems pointless to have three Thunder abusing Electric types, Jolteon is the only one that even gets hit by Earthquake, so it's not like I'm giving myself three Ground weaknesses. Zapdos' primary goal is making it rain, and just Thunders now and then, so Jolteon is the main guy who just comes in and blindfires the Thunder.

The OmaStar of the Show
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Omastar (M) @ Damp Rock
Ability: Swift Swim
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Ancientpower
- Rain Dance

Description: I didn't change a thing about him, despite the numerous suggestions of using Kabutops or Qwilfish. I just... really like Omastar, and he hasn't proved to be an inferior Swift Swimmer. Besides absorbing Toxic Spikes, are there any really critical reasons why I should have Qwilfish here instead? I'll replace Omastar with good enough reason, but I'm fond of him so I'm not ditching him because of a Toxic Spikes weakness.

It may be surprising that on a team with Zapdos, Kingdra, and Scizor that the most beastly Pokemon is actually Omastar. His rain-boosted Surf, firing off of 115 Special Attack is just killer. Ice Beam hits Grass types and Dragons, while Ancientpower is really just for Gyarados, but I'll use it if I feel safe enough to try and get the stat raise.

With a Damp Rock, he's the other team member that can set up long rain after Zapdos is gone. And his Defense usually allows him to survive a hit in order to do that. It's a beutiful thing to watch an Omastar utterly sweep a team. Gengar, Salamence, all of those big scary OU Pokemon getting their world rocked by the little fossil that could.

Even though Omastar is slow, he outspeeds enough in the rain that I don't feel like I need Timid. If my other Rain Dancers are gone and I know it's up to him, then I'll try and Baton Pass him a Sub from Jolteon or an Agility from Scizor, just to help him get his sweep started.

The New Guy

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Rotom-W @ Damp Rock
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunder
- Rain Dance
- Hydro Pump
- Shadow Ball


Description: So there were several suggestions when it came to Scizor, both using a Swords Dance set and downright replacing him. I tried the RestTalk Gyarados and Porygon2, as well as trying to use Scizor differently. Though after giving Wash Rotom a chance, I feel like I found the missing link. Those pesky Azelf, Metagross, and Bronzong who Explode after Zapdos Rain Dances hoping to KO one of my Rain Sweepers are met with this, who can use accurate Thunder or rain-boosted Hydro Pump. He's also the third Damp Rock holder, allowing me another Pokemon to set up long rain with.

Honestly, if I put Kabutops or Qwilfish on this team, Rotom-W would probably be replaced, just because I like the rest of the team a lot. The immunity to Explosion is what's keeping him around though, something that no other common Rain Team Pokemon can bring me. Maybe if I replace Roar with Protect on Zapdos, then it would cover the one true benefit Rotom-W brings me, allowing me a slot for Qwilfish or whatever. Your thoughts?


Against Other Weather Teams: This team is surprisingly good at beating Sandstorm and Hail teams. Pretty much everyone can do major damage to the Ground and Rock types after Zapdos washes away their Sandstorm, and the Sand Streamers are slow enough to get outsped and killed even if I don't have any rain.

Hail teams are kind of a pain because I can't hit everything for super effective damage, but they're not too bad. Zapdos outspeeds Abamasnow, making it Rain before he can use Blizzard. If Zapdos survives the first attack, then it U-Turns out, taking a chunk out of Abamasnow's health and leaving him weak enough to be picked off by whoever comes in. Once the only Hail-inducer is gone, my guys can set up rain without worry and do their thing.

The Team Building Process:
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It started out with TorrentialZong setting up rain for Kingdra.

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Ludicolo and Omastar were chosen out of the other Swift Swimmers.
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Jolteon was picked to take advantage of Thunder in the rain, and Scizor got thrown in there because the guide suggested it.
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Bronzong wasn't doing well, as after he Rain Danced there wasn't much he could do besides Explode (and suicide leads don't appeal to me.) So it was replaced with Zapdos, who's been doing extremely well.
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Amidst a lot more advice than I thought I'd get, the only Pokemon I replaced was Scizor. If I changed everything for everything that was suggested, I'd have a whole new team >.<



Threats:

Breloom: Even though my Swift Swimmers carry Ice Beam and outspeed it, Breloom usually gets the momentum going by sleeping someone, subbing as I switch, and killing everyone with Focus Punch. I have to sacrifice one of my Swift Swimmers to break its sub, and if it isn't raining, then I'll have to sacrifice a Rain Dancer too.

Scizor: In the rain my sweepers can take it down with Surf, but Scizor's Bullet Punch can kill Omastar and pick off guys that are already hurting, especially if it gets a Swords Dance in. And since it's always raining, having something with a Fire move to deal with it is out of the question.

I'm sure there are more, but those are the only two I can think of off the top of my head, and they're without a doubt the two Pokemon I have the hardest time dealing with.


That's All!
Thanks for reading, and thanks in advance for posting some helpful advice. And I've noticed you guys are sticklers for following the rules to a T. I think I'm doing it right, but if anything was done wrong, let me know and I'll fix it. Rate away.



 
You could put in RestTalkGyarados instead of Scizor, which may solve both of your Breloom and Scizor problems at once. A boosted Avalanche is a near-OHKO on Breloom (78.33% - 92.26% on a Breloom with 248 HP EVs, which is the highest out of all Smogon sets defensively) and a 2HKO if not boosted, but Surf in the rain doesn't even break a Sub. Meanwhile, Breloom can't do anything to it. Scizor does poor damage to a Gyarados because of its resistances and Intimidate.
 
The reason scizor is suggested is because he makes an excellent cleaner. Most teams try to stop rain dance by constantly switching back and forth. Use your sweepers to hit right through with brute force until everything is weakened. Bring in scizor, swords dance up, and kill the weakened team. Therefore , if you do decide to keep scizor, you could make him a swords dance sweeper.

Also, toxic spikes cause all rain teams truoble. You also lack a mixed sweeper. I think a good way to solve this is to make kingdra a mixed sweeper and replace omaster with qwilfish.

And ludicolo wants grass knot over energy ball.
 
I would replace Scizor with Kabutops and replace Omastar with a dedicated Rain Dance supporter. Kabutops in the rain is just nasty. Give him Waterfall / Aqua Jet / X-scissor / Stone Edge (or Superpower if you fear Empoleon or want to stroke Tyranitar in one hit). Believe me the Aqua Jet is great, as it ensures Infernape can't Mach Punch you and can finish off Scizor before he finishes you. In the rain you effectively have an 80BP priority attack.

For the supporter, you could try Crobat. He is super fast, which means you can get off a quick 8 turn rain dance almost without fail. He also laughs at Breloom, 4x resisting Fighting and Grass attacks and hitting him hard with a STAB flying attack of your choice.

Rotom-W also works well in the rain with STAB Thunder and rain boosted Hydro Pump. He also gives you an answer to explosion and is just generally useful.

Jirachi can also set up rain nicely considering his bulk, and rain removes his Fire weakness. Then you can Wish + U-turn to get your sweeper in safely.

I find it useful to use Roar on Zapdos as he can get rid of assholes like Suicune / Breloom / Kingdra / etc that may set up on you. Phazers are just nice to have.

Qwilfish is another good suggestion, and you could use him over Scizor instead of Kabutops. He's not quite as fearsome, but he absorbs T-Spikes, has STAB Waterfall and Poison Jab to take care of Grass pokes, as well as Explosion to wreck anything else.

Sub + DD Kingdra is awesome on his own, but on a rain dance team, Mix Kingdra is alot better IMO. You can fire off Hydro Pumps and Draco Meteors to open holes in physical walls and then attack with the almost unresisted combo of Waterfall / Outrage. Dragon Dance is really unnecessary as you'll already outspeed everything in rain and won't want to waste turns seting up subs and what not when you could be ripping their pokes apart from turn 1. Empoleon is a real bastard, as he walls Kingdra, so again, a phazer can ruin SubPeteya Empoleon's set up.
 
Hi, this team is good but still needs a bit of work. I agree with Ubers on the Kingdra idea, here's the set:

Kingdra@Life Orb ¦ Swift Swim
Naughty ¦ 252Atk/16Spd/240SAtk
Signal Beam/Waterfall/Hydro Pump/Draco Meteor

Mixed Kingdra will really help you out against SkarmBliss and other defensive combinations that require a mixed sweeper. Waterfall will be your main attack and deal with those specially defensive pokemon and others while Hydro Pump with SR which you will need somewhere OHKOs or possibly OHKOs Scizor, Rotom-A, Metagross, Machamp, Zapdos, Swampert and other more physically defensive pokemon. Draco Meteor will hit the many pokemon which resist water while Signal Beam will OHKO Celebi with SR who switches in to the mixed sweeper thinking it can stall Kingdra out.

That will really help your team out as the immediate power this has compared to the dragon dancer really helps.

I second the chance of Omastar to Qwilfish, there are a couple of reasons for this, firstly as Ubers noted Toxic Spikes will rip your team apart, Qwilfish soaks them up upon entry, the other reason is you don't need 2 special sweepers, Ludicolo is great due to it ability to deal with bulky waters which Kingdra has trouble with and Omastar can't hurt, here's the set:

Qwilfish@Life Orb ¦ Swift Swim
Adamant ¦ 4HP/252Atk/252Spd
Swords Dance/Poison Jab/Waterfall/Explosion

Faster than even Timid Choice Scarf Gengar in the rain, this can cause teams trouble while soaking up those TS. SD boosted Posion Jab with SR OHKOs Latias and Celebi among others. Waterfall is a great move but even a SD one wont OHKO Swampert and other non-water weak physical walls so they need to be around 75% or so. Explosion is this things party piece as almost no pokemon survives a SD boosted one.

This may have trouble against Salamence and Gyarados but Explosion can be used as a last ditch attempt. Qwilfish will help this team out and you'll have a physical, special and mixed sweeper which'll help.

Now Ludicolo wants Grass Knot over Energy Ball to 2HKO Gyarados a major pain to RD teams. Energy Ball only hits Vaporeon harder who is less frequently seen than Gyarados. Also use 60HP/196Spd/252SAtk as this gives it more bulk while still outspeeding +1 neutral natured base 100s.

I feel Rotom-W would be a better Thunder abuser than Jolteon due to its extra bulk making it easier to set up Rain Dance, I suggest this set:

Rotom-W@Damp Rock ¦ Levitate
Timid ¦ 4HP/252Spd/252SAtk
Rain Dance/Hydro Pump/Shadow Ball/Thunder

Can abuse boosted Hydro Pump and 100% accurate Thunder while having Shadow Ball for Celebi. You can never have too many rain dancers so Rain Dance is used. It also makes a good Gyarados counter as even without the bulky EVs it will still survive a +1 Adamant Life Orb Waterfall and OHKO with Thunder as long as you don't get unlucky with flinches.

However if you do want to use Jolteon due to its nice electric immunity and higher speed, I suggest this:

Jolteon@Damp Rock ¦ Volt Absorb
Timid ¦ 4HP/252Spd/252SAtk
Rain Dance/HP Grass/Shadow Ball/Thunder

Rain Dance is needed as you want as many RDers as possible. HP Grass is used since Thunder hits most of HP Ice's targets anyway and it means you can deal with Swampert and Rhyperior. Thunder is powerful coming from 319SAtk and 180 power. Shadow Ball means it can deal with with Celebi and Latias among others.

Rotom-W is preferred because of its bulk and immunity to Explosion as well as countering no non-Jolly Lucarios and Jolly Lucarios without Crunch while SD ExtremeSpeed picks off Jolteon and then it hurts the rest of the team a lot. Only use Jolteon if you find the extra speed and electric immunity really helpful.

I feel you should replace Scizor for Porygon2 as Jolteon can really hurt this team once your Jolteon is down. Gyarados will also badly hurt this team once Rotom-W if you use it has fainted or weakened. Salamence hurts this team badly when Rain Dance isn't its faster than most of your team and DD Salamence after a DD basically means gg if it chooses Fire Blast. Here's Porygon2's set I suggest:

Porygon2@Damp Rock ¦ Trace
Bold ¦ 252HP/216Def/40SAtk
Recover/Rain Dance/Ice Beam/Thunderbolt

Counters Gyarados, DD Salamence and Jolteon among others. It can also set up 8 turns of RD to support your team. Thunderbolt is chosen instead of Thunder as often you don't have time to set up RD if you want to take out DD Mence or others and Thunderbolt still does 90% minimum to minimum HP DD Gyarados.

Lastly a RD team needs Stealth Rock, Zapdos isn't doing too much for this team, I therefore suggest replacing it for either Uxie, Jirachi or Bronzong as they can set up RD and Stealth Rock and are also bulky. Here are the sets I recommend:

Uxie@Damp Rock ¦ Levitate
Impish ¦ 252HP/252Def/4SDef
Rain Dance/Stealth Rock/Memento/U-turn

Very bulky, will almost always get SR and RD up. U-turn can be used for scouting and its slow so it probably means the opponent you switch in won't take the hit. Memento should be used when its almost fainted and sharply reduces the opponents Atk and SAtk thereby lettung Qwilfish set up easier or just generally help the team out.

or

Bronzong@Damp Rock ¦ Levitate
Impish ¦ 252HP/128Atk/128Def
Rain Dance/Stealth Rock/Reflect/Explosion

Gives you a nice dragon resistance which you lose by replacing Scizor. Can set up both SR and RD while also setting up Reflect to help the team out. Explosion is a last ditch move that will hurt most pokemon.

or

Jirachi@Damp Rock ¦ Serene Grace
Timid ¦ 252HP/176Spd/80SAtk
Rain Dance/Stealth Rock/Wish/Thunder

Can abuse 100% accurate 60% paralysis chance Thunder while setting up SR and RD and using Wish to support the team.

Which one you choose mainly comes down to which kind of support you want.

I hope this helps and good luck with the team!
 
Um, Kingdra wants rain dance, not signal beam. Scizor is one of the best pokemon out there for the supports role on rain dance teams so keep him. You have to remember he can learn rain dance also.
Scizor@Life Orb/Iron Plate
Adamant
248 Hp/ 252 Atk/ 8 Spe
-SD
-Bullet Punch
-U-turn
-Rain Dance

This will be able to scout early, provide rain, and manage to clean up late game. You can use iron plate to fake a choice set. If you want to use a more support based role than you can move some EVS from attack into SDef and give him roost over SD. Remember that rain dance will halve the power of fire type moves allowing him to survive things like zapdos' heat wave. Next I would replace jolteon with bronzong. Every rain dance team can use zong simply because he is the best rain dance user and most reliable one. Though this is only for mid game. A lead bronzong is bad, but a rain dance lead zong is horrible. Use the standard set from the stratdex. Like mentioned before, use grass knot over energy ball. After you test the changes give an update on the teams performance.
 
That Scizor set just isn't doing much on a hyper-offensive rain team. He does perform exceptinally against non-Uber auto-weather inducers, but if you want him to do any more than that then I suggest you use Choice Band Scizor:

Scizor @ Choice Band
248 HP / 252 Atk / 8 Spe
-Bullet Punch
-U-turn
-Superpower
-Pursuit / Night Slash / Quick Attack

Alternatively, you could op for some sort of bulky rain support Scizor. That actually sounds good the more I think about it, the better it sounds because not only would it remove auto weather inducers for your team, but it would also set up rain and such
 
Um, Kingdra wants rain dance, not signal beam.

It doenst need Rain Dance, he already has enough pokemon with Rain Dance, Signal Beam is a great move to deal with Celebi who otherwise laughs at it, just because it says RD in the analysis doesnt mean you have to copy it when its in a RD team.
 
To get the absolute best defensive Zapdos (with evenly spread defenses), it would require 252 HP EVs/160 Def EVs/96 Sp Def EVs with a SpDef boosting nature.
 
Wow. I cannot believe how much feedback I got. I greatly appreciate it.

I've updated the first post, with the changes in bold. I changed the sets/spreads on Zapdos, Kingdra, and Jolteon, while replacing Scizor with Rotom-W. I tried a few different guys, and Rotom-W did the best. I'm still thinking of switching for some of the other Pokemon you guys suggested, but I didn't want to replace everyone all at once, since that would just leave me with a whole new team that got randomly compiled.

So, I'm now mainly interested in whether or not I should keep Rotom, or replace it with another Swift Swimmer.
And I went against the concensus of replacing Omastar with something, but I'll change my mind with a good, strong argument... I just really love Omastar, and don't want to replace him just because something else is better in theory, or has a better opinion in the Strategy Pokedex.
 
Hydro Pump has 270 Base Power in rain, of course you want it!
Waterfall also has the same base power as outrage in rain, so that shouldnt be a problem.
 
How do you go against Bliss or other Special Walls? It seems as if the only pokemon who has a chance at beating her is Kingdra, and Waterfall fails to KO without Stealth Rock support. I run Rain pretty often myself, and here are a few tips.

1- Switch out one of your pokemon for a Physical Swift Swimmer or die to Bliss.

Right now 5 of your pokemon know Rain Dance, so you can afford to lose one of them. If you were to switch one of them out I would suggest to swap Jolteon. Your choices are Kabutops, which is beastly after one SD, and Qwilfish, which I haven't tried much but it appears to have a couple of tricks no other SS has. That would put your SS count to four pokemon, which might be overkill. You might want to try to change one of them for a pokemon which can benefit from the rain without becoming useless once it runs out. A pokemon such as CBAzumarril.

2- You need SR.

In all of my days of playing Rain Dance I can't tell you how many times SR has saved my butt. It's a fact of life, you need SR in the best Rain teams.

3- Have you tried HP Elec in Omastar over Ancient Power? It would help you with the pain known as Vaporeon, aswell as secure the OHKO on Dos if he has taken SR damage previously.

Good luck with the team :]
 
If your not gonna replace omaster with a physical sweeper, keep kingdra physical with waterfall, outrage, rain dance, and hydro pump and give him max attack evs. As said bliss stops your team. Just sweep with this, waterfalling until theyre steel comes up, then hydro pump it's weak spc.def, then you can outrage safely from there.
Edit: give omaster life orb. You have enough damp rock rain dancers, and omaster needs the power.
 
Stick Focus Punch on Ludicolo. There is no greater feeling than hitting Blissey on the switch with a Focus Punch to the big ugly face.
 
I'm with Gous.

You've got to run something physical to take out dedicated special walls. Scizor with superpower would've easily gotten rid of Snorlax and Blissey. However, now that he's gone, your only shot is waterfall from Kingdra who will likely be T-waved. Obviously, T-wave causes major problems for your fast sweeping team. So, I think you might want to keep scizor.

My 2 other thoughts are that I think you face problems from calm minders, especially cress and that Empoleon gives you problems as well.

Your water sweepers have nothing to really scare Empoleon with except maybe grass knot from ludi and your guys running thunder have trouble switching in to surfs in the rain. Thus, you're basically faced with revenging it. Maybe you should try fitting HP Electric on to Kingdra over signal beam.

I don't know exactly what you can do about Cress and other calm minders without any physical threats. If Zappy's still alive, you can roar it but after that, I guess you just have to do your best to take it out early. Again however, Scizor eliminates this issue.
 
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